Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,68 +1,68 @@
namespace Server.Mobiles
{
public class Bull : BaseCreature
{
public override string CorpseName => "a bull corpse";
public override string DefaultName => "a bull";
public class Bull : BaseCreature
{
[Constructible]
public Bull() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = Utility.RandomList(0xE8, 0xE9);
BaseSoundID = 0x64;
[Constructible]
public Bull() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = Utility.RandomList( 0xE8, 0xE9 );
BaseSoundID = 0x64;
if (0.5 >= Utility.RandomDouble())
Hue = 0x901;
if ( 0.5 >= Utility.RandomDouble() )
Hue = 0x901;
SetStr(77, 111);
SetDex(56, 75);
SetInt(47, 75);
SetStr( 77, 111 );
SetDex( 56, 75 );
SetInt( 47, 75 );
SetHits(50, 64);
SetMana(0);
SetHits( 50, 64 );
SetMana( 0 );
SetDamage(4, 9);
SetDamage( 4, 9 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 25, 30);
SetResistance(ResistanceType.Cold, 10, 15);
SetResistance( ResistanceType.Physical, 25, 30 );
SetResistance( ResistanceType.Cold, 10, 15 );
SetSkill(SkillName.MagicResist, 17.6, 25.0);
SetSkill(SkillName.Tactics, 67.6, 85.0);
SetSkill(SkillName.Wrestling, 40.1, 57.5);
SetSkill( SkillName.MagicResist, 17.6, 25.0 );
SetSkill( SkillName.Tactics, 67.6, 85.0 );
SetSkill( SkillName.Wrestling, 40.1, 57.5 );
Fame = 600;
Karma = 0;
Fame = 600;
Karma = 0;
VirtualArmor = 28;
VirtualArmor = 28;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 71.1;
}
Tamable = true;
ControlSlots = 1;
MinTameSkill = 71.1;
}
public Bull(Serial serial) : base(serial)
{
}
public override int Meat => 10;
public override int Hides => 15;
public override FoodType FavoriteFood => FoodType.GrainsAndHay;
public override PackInstinct PackInstinct => PackInstinct.Bull;
public override string CorpseName => "a bull corpse";
public override string DefaultName => "a bull";
public Bull(Serial serial) : base(serial)
{
}
public override int Meat => 10;
public override int Hides => 15;
public override FoodType FavoriteFood => FoodType.GrainsAndHay;
public override PackInstinct PackInstinct => PackInstinct.Bull;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}