Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,64 +1,64 @@
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namespace Server.Mobiles
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{
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public class Boar : BaseCreature
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{
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public override string CorpseName => "a pig corpse";
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public override string DefaultName => "a boar";
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public class Boar : BaseCreature
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{
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[Constructible]
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public Boar() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Body = 0x122;
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BaseSoundID = 0xC4;
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[Constructible]
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public Boar() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Body = 0x122;
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BaseSoundID = 0xC4;
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SetStr(25);
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SetDex(15);
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SetInt(5);
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SetStr( 25 );
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SetDex( 15 );
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SetInt( 5 );
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SetHits(15);
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SetMana(0);
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SetHits( 15 );
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SetMana( 0 );
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SetDamage(3, 6);
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SetDamage( 3, 6 );
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SetDamageType(ResistanceType.Physical, 100);
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance(ResistanceType.Physical, 10, 15);
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SetResistance(ResistanceType.Fire, 5, 10);
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SetResistance(ResistanceType.Poison, 5, 10);
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SetResistance( ResistanceType.Physical, 10, 15 );
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SetResistance( ResistanceType.Fire, 5, 10 );
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SetResistance( ResistanceType.Poison, 5, 10 );
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SetSkill(SkillName.MagicResist, 9.0);
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SetSkill(SkillName.Tactics, 9.0);
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SetSkill(SkillName.Wrestling, 9.0);
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SetSkill( SkillName.MagicResist, 9.0 );
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SetSkill( SkillName.Tactics, 9.0 );
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SetSkill( SkillName.Wrestling, 9.0 );
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Fame = 300;
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Karma = 0;
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Fame = 300;
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Karma = 0;
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VirtualArmor = 10;
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VirtualArmor = 10;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 29.1;
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}
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 29.1;
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}
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public Boar(Serial serial) : base(serial)
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{
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}
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public override int Meat => 2;
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public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
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public override string CorpseName => "a pig corpse";
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public override string DefaultName => "a boar";
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public Boar(Serial serial) : base(serial)
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{
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}
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public override int Meat => 2;
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public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,70 +1,70 @@
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namespace Server.Mobiles
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{
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[TypeAlias( "Server.Mobiles.Bullfrog" )]
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public class BullFrog : BaseCreature
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{
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public override string CorpseName => "a bull frog corpse";
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public override string DefaultName => "a bull frog";
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[TypeAlias("Server.Mobiles.Bullfrog")]
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public class BullFrog : BaseCreature
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{
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[Constructible]
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public BullFrog() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Body = 81;
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Hue = Utility.RandomList(0x5AC, 0x5A3, 0x59A, 0x591, 0x588, 0x57F);
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BaseSoundID = 0x266;
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[Constructible]
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public BullFrog() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Body = 81;
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Hue = Utility.RandomList( 0x5AC,0x5A3,0x59A,0x591,0x588,0x57F );
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BaseSoundID = 0x266;
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SetStr(46, 70);
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SetDex(6, 25);
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SetInt(11, 20);
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SetStr( 46, 70 );
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SetDex( 6, 25 );
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SetInt( 11, 20 );
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SetHits(28, 42);
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SetMana(0);
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SetHits( 28, 42 );
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SetMana( 0 );
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SetDamage(1, 2);
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SetDamage( 1, 2 );
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SetDamageType(ResistanceType.Physical, 100);
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance(ResistanceType.Physical, 5, 10);
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SetResistance( ResistanceType.Physical, 5, 10 );
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SetSkill(SkillName.MagicResist, 25.1, 40.0);
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SetSkill(SkillName.Tactics, 40.1, 60.0);
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SetSkill(SkillName.Wrestling, 40.1, 60.0);
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SetSkill( SkillName.MagicResist, 25.1, 40.0 );
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SetSkill( SkillName.Tactics, 40.1, 60.0 );
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SetSkill( SkillName.Wrestling, 40.1, 60.0 );
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Fame = 350;
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Karma = 0;
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Fame = 350;
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Karma = 0;
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VirtualArmor = 6;
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VirtualArmor = 6;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 23.1;
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}
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 23.1;
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}
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public BullFrog(Serial serial) : base(serial)
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{
