Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,64 +1,64 @@
namespace Server.Mobiles
{
public class Boar : BaseCreature
{
public override string CorpseName => "a pig corpse";
public override string DefaultName => "a boar";
public class Boar : BaseCreature
{
[Constructible]
public Boar() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 0x122;
BaseSoundID = 0xC4;
[Constructible]
public Boar() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 0x122;
BaseSoundID = 0xC4;
SetStr(25);
SetDex(15);
SetInt(5);
SetStr( 25 );
SetDex( 15 );
SetInt( 5 );
SetHits(15);
SetMana(0);
SetHits( 15 );
SetMana( 0 );
SetDamage(3, 6);
SetDamage( 3, 6 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 10, 15);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance( ResistanceType.Physical, 10, 15 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Poison, 5, 10 );
SetSkill(SkillName.MagicResist, 9.0);
SetSkill(SkillName.Tactics, 9.0);
SetSkill(SkillName.Wrestling, 9.0);
SetSkill( SkillName.MagicResist, 9.0 );
SetSkill( SkillName.Tactics, 9.0 );
SetSkill( SkillName.Wrestling, 9.0 );
Fame = 300;
Karma = 0;
Fame = 300;
Karma = 0;
VirtualArmor = 10;
VirtualArmor = 10;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 29.1;
}
Tamable = true;
ControlSlots = 1;
MinTameSkill = 29.1;
}
public Boar(Serial serial) : base(serial)
{
}
public override int Meat => 2;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override string CorpseName => "a pig corpse";
public override string DefaultName => "a boar";
public Boar(Serial serial) : base(serial)
{
}
public override int Meat => 2;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,70 +1,70 @@
namespace Server.Mobiles
{
[TypeAlias( "Server.Mobiles.Bullfrog" )]
public class BullFrog : BaseCreature
{
public override string CorpseName => "a bull frog corpse";
public override string DefaultName => "a bull frog";
[TypeAlias("Server.Mobiles.Bullfrog")]
public class BullFrog : BaseCreature
{
[Constructible]
public BullFrog() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 81;
Hue = Utility.RandomList(0x5AC, 0x5A3, 0x59A, 0x591, 0x588, 0x57F);
BaseSoundID = 0x266;
[Constructible]
public BullFrog() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 81;
Hue = Utility.RandomList( 0x5AC,0x5A3,0x59A,0x591,0x588,0x57F );
BaseSoundID = 0x266;
SetStr(46, 70);
SetDex(6, 25);
SetInt(11, 20);
SetStr( 46, 70 );
SetDex( 6, 25 );
SetInt( 11, 20 );
SetHits(28, 42);
SetMana(0);
SetHits( 28, 42 );
SetMana( 0 );
SetDamage(1, 2);
SetDamage( 1, 2 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 5, 10);
SetResistance( ResistanceType.Physical, 5, 10 );
SetSkill(SkillName.MagicResist, 25.1, 40.0);
SetSkill(SkillName.Tactics, 40.1, 60.0);
SetSkill(SkillName.Wrestling, 40.1, 60.0);
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
SetSkill( SkillName.Tactics, 40.1, 60.0 );
SetSkill( SkillName.Wrestling, 40.1, 60.0 );
Fame = 350;
Karma = 0;
Fame = 350;
Karma = 0;
VirtualArmor = 6;
VirtualArmor = 6;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 23.1;
}
Tamable = true;
ControlSlots = 1;
MinTameSkill = 23.1;
}
public BullFrog(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
}
public override string CorpseName => "a bull frog corpse";
public override string DefaultName => "a bull frog";
public override int Meat => 1;
public override int Hides => 4;
public override FoodType FavoriteFood => FoodType.Fish | FoodType.Meat;
public override int Meat => 1;
public override int Hides => 4;
public override FoodType FavoriteFood => FoodType.Fish | FoodType.Meat;
public BullFrog(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.Poor);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,86 +1,86 @@
namespace Server.Mobiles
{
public class Dolphin : BaseCreature
{
public override string CorpseName => "a dolphin corpse";
public override string DefaultName => "a dolphin";
public class Dolphin : BaseCreature
{
[Constructible]
public Dolphin()
: base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 0x97;
BaseSoundID = 0x8A;
[Constructible]
public Dolphin()
: base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 0x97;
BaseSoundID = 0x8A;
SetStr(21, 49);
SetDex(66, 85);
SetInt(96, 110);
SetStr( 21, 49 );
SetDex( 66, 85 );
SetInt( 96, 110 );
SetHits(15, 27);
SetHits( 15, 27 );
SetDamage(3, 6);
SetDamage( 3, 6 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 15, 20);
SetResistance(ResistanceType.Fire, 70, 80);
SetResistance(ResistanceType.Cold, 25, 30);
SetResistance(ResistanceType.Poison, 10, 15);
SetResistance(ResistanceType.Energy, 10, 15);
SetResistance( ResistanceType.Physical, 15, 20 );
SetResistance( ResistanceType.Fire, 70, 80 );
SetResistance( ResistanceType.Cold, 25, 30 );
SetResistance( ResistanceType.Poison, 10, 15 );
SetResistance( ResistanceType.Energy, 10, 15 );
SetSkill(SkillName.MagicResist, 15.1, 20.0);
SetSkill(SkillName.Tactics, 19.2, 29.0);
SetSkill(SkillName.Wrestling, 19.2, 29.0);
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 19.2, 29.0 );
SetSkill( SkillName.Wrestling, 19.2, 29.0 );
Fame = 500;
Karma = 2000;
Fame = 500;
Karma = 2000;
VirtualArmor = 16;
CanSwim = true;
CantWalk = true;
}
VirtualArmor = 16;
CanSwim = true;
CantWalk = true;
}
public Dolphin(Serial serial)
: base(serial)
{
}
public override int Meat => 1;
public override string CorpseName => "a dolphin corpse";
public override string DefaultName => "a dolphin";
