Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

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@ -1,67 +1,67 @@
namespace Server.Mobiles
{
public class Cougar : BaseCreature
{
public override string CorpseName => "a cougar corpse";
public override string DefaultName => "a cougar";
public class Cougar : BaseCreature
{
[Constructible]
public Cougar() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 63;
BaseSoundID = 0x73;
[Constructible]
public Cougar() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 63;
BaseSoundID = 0x73;
SetStr(56, 80);
SetDex(66, 85);
SetInt(26, 50);
SetStr( 56, 80 );
SetDex( 66, 85 );
SetInt( 26, 50 );
SetHits(34, 48);
SetMana(0);
SetHits( 34, 48 );
SetMana( 0 );
SetDamage(4, 10);
SetDamage( 4, 10 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 20, 25);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Cold, 10, 15);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance( ResistanceType.Physical, 20, 25 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Cold, 10, 15 );
SetResistance( ResistanceType.Poison, 5, 10 );
SetSkill(SkillName.MagicResist, 15.1, 30.0);
SetSkill(SkillName.Tactics, 45.1, 60.0);
SetSkill(SkillName.Wrestling, 45.1, 60.0);
SetSkill( SkillName.MagicResist, 15.1, 30.0 );
SetSkill( SkillName.Tactics, 45.1, 60.0 );
SetSkill( SkillName.Wrestling, 45.1, 60.0 );
Fame = 450;
Karma = 0;
Fame = 450;
Karma = 0;
VirtualArmor = 16;
VirtualArmor = 16;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 41.1;
}
Tamable = true;
ControlSlots = 1;
MinTameSkill = 41.1;
}
public Cougar(Serial serial) : base(serial)
{
}
public override int Meat => 1;
public override int Hides => 10;
public override FoodType FavoriteFood => FoodType.Fish | FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Feline;
public override string CorpseName => "a cougar corpse";
public override string DefaultName => "a cougar";
public Cougar(Serial serial) : base(serial)
{
}
public override int Meat => 1;
public override int Hides => 10;
public override FoodType FavoriteFood => FoodType.Fish | FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Feline;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

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@ -1,74 +1,74 @@
namespace Server.Mobiles
{
[TypeAlias( "Server.Mobiles.Hellcat" )]
public class HellCat : BaseCreature
{
public override string CorpseName => "a hell cat corpse";
public override string DefaultName => "a hell cat";
[TypeAlias("Server.Mobiles.Hellcat")]
public class HellCat : BaseCreature
{
[Constructible]
public HellCat() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 0xC9;
Hue = Utility.RandomList(0x647, 0x650, 0x659, 0x662, 0x66B, 0x674);
BaseSoundID = 0x69;
[Constructible]
public HellCat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 0xC9;
Hue = Utility.RandomList( 0x647, 0x650, 0x659, 0x662, 0x66B, 0x674);
BaseSoundID = 0x69;
SetStr(51, 100);
SetDex(52, 150);
SetInt(13, 85);
SetStr( 51, 100 );
SetDex( 52, 150 );
SetInt( 13, 85 );
SetHits(48, 67);
SetHits( 48, 67 );
SetDamage(6, 12);
SetDamage( 6, 12 );
SetDamageType(ResistanceType.Physical, 40);
SetDamageType(ResistanceType.Fire, 60);
SetDamageType( ResistanceType.Physical, 40 );
SetDamageType( ResistanceType.Fire, 60 );
SetResistance(ResistanceType.Physical, 25, 35);
SetResistance(ResistanceType.Fire, 80, 90);
SetResistance(ResistanceType.Energy, 15, 20);
SetResistance( ResistanceType.Physical, 25, 35 );
SetResistance( ResistanceType.Fire, 80, 90 );
SetResistance( ResistanceType.Energy, 15, 20 );
SetSkill(SkillName.MagicResist, 45.1, 60.0);
SetSkill(SkillName.Tactics, 40.1, 55.0);
SetSkill(SkillName.Wrestling, 30.1, 40.0);
SetSkill( SkillName.MagicResist, 45.1, 60.0 );
SetSkill( SkillName.Tactics, 40.1, 55.0 );
SetSkill( SkillName.Wrestling, 30.1, 40.0 );
Fame = 1000;
Karma = -1000;
