Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,66 +1,66 @@
namespace Server.Mobiles
{
public class Chicken : BaseCreature
{
public override string CorpseName => "a chicken corpse";
public override string DefaultName => "a chicken";
public class Chicken : BaseCreature
{
[Constructible]
public Chicken() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 0xD0;
BaseSoundID = 0x6E;
[Constructible]
public Chicken() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 0xD0;
BaseSoundID = 0x6E;
SetStr(5);
SetDex(15);
SetInt(5);
SetStr( 5 );
SetDex( 15 );
SetInt( 5 );
SetHits(3);
SetMana(0);
SetHits( 3 );
SetMana( 0 );
SetDamage(1);
SetDamage( 1 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 1, 5);
SetResistance( ResistanceType.Physical, 1, 5 );
SetSkill(SkillName.MagicResist, 4.0);
SetSkill(SkillName.Tactics, 5.0);
SetSkill(SkillName.Wrestling, 5.0);
SetSkill( SkillName.MagicResist, 4.0 );
SetSkill( SkillName.Tactics, 5.0 );
SetSkill( SkillName.Wrestling, 5.0 );
Fame = 150;
Karma = 0;
Fame = 150;
Karma = 0;
VirtualArmor = 2;
VirtualArmor = 2;
Tamable = true;
ControlSlots = 1;
MinTameSkill = -0.9;
}
Tamable = true;
ControlSlots = 1;
MinTameSkill = -0.9;
}
public Chicken(Serial serial) : base(serial)
{
}
public override int Meat => 1;
public override MeatType MeatType => MeatType.Bird;
public override FoodType FavoriteFood => FoodType.GrainsAndHay;
public override bool CanFly => true;
public override string CorpseName => "a chicken corpse";
public override string DefaultName => "a chicken";
public override int Feathers => 25;
public override int Meat => 1;
public override MeatType MeatType => MeatType.Bird;
public override FoodType FavoriteFood => FoodType.GrainsAndHay;
public override bool CanFly => true;
public Chicken(Serial serial) : base(serial)
{
}
public override int Feathers => 25;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,84 +1,84 @@
namespace Server.Mobiles
{
public class Crane : BaseCreature
{
public override string CorpseName => "a bird corpse";
public override string DefaultName => "a crane";
public class Crane : BaseCreature
{
[Constructible]
public Crane() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 254;
BaseSoundID = 0x4D7;
[Constructible]
public Crane() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 254;
BaseSoundID = 0x4D7;
SetStr(26, 35);
SetDex(16, 25);
SetInt(11, 15);
SetStr( 26, 35 );
SetDex( 16, 25 );
SetInt( 11, 15 );
SetHits(26, 35);
SetMana(0);
SetHits( 26, 35 );
SetMana( 0 );
SetDamage(1, 1);
SetDamage( 1, 1 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 5, 5);
SetResistance( ResistanceType.Physical, 5, 5 );
SetSkill(SkillName.MagicResist, 4.1, 5.0);
SetSkill(SkillName.Tactics, 10.1, 11.0);
SetSkill(SkillName.Wrestling, 10.1, 11.0);
SetSkill( SkillName.MagicResist, 4.1, 5.0 );
SetSkill( SkillName.Tactics, 10.1, 11.0 );
SetSkill( SkillName.Wrestling, 10.1, 11.0 );
Fame = 0;
Karma = 200;
Fame = 0;
Karma = 200;
VirtualArmor = 5;
}
VirtualArmor = 5;
}
public Crane(Serial serial) : base(serial)
{
}
public override int Meat => 1;
public override int Feathers => 25;
public override string CorpseName => "a bird corpse";
public override string DefaultName => "a crane";
public override int Meat => 1;
public override int Feathers => 25;
public override int GetAngerSound()
{
return 0x4D9;
}
public override int GetAngerSound()
{
return 0x4D9;
}
public override int GetIdleSound()
{
return 0x4D8;
}
public override int GetIdleSound()
{
return 0x4D8;
}
public override int GetAttackSound()
{
return 0x4D7;
}
public override int GetAttackSound()
{
return 0x4D7;
}
public override int GetHurtSound()
{
return 0x4DA;
}
public override int GetHurtSound()
{
return 0x4DA;
}
public override int GetDeathSound()
{
return 0x4D6;
}
public override int GetDeathSound()
{
return 0x4D6;
}
public Crane(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,69 +1,69 @@
namespace Server.Mobiles
{
public class Eagle : BaseCreature
{
public override string CorpseName => "a bird corpse";
public override string DefaultName => "an eagle";
public class Eagle : BaseCreature
{
[Constructible]
public Eagle() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 5;
BaseSoundID = 0x2EE;
[Constructible]
public Eagle() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 5;
BaseSoundID = 0x2EE;