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Poor );
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}
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public override string CorpseName => "a bull frog corpse";
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public override string DefaultName => "a bull frog";
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public override int Meat => 1;
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public override int Hides => 4;
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public override FoodType FavoriteFood => FoodType.Fish | FoodType.Meat;
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public override int Meat => 1;
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public override int Hides => 4;
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public override FoodType FavoriteFood => FoodType.Fish | FoodType.Meat;
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public BullFrog(Serial serial) : base(serial)
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{
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Poor);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,86 +1,86 @@
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namespace Server.Mobiles
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{
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public class Dolphin : BaseCreature
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{
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public override string CorpseName => "a dolphin corpse";
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public override string DefaultName => "a dolphin";
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public class Dolphin : BaseCreature
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{
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[Constructible]
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public Dolphin()
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: base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Body = 0x97;
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BaseSoundID = 0x8A;
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[Constructible]
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public Dolphin()
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: base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Body = 0x97;
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BaseSoundID = 0x8A;
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SetStr(21, 49);
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SetDex(66, 85);
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SetInt(96, 110);
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SetStr( 21, 49 );
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SetDex( 66, 85 );
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SetInt( 96, 110 );
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SetHits(15, 27);
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SetHits( 15, 27 );
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SetDamage(3, 6);
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SetDamage( 3, 6 );
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SetDamageType(ResistanceType.Physical, 100);
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance(ResistanceType.Physical, 15, 20);
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SetResistance(ResistanceType.Fire, 70, 80);
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SetResistance(ResistanceType.Cold, 25, 30);
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SetResistance(ResistanceType.Poison, 10, 15);
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SetResistance(ResistanceType.Energy, 10, 15);
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SetResistance( ResistanceType.Physical, 15, 20 );
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SetResistance( ResistanceType.Fire, 70, 80 );
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SetResistance( ResistanceType.Cold, 25, 30 );
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SetResistance( ResistanceType.Poison, 10, 15 );
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SetResistance( ResistanceType.Energy, 10, 15 );
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SetSkill(SkillName.MagicResist, 15.1, 20.0);
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SetSkill(SkillName.Tactics, 19.2, 29.0);
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SetSkill(SkillName.Wrestling, 19.2, 29.0);
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SetSkill( SkillName.MagicResist, 15.1, 20.0 );
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SetSkill( SkillName.Tactics, 19.2, 29.0 );
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SetSkill( SkillName.Wrestling, 19.2, 29.0 );
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Fame = 500;
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Karma = 2000;
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Fame = 500;
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Karma = 2000;
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VirtualArmor = 16;
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CanSwim = true;
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CantWalk = true;
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}
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VirtualArmor = 16;
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CanSwim = true;
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CantWalk = true;
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}
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public Dolphin(Serial serial)
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: base(serial)
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{
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}
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public override int Meat => 1;
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public override string CorpseName => "a dolphin corpse";
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public override string DefaultName => "a dolphin";
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public Dolphin( Serial serial )
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: base( serial )
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{
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}
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public override int Meat => 1;
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public override void OnDoubleClick( Mobile from )
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{
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if ( from.AccessLevel >= AccessLevel.GameMaster )
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Jump();
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (from.AccessLevel >= AccessLevel.GameMaster)
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Jump();
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}
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public virtual void Jump()
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{
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if ( Utility.RandomBool() )
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Animate( 3, 16, 1, true, false, 0 );
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else
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Animate( 4, 20, 1, true, false, 0 );
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}
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public virtual void Jump()
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{
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if (Utility.RandomBool())
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Animate(3, 16, 1, true, false, 0);
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else
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Animate(4, 20, 1, true, false, 0);
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}
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public override void OnThink()
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{
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if ( Utility.RandomDouble() < .005 ) // slim chance to jump
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Jump();
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public override void OnThink()
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{
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if (Utility.RandomDouble() < .005) // slim chance to jump
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Jump();
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base.OnThink();
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}
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base.OnThink();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int)0 );
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}