public Dolphin( Serial serial )
: base( serial )
{
}
public override int Meat => 1;
public override void OnDoubleClick( Mobile from )
{
if ( from.AccessLevel >= AccessLevel.GameMaster )
Jump();
}
public override void OnDoubleClick(Mobile from)
{
if (from.AccessLevel >= AccessLevel.GameMaster)
Jump();
}
public virtual void Jump()
{
if ( Utility.RandomBool() )
Animate( 3, 16, 1, true, false, 0 );
else
Animate( 4, 20, 1, true, false, 0 );
}
public virtual void Jump()
{
if (Utility.RandomBool())
Animate(3, 16, 1, true, false, 0);
else
Animate(4, 20, 1, true, false, 0);
}
public override void OnThink()
{
if ( Utility.RandomDouble() < .005 ) // slim chance to jump
Jump();
public override void OnThink()
{
if (Utility.RandomDouble() < .005) // slim chance to jump
Jump();
base.OnThink();
}
base.OnThink();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int)0 );
}
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -2,94 +2,94 @@ using Server.Items;
namespace Server.Mobiles
{
public class Gaman : BaseCreature
{
public override string CorpseName => "a gaman corpse";
public override string DefaultName => "a gaman";
public class Gaman : BaseCreature
{
[Constructible]
public Gaman() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 248;
[Constructible]
public Gaman() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 248;
SetStr(146, 175);
SetDex(111, 150);
SetInt(46, 60);
SetStr( 146, 175 );
SetDex( 111, 150 );
SetInt( 46, 60 );
SetHits(131, 160);
SetMana(0);
SetHits( 131, 160 );
SetMana( 0 );
SetDamage(6, 11);
SetDamage( 6, 11 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 50, 70);
SetResistance(ResistanceType.Fire, 30, 50);
SetResistance(ResistanceType.Cold, 30, 50);
SetResistance(ResistanceType.Poison, 40, 60);
SetResistance(ResistanceType.Energy, 30, 50);
SetResistance( ResistanceType.Physical, 50, 70 );
SetResistance( ResistanceType.Fire, 30, 50 );
SetResistance( ResistanceType.Cold, 30, 50 );
SetResistance( ResistanceType.Poison, 40, 60 );
SetResistance( ResistanceType.Energy, 30, 50 );
SetSkill(SkillName.MagicResist, 37.6, 42.5);
SetSkill(SkillName.Tactics, 70.6, 83.0);
SetSkill(SkillName.Wrestling, 50.1, 57.5);
SetSkill( SkillName.MagicResist, 37.6, 42.5 );
SetSkill( SkillName.Tactics, 70.6, 83.0 );
SetSkill( SkillName.Wrestling, 50.1, 57.5 );
Fame = 2000;
Karma = -2000;
Fame = 2000;
Karma = -2000;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 68.7;
}
Tamable = true;
ControlSlots = 1;
MinTameSkill = 68.7;
}
public Gaman(Serial serial) : base(serial)
{
}
public override int GetAngerSound()
{
return 0x4F8;
}
public override string CorpseName => "a gaman corpse";
public override string DefaultName => "a gaman";
public override int GetIdleSound()
{
return 0x4F7;
}
public override int Meat => 10;
public override int Hides => 15;
public override FoodType FavoriteFood => FoodType.GrainsAndHay;
public override int GetAttackSound()
{
return 0x4F6;
}
public override int GetAngerSound()
{
return 0x4F8;
}
public override int GetHurtSound()
{
return 0x4F9;
}
public override int GetIdleSound()
{
return 0x4F7;
}
public override int GetDeathSound()
{
return 0x4F5;
}
public override int GetAttackSound()
{
return 0x4F6;
}
public override int Meat => 10;
public override int Hides => 15;
public override FoodType FavoriteFood => FoodType.GrainsAndHay;
public override int GetHurtSound()
{
return 0x4F9;
}
public override void OnDeath( Container c )
{
base.OnDeath( c );
c.DropItem( new GamanHorns( Utility.RandomBool() ? 1 : 2 ) );
}
public override int GetDeathSound()
{
return 0x4F5;
}
public Gaman( Serial serial ) : base( serial )
{
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
c.DropItem(new GamanHorns(Utility.RandomBool() ? 1 : 2));
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,76 +1,76 @@
namespace Server.Mobiles
{
[TypeAlias( "Server.Mobiles.Gianttoad" )]
public class GiantToad : BaseCreature
{
public override string CorpseName => "a giant toad corpse";
public override string DefaultName => "a giant toad";
[TypeAlias("Server.Mobiles.Gianttoad")]
public class GiantToad : BaseCreature
{
[Constructible]
public GiantToad() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 80;
BaseSoundID = 0x26B;
[Constructible]
public GiantToad() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 80;
BaseSoundID = 0x26B;
SetStr(76, 100);
SetDex(6, 25);
SetInt(11, 20);
SetStr( 76, 100 );
SetDex( 6, 25 );
SetInt( 11, 20 );
SetHits(46, 60);
SetMana(0);
SetHits( 46, 60 );
SetMana( 0 );
SetDamage(5, 17);
SetDamage( 5, 17 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 20, 25);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Energy, 5, 10);
SetResistance( ResistanceType.Physical, 20, 25 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Energy, 5, 10 );
SetSkill(SkillName.MagicResist, 25.1, 40.0);
SetSkill(SkillName.Tactics, 40.1, 60.0);
SetSkill(SkillName.Wrestling, 40.1, 60.0);
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
SetSkill( SkillName.Tactics, 40.1, 60.0 );
SetSkill( SkillName.Wrestling, 40.1, 60.0 );
Fame = 750;
Karma = -750;
Fame = 750;
Karma = -750;
VirtualArmor = 24;
VirtualArmor = 24;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 77.1;
}
Tamable = true;
ControlSlots = 1;
MinTameSkill = 77.1;
}
public GiantToad(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
}
public override string CorpseName => "a giant toad corpse";