Fame = 1000;
Karma = -1000;
VirtualArmor = 30;
VirtualArmor = 30;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 71.1;
}
Tamable = true;
ControlSlots = 1;
MinTameSkill = 71.1;
}
public HellCat(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override string CorpseName => "a hell cat corpse";
public override string DefaultName => "a hell cat";
public override bool HasBreath => true; // fire breath enabled
public override int Hides => 10;
public override HideType HideType => HideType.Spined;
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Feline;
public override bool HasBreath => true; // fire breath enabled
public override int Hides => 10;
public override HideType HideType => HideType.Spined;
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Feline;
public HellCat(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,68 +1,68 @@
namespace Server.Mobiles
{
public class Panther : BaseCreature
{
public override string CorpseName => "a panther corpse";
public override string DefaultName => "a panther";
public class Panther : BaseCreature
{
[Constructible]
public Panther() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 0xD6;
Hue = 0x901;
BaseSoundID = 0x462;
[Constructible]
public Panther() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 0xD6;
Hue = 0x901;
BaseSoundID = 0x462;
SetStr(61, 85);
SetDex(86, 105);
SetInt(26, 50);
SetStr( 61, 85 );
SetDex( 86, 105 );
SetInt( 26, 50 );
SetHits(37, 51);
SetMana(0);
SetHits( 37, 51 );
SetMana( 0 );
SetDamage(4, 12);
SetDamage( 4, 12 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 20, 25);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Cold, 10, 15);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance( ResistanceType.Physical, 20, 25 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Cold, 10, 15 );
SetResistance( ResistanceType.Poison, 5, 10 );
SetSkill(SkillName.MagicResist, 15.1, 30.0);
SetSkill(SkillName.Tactics, 50.1, 65.0);
SetSkill(SkillName.Wrestling, 50.1, 65.0);
SetSkill( SkillName.MagicResist, 15.1, 30.0 );
SetSkill( SkillName.Tactics, 50.1, 65.0 );
SetSkill( SkillName.Wrestling, 50.1, 65.0 );
Fame = 450;
Karma = 0;
Fame = 450;
Karma = 0;
VirtualArmor = 16;
VirtualArmor = 16;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 53.1;
}
Tamable = true;
ControlSlots = 1;
MinTameSkill = 53.1;
}
public Panther(Serial serial) : base(serial)
{
}
public override int Meat => 1;
public override int Hides => 10;
public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish;
public override PackInstinct PackInstinct => PackInstinct.Feline;
public override string CorpseName => "a panther corpse";
public override string DefaultName => "a panther";
public Panther(Serial serial) : base(serial)
{
}
public override int Meat => 1;
public override int Hides => 10;
public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish;
public override PackInstinct PackInstinct => PackInstinct.Feline;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

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@ -1,73 +1,73 @@
namespace Server.Mobiles
{
[TypeAlias( "Server.Mobiles.Preditorhellcat" )]
public class PredatorHellCat : BaseCreature
{
public override string CorpseName => "a hell cat corpse";
public override string DefaultName => "a hell cat";
[TypeAlias("Server.Mobiles.Preditorhellcat")]
public class PredatorHellCat : BaseCreature
{
[Constructible]
public PredatorHellCat() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 127;
BaseSoundID = 0xBA;
[Constructible]
public PredatorHellCat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 127;
BaseSoundID = 0xBA;
SetStr(161, 185);
SetDex(96, 115);
SetInt(76, 100);
SetStr( 161, 185 );
SetDex( 96, 115 );
SetInt( 76, 100 );
SetHits(97, 131);
SetHits( 97, 131 );
SetDamage(5, 17);
SetDamage( 5, 17 );
SetDamageType(ResistanceType.Physical, 75);