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writer.Write(0);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -2,94 +2,94 @@ using Server.Items;
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namespace Server.Mobiles
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{
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public class Gaman : BaseCreature
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{
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public override string CorpseName => "a gaman corpse";
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public override string DefaultName => "a gaman";
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public class Gaman : BaseCreature
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{
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[Constructible]
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public Gaman() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Body = 248;
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[Constructible]
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public Gaman() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Body = 248;
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SetStr(146, 175);
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SetDex(111, 150);
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SetInt(46, 60);
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SetStr( 146, 175 );
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SetDex( 111, 150 );
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SetInt( 46, 60 );
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SetHits(131, 160);
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SetMana(0);
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SetHits( 131, 160 );
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SetMana( 0 );
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SetDamage(6, 11);
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SetDamage( 6, 11 );
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SetDamageType(ResistanceType.Physical, 100);
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance(ResistanceType.Physical, 50, 70);
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SetResistance(ResistanceType.Fire, 30, 50);
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SetResistance(ResistanceType.Cold, 30, 50);
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SetResistance(ResistanceType.Poison, 40, 60);
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SetResistance(ResistanceType.Energy, 30, 50);
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SetResistance( ResistanceType.Physical, 50, 70 );
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SetResistance( ResistanceType.Fire, 30, 50 );
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SetResistance( ResistanceType.Cold, 30, 50 );
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SetResistance( ResistanceType.Poison, 40, 60 );
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SetResistance( ResistanceType.Energy, 30, 50 );
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SetSkill(SkillName.MagicResist, 37.6, 42.5);
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SetSkill(SkillName.Tactics, 70.6, 83.0);
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SetSkill(SkillName.Wrestling, 50.1, 57.5);
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SetSkill( SkillName.MagicResist, 37.6, 42.5 );
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SetSkill( SkillName.Tactics, 70.6, 83.0 );
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SetSkill( SkillName.Wrestling, 50.1, 57.5 );
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Fame = 2000;
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Karma = -2000;
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Fame = 2000;
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Karma = -2000;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 68.7;
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}
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 68.7;
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}
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public Gaman(Serial serial) : base(serial)
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{
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}
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public override int GetAngerSound()
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{
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return 0x4F8;
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}
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public override string CorpseName => "a gaman corpse";
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public override string DefaultName => "a gaman";
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public override int GetIdleSound()
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{
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return 0x4F7;
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}
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public override int Meat => 10;
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public override int Hides => 15;
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public override FoodType FavoriteFood => FoodType.GrainsAndHay;
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public override int GetAttackSound()
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{
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return 0x4F6;
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}
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public override int GetAngerSound()
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{
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return 0x4F8;
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}
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public override int GetHurtSound()
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{
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return 0x4F9;
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}
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public override int GetIdleSound()
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{
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return 0x4F7;
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}
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public override int GetDeathSound()
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{
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return 0x4F5;
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}
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public override int GetAttackSound()
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{
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return 0x4F6;
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}
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public override int Meat => 10;
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public override int Hides => 15;
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public override FoodType FavoriteFood => FoodType.GrainsAndHay;
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public override int GetHurtSound()
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{
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return 0x4F9;
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}
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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c.DropItem( new GamanHorns( Utility.RandomBool() ? 1 : 2 ) );
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}
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public override int GetDeathSound()
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{
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return 0x4F5;
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}
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public Gaman( Serial serial ) : base( serial )
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{
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
|
||||
c.DropItem(new GamanHorns(Utility.RandomBool() ? 1 : 2));
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,76 +1,76 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
[TypeAlias( "Server.Mobiles.Gianttoad" )]
|
||||
public class GiantToad : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a giant toad corpse";
|
||||
public override string DefaultName => "a giant toad";
|
||||
[TypeAlias("Server.Mobiles.Gianttoad")]
|
||||
public class GiantToad : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public GiantToad() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 80;
|
||||
BaseSoundID = 0x26B;
|
||||
|
||||
[Constructible]
|
||||
public GiantToad() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 80;
|
||||
BaseSoundID = 0x26B;
|
||||