public override string DefaultName => "a giant toad";
public override int Hides => 12;
public override HideType HideType => HideType.Spined;
public override FoodType FavoriteFood => FoodType.Fish | FoodType.Meat;
public override int Hides => 12;
public override HideType HideType => HideType.Spined;
public override FoodType FavoriteFood => FoodType.Fish | FoodType.Meat;
public GiantToad(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.Poor);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 1);
}
writer.Write(1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( version < 1 )
{
AI = AIType.AI_Melee;
FightMode = FightMode.Closest;
}
}
}
}
int version = reader.ReadInt();
if (version < 1)
{
AI = AIType.AI_Melee;
FightMode = FightMode.Closest;
}
}
}
}

View file

@ -1,63 +1,63 @@
namespace Server.Mobiles
{
public class Goat : BaseCreature
{
public override string CorpseName => "a goat corpse";
public override string DefaultName => "a goat";
public class Goat : BaseCreature
{
[Constructible]
public Goat() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 0xD1;
BaseSoundID = 0x99;
[Constructible]
public Goat() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 0xD1;
BaseSoundID = 0x99;
SetStr(19);
SetDex(15);
SetInt(5);
SetStr( 19 );
SetDex( 15 );
SetInt( 5 );
SetHits(12);
SetMana(0);
SetHits( 12 );
SetMana( 0 );
SetDamage(3, 4);
SetDamage( 3, 4 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 5, 15);
SetResistance( ResistanceType.Physical, 5, 15 );
SetSkill(SkillName.MagicResist, 5.0);
SetSkill(SkillName.Tactics, 5.0);
SetSkill(SkillName.Wrestling, 5.0);
SetSkill( SkillName.MagicResist, 5.0 );
SetSkill( SkillName.Tactics, 5.0 );
SetSkill( SkillName.Wrestling, 5.0 );
Fame = 150;
Karma = 0;
Fame = 150;
Karma = 0;
VirtualArmor = 10;
VirtualArmor = 10;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 11.1;
}
Tamable = true;
ControlSlots = 1;
MinTameSkill = 11.1;
}
public Goat(Serial serial) : base(serial)
{
}
public override int Meat => 2;
public override int Hides => 8;
public override FoodType FavoriteFood => FoodType.GrainsAndHay | FoodType.FruitsAndVegies;
public override string CorpseName => "a goat corpse";
public override string DefaultName => "a goat";
public Goat(Serial serial) : base(serial)
{
}
public override int Meat => 2;
public override int Hides => 8;
public override FoodType FavoriteFood => FoodType.GrainsAndHay | FoodType.FruitsAndVegies;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,65 +1,65 @@
namespace Server.Mobiles
{
public class Gorilla : BaseCreature
{
public override string CorpseName => "a gorilla corpse";
public override string DefaultName => "a gorilla";
public class Gorilla : BaseCreature
{
[Constructible]
public Gorilla() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 0x1D;
BaseSoundID = 0x9E;
[Constructible]
public Gorilla() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 0x1D;
BaseSoundID = 0x9E;
SetStr(53, 95);
SetDex(36, 55);
SetInt(36, 60);
SetStr( 53, 95 );
SetDex( 36, 55 );
SetInt( 36, 60 );
SetHits(38, 51);
SetMana(0);
SetHits( 38, 51 );
SetMana( 0 );
SetDamage(4, 10);
SetDamage( 4, 10 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 20, 25);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Cold, 10, 15);
SetResistance( ResistanceType.Physical, 20, 25 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Cold, 10, 15 );
SetSkill(SkillName.MagicResist, 45.1, 60.0);
SetSkill(SkillName.Tactics, 43.3, 58.0);
SetSkill(SkillName.Wrestling, 43.3, 58.0);
SetSkill( SkillName.MagicResist, 45.1, 60.0 );
SetSkill( SkillName.Tactics, 43.3, 58.0 );
SetSkill( SkillName.Wrestling, 43.3, 58.0 );
Fame = 450;
Karma = 0;
Fame = 450;
Karma = 0;
VirtualArmor = 20;
VirtualArmor = 20;
Tamable = true;
ControlSlots = 1;
MinTameSkill = -18.9;
}
Tamable = true;
ControlSlots = 1;
MinTameSkill = -18.9;
}
public Gorilla(Serial serial) : base(serial)
{
}
public override int Meat => 1;
public override int Hides => 6;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override string CorpseName => "a gorilla corpse";
public override string DefaultName => "a gorilla";
public Gorilla(Serial serial) : base(serial)
{
}
public override int Meat => 1;
public override int Hides => 6;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,79 +1,79 @@
namespace Server.Mobiles
{
[TypeAlias( "Server.Mobiles.Greathart" )]
public class GreatHart : BaseCreature
{
public override string CorpseName => "a deer corpse";
public override string DefaultName => "a great hart";
[TypeAlias("Server.Mobiles.Greathart")]
public class GreatHart : BaseCreature
{
[Constructible]
public GreatHart() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 0xEA;
[Constructible]
public GreatHart() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 0xEA;
SetStr(41, 71);
SetDex(47, 77);
SetInt(27, 57);
SetStr( 41, 71 );
SetDex( 47, 77 );
SetInt( 27, 57 );
SetHits(27, 41);
SetMana(0);
SetHits( 27, 41 );
SetMana( 0 );
SetDamage(5, 9);
SetDamage( 5, 9 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 20, 25);
SetResistance(ResistanceType.Cold, 5, 10);
SetResistance( ResistanceType.Physical, 20, 25 );
SetResistance( ResistanceType.Cold, 5, 10 );
SetSkill(SkillName.MagicResist, 26.8, 44.5);
SetSkill(SkillName.Tactics, 29.8, 47.5);
SetSkill(SkillName.Wrestling, 29.8, 47.5);
SetSkill( SkillName.MagicResist, 26.8, 44.5 );
SetSkill( SkillName.Tactics, 29.8, 47.5 );
