Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,220 +1,220 @@
using System;
using Server.Items;
using Server.Mobiles;
using Server.Spells;
using Server.Spells.Necromancy;
using Server.Spells.Ninjitsu;
using Server.Mobiles;
namespace Server.Misc
{
public class RegenRates
{
[CallPriority( 10 )]
public static void Configure()
{
Mobile.DefaultHitsRate = TimeSpan.FromSeconds( 11.0 );
Mobile.DefaultStamRate = TimeSpan.FromSeconds( 7.0 );
Mobile.DefaultManaRate = TimeSpan.FromSeconds( 7.0 );
public class RegenRates
{
[CallPriority(10)]
public static void Configure()
{
Mobile.DefaultHitsRate = TimeSpan.FromSeconds(11.0);
Mobile.DefaultStamRate = TimeSpan.FromSeconds(7.0);
Mobile.DefaultManaRate = TimeSpan.FromSeconds(7.0);
Mobile.ManaRegenRateHandler = Mobile_ManaRegenRate;
Mobile.ManaRegenRateHandler = Mobile_ManaRegenRate;
if ( Core.AOS )
{
Mobile.StamRegenRateHandler = Mobile_StamRegenRate;
Mobile.HitsRegenRateHandler = Mobile_HitsRegenRate;
}
}
if (Core.AOS)
{
Mobile.StamRegenRateHandler = Mobile_StamRegenRate;
Mobile.HitsRegenRateHandler = Mobile_HitsRegenRate;
}
}
private static void CheckBonusSkill( Mobile m, int cur, int max, SkillName skill )
{
if ( !m.Alive )
return;
private static void CheckBonusSkill(Mobile m, int cur, int max, SkillName skill)
{
if (!m.Alive)
return;
double n = (double)cur / max;
double v = Math.Sqrt( m.Skills[skill].Value * 0.005 );
double n = (double)cur / max;
double v = Math.Sqrt(m.Skills[skill].Value * 0.005);
n *= (1.0 - v);
n += v;
n *= 1.0 - v;
n += v;
m.CheckSkill( skill, n );
}
m.CheckSkill(skill, n);
}
private static bool CheckTransform( Mobile m, Type type )
{
return TransformationSpellHelper.UnderTransformation( m, type );
}
private static bool CheckTransform(Mobile m, Type type)
{
return TransformationSpellHelper.UnderTransformation(m, type);
}
private static bool CheckAnimal( Mobile m, Type type )
{
return AnimalForm.UnderTransformation( m, type );
}
private static bool CheckAnimal(Mobile m, Type type)
{
return AnimalForm.UnderTransformation(m, type);
}
private static TimeSpan Mobile_HitsRegenRate( Mobile from )
{
int points = AosAttributes.GetValue( from, AosAttribute.RegenHits );
private static TimeSpan Mobile_HitsRegenRate(Mobile from)
{
int points = AosAttributes.GetValue(from, AosAttribute.RegenHits);
BaseCreature bc = from as BaseCreature;
BaseCreature bc = from as BaseCreature;
if ( bc != null && !bc.IsAnimatedDead )
points += 4;
if (bc != null && !bc.IsAnimatedDead)
points += 4;
if ( bc?.IsParagon == true || from is Leviathan )
points += 40;
if (bc?.IsParagon == true || from is Leviathan)
points += 40;
if ( Core.ML && from.Race == Race.Human ) //Is this affected by the cap?
points += 2;
if (Core.ML && from.Race == Race.Human) //Is this affected by the cap?
points += 2;
if ( points < 0 )
points = 0;
if (points < 0)
points = 0;
if ( Core.ML && from is PlayerMobile ) //does racial bonus go before/after?
points = Math.Min( points, 18 );
if (Core.ML && from is PlayerMobile) //does racial bonus go before/after?