SetStr(76, 100);
|
||||
SetDex(6, 25);
|
||||
SetInt(11, 20);
|
||||
|
||||
SetStr( 76, 100 );
|
||||
SetDex( 6, 25 );
|
||||
SetInt( 11, 20 );
|
||||
SetHits(46, 60);
|
||||
SetMana(0);
|
||||
|
||||
SetHits( 46, 60 );
|
||||
SetMana( 0 );
|
||||
SetDamage(5, 17);
|
||||
|
||||
SetDamage( 5, 17 );
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
SetResistance(ResistanceType.Physical, 20, 25);
|
||||
SetResistance(ResistanceType.Fire, 5, 10);
|
||||
SetResistance(ResistanceType.Energy, 5, 10);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 20, 25 );
|
||||
SetResistance( ResistanceType.Fire, 5, 10 );
|
||||
SetResistance( ResistanceType.Energy, 5, 10 );
|
||||
SetSkill(SkillName.MagicResist, 25.1, 40.0);
|
||||
SetSkill(SkillName.Tactics, 40.1, 60.0);
|
||||
SetSkill(SkillName.Wrestling, 40.1, 60.0);
|
||||
|
||||
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
|
||||
SetSkill( SkillName.Tactics, 40.1, 60.0 );
|
||||
SetSkill( SkillName.Wrestling, 40.1, 60.0 );
|
||||
Fame = 750;
|
||||
Karma = -750;
|
||||
|
||||
Fame = 750;
|
||||
Karma = -750;
|
||||
VirtualArmor = 24;
|
||||
|
||||
VirtualArmor = 24;
|
||||
Tamable = true;
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = 77.1;
|
||||
}
|
||||
|
||||
Tamable = true;
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = 77.1;
|
||||
}
|
||||
public GiantToad(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Poor );
|
||||
}
|
||||
public override string CorpseName => "a giant toad corpse";
|
||||
public override string DefaultName => "a giant toad";
|
||||
|
||||
public override int Hides => 12;
|
||||
public override HideType HideType => HideType.Spined;
|
||||
public override FoodType FavoriteFood => FoodType.Fish | FoodType.Meat;
|
||||
public override int Hides => 12;
|
||||
public override HideType HideType => HideType.Spined;
|
||||
public override FoodType FavoriteFood => FoodType.Fish | FoodType.Meat;
|
||||
|
||||
public GiantToad(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Poor);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 1);
|
||||
}
|
||||
writer.Write(1);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
if ( version < 1 )
|
||||
{
|
||||
AI = AIType.AI_Melee;
|
||||
FightMode = FightMode.Closest;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
if (version < 1)
|
||||
{
|
||||
AI = AIType.AI_Melee;
|
||||
FightMode = FightMode.Closest;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,63 +1,63 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class Goat : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a goat corpse";
|
||||
public override string DefaultName => "a goat";
|
||||
public class Goat : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Goat() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 0xD1;
|
||||
BaseSoundID = 0x99;
|
||||
|
||||
[Constructible]
|
||||
public Goat() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 0xD1;
|
||||
BaseSoundID = 0x99;
|
||||
SetStr(19);
|
||||
SetDex(15);
|
||||
SetInt(5);
|
||||
|
||||
SetStr( 19 );
|
||||
SetDex( 15 );
|
||||
SetInt( 5 );
|
||||
SetHits(12);
|
||||
SetMana(0);
|
||||
|
||||
SetHits( 12 );
|
||||
SetMana( 0 );
|
||||
SetDamage(3, 4);
|
||||
|
||||
SetDamage( 3, 4 );
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
SetResistance(ResistanceType.Physical, 5, 15);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 5, 15 );
|
||||
SetSkill(SkillName.MagicResist, 5.0);
|
||||
SetSkill(SkillName.Tactics, 5.0);
|
||||
SetSkill(SkillName.Wrestling, 5.0);
|
||||
|
||||
SetSkill( SkillName.MagicResist, 5.0 );
|
||||
SetSkill( SkillName.Tactics, 5.0 );
|
||||
SetSkill( SkillName.Wrestling, 5.0 );
|
||||
Fame = 150;
|
||||
Karma = 0;
|
||||
|
||||
Fame = 150;
|
||||
Karma = 0;
|
||||
VirtualArmor = 10;
|
||||
|
||||
VirtualArmor = 10;
|
||||
Tamable = true;
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = 11.1;
|
||||
}
|
||||
|
||||
Tamable = true;
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = 11.1;
|
||||
}
|
||||
public Goat(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int Meat => 2;
|
||||
public override int Hides => 8;
|
||||
public override FoodType FavoriteFood => FoodType.GrainsAndHay | FoodType.FruitsAndVegies;
|
||||
public override string CorpseName => "a goat corpse";
|
||||
public override string DefaultName => "a goat";
|
||||
|
||||
public Goat(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public override int Meat => 2;
|
||||
public override int Hides => 8;
|
||||
public override FoodType FavoriteFood => FoodType.GrainsAndHay | FoodType.FruitsAndVegies;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,65 +1,65 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class Gorilla : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a gorilla corpse";
|
||||
public override string DefaultName => "a gorilla";
|
||||
public class Gorilla : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Gorilla() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 0x1D;
|
||||
BaseSoundID = 0x9E;
|
||||
|
||||
[Constructible]
|
||||
public Gorilla() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 0x1D;
|
||||
BaseSoundID = 0x9E;
|
||||
SetStr(53, 95);
|
||||
SetDex(36, 55);
|
||||
SetInt(36, 60);
|
||||
|
||||
SetStr( 53, 95 );
|
||||
SetDex( 36, 55 );
|
||||
SetInt( 36, 60 );
|
||||
SetHits(38, 51);
|
||||
SetMana(0);
|
||||
|
||||
SetHits( 38, 51 );
|
||||
SetMana( 0 );
|
||||
SetDamage(4, 10);
|
||||
|
||||
SetDamage( 4, 10 );
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
SetResistance(ResistanceType.Physical, 20, 25);
|
||||
SetResistance(ResistanceType.Fire, 5, 10);
|
||||
SetResistance(ResistanceType.Cold, 10, 15);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 20, 25 );
|
||||
SetResistance( ResistanceType.Fire, 5, 10 );
|
||||
SetResistance( ResistanceType.Cold, 10, 15 );
|
||||
SetSkill(SkillName.MagicResist, 45.1, 60.0);
|
||||
SetSkill(SkillName.Tactics, 43.3, 58.0);
|
||||
SetSkill(SkillName.Wrestling, 43.3, 58.0);
|
||||
|
||||
SetSkill( SkillName.MagicResist, 45.1, 60.0 );
|
||||
SetSkill( SkillName.Tactics, 43.3, 58.0 );
|
||||
SetSkill( SkillName.Wrestling, 43.3, 58.0 );
|
||||
Fame = 450;
|
||||
Karma = 0;
|
||||
|
||||
Fame = 450;
|
||||
Karma = 0;
|
||||
VirtualArmor = 20;
|
||||
|
||||
VirtualArmor = 20;
|
||||
Tamable = true;
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = -18.9;
|
||||
}
|
||||
|
||||
Tamable = true;
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = -18.9;
|
||||
}
|
||||
public Gorilla(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int Meat => 1;
|
||||
public override int Hides => 6;
|
||||
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
|
||||
public override string CorpseName => "a gorilla corpse";
|
||||
public override string DefaultName => "a gorilla";
|
||||
|
||||
public Gorilla(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public override int Meat => 1;
|
||||
public override int Hides => 6;
|
||||
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,79 +1,79 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
[TypeAlias( "Server.Mobiles.Greathart" )]
|
||||
public class GreatHart : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a deer corpse";
|
||||
public override string DefaultName => "a great hart";
|
||||
[TypeAlias("Server.Mobiles.Greathart")]
|
||||
public class GreatHart : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public GreatHart() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 0xEA;
|
||||
|
||||
[Constructible]
|
||||
public GreatHart() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 0xEA;
|
||||
SetStr(41, 71);
|
||||
SetDex(47, 77);
|
||||
SetInt(27, 57);
|
||||
|
||||
SetStr( 41, 71 );
|
||||
SetDex( 47, 77 );
|
||||
SetInt( 27, 57 );
|
||||
SetHits(27, 41);
|
||||
SetMana(0);
|
||||
|
||||
SetHits( 27, 41 );
|
||||
SetMana( 0 );
|
||||
SetDamage(5, 9);
|
||||
|
||||
SetDamage( 5, 9 );
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
SetResistance(ResistanceType.Physical, 20, 25);
|
||||
SetResistance(ResistanceType.Cold, 5, 10);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 20, 25 );
|
||||
SetResistance( ResistanceType.Cold, 5, 10 );
|
||||
SetSkill(SkillName.MagicResist, 26.8, 44.5);
|
||||
SetSkill(SkillName.Tactics, 29.8, 47.5);
|
||||
SetSkill(SkillName.Wrestling, 29.8, 47.5);
|
||||
|
||||
SetSkill( SkillName.MagicResist, 26.8, 44.5 );
|
||||
SetSkill( SkillName.Tactics, 29.8, 47.5 );
|
||||
SetSkill( SkillName.Wrestling, 29.8, 47.5 );
|
||||
Fame = 300;
|
||||
Karma = 0;
|
||||
|
||||
Fame = 300;
|
||||
Karma = 0;
|
||||
VirtualArmor = 24;
|
||||
|
||||
VirtualArmor = 24;
|
||||
Tamable = true;
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = 59.1;
|
||||
}
|
||||
|
||||
Tamable = true;
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = 59.1;
|
||||
}
|
||||
public GreatHart(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int Meat => 6;
|
||||
public override int Hides => 15;
|
||||
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
|
||||
public override string CorpseName => "a deer corpse";
