Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,67 +1,67 @@
namespace Server.Mobiles
{
[TypeAlias( "Server.Mobiles.Bear" )]
public class BlackBear : BaseCreature
{
public override string CorpseName => "a bear corpse";
public override string DefaultName => "a black bear";
[TypeAlias("Server.Mobiles.Bear")]
public class BlackBear : BaseCreature
{
[Constructible]
public BlackBear() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 211;
BaseSoundID = 0xA3;
[Constructible]
public BlackBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 211;
BaseSoundID = 0xA3;
SetStr(76, 100);
SetDex(56, 75);
SetInt(11, 14);
SetStr( 76, 100 );
SetDex( 56, 75 );
SetInt( 11, 14 );
SetHits(46, 60);
SetMana(0);
SetHits( 46, 60 );
SetMana( 0 );
SetDamage(4, 10);
SetDamage( 4, 10 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 20, 25);
SetResistance(ResistanceType.Cold, 10, 15);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance( ResistanceType.Physical, 20, 25 );
SetResistance( ResistanceType.Cold, 10, 15 );
SetResistance( ResistanceType.Poison, 5, 10 );
SetSkill(SkillName.MagicResist, 20.1, 40.0);
SetSkill(SkillName.Tactics, 40.1, 60.0);
SetSkill(SkillName.Wrestling, 40.1, 60.0);
SetSkill( SkillName.MagicResist, 20.1, 40.0 );
SetSkill( SkillName.Tactics, 40.1, 60.0 );
SetSkill( SkillName.Wrestling, 40.1, 60.0 );
Fame = 450;
Karma = 0;
Fame = 450;
Karma = 0;
VirtualArmor = 24;
VirtualArmor = 24;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 35.1;
}
Tamable = true;
ControlSlots = 1;
MinTameSkill = 35.1;
}
public BlackBear(Serial serial) : base(serial)
{
}
public override int Meat => 1;
public override int Hides => 12;
public override FoodType FavoriteFood => FoodType.Fish | FoodType.Meat | FoodType.FruitsAndVegies;
public override PackInstinct PackInstinct => PackInstinct.Bear;
public override string CorpseName => "a bear corpse";
public override string DefaultName => "a black bear";
public BlackBear( Serial serial ) : base( serial )
{
}
public override int Meat => 1;
public override int Hides => 12;
public override FoodType FavoriteFood => FoodType.Fish | FoodType.Meat | FoodType.FruitsAndVegies;
public override PackInstinct PackInstinct => PackInstinct.Bear;
public override void Serialize(GenericWriter writer)
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

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@ -1,66 +1,66 @@
namespace Server.Mobiles
{
public class BrownBear : BaseCreature
{
public override string CorpseName => "a bear corpse";
public override string DefaultName => "a brown bear";
public class BrownBear : BaseCreature
{
[Constructible]
public BrownBear() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 167;
BaseSoundID = 0xA3;
[Constructible]
public BrownBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 167;
BaseSoundID = 0xA3;
SetStr(76, 100);
SetDex(26, 45);
SetInt(23, 47);
SetStr( 76, 100 );
SetDex( 26, 45 );
SetInt( 23, 47 );
SetHits(46, 60);
SetMana(0);
SetHits( 46, 60 );
SetMana( 0 );
SetDamage(6, 12);
SetDamage( 6, 12 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 20, 30);
SetResistance(ResistanceType.Cold, 15, 20);
SetResistance(ResistanceType.Poison, 10, 15);
SetResistance( ResistanceType.Physical, 20, 30 );
SetResistance( ResistanceType.Cold, 15, 20 );
SetResistance( ResistanceType.Poison, 10, 15 );
SetSkill(SkillName.MagicResist, 25.1, 35.0);
SetSkill(SkillName.Tactics, 40.1, 60.0);
SetSkill(SkillName.Wrestling, 40.1, 60.0);
SetSkill( SkillName.MagicResist, 25.1, 35.0 );
SetSkill( SkillName.Tactics, 40.1, 60.0 );
SetSkill( SkillName.Wrestling, 40.1, 60.0 );
Fame = 450;
Karma = 0;
Fame = 450;
Karma = 0;
VirtualArmor = 24;
VirtualArmor = 24;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 41.1;
}
Tamable = true;
ControlSlots = 1;
MinTameSkill = 41.1;
}
public BrownBear(Serial serial) : base(serial)
{
}
public override int Meat => 1;
public override int Hides => 12;
public override FoodType FavoriteFood => FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Bear;
public override string CorpseName => "a bear corpse";
public override string DefaultName => "a brown bear";
public BrownBear( Serial serial ) : base( serial )
{
}
public override int Meat => 1;
public override int Hides => 12;
public override FoodType FavoriteFood => FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Bear;
public override void Serialize(GenericWriter writer)
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

