Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,69 +1,69 @@
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namespace Server.Mobiles
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{
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[TypeAlias( "Server.Mobiles.Snowleopard" )]
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public class SnowLeopard : BaseCreature
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{
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public override string CorpseName => "a leopard corpse";
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public override string DefaultName => "a snow leopard";
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[TypeAlias("Server.Mobiles.Snowleopard")]
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public class SnowLeopard : BaseCreature
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{
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[Constructible]
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public SnowLeopard() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Body = Utility.RandomList(64, 65);
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BaseSoundID = 0x73;
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[Constructible]
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public SnowLeopard() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Body = Utility.RandomList( 64, 65 );
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BaseSoundID = 0x73;
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SetStr(56, 80);
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SetDex(66, 85);
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SetInt(26, 50);
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SetStr( 56, 80 );
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SetDex( 66, 85 );
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SetInt( 26, 50 );
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SetHits(34, 48);
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SetMana(0);
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SetHits( 34, 48 );
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SetMana( 0 );
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SetDamage(3, 9);
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SetDamage( 3, 9 );
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SetDamageType(ResistanceType.Physical, 100);
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance(ResistanceType.Physical, 20, 25);
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SetResistance(ResistanceType.Fire, 5, 10);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 10, 20);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetResistance( ResistanceType.Physical, 20, 25 );
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SetResistance( ResistanceType.Fire, 5, 10 );
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SetResistance( ResistanceType.Cold, 30, 40 );
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SetResistance( ResistanceType.Poison, 10, 20 );
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SetResistance( ResistanceType.Energy, 20, 30 );
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SetSkill(SkillName.MagicResist, 25.1, 35.0);
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SetSkill(SkillName.Tactics, 45.1, 60.0);
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SetSkill(SkillName.Wrestling, 40.1, 50.0);
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SetSkill( SkillName.MagicResist, 25.1, 35.0 );
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SetSkill( SkillName.Tactics, 45.1, 60.0 );
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SetSkill( SkillName.Wrestling, 40.1, 50.0 );
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Fame = 450;
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Karma = 0;
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Fame = 450;
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Karma = 0;
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VirtualArmor = 24;
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VirtualArmor = 24;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 53.1;
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}
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 53.1;
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}
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public SnowLeopard(Serial serial) : base(serial)
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{
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}
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public override int Meat => 1;
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public override int Hides => 8;
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public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish;
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public override PackInstinct PackInstinct => PackInstinct.Feline;
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public override string CorpseName => "a leopard corpse";
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public override string DefaultName => "a snow leopard";
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public SnowLeopard(Serial serial) : base(serial)
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{
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}
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public override int Meat => 1;
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public override int Hides => 8;
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public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish;
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public override PackInstinct PackInstinct => PackInstinct.Feline;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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