|
||||
public override string DefaultName => "a great hart";
|
||||
|
||||
public GreatHart(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public override int Meat => 6;
|
||||
public override int Hides => 15;
|
||||
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
|
||||
|
||||
public override int GetAttackSound()
|
||||
{
|
||||
return 0x82;
|
||||
}
|
||||
public override int GetAttackSound()
|
||||
{
|
||||
return 0x82;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x83;
|
||||
}
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x83;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x84;
|
||||
}
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x84;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,78 +1,78 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class Hind : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a deer corpse";
|
||||
public override string DefaultName => "a hind";
|
||||
public class Hind : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Hind() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 0xED;
|
||||
|
||||
[Constructible]
|
||||
public Hind() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 0xED;
|
||||
SetStr(21, 51);
|
||||
SetDex(47, 77);
|
||||
SetInt(17, 47);
|
||||
|
||||
SetStr( 21, 51 );
|
||||
SetDex( 47, 77 );
|
||||
SetInt( 17, 47 );
|
||||
SetHits(15, 29);
|
||||
SetMana(0);
|
||||
|
||||
SetHits( 15, 29 );
|
||||
SetMana( 0 );
|
||||
SetDamage(4);
|
||||
|
||||
SetDamage( 4 );
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
SetResistance(ResistanceType.Physical, 5, 15);
|
||||
SetResistance(ResistanceType.Cold, 5);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 5, 15 );
|
||||
SetResistance( ResistanceType.Cold, 5 );
|
||||
SetSkill(SkillName.MagicResist, 15.0);
|
||||
SetSkill(SkillName.Tactics, 19.0);
|
||||
SetSkill(SkillName.Wrestling, 26.0);
|
||||
|
||||
SetSkill( SkillName.MagicResist, 15.0 );
|
||||
SetSkill( SkillName.Tactics, 19.0 );
|
||||
SetSkill( SkillName.Wrestling, 26.0 );
|
||||
Fame = 300;
|
||||
Karma = 0;
|
||||
|
||||
Fame = 300;
|
||||
Karma = 0;
|
||||
VirtualArmor = 8;
|
||||
|
||||
VirtualArmor = 8;
|
||||
Tamable = true;
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = 23.1;
|
||||
}
|
||||
|
||||
Tamable = true;
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = 23.1;
|
||||
}
|
||||
public Hind(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int Meat => 5;
|
||||
public override int Hides => 8;
|
||||
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
|
||||
public override string CorpseName => "a deer corpse";
|
||||
public override string DefaultName => "a hind";
|
||||
|
||||
public Hind(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public override int Meat => 5;
|
||||
public override int Hides => 8;
|
||||
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
|
||||
|
||||
public override int GetAttackSound()
|
||||
{
|
||||
return 0x82;
|
||||
}
|
||||
public override int GetAttackSound()
|
||||
{
|
||||
return 0x82;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x83;
|
||||
}
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x83;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x84;
|
||||
}
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x84;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,63 +1,63 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class Llama : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a llama corpse";
|
||||
public override string DefaultName => "a llama";
|
||||
public class Llama : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Llama() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 0xDC;
|
||||
BaseSoundID = 0x3F3;
|
||||
|
||||
[Constructible]
|
||||
public Llama() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 0xDC;
|
||||
BaseSoundID = 0x3F3;
|
||||
SetStr(21, 49);
|
||||
SetDex(36, 55);
|
||||
SetInt(16, 30);
|
||||
|
||||
SetStr( 21, 49 );
|
||||
SetDex( 36, 55 );
|
||||
SetInt( 16, 30 );
|
||||
SetHits(15, 27);
|
||||
SetMana(0);
|
||||
|
||||
SetHits( 15, 27 );
|
||||
SetMana( 0 );
|
||||
SetDamage(3, 5);
|
||||
|
||||
SetDamage( 3, 5 );
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
SetResistance(ResistanceType.Physical, 15, 20);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 15, 20 );
|
||||
SetSkill(SkillName.MagicResist, 15.1, 20.0);
|
||||
SetSkill(SkillName.Tactics, 19.2, 29.0);
|
||||
SetSkill(SkillName.Wrestling, 19.2, 29.0);
|
||||
|
||||
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
|
||||
SetSkill( SkillName.Tactics, 19.2, 29.0 );
|
||||
SetSkill( SkillName.Wrestling, 19.2, 29.0 );
|
||||
Fame = 300;
|
||||
Karma = 0;
|
||||
|
||||
Fame = 300;
|
||||
Karma = 0;
|
||||
VirtualArmor = 16;
|
||||
|
||||
VirtualArmor = 16;
|
||||
Tamable = true;
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = 35.1;
|
||||
}
|
||||
|
||||
Tamable = true;
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = 35.1;
|
||||
}
|
||||
public Llama(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int Meat => 1;
|
||||
public override int Hides => 12;
|
||||
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
|
||||
public override string CorpseName => "a llama corpse";
|
||||
public override string DefaultName => "a llama";
|
||||
|
||||
public Llama(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public override int Meat => 1;
|
||||
public override int Hides => 12;
|
||||
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,67 +1,67 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class MountainGoat : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a mountain goat corpse";
|
||||
public override string DefaultName => "a mountain goat";
|
||||
public class MountainGoat : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public MountainGoat() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 88;
|
||||
BaseSoundID = 0x99;
|
||||
|
||||
[Constructible]
|
||||
public MountainGoat() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 88;
|
||||
BaseSoundID = 0x99;
|
||||
SetStr(22, 64);
|
||||
SetDex(56, 75);
|
||||
SetInt(16, 30);
|
||||
|
||||
SetStr( 22, 64 );
|
||||
SetDex( 56, 75 );
|
||||
SetInt( 16, 30 );
|
||||
SetHits(20, 33);
|
||||
SetMana(0);
|
||||
|
||||
SetHits( 20, 33 );
|
||||
SetMana( 0 );
|
||||
SetDamage(3, 7);
|
||||
|
||||
SetDamage( 3, 7 );
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
SetResistance(ResistanceType.Physical, 10, 20);
|
||||
SetResistance(ResistanceType.Fire, 5, 10);
|
||||
SetResistance(ResistanceType.Cold, 10, 20);
|
||||
SetResistance(ResistanceType.Poison, 10, 15);
|
||||
SetResistance(ResistanceType.Energy, 10, 15);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 10, 20 );
|
||||
SetResistance( ResistanceType.Fire, 5, 10 );
|
||||
SetResistance( ResistanceType.Cold, 10, 20 );
|
||||
SetResistance( ResistanceType.Poison, 10, 15 );
|
||||
SetResistance( ResistanceType.Energy, 10, 15 );
|
||||
SetSkill(SkillName.MagicResist, 25.1, 30.0);
|
||||
SetSkill(SkillName.Tactics, 29.3, 44.0);
|
||||
SetSkill(SkillName.Wrestling, 29.3, 44.0);
|
||||
|
||||
SetSkill( SkillName.MagicResist, 25.1, 30.0 );
|
||||
SetSkill( SkillName.Tactics, 29.3, 44.0 );
|
||||
SetSkill( SkillName.Wrestling, 29.3, 44.0 );
|
||||
Fame = 300;
|
||||
Karma = 0;
|
||||
|
||||
Fame = 300;
|
||||
Karma = 0;
|
||||
VirtualArmor = 10;
|
||||
|
||||
VirtualArmor = 10;
|
||||
Tamable = true;
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = -0.9;
|
||||
}
|
||||
|
||||
Tamable = true;
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = -0.9;
|
||||
}
|
||||
public MountainGoat(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int Meat => 2;
|
||||
public override int Hides => 12;
|
||||
public override FoodType FavoriteFood => FoodType.GrainsAndHay | FoodType.FruitsAndVegies;
|
||||
public override string CorpseName => "a mountain goat corpse";
|
||||
public override string DefaultName => "a mountain goat";
|
||||
|
||||
public MountainGoat(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public override int Meat => 2;
|
||||
public override int Hides => 12;
|
||||
public override FoodType FavoriteFood => FoodType.GrainsAndHay | FoodType.FruitsAndVegies;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,219 +1,222 @@
|
|||
using System.Collections.Generic;
|
||||
using Server.Items;
|
||||
using Server.ContextMenus;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class PackHorse : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a horse corpse";
|
||||
public override string DefaultName => "a pack horse";
|
||||
public class PackHorse : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public PackHorse() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 291;
|
||||
BaseSoundID = 0xA8;
|
||||
|
||||
[Constructible]
|
||||
public PackHorse() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 291;
|
||||
BaseSoundID = 0xA8;
|
||||
SetStr(44, 120);
|
||||
SetDex(36, 55);
|
||||
SetInt(6, 10);
|
||||
|
||||
SetStr( 44, 120 );
|
||||
SetDex( 36, 55 );
