Fixes code according to modern code style. Fixes a few expression bugs.
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3324 changed files with 441118 additions and 433755 deletions
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@ -4,35 +4,36 @@ using Server.Network;
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namespace Server
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{
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public class SocketOptions
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{
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private const bool NagleEnabled = false; // Should the Nagle algorithm be enabled? This may reduce performance
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private const int CoalesceBufferSize = 512; // MSS that the core will use when buffering packets
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public class SocketOptions
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{
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private const bool NagleEnabled = false; // Should the Nagle algorithm be enabled? This may reduce performance
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private const int CoalesceBufferSize = 512; // MSS that the core will use when buffering packets
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private static IPEndPoint[] m_ListenerEndPoints = {
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new IPEndPoint( IPAddress.Any, 2593 ), // Default: Listen on port 2593 on all IP addresses
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// Examples:
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// new IPEndPoint( IPAddress.Any, 80 ), // Listen on port 80 on all IP addresses
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// new IPEndPoint( IPAddress.Parse( "1.2.3.4" ), 2593 ), // Listen on port 2593 on IP address 1.2.3.4
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};
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private static IPEndPoint[] m_ListenerEndPoints =
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{
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new IPEndPoint(IPAddress.Any, 2593) // Default: Listen on port 2593 on all IP addresses
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public static void Initialize()
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{
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SendQueue.CoalesceBufferSize = CoalesceBufferSize;
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// Examples:
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// new IPEndPoint( IPAddress.Any, 80 ), // Listen on port 80 on all IP addresses
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// new IPEndPoint( IPAddress.Parse( "1.2.3.4" ), 2593 ), // Listen on port 2593 on IP address 1.2.3.4
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};
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EventSink.SocketConnect += EventSink_SocketConnect;
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public static void Initialize()
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{
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SendQueue.CoalesceBufferSize = CoalesceBufferSize;
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Listener.EndPoints = m_ListenerEndPoints;
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}
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EventSink.SocketConnect += EventSink_SocketConnect;
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private static void EventSink_SocketConnect( SocketConnectEventArgs e )
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{
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if ( !e.AllowConnection )
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return;
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Listener.EndPoints = m_ListenerEndPoints;
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}
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if ( !NagleEnabled )
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e.Socket.SetSocketOption( SocketOptionLevel.Tcp, SocketOptionName.NoDelay, 1 ); // RunUO uses its own algorithm
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}
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}
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private static void EventSink_SocketConnect(SocketConnectEventArgs e)
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{
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if (!e.AllowConnection)
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return;
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if (!NagleEnabled)
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e.Socket.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.NoDelay, 1); // RunUO uses its own algorithm
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}
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}
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}
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