points = Math.Min(points, 18);
if ( CheckTransform( from, typeof( HorrificBeastSpell ) ) )
points += 20;
if (CheckTransform(from, typeof(HorrificBeastSpell)))
points += 20;
if ( CheckAnimal( from, typeof( Dog ) ) || CheckAnimal( from, typeof( Cat ) ) )
points += from.Skills[SkillName.Ninjitsu].Fixed / 30;
if (CheckAnimal(from, typeof(Dog)) || CheckAnimal(from, typeof(Cat)))
points += from.Skills[SkillName.Ninjitsu].Fixed / 30;
return TimeSpan.FromSeconds( 1.0 / (0.1 * (1 + points)) );
}
return TimeSpan.FromSeconds(1.0 / (0.1 * (1 + points)));
}
private static TimeSpan Mobile_StamRegenRate( Mobile from )
{
if ( from.Skills == null )
return Mobile.DefaultStamRate;
private static TimeSpan Mobile_StamRegenRate(Mobile from)
{
if (from.Skills == null)
return Mobile.DefaultStamRate;
CheckBonusSkill( from, from.Stam, from.StamMax, SkillName.Focus );
CheckBonusSkill(from, from.Stam, from.StamMax, SkillName.Focus);
int points =(int)(from.Skills[SkillName.Focus].Value * 0.1);
int points = (int)(from.Skills[SkillName.Focus].Value * 0.1);
if ( (from is BaseCreature creature && creature.IsParagon) || from is Leviathan )
points += 40;
if (from is BaseCreature creature && creature.IsParagon || from is Leviathan)
points += 40;
int cappedPoints = AosAttributes.GetValue( from, AosAttribute.RegenStam );
int cappedPoints = AosAttributes.GetValue(from, AosAttribute.RegenStam);
if ( CheckTransform( from, typeof( VampiricEmbraceSpell ) ) )
cappedPoints += 15;
if (CheckTransform(from, typeof(VampiricEmbraceSpell)))
cappedPoints += 15;
if ( CheckAnimal( from, typeof( Kirin ) ) )
cappedPoints += 20;
if (CheckAnimal(from, typeof(Kirin)))
cappedPoints += 20;
if ( Core.ML && from is PlayerMobile )
cappedPoints = Math.Min( cappedPoints, 24 );
if (Core.ML && from is PlayerMobile)
cappedPoints = Math.Min(cappedPoints, 24);
points += cappedPoints;
points += cappedPoints;
if ( points < -1 )
points = -1;
if (points < -1)
points = -1;
return TimeSpan.FromSeconds( 1.0 / (0.1 * (2 + points)) );
}
return TimeSpan.FromSeconds(1.0 / (0.1 * (2 + points)));
}
private static TimeSpan Mobile_ManaRegenRate( Mobile from )
{
if ( from.Skills == null )
return Mobile.DefaultManaRate;
private static TimeSpan Mobile_ManaRegenRate(Mobile from)
{
if (from.Skills == null)
return Mobile.DefaultManaRate;
if ( !from.Meditating )
CheckBonusSkill( from, from.Mana, from.ManaMax, SkillName.Meditation );
if (!from.Meditating)
CheckBonusSkill(from, from.Mana, from.ManaMax, SkillName.Meditation);
double rate;
double armorPenalty = GetArmorOffset( from );
double rate;
double armorPenalty = GetArmorOffset(from);
if ( Core.AOS )
{
double medPoints = from.Int + (from.Skills[SkillName.Meditation].Value * 3);
if (Core.AOS)
{
double medPoints = from.Int + from.Skills[SkillName.Meditation].Value * 3;
medPoints *= ( from.Skills[SkillName.Meditation].Value < 100.0 ) ? 0.025 : 0.0275;
medPoints *= from.Skills[SkillName.Meditation].Value < 100.0 ? 0.025 : 0.0275;
CheckBonusSkill( from, from.Mana, from.ManaMax, SkillName.Focus );
CheckBonusSkill(from, from.Mana, from.ManaMax, SkillName.Focus);
double focusPoints = (from.Skills[SkillName.Focus].Value * 0.05);
double focusPoints = from.Skills[SkillName.Focus].Value * 0.05;
if ( armorPenalty > 0 )
medPoints = 0; // In AOS, wearing any meditation-blocking armor completely removes meditation bonus
if (armorPenalty > 0)
medPoints = 0; // In AOS, wearing any meditation-blocking armor completely removes meditation bonus
double totalPoints = focusPoints + medPoints + (from.Meditating ? (medPoints > 13.0 ? 13.0 : medPoints) : 0.0);
double totalPoints = focusPoints + medPoints + (from.Meditating ? medPoints > 13.0 ? 13.0 : medPoints : 0.0);
if ( (from is BaseCreature creature && creature.IsParagon) || from is Leviathan )
totalPoints += 40;
if (from is BaseCreature creature && creature.IsParagon || from is Leviathan)