|
||||
SetInt( 6, 10 );
|
||||
SetHits(61, 80);
|
||||
SetStam(81, 100);
|
||||
SetMana(0);
|
||||
|
||||
SetHits( 61, 80 );
|
||||
SetStam( 81, 100 );
|
||||
SetMana( 0 );
|
||||
SetDamage(5, 11);
|
||||
|
||||
SetDamage( 5, 11 );
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
SetResistance(ResistanceType.Physical, 20, 25);
|
||||
SetResistance(ResistanceType.Fire, 10, 15);
|
||||
SetResistance(ResistanceType.Cold, 20, 25);
|
||||
SetResistance(ResistanceType.Poison, 10, 15);
|
||||
SetResistance(ResistanceType.Energy, 10, 15);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 20, 25 );
|
||||
SetResistance( ResistanceType.Fire, 10, 15 );
|
||||
SetResistance( ResistanceType.Cold, 20, 25 );
|
||||
SetResistance( ResistanceType.Poison, 10, 15 );
|
||||
SetResistance( ResistanceType.Energy, 10, 15 );
|
||||
SetSkill(SkillName.MagicResist, 25.1, 30.0);
|
||||
SetSkill(SkillName.Tactics, 29.3, 44.0);
|
||||
SetSkill(SkillName.Wrestling, 29.3, 44.0);
|
||||
|
||||
SetSkill( SkillName.MagicResist, 25.1, 30.0 );
|
||||
SetSkill( SkillName.Tactics, 29.3, 44.0 );
|
||||
SetSkill( SkillName.Wrestling, 29.3, 44.0 );
|
||||
Fame = 0;
|
||||
Karma = 200;
|
||||
|
||||
Fame = 0;
|
||||
Karma = 200;
|
||||
VirtualArmor = 16;
|
||||
|
||||
VirtualArmor = 16;
|
||||
Tamable = true;
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = 11.1;
|
||||
|
||||
Tamable = true;
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = 11.1;
|
||||
Container pack = Backpack;
|
||||
|
||||
Container pack = Backpack;
|
||||
pack?.Delete();
|
||||
|
||||
pack?.Delete();
|
||||
pack = new StrongBackpack();
|
||||
pack.Movable = false;
|
||||
|
||||
pack = new StrongBackpack();
|
||||
pack.Movable = false;
|
||||
AddItem(pack);
|
||||
}
|
||||
|
||||
AddItem( pack );
|
||||
}
|
||||
public PackHorse(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int Meat => 3;
|
||||
public override int Hides => 10;
|
||||
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
|
||||
public override string CorpseName => "a horse corpse";
|
||||
public override string DefaultName => "a pack horse";
|
||||
|
||||
public PackHorse( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int Meat => 3;
|
||||
public override int Hides => 10;
|
||||
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
|
||||
|
||||
#region Pack Animal Methods
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
if ( !base.OnBeforeDeath() )
|
||||
return false;
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
PackAnimal.CombineBackpacks( this );
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
public override DeathMoveResult GetInventoryMoveResultFor( Item item )
|
||||
{
|
||||
return DeathMoveResult.MoveToCorpse;
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override bool IsSnoop( Mobile from )
|
||||
{
|
||||
if ( PackAnimal.CheckAccess( this, from ) )
|
||||
return false;
|
||||
#region Pack Animal Methods
|
||||
|
||||
return base.IsSnoop( from );
|
||||
}
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
if (!base.OnBeforeDeath())
|
||||
return false;
|
||||
|
||||
public override bool OnDragDrop( Mobile from, Item item )
|
||||
{
|
||||
if ( CheckFeed( from, item ) )
|
||||
return true;
|
||||
PackAnimal.CombineBackpacks(this);
|
||||
|
||||
if ( PackAnimal.CheckAccess( this, from ) )
|
||||
{
|
||||
AddToBackpack( item );
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnDragDrop( from, item );
|
||||
}
|
||||
public override DeathMoveResult GetInventoryMoveResultFor(Item item)
|
||||
{
|
||||
return DeathMoveResult.MoveToCorpse;
|
||||
}
|
||||
|
||||
public override bool CheckNonlocalDrop( Mobile from, Item item, Item target )
|
||||
{
|
||||
return PackAnimal.CheckAccess( this, from );
|
||||
}
|
||||
public override bool IsSnoop(Mobile from)
|
||||
{
|
||||
if (PackAnimal.CheckAccess(this, from))
|
||||
return false;
|
||||
|
||||
public override bool CheckNonlocalLift( Mobile from, Item item )
|
||||
{
|
||||
return PackAnimal.CheckAccess( this, from );
|
||||
}
|
||||
return base.IsSnoop(from);
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
PackAnimal.TryPackOpen( this, from );
|
||||
}
|
||||
public override bool OnDragDrop(Mobile from, Item item)
|
||||
{
|
||||
if (CheckFeed(from, item))
|
||||
return true;
|
||||
|
||||
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
|
||||
{
|
||||
base.GetContextMenuEntries( from, list );
|
||||
if (PackAnimal.CheckAccess(this, from))
|
||||
{
|
||||
AddToBackpack(item);
|
||||
return true;
|
||||
}
|
||||
|
||||
PackAnimal.GetContextMenuEntries( this, from, list );
|
||||
}
|
||||
#endregion
|
||||
return base.OnDragDrop(from, item);
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override bool CheckNonlocalDrop(Mobile from, Item item, Item target)
|
||||
{
|
||||
return PackAnimal.CheckAccess(this, from);
|
||||
}
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override bool CheckNonlocalLift(Mobile from, Item item)
|
||||
{
|
||||
return PackAnimal.CheckAccess(this, from);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
PackAnimal.TryPackOpen(this, from);
|
||||
}
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
|
||||
{
|
||||
base.GetContextMenuEntries(from, list);
|
||||
|
||||
public class PackAnimalBackpackEntry : ContextMenuEntry
|
||||
{
|
||||
private BaseCreature m_Animal;
|
||||
private Mobile m_From;
|
||||
PackAnimal.GetContextMenuEntries(this, from, list);
|
||||
}
|
||||
|
||||
public PackAnimalBackpackEntry( BaseCreature animal, Mobile from ) : base( 6145, 3 )
|
||||
{
|
||||
m_Animal = animal;
|
||||
m_From = from;
|
||||
#endregion
|
||||
}
|
||||
|
||||
if ( animal.IsDeadPet )
|
||||
Enabled = false;
|
||||
}
|
||||
public class PackAnimalBackpackEntry : ContextMenuEntry
|
||||
{
|
||||
private BaseCreature m_Animal;
|
||||
private Mobile m_From;
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
PackAnimal.TryPackOpen( m_Animal, m_From );
|
||||
}
|
||||
}
|
||||
public PackAnimalBackpackEntry(BaseCreature animal, Mobile from) : base(6145, 3)
|
||||
{
|
||||
m_Animal = animal;
|
||||
m_From = from;
|
||||
|
||||
public class PackAnimal
|
||||
{
|
||||
public static void GetContextMenuEntries( BaseCreature animal, Mobile from, List<ContextMenuEntry> list )
|
||||
{
|
||||
if ( CheckAccess( animal, from ) )
|
||||
list.Add( new PackAnimalBackpackEntry( animal, from ) );
|
||||
}
|
||||
if (animal.IsDeadPet)
|
||||
Enabled = false;
|
||||
}
|
||||
|
||||
public static bool CheckAccess( BaseCreature animal, Mobile from )
|
||||
{
|
||||
if ( from == animal || from.AccessLevel >= AccessLevel.GameMaster )
|
||||
return true;
|
||||
public override void OnClick()
|
||||
{
|
||||
PackAnimal.TryPackOpen(m_Animal, m_From);
|
||||
}
|
||||
}
|
||||
|
||||
if ( from.Alive && animal.Controlled && !animal.IsDeadPet && ( from == animal.ControlMaster || from == animal.SummonMaster || animal.IsPetFriend( from ) ) )
|
||||
return true;
|
||||
public class PackAnimal
|
||||
{
|
||||
public static void GetContextMenuEntries(BaseCreature animal, Mobile from, List<ContextMenuEntry> list)
|
||||
{
|
||||
if (CheckAccess(animal, from))
|
||||
list.Add(new PackAnimalBackpackEntry(animal, from));
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
public static bool CheckAccess(BaseCreature animal, Mobile from)
|
||||
{
|
||||
if (from == animal || from.AccessLevel >= AccessLevel.GameMaster)
|
||||
return true;
|
||||
|
||||
public static void CombineBackpacks( BaseCreature animal )
|
||||
{
|
||||
if ( Core.AOS )
|
||||
return;
|
||||
if (from.Alive && animal.Controlled && !animal.IsDeadPet &&
|
||||
(from == animal.ControlMaster || from == animal.SummonMaster || animal.IsPetFriend(from)))
|
||||
return true;
|
||||
|
||||
if ( animal.IsBonded || animal.IsDeadPet )
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
Container pack = animal.Backpack;
|
||||
public static void CombineBackpacks(BaseCreature animal)
|
||||
{
|
||||
if (Core.AOS)
|
||||
return;
|
||||
|
||||
if ( pack != null )
|
||||
{
|
||||
Container newPack = new Backpack();
|
||||
if (animal.IsBonded || animal.IsDeadPet)
|
||||
return;
|
||||
|
||||
for ( int i = pack.Items.Count - 1; i >= 0; --i )
|
||||
{
|
||||
if ( i >= pack.Items.Count )
|
||||
continue;
|
||||
Container pack = animal.Backpack;
|
||||
|
||||
newPack.DropItem( pack.Items[i] );
|
||||
}
|
||||
if (pack != null)
|
||||
{
|
||||
Container newPack = new Backpack();
|
||||
|
||||
pack.DropItem( newPack );
|
||||
}
|
||||
}
|
||||
for (int i = pack.Items.Count - 1; i >= 0; --i)
|
||||
{
|
||||
if (i >= pack.Items.Count)
|
||||
continue;
|
||||
|
||||
public static void TryPackOpen( BaseCreature animal, Mobile from )
|
||||
{
|
||||
if ( animal.IsDeadPet )
|
||||
return;
|
||||
newPack.DropItem(pack.Items[i]);
|
||||
}
|
||||
|
||||
Container item = animal.Backpack;
|
||||
pack.DropItem(newPack);
|
||||
}
|
||||
}
|
||||
|
||||
if ( item != null )
|
||||
from.Use( item );
|
||||
}
|
||||
}
|
||||
}
|
||||
public static void TryPackOpen(BaseCreature animal, Mobile from)
|
||||
{
|
||||
