Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,67 +1,67 @@
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namespace Server.Mobiles
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{
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[TypeAlias( "Server.Mobiles.Bear" )]
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public class BlackBear : BaseCreature
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{
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public override string CorpseName => "a bear corpse";
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public override string DefaultName => "a black bear";
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[TypeAlias("Server.Mobiles.Bear")]
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public class BlackBear : BaseCreature
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{
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[Constructible]
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public BlackBear() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Body = 211;
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BaseSoundID = 0xA3;
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[Constructible]
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public BlackBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Body = 211;
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BaseSoundID = 0xA3;
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SetStr(76, 100);
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SetDex(56, 75);
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SetInt(11, 14);
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SetStr( 76, 100 );
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SetDex( 56, 75 );
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SetInt( 11, 14 );
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SetHits(46, 60);
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SetMana(0);
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SetHits( 46, 60 );
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SetMana( 0 );
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SetDamage(4, 10);
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SetDamage( 4, 10 );
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SetDamageType(ResistanceType.Physical, 100);
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance(ResistanceType.Physical, 20, 25);
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SetResistance(ResistanceType.Cold, 10, 15);
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SetResistance(ResistanceType.Poison, 5, 10);
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SetResistance( ResistanceType.Physical, 20, 25 );
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SetResistance( ResistanceType.Cold, 10, 15 );
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SetResistance( ResistanceType.Poison, 5, 10 );
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SetSkill(SkillName.MagicResist, 20.1, 40.0);
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SetSkill(SkillName.Tactics, 40.1, 60.0);
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SetSkill(SkillName.Wrestling, 40.1, 60.0);
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SetSkill( SkillName.MagicResist, 20.1, 40.0 );
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SetSkill( SkillName.Tactics, 40.1, 60.0 );
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SetSkill( SkillName.Wrestling, 40.1, 60.0 );
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Fame = 450;
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Karma = 0;
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Fame = 450;
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Karma = 0;
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VirtualArmor = 24;
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VirtualArmor = 24;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 35.1;
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}
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 35.1;
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}
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public BlackBear(Serial serial) : base(serial)
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{
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}
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public override int Meat => 1;
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public override int Hides => 12;
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public override FoodType FavoriteFood => FoodType.Fish | FoodType.Meat | FoodType.FruitsAndVegies;
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public override PackInstinct PackInstinct => PackInstinct.Bear;
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public override string CorpseName => "a bear corpse";
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public override string DefaultName => "a black bear";
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public BlackBear( Serial serial ) : base( serial )
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{
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}
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public override int Meat => 1;
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public override int Hides => 12;
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public override FoodType FavoriteFood => FoodType.Fish | FoodType.Meat | FoodType.FruitsAndVegies;
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public override PackInstinct PackInstinct => PackInstinct.Bear;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 );
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}
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,66 +1,66 @@
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namespace Server.Mobiles
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{
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public class BrownBear : BaseCreature
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{
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public override string CorpseName => "a bear corpse";
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public override string DefaultName => "a brown bear";
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public class BrownBear : BaseCreature
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{
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[Constructible]
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public BrownBear() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Body = 167;
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BaseSoundID = 0xA3;
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[Constructible]
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public BrownBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Body = 167;
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BaseSoundID = 0xA3;
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SetStr(76, 100);
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SetDex(26, 45);
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SetInt(23, 47);
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SetStr( 76, 100 );
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SetDex( 26, 45 );
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SetInt( 23, 47 );
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SetHits(46, 60);
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SetMana(0);
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SetHits( 46, 60 );
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SetMana( 0 );
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SetDamage(6, 12);
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SetDamage( 6, 12 );
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SetDamageType(ResistanceType.Physical, 100);
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance(ResistanceType.Physical, 20, 30);
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SetResistance(ResistanceType.Cold, 15, 20);
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SetResistance(ResistanceType.Poison, 10, 15);
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SetResistance( ResistanceType.Physical, 20, 30 );
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SetResistance( ResistanceType.Cold, 15, 20 );
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SetResistance( ResistanceType.Poison, 10, 15 );
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SetSkill(SkillName.MagicResist, 25.1, 35.0);
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SetSkill(SkillName.Tactics, 40.1, 60.0);
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SetSkill(SkillName.Wrestling, 40.1, 60.0);
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SetSkill( SkillName.MagicResist, 25.1, 35.0 );
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SetSkill( SkillName.Tactics, 40.1, 60.0 );
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SetSkill( SkillName.Wrestling, 40.1, 60.0 );
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Fame = 450;
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Karma = 0;
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Fame = 450;
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Karma = 0;
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VirtualArmor = 24;
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VirtualArmor = 24;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 41.1;
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}
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 41.1;
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}
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public BrownBear(Serial serial) : base(serial)
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{
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}
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public override int Meat => 1;
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public override int Hides => 12;
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public override FoodType FavoriteFood => FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat;
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public override PackInstinct PackInstinct => PackInstinct.Bear;
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public override string CorpseName => "a bear corpse";
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public override string DefaultName => "a brown bear";
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public BrownBear( Serial serial ) : base( serial )
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{
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}
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public override int Meat => 1;
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public override int Hides => 12;
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public override FoodType FavoriteFood => FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat;
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public override PackInstinct PackInstinct => PackInstinct.Bear;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 );
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}
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,68 +1,68 @@
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namespace Server.Mobiles
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{
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[TypeAlias( "Server.Mobiles.Grizzlybear" )]
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public class GrizzlyBear : BaseCreature
