Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,172 +1,154 @@
using Server.Targeting;
using Server.Spells.First;
using Server.Spells.Second;
using Server.Spells.Fourth;
using Server.Spells.Second;
using Server.Targeting;
namespace Server.Mobiles
{
public class HealerAI : BaseAI
{
private static NeedDelegate m_Cure = NeedCure;
private static NeedDelegate m_GHeal = NeedGHeal;
private static NeedDelegate m_LHeal = NeedLHeal;
private static NeedDelegate[] m_ACure = { m_Cure };
private static NeedDelegate[] m_AGHeal = { m_GHeal };
private static NeedDelegate[] m_ALHeal = { m_LHeal };
private static NeedDelegate[] m_All = { m_Cure, m_GHeal, m_LHeal };
public class HealerAI : BaseAI
{
private static NeedDelegate m_Cure = NeedCure;
private static NeedDelegate m_GHeal = NeedGHeal;
private static NeedDelegate m_LHeal = NeedLHeal;
private static NeedDelegate[] m_ACure = { m_Cure };
private static NeedDelegate[] m_AGHeal = { m_GHeal };
private static NeedDelegate[] m_ALHeal = { m_LHeal };
private static NeedDelegate[] m_All = { m_Cure, m_GHeal, m_LHeal };
public HealerAI( BaseCreature m ) : base( m )
{
}
public HealerAI(BaseCreature m) : base(m)
{
}
public override bool Think()
{
if ( m_Mobile.Deleted )
return false;
public override bool Think()
{
if (m_Mobile.Deleted)
return false;
Target targ = m_Mobile.Target;
Target targ = m_Mobile.Target;
if ( targ != null )
{
if ( targ is CureSpell.InternalTarget )
{
ProcessTarget( targ, m_ACure );
}
else if ( targ is GreaterHealSpell.InternalTarget )
{
ProcessTarget( targ, m_AGHeal );
}
else if ( targ is HealSpell.InternalTarget )
{
ProcessTarget( targ, m_ALHeal );
}
else
{
targ.Cancel( m_Mobile, TargetCancelType.Canceled );
}
}
else
{
Mobile toHelp = Find( m_All );
if (targ != null)
{
if (targ is CureSpell.InternalTarget)
ProcessTarget(targ, m_ACure);
else if (targ is GreaterHealSpell.InternalTarget)
ProcessTarget(targ, m_AGHeal);
else if (targ is HealSpell.InternalTarget)
ProcessTarget(targ, m_ALHeal);
else
targ.Cancel(m_Mobile, TargetCancelType.Canceled);
}
else
{
Mobile toHelp = Find(m_All);
if ( toHelp != null )
{
if ( NeedCure( toHelp ) )
{
if ( m_Mobile.Debug )
m_Mobile.DebugSay( "{0} needs a cure", toHelp.Name );
if (toHelp != null)
{
if (NeedCure(toHelp))
{
if (m_Mobile.Debug)
m_Mobile.DebugSay("{0} needs a cure", toHelp.Name);
if ( !(new CureSpell( m_Mobile, null )).Cast() )
new CureSpell( m_Mobile, null ).Cast();
}
else if ( NeedGHeal( toHelp ) )
{
if ( m_Mobile.Debug )
m_Mobile.DebugSay( "{0} needs a greater heal", toHelp.Name );
if (!new CureSpell(m_Mobile, null).Cast())
new CureSpell(m_Mobile, null).Cast();
}
else if (NeedGHeal(toHelp))
{
if (m_Mobile.Debug)
m_Mobile.DebugSay("{0} needs a greater heal", toHelp.Name);
if ( !(new GreaterHealSpell( m_Mobile, null )).Cast() )
new HealSpell( m_Mobile, null ).Cast();
}
else if ( NeedLHeal( toHelp ) )
{
if ( m_Mobile.Debug )
m_Mobile.DebugSay( "{0} needs a lesser heal", toHelp.Name );
if (!new GreaterHealSpell(m_Mobile, null).Cast())