if (animal.IsDeadPet)
|
||||
return;
|
||||
|
||||
Container item = animal.Backpack;
|
||||
|
||||
if (item != null)
|
||||
from.Use(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,141 +1,143 @@
|
|||
using System.Collections.Generic;
|
||||
using Server.Items;
|
||||
using Server.ContextMenus;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class PackLlama : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a llama corpse";
|
||||
public override string DefaultName => "a pack llama";
|
||||
public class PackLlama : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public PackLlama() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 292;
|
||||
BaseSoundID = 0x3F3;
|
||||
|
||||
[Constructible]
|
||||
public PackLlama() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 292;
|
||||
BaseSoundID = 0x3F3;
|
||||
SetStr(52, 80);
|
||||
SetDex(36, 55);
|
||||
SetInt(16, 30);
|
||||
|
||||
SetStr( 52, 80 );
|
||||
SetDex( 36, 55 );
|
||||
SetInt( 16, 30 );
|
||||
SetHits(50);
|
||||
SetStam(86, 105);
|
||||
SetMana(0);
|
||||
|
||||
SetHits( 50 );
|
||||
SetStam( 86, 105 );
|
||||
SetMana( 0 );
|
||||
SetDamage(2, 6);
|
||||
|
||||
SetDamage( 2, 6 );
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
SetResistance(ResistanceType.Physical, 25, 35);
|
||||
SetResistance(ResistanceType.Fire, 10, 15);
|
||||
SetResistance(ResistanceType.Cold, 10, 15);
|
||||
SetResistance(ResistanceType.Poison, 10, 15);
|
||||
SetResistance(ResistanceType.Energy, 10, 15);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 25, 35 );
|
||||
SetResistance( ResistanceType.Fire, 10, 15 );
|
||||
SetResistance( ResistanceType.Cold, 10, 15 );
|
||||
SetResistance( ResistanceType.Poison, 10, 15 );
|
||||
SetResistance( ResistanceType.Energy, 10, 15 );
|
||||
SetSkill(SkillName.MagicResist, 15.1, 20.0);
|
||||
SetSkill(SkillName.Tactics, 19.2, 29.0);
|
||||
SetSkill(SkillName.Wrestling, 19.2, 29.0);
|
||||
|
||||
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
|
||||
SetSkill( SkillName.Tactics, 19.2, 29.0 );
|
||||
SetSkill( SkillName.Wrestling, 19.2, 29.0 );
|
||||
Fame = 0;
|
||||
Karma = 200;
|
||||
|
||||
Fame = 0;
|
||||
Karma = 200;
|
||||
VirtualArmor = 16;
|
||||
|
||||
VirtualArmor = 16;
|
||||
Tamable = true;
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = 11.1;
|
||||
|
||||
Tamable = true;
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = 11.1;
|
||||
Container pack = Backpack;
|
||||
|
||||
Container pack = Backpack;
|
||||
pack?.Delete();
|
||||
|
||||
pack?.Delete();
|
||||
pack = new StrongBackpack();
|
||||
pack.Movable = false;
|
||||
|
||||
pack = new StrongBackpack();
|
||||
pack.Movable = false;
|
||||
AddItem(pack);
|
||||
}
|
||||
|
||||
AddItem( pack );
|
||||
}
|
||||
public PackLlama(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int Meat => 1;
|
||||
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
|
||||
public override string CorpseName => "a llama corpse";
|
||||
public override string DefaultName => "a pack llama";
|
||||
|
||||
public PackLlama( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int Meat => 1;
|
||||
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
|
||||
|
||||
#region Pack Animal Methods
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
if ( !base.OnBeforeDeath() )
|
||||
return false;
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
PackAnimal.CombineBackpacks( this );
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
public override DeathMoveResult GetInventoryMoveResultFor( Item item )
|
||||
{
|
||||
return DeathMoveResult.MoveToCorpse;
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override bool IsSnoop( Mobile from )
|
||||
{
|
||||
if ( PackAnimal.CheckAccess( this, from ) )
|
||||
return false;
|
||||
#region Pack Animal Methods
|
||||
|
||||
return base.IsSnoop( from );
|
||||
}
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
if (!base.OnBeforeDeath())
|
||||
return false;
|
||||
|
||||
public override bool OnDragDrop( Mobile from, Item item )
|
||||
{
|
||||
if ( CheckFeed( from, item ) )
|
||||
return true;
|
||||
PackAnimal.CombineBackpacks(this);
|
||||
|
||||
if ( PackAnimal.CheckAccess( this, from ) )
|
||||
{
|
||||
AddToBackpack( item );
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnDragDrop( from, item );
|
||||
}
|
||||
public override DeathMoveResult GetInventoryMoveResultFor(Item item)
|
||||
{
|
||||
return DeathMoveResult.MoveToCorpse;
|
||||
}
|
||||
|
||||
public override bool CheckNonlocalDrop( Mobile from, Item item, Item target )
|
||||
{
|
||||
return PackAnimal.CheckAccess( this, from );
|
||||
}
|
||||
public override bool IsSnoop(Mobile from)
|
||||
{
|
||||
if (PackAnimal.CheckAccess(this, from))
|
||||
return false;
|
||||
|
||||
public override bool CheckNonlocalLift( Mobile from, Item item )
|
||||
{
|
||||
return PackAnimal.CheckAccess( this, from );
|
||||
}
|
||||
return base.IsSnoop(from);
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
PackAnimal.TryPackOpen( this, from );
|
||||
}
|
||||
public override bool OnDragDrop(Mobile from, Item item)
|
||||
{
|
||||
if (CheckFeed(from, item))
|
||||
return true;
|
||||
|
||||
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
|
||||
{
|
||||
base.GetContextMenuEntries( from, list );
|
||||
if (PackAnimal.CheckAccess(this, from))
|
||||
{
|
||||
AddToBackpack(item);
|
||||
return true;
|
||||
}
|
||||
|
||||
PackAnimal.GetContextMenuEntries( this, from, list );
|
||||
}
|
||||
#endregion
|
||||
return base.OnDragDrop(from, item);
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override bool CheckNonlocalDrop(Mobile from, Item item, Item target)
|
||||
{
|
||||
return PackAnimal.CheckAccess(this, from);
|
||||
}
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override bool CheckNonlocalLift(Mobile from, Item item)
|
||||
{
|
||||
return PackAnimal.CheckAccess(this, from);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
PackAnimal.TryPackOpen(this, from);
|
||||
}
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
|
||||
{
|
||||
base.GetContextMenuEntries(from, list);
|
||||
|
||||
PackAnimal.GetContextMenuEntries(this, from, list);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
@ -1,62 +1,62 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class Pig : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a pig corpse";
|
||||
public override string DefaultName => "a pig";
|
||||
public class Pig : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Pig() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 0xCB;
|
||||
BaseSoundID = 0xC4;
|
||||
|
||||
[Constructible]
|
||||
public Pig() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 0xCB;
|
||||
BaseSoundID = 0xC4;
|
||||
SetStr(20);
|
||||
SetDex(20);
|
||||
SetInt(5);
|
||||
|
||||
SetStr( 20 );
|
||||
SetDex( 20 );
|
||||
SetInt( 5 );
|
||||
SetHits(12);
|
||||
SetMana(0);
|
||||
|
||||
SetHits( 12 );
|
||||
SetMana( 0 );
|
||||
SetDamage(2, 4);
|
||||
|
||||
SetDamage( 2, 4 );
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
SetResistance(ResistanceType.Physical, 10, 15);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 10, 15 );
|
||||
SetSkill(SkillName.MagicResist, 5.0);
|
||||
SetSkill(SkillName.Tactics, 5.0);
|
||||
SetSkill(SkillName.Wrestling, 5.0);
|
||||
|
||||
SetSkill( SkillName.MagicResist, 5.0 );
|
||||
SetSkill( SkillName.Tactics, 5.0 );
|
||||
SetSkill( SkillName.Wrestling, 5.0 );
|
||||
Fame = 150;
|
||||
Karma = 0;
|
||||
|
||||
Fame = 150;
|
||||
Karma = 0;
|
||||
VirtualArmor = 12;
|
||||
|
||||
VirtualArmor = 12;
|
||||
Tamable = true;
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = 11.1;
|
||||
}
|
||||
|
||||
Tamable = true;
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = 11.1;
|
||||
}
|
||||
public Pig(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int Meat => 1;
|
||||
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
|
||||
public override string CorpseName => "a pig corpse";
|
||||
public override string DefaultName => "a pig";
|
||||
|
||||
public Pig(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public override int Meat => 1;
|
||||
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -4,107 +4,112 @@ using Server.Network;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Sheep : BaseCreature, ICarvable
|
||||
{
|
||||
public override string CorpseName => "a sheep corpse";
|
||||
private DateTime m_NextWoolTime;
|
||||
public class Sheep : BaseCreature, ICarvable
|
||||
{
|
||||
private DateTime m_NextWoolTime;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public DateTime NextWoolTime
|
||||
{
|
||||
get => m_NextWoolTime;
|
||||
set{ m_NextWoolTime = value; Body = ( DateTime.UtcNow >= m_NextWoolTime ) ? 0xCF : 0xDF; }
|
||||
}
|
||||
[Constructible]
|
||||
public Sheep() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 0xCF;
|
||||
BaseSoundID = 0xD6;
|
||||
|
||||
public void Carve( Mobile from, Item item )
|
||||
{
|
||||
if ( DateTime.UtcNow < m_NextWoolTime )
|
||||
{
|
||||
// This sheep is not yet ready to be shorn.