SetDamageType(ResistanceType.Fire, 25);
SetDamageType( ResistanceType.Physical, 75 );
SetDamageType( ResistanceType.Fire, 25 );
SetResistance(ResistanceType.Physical, 25, 35);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Energy, 5, 15);
SetResistance( ResistanceType.Physical, 25, 35 );
SetResistance( ResistanceType.Fire, 30, 40 );
SetResistance( ResistanceType.Energy, 5, 15 );
SetSkill(SkillName.MagicResist, 75.1, 90.0);
SetSkill(SkillName.Tactics, 50.1, 65.0);
SetSkill(SkillName.Wrestling, 50.1, 65.0);
SetSkill( SkillName.MagicResist, 75.1, 90.0 );
SetSkill( SkillName.Tactics, 50.1, 65.0 );
SetSkill( SkillName.Wrestling, 50.1, 65.0 );
Fame = 2500;
Karma = -2500;
Fame = 2500;
Karma = -2500;
VirtualArmor = 30;
VirtualArmor = 30;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 89.1;
}
Tamable = true;
ControlSlots = 1;
MinTameSkill = 89.1;
}
public PredatorHellCat(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override string CorpseName => "a hell cat corpse";
public override string DefaultName => "a hell cat";
public override bool HasBreath => true; // fire breath enabled
public override int Hides => 10;
public override HideType HideType => HideType.Spined;
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Feline;
public override bool HasBreath => true; // fire breath enabled
public override int Hides => 10;
public override HideType HideType => HideType.Spined;
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Feline;
public PredatorHellCat(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

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@ -1,69 +1,69 @@
namespace Server.Mobiles
{
[TypeAlias( "Server.Mobiles.Snowleopard" )]
public class SnowLeopard : BaseCreature
{
public override string CorpseName => "a leopard corpse";
public override string DefaultName => "a snow leopard";
[TypeAlias("Server.Mobiles.Snowleopard")]
public class SnowLeopard : BaseCreature
{
[Constructible]
public SnowLeopard() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = Utility.RandomList(64, 65);
BaseSoundID = 0x73;
[Constructible]
public SnowLeopard() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = Utility.RandomList( 64, 65 );
BaseSoundID = 0x73;
SetStr(56, 80);
SetDex(66, 85);
SetInt(26, 50);
SetStr( 56, 80 );
SetDex( 66, 85 );
SetInt( 26, 50 );
SetHits(34, 48);
SetMana(0);
SetHits( 34, 48 );
SetMana( 0 );
SetDamage(3, 9);
SetDamage( 3, 9 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 20, 25);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 20, 30);
SetResistance( ResistanceType.Physical, 20, 25 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison, 10, 20 );
SetResistance( ResistanceType.Energy, 20, 30 );
SetSkill(SkillName.MagicResist, 25.1, 35.0);
SetSkill(SkillName.Tactics, 45.1, 60.0);
SetSkill(SkillName.Wrestling, 40.1, 50.0);
SetSkill( SkillName.MagicResist, 25.1, 35.0 );
SetSkill( SkillName.Tactics, 45.1, 60.0 );
SetSkill( SkillName.Wrestling, 40.1, 50.0 );
Fame = 450;
Karma = 0;
Fame = 450;
Karma = 0;
VirtualArmor = 24;
VirtualArmor = 24;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 53.1;
}
Tamable = true;
ControlSlots = 1;
MinTameSkill = 53.1;
}
public SnowLeopard(Serial serial) : base(serial)
{
}
public override int Meat => 1;
public override int Hides => 8;
public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish;
public override PackInstinct PackInstinct => PackInstinct.Feline;
public override string CorpseName => "a leopard corpse";
public override string DefaultName => "a snow leopard";
public SnowLeopard(Serial serial) : base(serial)
{
}
public override int Meat => 1;
public override int Hides => 8;
public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish;
public override PackInstinct PackInstinct => PackInstinct.Feline;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}