SetSkill( SkillName.Wrestling, 29.8, 47.5 );
Fame = 300;
Karma = 0;
Fame = 300;
Karma = 0;
VirtualArmor = 24;
VirtualArmor = 24;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 59.1;
}
Tamable = true;
ControlSlots = 1;
MinTameSkill = 59.1;
}
public GreatHart(Serial serial) : base(serial)
{
}
public override int Meat => 6;
public override int Hides => 15;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override string CorpseName => "a deer corpse";
public override string DefaultName => "a great hart";
public GreatHart(Serial serial) : base(serial)
{
}
public override int Meat => 6;
public override int Hides => 15;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override int GetAttackSound()
{
return 0x82;
}
public override int GetAttackSound()
{
return 0x82;
}
public override int GetHurtSound()
{
return 0x83;
}
public override int GetHurtSound()
{
return 0x83;
}
public override int GetDeathSound()
{
return 0x84;
}
public override int GetDeathSound()
{
return 0x84;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,78 +1,78 @@
namespace Server.Mobiles
{
public class Hind : BaseCreature
{
public override string CorpseName => "a deer corpse";
public override string DefaultName => "a hind";
public class Hind : BaseCreature
{
[Constructible]
public Hind() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 0xED;
[Constructible]
public Hind() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 0xED;
SetStr(21, 51);
SetDex(47, 77);
SetInt(17, 47);
SetStr( 21, 51 );
SetDex( 47, 77 );
SetInt( 17, 47 );
SetHits(15, 29);
SetMana(0);
SetHits( 15, 29 );
SetMana( 0 );
SetDamage(4);
SetDamage( 4 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 5, 15);
SetResistance(ResistanceType.Cold, 5);
SetResistance( ResistanceType.Physical, 5, 15 );
SetResistance( ResistanceType.Cold, 5 );
SetSkill(SkillName.MagicResist, 15.0);
SetSkill(SkillName.Tactics, 19.0);
SetSkill(SkillName.Wrestling, 26.0);
SetSkill( SkillName.MagicResist, 15.0 );
SetSkill( SkillName.Tactics, 19.0 );
SetSkill( SkillName.Wrestling, 26.0 );
Fame = 300;
Karma = 0;
Fame = 300;
Karma = 0;
VirtualArmor = 8;
VirtualArmor = 8;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 23.1;
}
Tamable = true;
ControlSlots = 1;
MinTameSkill = 23.1;
}
public Hind(Serial serial) : base(serial)
{
}
public override int Meat => 5;
public override int Hides => 8;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override string CorpseName => "a deer corpse";
public override string DefaultName => "a hind";
public Hind(Serial serial) : base(serial)
{
}
public override int Meat => 5;
public override int Hides => 8;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override int GetAttackSound()
{
return 0x82;
}
public override int GetAttackSound()
{
return 0x82;
}
public override int GetHurtSound()
{
return 0x83;
}
public override int GetHurtSound()
{
return 0x83;
}
public override int GetDeathSound()
{
return 0x84;
}
public override int GetDeathSound()
{
return 0x84;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,63 +1,63 @@
namespace Server.Mobiles
{
public class Llama : BaseCreature
{
public override string CorpseName => "a llama corpse";
public override string DefaultName => "a llama";
public class Llama : BaseCreature
{
[Constructible]
public Llama() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 0xDC;
BaseSoundID = 0x3F3;
[Constructible]
public Llama() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 0xDC;
BaseSoundID = 0x3F3;
SetStr(21, 49);
SetDex(36, 55);
SetInt(16, 30);
SetStr( 21, 49 );
SetDex( 36, 55 );
SetInt( 16, 30 );
SetHits(15, 27);
SetMana(0);
SetHits( 15, 27 );
SetMana( 0 );
SetDamage(3, 5);
SetDamage( 3, 5 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 15, 20);
SetResistance( ResistanceType.Physical, 15, 20 );
SetSkill(SkillName.MagicResist, 15.1, 20.0);
SetSkill(SkillName.Tactics, 19.2, 29.0);
SetSkill(SkillName.Wrestling, 19.2, 29.0);
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 19.2, 29.0 );
SetSkill( SkillName.Wrestling, 19.2, 29.0 );
Fame = 300;
Karma = 0;
Fame = 300;
Karma = 0;
VirtualArmor = 16;
VirtualArmor = 16;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 35.1;
}
Tamable = true;
ControlSlots = 1;
MinTameSkill = 35.1;
}
public Llama(Serial serial) : base(serial)
{
}
public override int Meat => 1;
public override int Hides => 12;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override string CorpseName => "a llama corpse";
public override string DefaultName => "a llama";
public Llama(Serial serial) : base(serial)
{
}
public override int Meat => 1;
public override int Hides => 12;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,67 +1,67 @@
namespace Server.Mobiles
{
public class MountainGoat : BaseCreature
{
public override string CorpseName => "a mountain goat corpse";
public override string DefaultName => "a mountain goat";
public class MountainGoat : BaseCreature
{
[Constructible]
public MountainGoat() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 88;
BaseSoundID = 0x99;
[Constructible]
public MountainGoat() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 88;
BaseSoundID = 0x99;
SetStr(22, 64);
SetDex(56, 75);
SetInt(16, 30);
SetStr( 22, 64 );
SetDex( 56, 75 );
SetInt( 16, 30 );
SetHits(20, 33);
SetMana(0);
SetHits( 20, 33 );
SetMana( 0 );
SetDamage(3, 7);