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@ -1,68 +1,68 @@
namespace Server.Mobiles
{
[TypeAlias( "Server.Mobiles.Grizzlybear" )]
public class GrizzlyBear : BaseCreature
{
public override string CorpseName => "a grizzly bear corpse";
public override string DefaultName => "a grizzly bear";
[TypeAlias("Server.Mobiles.Grizzlybear")]
public class GrizzlyBear : BaseCreature
{
[Constructible]
public GrizzlyBear() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 212;
BaseSoundID = 0xA3;
[Constructible]
public GrizzlyBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 212;
BaseSoundID = 0xA3;
SetStr(126, 155);
SetDex(81, 105);
SetInt(16, 40);
SetStr( 126, 155 );
SetDex( 81, 105 );
SetInt( 16, 40 );
SetHits(76, 93);
SetMana(0);
SetHits( 76, 93 );
SetMana( 0 );
SetDamage(8, 13);
SetDamage( 8, 13 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 25, 35);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance(ResistanceType.Energy, 5, 10);
SetResistance( ResistanceType.Physical, 25, 35 );
SetResistance( ResistanceType.Cold, 15, 25 );
SetResistance( ResistanceType.Poison, 5, 10 );
SetResistance( ResistanceType.Energy, 5, 10 );
SetSkill(SkillName.MagicResist, 25.1, 40.0);
SetSkill(SkillName.Tactics, 70.1, 100.0);
SetSkill(SkillName.Wrestling, 45.1, 70.0);
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
SetSkill( SkillName.Tactics, 70.1, 100.0 );
SetSkill( SkillName.Wrestling, 45.1, 70.0 );
Fame = 1000;
Karma = 0;
Fame = 1000;
Karma = 0;
VirtualArmor = 24;
VirtualArmor = 24;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 59.1;
}
Tamable = true;
ControlSlots = 1;
MinTameSkill = 59.1;
}
public GrizzlyBear(Serial serial) : base(serial)
{
}
public override int Meat => 2;
public override int Hides => 16;
public override FoodType FavoriteFood => FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Bear;
public override string CorpseName => "a grizzly bear corpse";
public override string DefaultName => "a grizzly bear";
public GrizzlyBear( Serial serial ) : base( serial )
{
}
public override int Meat => 2;
public override int Hides => 16;
public override FoodType FavoriteFood => FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Bear;
public override void Serialize(GenericWriter writer)
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

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@ -1,68 +1,68 @@
namespace Server.Mobiles
{
[TypeAlias( "Server.Mobiles.Polarbear" )]
public class PolarBear : BaseCreature
{
public override string CorpseName => "a polar bear corpse";
public override string DefaultName => "a polar bear";
[TypeAlias("Server.Mobiles.Polarbear")]
public class PolarBear : BaseCreature
{
[Constructible]
public PolarBear() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 213;
BaseSoundID = 0xA3;
[Constructible]
public PolarBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 213;
BaseSoundID = 0xA3;
SetStr(116, 140);
SetDex(81, 105);
SetInt(26, 50);
SetStr( 116, 140 );
SetDex( 81, 105 );
SetInt( 26, 50 );
SetHits(70, 84);
SetMana(0);
SetHits( 70, 84 );
SetMana( 0 );
SetDamage(7, 12);
SetDamage( 7, 12 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 25, 35);
SetResistance(ResistanceType.Cold, 60, 80);
SetResistance(ResistanceType.Poison, 15, 25);
SetResistance(ResistanceType.Energy, 10, 15);
SetResistance( ResistanceType.Physical, 25, 35 );
SetResistance( ResistanceType.Cold, 60, 80 );
SetResistance( ResistanceType.Poison, 15, 25 );
SetResistance( ResistanceType.Energy, 10, 15 );
SetSkill(SkillName.MagicResist, 45.1, 60.0);
SetSkill(SkillName.Tactics, 60.1, 90.0);
SetSkill(SkillName.Wrestling, 45.1, 70.0);
SetSkill( SkillName.MagicResist, 45.1, 60.0 );
SetSkill( SkillName.Tactics, 60.1, 90.0 );
SetSkill( SkillName.Wrestling, 45.1, 70.0 );
Fame = 1500;
Karma = 0;
Fame = 1500;
Karma = 0;
VirtualArmor = 18;
VirtualArmor = 18;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 35.1;
}
Tamable = true;
ControlSlots = 1;
MinTameSkill = 35.1;
}
public PolarBear(Serial serial) : base(serial)
{
}
public override int Meat => 2;
public override int Hides => 16;
public override FoodType FavoriteFood => FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Bear;
public override string CorpseName => "a polar bear corpse";
public override string DefaultName => "a polar bear";
public PolarBear( Serial serial ) : base( serial )
{
}
public override int Meat => 2;
public override int Hides => 16;
public override FoodType FavoriteFood => FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Bear;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}