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{
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public override string CorpseName => "a grizzly bear corpse";
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public override string DefaultName => "a grizzly bear";
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[TypeAlias("Server.Mobiles.Grizzlybear")]
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public class GrizzlyBear : BaseCreature
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{
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[Constructible]
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public GrizzlyBear() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Body = 212;
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BaseSoundID = 0xA3;
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[Constructible]
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public GrizzlyBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Body = 212;
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BaseSoundID = 0xA3;
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SetStr(126, 155);
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SetDex(81, 105);
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SetInt(16, 40);
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SetStr( 126, 155 );
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SetDex( 81, 105 );
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SetInt( 16, 40 );
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SetHits(76, 93);
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SetMana(0);
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SetHits( 76, 93 );
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SetMana( 0 );
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SetDamage(8, 13);
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SetDamage( 8, 13 );
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SetDamageType(ResistanceType.Physical, 100);
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance(ResistanceType.Physical, 25, 35);
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SetResistance(ResistanceType.Cold, 15, 25);
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SetResistance(ResistanceType.Poison, 5, 10);
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SetResistance(ResistanceType.Energy, 5, 10);
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SetResistance( ResistanceType.Physical, 25, 35 );
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SetResistance( ResistanceType.Cold, 15, 25 );
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SetResistance( ResistanceType.Poison, 5, 10 );
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SetResistance( ResistanceType.Energy, 5, 10 );
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SetSkill(SkillName.MagicResist, 25.1, 40.0);
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SetSkill(SkillName.Tactics, 70.1, 100.0);
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SetSkill(SkillName.Wrestling, 45.1, 70.0);
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SetSkill( SkillName.MagicResist, 25.1, 40.0 );
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SetSkill( SkillName.Tactics, 70.1, 100.0 );
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SetSkill( SkillName.Wrestling, 45.1, 70.0 );
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Fame = 1000;
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Karma = 0;
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Fame = 1000;
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Karma = 0;
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VirtualArmor = 24;
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VirtualArmor = 24;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 59.1;
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}
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 59.1;
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}
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public GrizzlyBear(Serial serial) : base(serial)
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{
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}
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public override int Meat => 2;
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public override int Hides => 16;
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public override FoodType FavoriteFood => FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat;
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public override PackInstinct PackInstinct => PackInstinct.Bear;
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public override string CorpseName => "a grizzly bear corpse";
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public override string DefaultName => "a grizzly bear";
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public GrizzlyBear( Serial serial ) : base( serial )
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{
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}
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public override int Meat => 2;
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public override int Hides => 16;
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public override FoodType FavoriteFood => FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat;
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public override PackInstinct PackInstinct => PackInstinct.Bear;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 );
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}
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,68 +1,68 @@
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namespace Server.Mobiles
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{
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[TypeAlias( "Server.Mobiles.Polarbear" )]
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public class PolarBear : BaseCreature
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{
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public override string CorpseName => "a polar bear corpse";
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public override string DefaultName => "a polar bear";
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[TypeAlias("Server.Mobiles.Polarbear")]
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public class PolarBear : BaseCreature
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{
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[Constructible]
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public PolarBear() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Body = 213;
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BaseSoundID = 0xA3;
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[Constructible]
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public PolarBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Body = 213;
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BaseSoundID = 0xA3;
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SetStr(116, 140);
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SetDex(81, 105);
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SetInt(26, 50);
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SetStr( 116, 140 );
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SetDex( 81, 105 );
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SetInt( 26, 50 );
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SetHits(70, 84);
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SetMana(0);
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SetHits( 70, 84 );
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SetMana( 0 );
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SetDamage(7, 12);
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SetDamage( 7, 12 );
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SetDamageType(ResistanceType.Physical, 100);
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance(ResistanceType.Physical, 25, 35);
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SetResistance(ResistanceType.Cold, 60, 80);
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SetResistance(ResistanceType.Poison, 15, 25);
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SetResistance(ResistanceType.Energy, 10, 15);
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SetResistance( ResistanceType.Physical, 25, 35 );
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SetResistance( ResistanceType.Cold, 60, 80 );
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SetResistance( ResistanceType.Poison, 15, 25 );
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SetResistance( ResistanceType.Energy, 10, 15 );
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SetSkill(SkillName.MagicResist, 45.1, 60.0);
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SetSkill(SkillName.Tactics, 60.1, 90.0);
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SetSkill(SkillName.Wrestling, 45.1, 70.0);
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SetSkill( SkillName.MagicResist, 45.1, 60.0 );
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SetSkill( SkillName.Tactics, 60.1, 90.0 );
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SetSkill( SkillName.Wrestling, 45.1, 70.0 );
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Fame = 1500;
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Karma = 0;
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Fame = 1500;
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Karma = 0;
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VirtualArmor = 18;
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VirtualArmor = 18;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 35.1;
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}
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 35.1;
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}
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public PolarBear(Serial serial) : base(serial)
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{
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}
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public override int Meat => 2;
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public override int Hides => 16;
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public override FoodType FavoriteFood => FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat;
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public override PackInstinct PackInstinct => PackInstinct.Bear;
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public override string CorpseName => "a polar bear corpse";
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public override string DefaultName => "a polar bear";
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public PolarBear( Serial serial ) : base( serial )
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{
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}
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public override int Meat => 2;
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public override int Hides => 16;
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public override FoodType FavoriteFood => FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat;
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public override PackInstinct PackInstinct => PackInstinct.Bear;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 );
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}
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writer.Write(0);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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