SetDamage( 3, 7 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 10, 20);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 10, 15);
SetResistance(ResistanceType.Energy, 10, 15);
SetResistance( ResistanceType.Physical, 10, 20 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Cold, 10, 20 );
SetResistance( ResistanceType.Poison, 10, 15 );
SetResistance( ResistanceType.Energy, 10, 15 );
SetSkill(SkillName.MagicResist, 25.1, 30.0);
SetSkill(SkillName.Tactics, 29.3, 44.0);
SetSkill(SkillName.Wrestling, 29.3, 44.0);
SetSkill( SkillName.MagicResist, 25.1, 30.0 );
SetSkill( SkillName.Tactics, 29.3, 44.0 );
SetSkill( SkillName.Wrestling, 29.3, 44.0 );
Fame = 300;
Karma = 0;
Fame = 300;
Karma = 0;
VirtualArmor = 10;
VirtualArmor = 10;
Tamable = true;
ControlSlots = 1;
MinTameSkill = -0.9;
}
Tamable = true;
ControlSlots = 1;
MinTameSkill = -0.9;
}
public MountainGoat(Serial serial) : base(serial)
{
}
public override int Meat => 2;
public override int Hides => 12;
public override FoodType FavoriteFood => FoodType.GrainsAndHay | FoodType.FruitsAndVegies;
public override string CorpseName => "a mountain goat corpse";
public override string DefaultName => "a mountain goat";
public MountainGoat(Serial serial) : base(serial)
{
}
public override int Meat => 2;
public override int Hides => 12;
public override FoodType FavoriteFood => FoodType.GrainsAndHay | FoodType.FruitsAndVegies;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,219 +1,222 @@
using System.Collections.Generic;
using Server.Items;
using Server.ContextMenus;
using Server.Items;
namespace Server.Mobiles
{
public class PackHorse : BaseCreature
{
public override string CorpseName => "a horse corpse";
public override string DefaultName => "a pack horse";
public class PackHorse : BaseCreature
{
[Constructible]
public PackHorse() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 291;
BaseSoundID = 0xA8;
[Constructible]
public PackHorse() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 291;
BaseSoundID = 0xA8;
SetStr(44, 120);
SetDex(36, 55);
SetInt(6, 10);
SetStr( 44, 120 );
SetDex( 36, 55 );
SetInt( 6, 10 );
SetHits(61, 80);
SetStam(81, 100);
SetMana(0);
SetHits( 61, 80 );
SetStam( 81, 100 );
SetMana( 0 );
SetDamage(5, 11);
SetDamage( 5, 11 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 20, 25);
SetResistance(ResistanceType.Fire, 10, 15);
SetResistance(ResistanceType.Cold, 20, 25);
SetResistance(ResistanceType.Poison, 10, 15);
SetResistance(ResistanceType.Energy, 10, 15);
SetResistance( ResistanceType.Physical, 20, 25 );
SetResistance( ResistanceType.Fire, 10, 15 );
SetResistance( ResistanceType.Cold, 20, 25 );
SetResistance( ResistanceType.Poison, 10, 15 );
SetResistance( ResistanceType.Energy, 10, 15 );
SetSkill(SkillName.MagicResist, 25.1, 30.0);
SetSkill(SkillName.Tactics, 29.3, 44.0);
SetSkill(SkillName.Wrestling, 29.3, 44.0);
SetSkill( SkillName.MagicResist, 25.1, 30.0 );
SetSkill( SkillName.Tactics, 29.3, 44.0 );
SetSkill( SkillName.Wrestling, 29.3, 44.0 );
Fame = 0;
Karma = 200;
Fame = 0;
Karma = 200;
VirtualArmor = 16;
VirtualArmor = 16;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 11.1;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 11.1;
Container pack = Backpack;
Container pack = Backpack;
pack?.Delete();
pack?.Delete();
pack = new StrongBackpack();
pack.Movable = false;
pack = new StrongBackpack();
pack.Movable = false;
AddItem(pack);
}
AddItem( pack );
}
public PackHorse(Serial serial) : base(serial)
{
}
public override int Meat => 3;
public override int Hides => 10;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override string CorpseName => "a horse corpse";
public override string DefaultName => "a pack horse";
public PackHorse( Serial serial ) : base( serial )
{
}
public override int Meat => 3;
public override int Hides => 10;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
#region Pack Animal Methods
public override bool OnBeforeDeath()
{
if ( !base.OnBeforeDeath() )
return false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
PackAnimal.CombineBackpacks( this );
writer.Write(0);
}
return true;
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override DeathMoveResult GetInventoryMoveResultFor( Item item )
{
return DeathMoveResult.MoveToCorpse;
}
int version = reader.ReadInt();
}
public override bool IsSnoop( Mobile from )
{
if ( PackAnimal.CheckAccess( this, from ) )
return false;
#region Pack Animal Methods
return base.IsSnoop( from );
}
public override bool OnBeforeDeath()
{
if (!base.OnBeforeDeath())
return false;
public override bool OnDragDrop( Mobile from, Item item )
{
if ( CheckFeed( from, item ) )
return true;
PackAnimal.CombineBackpacks(this);
if ( PackAnimal.CheckAccess( this, from ) )
{
AddToBackpack( item );
return true;
}
return true;
}
return base.OnDragDrop( from, item );
}
public override DeathMoveResult GetInventoryMoveResultFor(Item item)
{
return DeathMoveResult.MoveToCorpse;
}
public override bool CheckNonlocalDrop( Mobile from, Item item, Item target )
{
return PackAnimal.CheckAccess( this, from );
}
public override bool IsSnoop(Mobile from)
{
if (PackAnimal.CheckAccess(this, from))
return false;
public override bool CheckNonlocalLift( Mobile from, Item item )
{
return PackAnimal.CheckAccess( this, from );
}
return base.IsSnoop(from);
}
public override void OnDoubleClick( Mobile from )
{
PackAnimal.TryPackOpen( this, from );
}
public override bool OnDragDrop(Mobile from, Item item)
{
