Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,69 +1,69 @@
namespace Server.Mobiles
{
[TypeAlias( "Server.Mobiles.Snowleopard" )]
public class SnowLeopard : BaseCreature
{
public override string CorpseName => "a leopard corpse";
public override string DefaultName => "a snow leopard";
[TypeAlias("Server.Mobiles.Snowleopard")]
public class SnowLeopard : BaseCreature
{
[Constructible]
public SnowLeopard() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = Utility.RandomList(64, 65);
BaseSoundID = 0x73;
[Constructible]
public SnowLeopard() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = Utility.RandomList( 64, 65 );
BaseSoundID = 0x73;
SetStr(56, 80);
SetDex(66, 85);
SetInt(26, 50);
SetStr( 56, 80 );
SetDex( 66, 85 );
SetInt( 26, 50 );
SetHits(34, 48);
SetMana(0);
SetHits( 34, 48 );
SetMana( 0 );
SetDamage(3, 9);
SetDamage( 3, 9 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 20, 25);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 20, 30);
SetResistance( ResistanceType.Physical, 20, 25 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison, 10, 20 );
SetResistance( ResistanceType.Energy, 20, 30 );
SetSkill(SkillName.MagicResist, 25.1, 35.0);
SetSkill(SkillName.Tactics, 45.1, 60.0);
SetSkill(SkillName.Wrestling, 40.1, 50.0);
SetSkill( SkillName.MagicResist, 25.1, 35.0 );
SetSkill( SkillName.Tactics, 45.1, 60.0 );
SetSkill( SkillName.Wrestling, 40.1, 50.0 );
Fame = 450;
Karma = 0;
Fame = 450;
Karma = 0;
VirtualArmor = 24;
VirtualArmor = 24;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 53.1;
}
Tamable = true;
ControlSlots = 1;
MinTameSkill = 53.1;
}
public SnowLeopard(Serial serial) : base(serial)
{
}
public override int Meat => 1;
public override int Hides => 8;
public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish;
public override PackInstinct PackInstinct => PackInstinct.Feline;
public override string CorpseName => "a leopard corpse";
public override string DefaultName => "a snow leopard";
public SnowLeopard(Serial serial) : base(serial)
{
}
public override int Meat => 1;
public override int Hides => 8;
public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish;
public override PackInstinct PackInstinct => PackInstinct.Feline;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}