totalPoints += 40;
int cappedPoints = AosAttributes.GetValue( from, AosAttribute.RegenMana );
int cappedPoints = AosAttributes.GetValue(from, AosAttribute.RegenMana);
if ( CheckTransform( from, typeof( VampiricEmbraceSpell ) ) )
cappedPoints += 3;
else if ( CheckTransform( from, typeof( LichFormSpell ) ) )
cappedPoints += 13;
if (CheckTransform(from, typeof(VampiricEmbraceSpell)))
cappedPoints += 3;
else if (CheckTransform(from, typeof(LichFormSpell)))
cappedPoints += 13;
if ( Core.ML && from is PlayerMobile )
cappedPoints = Math.Min( cappedPoints, 18 );
if (Core.ML && from is PlayerMobile)
cappedPoints = Math.Min(cappedPoints, 18);
totalPoints += cappedPoints;
totalPoints += cappedPoints;
if ( totalPoints < -1 )
totalPoints = -1;
if (totalPoints < -1)
totalPoints = -1;
if ( Core.ML )
totalPoints = Math.Floor( totalPoints );
if (Core.ML)
totalPoints = Math.Floor(totalPoints);
rate = 1.0 / (0.1 * (2 + totalPoints));
}
else
{
double medPoints = (from.Int + from.Skills[SkillName.Meditation].Value) * 0.5;
rate = 1.0 / (0.1 * (2 + totalPoints));
}
else
{
double medPoints = (from.Int + from.Skills[SkillName.Meditation].Value) * 0.5;
if ( medPoints <= 0 )
rate = 7.0;
else if ( medPoints <= 100 )
rate = 7.0 - (239*medPoints/2400) + (19*medPoints*medPoints/48000);
else if ( medPoints < 120 )
rate = 1.0;
else
rate = 0.75;
if (medPoints <= 0)
rate = 7.0;
else if (medPoints <= 100)
rate = 7.0 - 239 * medPoints / 2400 + 19 * medPoints * medPoints / 48000;
else if (medPoints < 120)
rate = 1.0;
else
rate = 0.75;
rate += armorPenalty;
rate += armorPenalty;
if ( from.Meditating )
rate *= 0.5;
if (from.Meditating)
rate *= 0.5;
if ( rate < 0.5 )
rate = 0.5;
else if ( rate > 7.0 )
rate = 7.0;
}
if (rate < 0.5)
rate = 0.5;
else if (rate > 7.0)
rate = 7.0;
}
return TimeSpan.FromSeconds( rate );
}
return TimeSpan.FromSeconds(rate);
}
public static double GetArmorOffset( Mobile from )
{
double rating = 0.0;
public static double GetArmorOffset(Mobile from)
{
double rating = 0.0;
if ( !Core.AOS )
rating += GetArmorMeditationValue( from.ShieldArmor as BaseArmor );
if (!Core.AOS)
rating += GetArmorMeditationValue(from.ShieldArmor as BaseArmor);
rating += GetArmorMeditationValue( from.NeckArmor as BaseArmor );
rating += GetArmorMeditationValue( from.HandArmor as BaseArmor );
rating += GetArmorMeditationValue( from.HeadArmor as BaseArmor );
rating += GetArmorMeditationValue( from.ArmsArmor as BaseArmor );
rating += GetArmorMeditationValue( from.LegsArmor as BaseArmor );
rating += GetArmorMeditationValue( from.ChestArmor as BaseArmor );
rating += GetArmorMeditationValue(from.NeckArmor as BaseArmor);
rating += GetArmorMeditationValue(from.HandArmor as BaseArmor);
rating += GetArmorMeditationValue(from.HeadArmor as BaseArmor);
rating += GetArmorMeditationValue(from.ArmsArmor as BaseArmor);
rating += GetArmorMeditationValue(from.LegsArmor as BaseArmor);
rating += GetArmorMeditationValue(from.ChestArmor as BaseArmor);
return rating / 4;
}
return rating / 4;
}
private static double GetArmorMeditationValue( BaseArmor ar )
{
if ( ar == null || ar.ArmorAttributes.MageArmor != 0 || ar.Attributes.SpellChanneling != 0 )
return 0.0;
private static double GetArmorMeditationValue(BaseArmor ar)
{
if (ar == null || ar.ArmorAttributes.MageArmor != 0 || ar.Attributes.SpellChanneling != 0)
return 0.0;
switch ( ar.MeditationAllowance )
{
default:
case ArmorMeditationAllowance.None: return ar.BaseArmorRatingScaled;
case ArmorMeditationAllowance.Half: return ar.BaseArmorRatingScaled / 2.0;
case ArmorMeditationAllowance.All: return 0.0;
}
}
}
}
switch (ar.MeditationAllowance)
{
default:
case ArmorMeditationAllowance.None: return ar.BaseArmorRatingScaled;
case ArmorMeditationAllowance.Half: return ar.BaseArmorRatingScaled / 2.0;
case ArmorMeditationAllowance.All: return 0.0;
}
}
}
}