if (CheckFeed(from, item))
return true;
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
if (PackAnimal.CheckAccess(this, from))
{
AddToBackpack(item);
return true;
}
PackAnimal.GetContextMenuEntries( this, from, list );
}
#endregion
return base.OnDragDrop(from, item);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override bool CheckNonlocalDrop(Mobile from, Item item, Item target)
{
return PackAnimal.CheckAccess(this, from);
}
writer.Write( (int) 0 );
}
public override bool CheckNonlocalLift(Mobile from, Item item)
{
return PackAnimal.CheckAccess(this, from);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void OnDoubleClick(Mobile from)
{
PackAnimal.TryPackOpen(this, from);
}
int version = reader.ReadInt();
}
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
public class PackAnimalBackpackEntry : ContextMenuEntry
{
private BaseCreature m_Animal;
private Mobile m_From;
PackAnimal.GetContextMenuEntries(this, from, list);
}
public PackAnimalBackpackEntry( BaseCreature animal, Mobile from ) : base( 6145, 3 )
{
m_Animal = animal;
m_From = from;
#endregion
}
if ( animal.IsDeadPet )
Enabled = false;
}
public class PackAnimalBackpackEntry : ContextMenuEntry
{
private BaseCreature m_Animal;
private Mobile m_From;
public override void OnClick()
{
PackAnimal.TryPackOpen( m_Animal, m_From );
}
}
public PackAnimalBackpackEntry(BaseCreature animal, Mobile from) : base(6145, 3)
{
m_Animal = animal;
m_From = from;
public class PackAnimal
{
public static void GetContextMenuEntries( BaseCreature animal, Mobile from, List<ContextMenuEntry> list )
{
if ( CheckAccess( animal, from ) )
list.Add( new PackAnimalBackpackEntry( animal, from ) );
}
if (animal.IsDeadPet)
Enabled = false;
}
public static bool CheckAccess( BaseCreature animal, Mobile from )
{
if ( from == animal || from.AccessLevel >= AccessLevel.GameMaster )
return true;
public override void OnClick()
{
PackAnimal.TryPackOpen(m_Animal, m_From);
}
}
if ( from.Alive && animal.Controlled && !animal.IsDeadPet && ( from == animal.ControlMaster || from == animal.SummonMaster || animal.IsPetFriend( from ) ) )
return true;
public class PackAnimal
{
public static void GetContextMenuEntries(BaseCreature animal, Mobile from, List<ContextMenuEntry> list)
{
if (CheckAccess(animal, from))
list.Add(new PackAnimalBackpackEntry(animal, from));
}
return false;
}
public static bool CheckAccess(BaseCreature animal, Mobile from)
{
if (from == animal || from.AccessLevel >= AccessLevel.GameMaster)
return true;
public static void CombineBackpacks( BaseCreature animal )
{
if ( Core.AOS )
return;
if (from.Alive && animal.Controlled && !animal.IsDeadPet &&
(from == animal.ControlMaster || from == animal.SummonMaster || animal.IsPetFriend(from)))
return true;
if ( animal.IsBonded || animal.IsDeadPet )
return;
return false;
}
Container pack = animal.Backpack;
public static void CombineBackpacks(BaseCreature animal)
{
if (Core.AOS)
return;
if ( pack != null )
{
Container newPack = new Backpack();
if (animal.IsBonded || animal.IsDeadPet)
return;
for ( int i = pack.Items.Count - 1; i >= 0; --i )
{
if ( i >= pack.Items.Count )
continue;
Container pack = animal.Backpack;
newPack.DropItem( pack.Items[i] );
}
if (pack != null)
{
Container newPack = new Backpack();
pack.DropItem( newPack );
}
}
for (int i = pack.Items.Count - 1; i >= 0; --i)
{
if (i >= pack.Items.Count)
continue;
public static void TryPackOpen( BaseCreature animal, Mobile from )
{
if ( animal.IsDeadPet )
return;
newPack.DropItem(pack.Items[i]);
}
Container item = animal.Backpack;
pack.DropItem(newPack);
}
}
if ( item != null )
from.Use( item );
}
}
}
public static void TryPackOpen(BaseCreature animal, Mobile from)
{
if (animal.IsDeadPet)
return;
Container item = animal.Backpack;
if (item != null)
from.Use(item);
}
}
}

View file

@ -1,141 +1,143 @@
using System.Collections.Generic;
using Server.Items;
using Server.ContextMenus;
using Server.Items;
namespace Server.Mobiles
{
public class PackLlama : BaseCreature
{
public override string CorpseName => "a llama corpse";
public override string DefaultName => "a pack llama";
public class PackLlama : BaseCreature
{
[Constructible]
public PackLlama() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 292;
BaseSoundID = 0x3F3;
[Constructible]
public PackLlama() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 292;
BaseSoundID = 0x3F3;
SetStr(52, 80);
SetDex(36, 55);
SetInt(16, 30);
SetStr( 52, 80 );
SetDex( 36, 55 );
SetInt( 16, 30 );
SetHits(50);
SetStam(86, 105);
SetMana(0);
SetHits( 50 );
SetStam( 86, 105 );
SetMana( 0 );
SetDamage(2, 6);
SetDamage( 2, 6 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 25, 35);
SetResistance(ResistanceType.Fire, 10, 15);
SetResistance(ResistanceType.Cold, 10, 15);
SetResistance(ResistanceType.Poison, 10, 15);
SetResistance(ResistanceType.Energy, 10, 15);
SetResistance( ResistanceType.Physical, 25, 35 );
SetResistance( ResistanceType.Fire, 10, 15 );
SetResistance( ResistanceType.Cold, 10, 15 );
SetResistance( ResistanceType.Poison, 10, 15 );
SetResistance( ResistanceType.Energy, 10, 15 );
SetSkill(SkillName.MagicResist, 15.1, 20.0);
SetSkill(SkillName.Tactics, 19.2, 29.0);
SetSkill(SkillName.Wrestling, 19.2, 29.0);
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 19.2, 29.0 );
SetSkill( SkillName.Wrestling, 19.2, 29.0 );
Fame = 0;
Karma = 200;
Fame = 0;
Karma = 200;
VirtualArmor = 16;
