Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -2,30 +2,32 @@ using System;
namespace Server.Misc
{
// This fastwalk detection is no longer required
// As of B36 PlayerMobile implements movement packet throttling which more reliably controls movement speeds
public class Fastwalk
{
private static int MaxSteps = 4; // Maximum number of queued steps until fastwalk is detected
private static bool Enabled = false; // Is fastwalk detection enabled?
private static bool UOTDOverride = false; // Should UO:TD clients not be checked for fastwalk?
private static AccessLevel AccessOverride = AccessLevel.GameMaster; // Anyone with this or higher access level is not checked for fastwalk
// This fastwalk detection is no longer required
// As of B36 PlayerMobile implements movement packet throttling which more reliably controls movement speeds
public class Fastwalk
{
private static int MaxSteps = 4; // Maximum number of queued steps until fastwalk is detected
private static bool Enabled = false; // Is fastwalk detection enabled?
private static bool UOTDOverride = false; // Should UO:TD clients not be checked for fastwalk?
public static void Initialize()
{
Mobile.FwdMaxSteps = MaxSteps;
Mobile.FwdEnabled = Enabled;
Mobile.FwdUOTDOverride = UOTDOverride;
Mobile.FwdAccessOverride = AccessOverride;
private static AccessLevel
AccessOverride = AccessLevel.GameMaster; // Anyone with this or higher access level is not checked for fastwalk
if ( Enabled )
EventSink.FastWalk += OnFastWalk;
}
public static void Initialize()
{
Mobile.FwdMaxSteps = MaxSteps;
Mobile.FwdEnabled = Enabled;
Mobile.FwdUOTDOverride = UOTDOverride;
Mobile.FwdAccessOverride = AccessOverride;
public static void OnFastWalk( FastWalkEventArgs e )
{
e.Blocked = true;//disallow this fastwalk
Console.WriteLine( "Client: {0}: Fast movement detected (name={1})", e.NetState, e.NetState.Mobile.Name );
}
}
}
if (Enabled)
EventSink.FastWalk += OnFastWalk;
}
public static void OnFastWalk(FastWalkEventArgs e)
{
e.Blocked = true; //disallow this fastwalk
Console.WriteLine("Client: {0}: Fast movement detected (name={1})", e.NetState, e.NetState.Mobile.Name);
}
}
}