SetStr(31, 47);
SetDex(36, 60);
SetInt(8, 20);
SetStr( 31, 47 );
SetDex( 36, 60 );
SetInt( 8, 20 );
SetHits(20, 27);
SetMana(0);
SetHits( 20, 27 );
SetMana( 0 );
SetDamage(5, 10);
SetDamage( 5, 10 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 20, 25);
SetResistance(ResistanceType.Fire, 10, 15);
SetResistance(ResistanceType.Cold, 20, 25);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance(ResistanceType.Energy, 5, 10);
SetResistance( ResistanceType.Physical, 20, 25 );
SetResistance( ResistanceType.Fire, 10, 15 );
SetResistance( ResistanceType.Cold, 20, 25 );
SetResistance( ResistanceType.Poison, 5, 10 );
SetResistance( ResistanceType.Energy, 5, 10 );
SetSkill(SkillName.MagicResist, 15.3, 30.0);
SetSkill(SkillName.Tactics, 18.1, 37.0);
SetSkill(SkillName.Wrestling, 20.1, 30.0);
SetSkill( SkillName.MagicResist, 15.3, 30.0 );
SetSkill( SkillName.Tactics, 18.1, 37.0 );
SetSkill( SkillName.Wrestling, 20.1, 30.0 );
Fame = 300;
Karma = 0;
Fame = 300;
Karma = 0;
VirtualArmor = 22;
VirtualArmor = 22;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 17.1;
}
Tamable = true;
ControlSlots = 1;
MinTameSkill = 17.1;
}
public Eagle(Serial serial) : base(serial)
{
}
public override int Meat => 1;
public override MeatType MeatType => MeatType.Bird;
public override int Feathers => 36;
public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish;
public override bool CanFly => true;
public override string CorpseName => "a bird corpse";
public override string DefaultName => "an eagle";
public Eagle(Serial serial) : base(serial)
{
}
public override int Meat => 1;
public override MeatType MeatType => MeatType.Bird;
public override int Feathers => 36;
public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish;
public override bool CanFly => true;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,71 +1,71 @@
namespace Server.Mobiles
{
public class Phoenix : BaseCreature
{
public override string CorpseName => "a phoenix corpse";
public override string DefaultName => "a phoenix";
public class Phoenix : BaseCreature
{
[Constructible]
public Phoenix() : base(AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 5;
Hue = 0x674;
BaseSoundID = 0x8F;
[Constructible]
public Phoenix() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 5;
Hue = 0x674;
BaseSoundID = 0x8F;
SetStr(504, 700);
SetDex(202, 300);
SetInt(504, 700);
SetStr( 504, 700 );
SetDex( 202, 300 );
SetInt( 504, 700 );
SetHits(340, 383);
SetHits( 340, 383 );
SetDamage(25);
SetDamage( 25 );
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Fire, 50);
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType( ResistanceType.Fire, 50 );
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 60, 70);
SetResistance(ResistanceType.Poison, 25, 35);
SetResistance(ResistanceType.Energy, 40, 50);
SetResistance( ResistanceType.Physical, 45, 55 );
SetResistance( ResistanceType.Fire, 60, 70 );
SetResistance( ResistanceType.Poison, 25, 35 );
SetResistance( ResistanceType.Energy, 40, 50 );
SetSkill(SkillName.EvalInt, 90.2, 100.0);
SetSkill(SkillName.Magery, 90.2, 100.0);
SetSkill(SkillName.Meditation, 75.1, 100.0);
SetSkill(SkillName.MagicResist, 86.0, 135.0);
SetSkill(SkillName.Tactics, 80.1, 90.0);
SetSkill(SkillName.Wrestling, 90.1, 100.0);
SetSkill( SkillName.EvalInt, 90.2, 100.0 );
SetSkill( SkillName.Magery, 90.2, 100.0 );
SetSkill( SkillName.Meditation, 75.1, 100.0 );
SetSkill( SkillName.MagicResist, 86.0, 135.0 );
SetSkill( SkillName.Tactics, 80.1, 90.0 );
SetSkill( SkillName.Wrestling, 90.1, 100.0 );
Fame = 15000;
Karma = 0;
Fame = 15000;
Karma = 0;
VirtualArmor = 60;
}
VirtualArmor = 60;
}
public Phoenix(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.Rich );
}
public override string CorpseName => "a phoenix corpse";
public override string DefaultName => "a phoenix";
public override int Meat => 1;
public override MeatType MeatType => MeatType.Bird;
public override int Feathers => 36;
public override bool CanFly => true;
public override int Meat => 1;
public override MeatType MeatType => MeatType.Bird;
public override int Feathers => 36;
public override bool CanFly => true;
public Phoenix( Serial serial ) : base( serial )
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Rich);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}