VirtualArmor = 16;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 11.1;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 11.1;
Container pack = Backpack;
Container pack = Backpack;
pack?.Delete();
pack?.Delete();
pack = new StrongBackpack();
pack.Movable = false;
pack = new StrongBackpack();
pack.Movable = false;
AddItem(pack);
}
AddItem( pack );
}
public PackLlama(Serial serial) : base(serial)
{
}
public override int Meat => 1;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override string CorpseName => "a llama corpse";
public override string DefaultName => "a pack llama";
public PackLlama( Serial serial ) : base( serial )
{
}
public override int Meat => 1;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
#region Pack Animal Methods
public override bool OnBeforeDeath()
{
if ( !base.OnBeforeDeath() )
return false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
PackAnimal.CombineBackpacks( this );
writer.Write(0);
}
return true;
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override DeathMoveResult GetInventoryMoveResultFor( Item item )
{
return DeathMoveResult.MoveToCorpse;
}
int version = reader.ReadInt();
}
public override bool IsSnoop( Mobile from )
{
if ( PackAnimal.CheckAccess( this, from ) )
return false;
#region Pack Animal Methods
return base.IsSnoop( from );
}
public override bool OnBeforeDeath()
{
if (!base.OnBeforeDeath())
return false;
public override bool OnDragDrop( Mobile from, Item item )
{
if ( CheckFeed( from, item ) )
return true;
PackAnimal.CombineBackpacks(this);
if ( PackAnimal.CheckAccess( this, from ) )
{
AddToBackpack( item );
return true;
}
return true;
}
return base.OnDragDrop( from, item );
}
public override DeathMoveResult GetInventoryMoveResultFor(Item item)
{
return DeathMoveResult.MoveToCorpse;
}
public override bool CheckNonlocalDrop( Mobile from, Item item, Item target )
{
return PackAnimal.CheckAccess( this, from );
}
public override bool IsSnoop(Mobile from)
{
if (PackAnimal.CheckAccess(this, from))
return false;
public override bool CheckNonlocalLift( Mobile from, Item item )
{
return PackAnimal.CheckAccess( this, from );
}
return base.IsSnoop(from);
}
public override void OnDoubleClick( Mobile from )
{
PackAnimal.TryPackOpen( this, from );
}
public override bool OnDragDrop(Mobile from, Item item)
{
if (CheckFeed(from, item))
return true;
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
if (PackAnimal.CheckAccess(this, from))
{
AddToBackpack(item);
return true;
}
PackAnimal.GetContextMenuEntries( this, from, list );
}
#endregion
return base.OnDragDrop(from, item);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override bool CheckNonlocalDrop(Mobile from, Item item, Item target)
{
return PackAnimal.CheckAccess(this, from);
}
writer.Write( (int) 0 );
}
public override bool CheckNonlocalLift(Mobile from, Item item)
{
return PackAnimal.CheckAccess(this, from);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void OnDoubleClick(Mobile from)
{
PackAnimal.TryPackOpen(this, from);
}
int version = reader.ReadInt();
}
}
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
PackAnimal.GetContextMenuEntries(this, from, list);
}
#endregion
}
}

View file

@ -1,62 +1,62 @@
namespace Server.Mobiles
{
public class Pig : BaseCreature
{
public override string CorpseName => "a pig corpse";
public override string DefaultName => "a pig";
public class Pig : BaseCreature
{
[Constructible]
public Pig() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 0xCB;
BaseSoundID = 0xC4;
[Constructible]
public Pig() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 0xCB;
BaseSoundID = 0xC4;
SetStr(20);
SetDex(20);
SetInt(5);
SetStr( 20 );
SetDex( 20 );
SetInt( 5 );
SetHits(12);
SetMana(0);
SetHits( 12 );
SetMana( 0 );
SetDamage(2, 4);
SetDamage( 2, 4 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 10, 15);
SetResistance( ResistanceType.Physical, 10, 15 );
SetSkill(SkillName.MagicResist, 5.0);
SetSkill(SkillName.Tactics, 5.0);
SetSkill(SkillName.Wrestling, 5.0);
SetSkill( SkillName.MagicResist, 5.0 );
SetSkill( SkillName.Tactics, 5.0 );
SetSkill( SkillName.Wrestling, 5.0 );
Fame = 150;
Karma = 0;
Fame = 150;
Karma = 0;
VirtualArmor = 12;
VirtualArmor = 12;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 11.1;
}
Tamable = true;
ControlSlots = 1;
MinTameSkill = 11.1;
}
public Pig(Serial serial) : base(serial)
{
}
public override int Meat => 1;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override string CorpseName => "a pig corpse";
public override string DefaultName => "a pig";
public Pig(Serial serial) : base(serial)
{
}
public override int Meat => 1;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -4,107 +4,112 @@ using Server.Network;
namespace Server.Mobiles
{
public class Sheep : BaseCreature, ICarvable
{
public override string CorpseName => "a sheep corpse";
private DateTime m_NextWoolTime;
public class Sheep : BaseCreature, ICarvable
{
private DateTime m_NextWoolTime;
[CommandProperty( AccessLevel.GameMaster )]
public DateTime NextWoolTime
{
get => m_NextWoolTime;
set{ m_NextWoolTime = value; Body = ( DateTime.UtcNow >= m_NextWoolTime ) ? 0xCF : 0xDF; }
}
[Constructible]
public Sheep() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 0xCF;
BaseSoundID = 0xD6;
public void Carve( Mobile from, Item item )
{
if ( DateTime.UtcNow < m_NextWoolTime )
{
// This sheep is not yet ready to be shorn.