|
||||
PrivateOverheadMessage( MessageType.Regular, 0x3B2, 500449, from.NetState );
|
||||
return;
|
||||
}
|
||||
SetStr(19);
|
||||
SetDex(25);
|
||||
SetInt(5);
|
||||
|
||||
from.SendLocalizedMessage( 500452 ); // You place the gathered wool into your backpack.
|
||||
from.AddToBackpack( new Wool( Map == Map.Felucca ? 2 : 1 ) );
|
||||
SetHits(12);
|
||||
SetMana(0);
|
||||
|
||||
NextWoolTime = DateTime.UtcNow + TimeSpan.FromHours( 3.0 ); // TODO: Proper time delay
|
||||
}
|
||||
SetDamage(1, 2);
|
||||
|
||||
public override void OnThink()
|
||||
{
|
||||
base.OnThink();
|
||||
Body = ( DateTime.UtcNow >= m_NextWoolTime ) ? 0xCF : 0xDF;
|
||||
}
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
public override string DefaultName => "a sheep";
|
||||
SetResistance(ResistanceType.Physical, 5, 10);
|
||||
|
||||
[Constructible]
|
||||
public Sheep() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 0xCF;
|
||||
BaseSoundID = 0xD6;
|
||||
SetSkill(SkillName.MagicResist, 5.0);
|
||||
SetSkill(SkillName.Tactics, 6.0);
|
||||
SetSkill(SkillName.Wrestling, 5.0);
|
||||
|
||||
SetStr( 19 );
|
||||
SetDex( 25 );
|
||||
SetInt( 5 );
|
||||
Fame = 300;
|
||||
Karma = 0;
|
||||
|
||||
SetHits( 12 );
|
||||
SetMana( 0 );
|
||||
VirtualArmor = 6;
|
||||
|
||||
SetDamage( 1, 2 );
|
||||
Tamable = true;
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = 11.1;
|
||||
}
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
public Sheep(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
SetResistance( ResistanceType.Physical, 5, 10 );
|
||||
public override string CorpseName => "a sheep corpse";
|
||||
|
||||
SetSkill( SkillName.MagicResist, 5.0 );
|
||||
SetSkill( SkillName.Tactics, 6.0 );
|
||||
SetSkill( SkillName.Wrestling, 5.0 );
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public DateTime NextWoolTime
|
||||
{
|
||||
get => m_NextWoolTime;
|
||||
set
|
||||
{
|
||||
m_NextWoolTime = value;
|
||||
Body = DateTime.UtcNow >= m_NextWoolTime ? 0xCF : 0xDF;
|
||||
}
|
||||
}
|
||||
|
||||
Fame = 300;
|
||||
Karma = 0;
|
||||
public override string DefaultName => "a sheep";
|
||||
|
||||
VirtualArmor = 6;
|
||||
public override int Meat => 3;
|
||||
public override MeatType MeatType => MeatType.LambLeg;
|
||||
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
|
||||
|
||||
Tamable = true;
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = 11.1;
|
||||
}
|
||||
public override int Wool => Body == 0xCF ? 3 : 0;
|
||||
|
||||
public override int Meat => 3;
|
||||
public override MeatType MeatType => MeatType.LambLeg;
|
||||
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
|
||||
public void Carve(Mobile from, Item item)
|
||||
{
|
||||
if (DateTime.UtcNow < m_NextWoolTime)
|
||||
{
|
||||
// This sheep is not yet ready to be shorn.
|
||||
PrivateOverheadMessage(MessageType.Regular, 0x3B2, 500449, from.NetState);
|
||||
return;
|
||||
}
|
||||
|
||||
public override int Wool => (Body == 0xCF ? 3 : 0);
|
||||
from.SendLocalizedMessage(500452); // You place the gathered wool into your backpack.
|
||||
from.AddToBackpack(new Wool(Map == Map.Felucca ? 2 : 1));
|
||||
|
||||
public Sheep( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
NextWoolTime = DateTime.UtcNow + TimeSpan.FromHours(3.0); // TODO: Proper time delay
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void OnThink()
|
||||
{
|
||||
base.OnThink();
|
||||
Body = DateTime.UtcNow >= m_NextWoolTime ? 0xCF : 0xDF;
|
||||
}
|
||||
|
||||
writer.Write( (int) 1 );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteDeltaTime( m_NextWoolTime );
|
||||
}
|
||||
writer.Write(1);
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
writer.WriteDeltaTime(m_NextWoolTime);
|
||||
}
|
||||
|
||||
int version = reader.ReadInt();
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
NextWoolTime = reader.ReadDeltaTime();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
NextWoolTime = reader.ReadDeltaTime();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,67 +1,67 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class Walrus : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a walrus corpse";
|
||||
public override string DefaultName => "a walrus";
|
||||
public class Walrus : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Walrus() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 0xDD;
|
||||
BaseSoundID = 0xE0;
|
||||
|
||||
[Constructible]
|
||||
public Walrus() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 0xDD;
|
||||
BaseSoundID = 0xE0;
|
||||
SetStr(21, 29);
|
||||
SetDex(46, 55);
|
||||
SetInt(16, 20);
|
||||
|
||||
SetStr( 21, 29 );
|
||||
SetDex( 46, 55 );
|
||||
SetInt( 16, 20 );
|
||||
SetHits(14, 17);
|
||||
SetMana(0);
|
||||
|
||||
SetHits( 14, 17 );
|
||||
SetMana( 0 );
|
||||
SetDamage(4, 10);
|
||||
|
||||
SetDamage( 4, 10 );
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
SetResistance(ResistanceType.Physical, 20, 25);
|
||||
SetResistance(ResistanceType.Fire, 5, 10);
|
||||
SetResistance(ResistanceType.Cold, 20, 25);
|
||||
SetResistance(ResistanceType.Poison, 5, 10);
|
||||
SetResistance(ResistanceType.Energy, 5, 10);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 20, 25 );
|
||||
SetResistance( ResistanceType.Fire, 5, 10 );
|
||||
SetResistance( ResistanceType.Cold, 20, 25 );
|
||||
SetResistance( ResistanceType.Poison, 5, 10 );
|
||||
SetResistance( ResistanceType.Energy, 5, 10 );
|
||||
SetSkill(SkillName.MagicResist, 15.1, 20.0);
|
||||
SetSkill(SkillName.Tactics, 19.2, 29.0);
|
||||
SetSkill(SkillName.Wrestling, 19.2, 29.0);
|
||||
|
||||
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
|
||||
SetSkill( SkillName.Tactics, 19.2, 29.0 );
|
||||
SetSkill( SkillName.Wrestling, 19.2, 29.0 );
|
||||
Fame = 150;
|
||||
Karma = 0;
|
||||
|
||||
Fame = 150;
|
||||
Karma = 0;
|
||||
VirtualArmor = 18;
|
||||
|
||||
VirtualArmor = 18;
|
||||
Tamable = true;
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = 35.1;
|
||||
}
|
||||
|
||||
Tamable = true;
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = 35.1;
|
||||
}
|
||||
public Walrus(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int Meat => 1;
|
||||
public override int Hides => 12;
|
||||
public override FoodType FavoriteFood => FoodType.Fish;
|
||||
public override string CorpseName => "a walrus corpse";
|
||||
public override string DefaultName => "a walrus";
|
||||
|
||||
public Walrus(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public override int Meat => 1;
|
||||
public override int Hides => 12;
|
||||
public override FoodType FavoriteFood => FoodType.Fish;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue