Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,151 +1,153 @@
using System;
using Server.Items;
using Server.Network;
using Server.Mobiles;
using Server.Network;
using Server.Spells;
using Server.Spells.Necromancy;
using Server.Spells.Ninjitsu;
namespace Server
{
public class PoisonImpl : Poison
{
[CallPriority( 10 )]
public static void Configure()
{
if ( Core.AOS )
{
Register( new PoisonImpl( "Lesser", 0, 4, 16, 7.5, 3.0, 2.25, 10, 4 ) );
Register( new PoisonImpl( "Regular", 1, 8, 18, 10.0, 3.0, 3.25, 10, 3 ) );
Register( new PoisonImpl( "Greater", 2, 12, 20, 15.0, 3.0, 4.25, 10, 2 ) );
Register( new PoisonImpl( "Deadly", 3, 16, 30, 30.0, 3.0, 5.25, 15, 2 ) );
Register( new PoisonImpl( "Lethal", 4, 20, 50, 35.0, 3.0, 5.25, 20, 2 ) );
}
else
{
Register( new PoisonImpl( "Lesser", 0, 4, 26, 2.500, 3.5, 3.0, 10, 2 ) );
Register( new PoisonImpl( "Regular", 1, 5, 26, 3.125, 3.5, 3.0, 10, 2 ) );
Register( new PoisonImpl( "Greater", 2, 6, 26, 6.250, 3.5, 3.0, 10, 2 ) );
Register( new PoisonImpl( "Deadly", 3, 7, 26, 12.500, 3.5, 4.0, 10, 2 ) );
Register( new PoisonImpl( "Lethal", 4, 9, 26, 25.000, 3.5, 5.0, 10, 2 ) );
}
}
public class PoisonImpl : Poison
{
private int m_Count, m_MessageInterval;
public static Poison IncreaseLevel( Poison oldPoison )
{
Poison newPoison = ( oldPoison == null ? null : GetPoison( oldPoison.Level + 1 ) );
// Timers
private TimeSpan m_Delay;
private TimeSpan m_Interval;
return newPoison ?? oldPoison;
}
// Info
// Info
// Damage
private int m_Minimum, m_Maximum;
private double m_Scalar;
// Damage
private int m_Minimum, m_Maximum;
private double m_Scalar;
public PoisonImpl(string name, int level, int min, int max, double percent, double delay, double interval, int count,
int messageInterval)
{
Name = name;
Level = level;
m_Minimum = min;
m_Maximum = max;
m_Scalar = percent * 0.01;
m_Delay = TimeSpan.FromSeconds(delay);
m_Interval = TimeSpan.FromSeconds(interval);
m_Count = count;
m_MessageInterval = messageInterval;
}
// Timers
private TimeSpan m_Delay;
private TimeSpan m_Interval;
private int m_Count, m_MessageInterval;
public override string Name{ get; }
public PoisonImpl( string name, int level, int min, int max, double percent, double delay, double interval, int count, int messageInterval )
{
Name = name;
Level = level;
m_Minimum = min;
m_Maximum = max;
m_Scalar = percent * 0.01;
m_Delay = TimeSpan.FromSeconds( delay );
m_Interval = TimeSpan.FromSeconds( interval );
m_Count = count;
m_MessageInterval = messageInterval;
}
public override int Level{ get; }
public override string Name { get; }
[CallPriority(10)]
public static void Configure()
{
if (Core.AOS)
{
Register(new PoisonImpl("Lesser", 0, 4, 16, 7.5, 3.0, 2.25, 10, 4));
Register(new PoisonImpl("Regular", 1, 8, 18, 10.0, 3.0, 3.25, 10, 3));
Register(new PoisonImpl("Greater", 2, 12, 20, 15.0, 3.0, 4.25, 10, 2));
Register(new PoisonImpl("Deadly", 3, 16, 30, 30.0, 3.0, 5.25, 15, 2));
Register(new PoisonImpl("Lethal", 4, 20, 50, 35.0, 3.0, 5.25, 20, 2));
}
else
{
Register(new PoisonImpl("Lesser", 0, 4, 26, 2.500, 3.5, 3.0, 10, 2));
Register(new PoisonImpl("Regular", 1, 5, 26, 3.125, 3.5, 3.0, 10, 2));
Register(new PoisonImpl("Greater", 2, 6, 26, 6.250, 3.5, 3.0, 10, 2));
Register(new PoisonImpl("Deadly", 3, 7, 26, 12.500, 3.5, 4.0, 10, 2));
Register(new PoisonImpl("Lethal", 4, 9, 26, 25.000, 3.5, 5.0, 10, 2));
}
}
public override int Level { get; }
public static Poison IncreaseLevel(Poison oldPoison)
{
Poison newPoison = oldPoison == null ? null : GetPoison(oldPoison.Level + 1);
public class PoisonTimer : Timer
{
private PoisonImpl m_Poison;
private Mobile m_Mobile;
private int m_LastDamage;
private int m_Index;
return newPoison ?? oldPoison;
}
public Mobile From { get; set; }
public override Timer ConstructTimer(Mobile m)
{
return new PoisonTimer(m, this);
}
public PoisonTimer( Mobile m, PoisonImpl p ) : base( p.m_Delay, p.m_Interval )
{
From = m;
m_Mobile = m;
m_Poison = p;
}
public class PoisonTimer : Timer
{
private int m_Index;
private int m_LastDamage;
private Mobile m_Mobile;
private PoisonImpl m_Poison;
protected override void OnTick()
{
if ( (Core.AOS && m_Poison.Level < 4 && TransformationSpellHelper.UnderTransformation( m_Mobile, typeof( VampiricEmbraceSpell ) )) ||
(m_Poison.Level < 3 && OrangePetals.UnderEffect( m_Mobile )) ||
AnimalForm.UnderTransformation( m_Mobile, typeof( Unicorn ) ) )
{
if ( m_Mobile.CurePoison( m_Mobile ) )
{
m_Mobile.LocalOverheadMessage( MessageType.Emote, 0x3F, true,
"* You feel yourself resisting the effects of the poison *" );
public PoisonTimer(Mobile m, PoisonImpl p) : base(p.m_Delay, p.m_Interval)
{
From = m;
m_Mobile = m;
m_Poison = p;
}
m_Mobile.NonlocalOverheadMessage( MessageType.Emote, 0x3F, true,
$"* {m_Mobile.Name} seems resistant to the poison *");
public Mobile From{ get; set; }
Stop();
return;
}
}
protected override void OnTick()
{
if (Core.AOS && m_Poison.Level < 4 &&
TransformationSpellHelper.UnderTransformation(m_Mobile, typeof(VampiricEmbraceSpell)) ||
m_Poison.Level < 3 && OrangePetals.UnderEffect(m_Mobile) ||
AnimalForm.UnderTransformation(m_Mobile, typeof(Unicorn)))
if (m_Mobile.CurePoison(m_Mobile))
{
m_Mobile.LocalOverheadMessage(MessageType.Emote, 0x3F, true,
"* You feel yourself resisting the effects of the poison *");
if ( m_Index++ == m_Poison.m_Count )
{
m_Mobile.SendLocalizedMessage( 502136 ); // The poison seems to have worn off.
m_Mobile.Poison = null;
m_Mobile.NonlocalOverheadMessage(MessageType.Emote, 0x3F, true,
$"* {m_Mobile.Name} seems resistant to the poison *");
Stop();
return;
}
Stop();
return;
}
int damage;
if (m_Index++ == m_Poison.m_Count)
{
m_Mobile.SendLocalizedMessage(502136); // The poison seems to have worn off.
m_Mobile.Poison = null;
if ( !Core.AOS && m_LastDamage != 0 && Utility.RandomBool() )
{
damage = m_LastDamage;
}
else
{
damage = 1 + (int)(m_Mobile.Hits * m_Poison.m_Scalar);
Stop();
return;
}
if ( damage < m_Poison.m_Minimum )
damage = m_Poison.m_Minimum;
else if ( damage > m_Poison.m_Maximum )
damage = m_Poison.m_Maximum;
int damage;
m_LastDamage = damage;
}
if (!Core.AOS && m_LastDamage != 0 && Utility.RandomBool())
{
damage = m_LastDamage;
}
else
{
damage = 1 + (int)(m_Mobile.Hits * m_Poison.m_Scalar);
From?.DoHarmful( m_Mobile, true );
if (damage < m_Poison.m_Minimum)
damage = m_Poison.m_Minimum;
else if (damage > m_Poison.m_Maximum)
damage = m_Poison.m_Maximum;
if ( m_Mobile is IHonorTarget honorTarget )
honorTarget.ReceivedHonorContext?.OnTargetPoisoned();
m_LastDamage = damage;
}
AOS.Damage( m_Mobile, From, damage, 0, 0, 0, 100, 0 );
From?.DoHarmful(m_Mobile, true);
if ( 0.60 <= Utility.RandomDouble() ) // OSI: randomly revealed between first and third damage tick, guessing 60% chance
m_Mobile.RevealingAction();
if (m_Mobile is IHonorTarget honorTarget)
honorTarget.ReceivedHonorContext?.OnTargetPoisoned();
if ( (m_Index % m_Poison.m_MessageInterval) == 0 )
m_Mobile.OnPoisoned( From, m_Poison, m_Poison );
}
}
AOS.Damage(m_Mobile, From, damage, 0, 0, 0, 100, 0);
public override Timer ConstructTimer( Mobile m )
{
return new PoisonTimer( m, this );
}
}
}
if (0.60 <= Utility.RandomDouble()
) // OSI: randomly revealed between first and third damage tick, guessing 60% chance
m_Mobile.RevealingAction();
if (m_Index % m_Poison.m_MessageInterval == 0)
m_Mobile.OnPoisoned(From, m_Poison, m_Poison);
}
}
}
}