PrivateOverheadMessage( MessageType.Regular, 0x3B2, 500449, from.NetState );
return;
}
SetStr(19);
SetDex(25);
SetInt(5);
from.SendLocalizedMessage( 500452 ); // You place the gathered wool into your backpack.
from.AddToBackpack( new Wool( Map == Map.Felucca ? 2 : 1 ) );
SetHits(12);
SetMana(0);
NextWoolTime = DateTime.UtcNow + TimeSpan.FromHours( 3.0 ); // TODO: Proper time delay
}
SetDamage(1, 2);
public override void OnThink()
{
base.OnThink();
Body = ( DateTime.UtcNow >= m_NextWoolTime ) ? 0xCF : 0xDF;
}
SetDamageType(ResistanceType.Physical, 100);
public override string DefaultName => "a sheep";
SetResistance(ResistanceType.Physical, 5, 10);
[Constructible]
public Sheep() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 0xCF;
BaseSoundID = 0xD6;
SetSkill(SkillName.MagicResist, 5.0);
SetSkill(SkillName.Tactics, 6.0);
SetSkill(SkillName.Wrestling, 5.0);
SetStr( 19 );
SetDex( 25 );
SetInt( 5 );
Fame = 300;
Karma = 0;
SetHits( 12 );
SetMana( 0 );
VirtualArmor = 6;
SetDamage( 1, 2 );
Tamable = true;
ControlSlots = 1;
MinTameSkill = 11.1;
}
SetDamageType( ResistanceType.Physical, 100 );
public Sheep(Serial serial) : base(serial)
{
}
SetResistance( ResistanceType.Physical, 5, 10 );
public override string CorpseName => "a sheep corpse";
SetSkill( SkillName.MagicResist, 5.0 );
SetSkill( SkillName.Tactics, 6.0 );
SetSkill( SkillName.Wrestling, 5.0 );
[CommandProperty(AccessLevel.GameMaster)]
public DateTime NextWoolTime
{
get => m_NextWoolTime;
set
{
m_NextWoolTime = value;
Body = DateTime.UtcNow >= m_NextWoolTime ? 0xCF : 0xDF;
}
}
Fame = 300;
Karma = 0;
public override string DefaultName => "a sheep";
VirtualArmor = 6;
public override int Meat => 3;
public override MeatType MeatType => MeatType.LambLeg;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 11.1;
}
public override int Wool => Body == 0xCF ? 3 : 0;
public override int Meat => 3;
public override MeatType MeatType => MeatType.LambLeg;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public void Carve(Mobile from, Item item)
{
if (DateTime.UtcNow < m_NextWoolTime)
{
// This sheep is not yet ready to be shorn.
PrivateOverheadMessage(MessageType.Regular, 0x3B2, 500449, from.NetState);
return;
}
public override int Wool => (Body == 0xCF ? 3 : 0);
from.SendLocalizedMessage(500452); // You place the gathered wool into your backpack.
from.AddToBackpack(new Wool(Map == Map.Felucca ? 2 : 1));
public Sheep( Serial serial ) : base( serial )
{
}
NextWoolTime = DateTime.UtcNow + TimeSpan.FromHours(3.0); // TODO: Proper time delay
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void OnThink()
{
base.OnThink();
Body = DateTime.UtcNow >= m_NextWoolTime ? 0xCF : 0xDF;
}
writer.Write( (int) 1 );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteDeltaTime( m_NextWoolTime );
}
writer.Write(1);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.WriteDeltaTime(m_NextWoolTime);
}
int version = reader.ReadInt();
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
switch ( version )
{
case 1:
{
NextWoolTime = reader.ReadDeltaTime();
break;
}
}
}
}
}
int version = reader.ReadInt();
switch (version)
{
case 1:
{
NextWoolTime = reader.ReadDeltaTime();
break;
}
}
}
}
}

View file

@ -1,67 +1,67 @@
namespace Server.Mobiles
{
public class Walrus : BaseCreature
{
public override string CorpseName => "a walrus corpse";
public override string DefaultName => "a walrus";
public class Walrus : BaseCreature
{
[Constructible]
public Walrus() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 0xDD;
BaseSoundID = 0xE0;
[Constructible]
public Walrus() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 0xDD;
BaseSoundID = 0xE0;
SetStr(21, 29);
SetDex(46, 55);
SetInt(16, 20);
SetStr( 21, 29 );
SetDex( 46, 55 );
SetInt( 16, 20 );
SetHits(14, 17);
SetMana(0);
SetHits( 14, 17 );
SetMana( 0 );
SetDamage(4, 10);
SetDamage( 4, 10 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 20, 25);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Cold, 20, 25);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance(ResistanceType.Energy, 5, 10);
SetResistance( ResistanceType.Physical, 20, 25 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Cold, 20, 25 );
SetResistance( ResistanceType.Poison, 5, 10 );
SetResistance( ResistanceType.Energy, 5, 10 );
SetSkill(SkillName.MagicResist, 15.1, 20.0);
SetSkill(SkillName.Tactics, 19.2, 29.0);
SetSkill(SkillName.Wrestling, 19.2, 29.0);
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 19.2, 29.0 );
SetSkill( SkillName.Wrestling, 19.2, 29.0 );
Fame = 150;
Karma = 0;
Fame = 150;
Karma = 0;
VirtualArmor = 18;
VirtualArmor = 18;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 35.1;
}
Tamable = true;
ControlSlots = 1;
MinTameSkill = 35.1;
}
public Walrus(Serial serial) : base(serial)
{
}
public override int Meat => 1;
public override int Hides => 12;
public override FoodType FavoriteFood => FoodType.Fish;
public override string CorpseName => "a walrus corpse";
public override string DefaultName => "a walrus";
public Walrus(Serial serial) : base(serial)
{
}
public override int Meat => 1;
public override int Hides => 12;
public override FoodType FavoriteFood => FoodType.Fish;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}