new HealSpell(m_Mobile, null).Cast();
}
else if (NeedLHeal(toHelp))
{
if (m_Mobile.Debug)
m_Mobile.DebugSay("{0} needs a lesser heal", toHelp.Name);
new HealSpell( m_Mobile, null ).Cast();
}
}
else
{
if ( AcquireFocusMob( m_Mobile.RangePerception, FightMode.Weakest, false, true, false ) )
{
WalkMobileRange( m_Mobile.FocusMob, 1, false, 4, 7 );
}
else
{
WalkRandomInHome( 3, 2, 1 );
}
}
}
new HealSpell(m_Mobile, null).Cast();
}
}
else
{
if (AcquireFocusMob(m_Mobile.RangePerception, FightMode.Weakest, false, true, false))
WalkMobileRange(m_Mobile.FocusMob, 1, false, 4, 7);
else
WalkRandomInHome(3, 2, 1);
}
}
return true;
}
return true;
}
private delegate bool NeedDelegate( Mobile m );
private void ProcessTarget(Target targ, NeedDelegate[] func)
{
Mobile toHelp = Find(func);
private void ProcessTarget( Target targ, NeedDelegate[] func )
{
Mobile toHelp = Find( func );
if (toHelp != null)
{
if (targ.Range != -1 && !m_Mobile.InRange(toHelp, targ.Range))
DoMove(m_Mobile.GetDirectionTo(toHelp) | Direction.Running);
else
targ.Invoke(m_Mobile, toHelp);
}
else
{
targ.Cancel(m_Mobile, TargetCancelType.Canceled);
}
}
if ( toHelp != null )
{
if ( targ.Range != -1 && !m_Mobile.InRange( toHelp, targ.Range ) )
{
DoMove( m_Mobile.GetDirectionTo( toHelp ) | Direction.Running );
}
else
{
targ.Invoke( m_Mobile, toHelp );
}
}
else
{
targ.Cancel( m_Mobile, TargetCancelType.Canceled );
}
}
private Mobile Find(params NeedDelegate[] funcs)
{
if (m_Mobile.Deleted)
return null;
private Mobile Find( params NeedDelegate[] funcs )
{
if ( m_Mobile.Deleted )
return null;
Map map = m_Mobile.Map;
Map map = m_Mobile.Map;
if (map != null)
{
double prio = 0.0;
Mobile found = null;
if ( map != null )
{
double prio = 0.0;
Mobile found = null;
foreach (Mobile m in m_Mobile.GetMobilesInRange(m_Mobile.RangePerception))
{
if (!m_Mobile.CanSee(m) || !(m is BaseCreature) || ((BaseCreature)m).Team != m_Mobile.Team)
continue;
foreach ( Mobile m in m_Mobile.GetMobilesInRange( m_Mobile.RangePerception ) )
{
if ( !m_Mobile.CanSee( m ) || !(m is BaseCreature) || ((BaseCreature)m).Team != m_Mobile.Team )
continue;
for (int i = 0; i < funcs.Length; ++i)
if (funcs[i](m))
{
double val = -m_Mobile.GetDistanceToSqrt(m);
for ( int i = 0; i < funcs.Length; ++i )
{
if ( funcs[i]( m ) )
{
double val = -m_Mobile.GetDistanceToSqrt( m );
if (found == null || val > prio)
{
prio = val;
found = m;
}
if ( found == null || val > prio )
{
prio = val;
found = m;
}
break;
}
}
break;
}
}
}
return found;
}
return found;
}
return null;
}
return null;
}
private static bool NeedCure(Mobile m)
{
return m.Poisoned;
}
private static bool NeedCure( Mobile m )
{
return m.Poisoned;
}
private static bool NeedGHeal(Mobile m)
{
return m.Hits < m.HitsMax - 40;
}
private static bool NeedGHeal( Mobile m )
{
return m.Hits < m.HitsMax - 40;
}
private static bool NeedLHeal(Mobile m)
{
return m.Hits < m.HitsMax - 10;
}
private static bool NeedLHeal( Mobile m )
{
return m.Hits < m.HitsMax - 10;
}
}
private delegate bool NeedDelegate(Mobile m);
}
}