Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,64 +1,64 @@
namespace Server.Mobiles
{
public class Boar : BaseCreature
{
public override string CorpseName => "a pig corpse";
public override string DefaultName => "a boar";
public class Boar : BaseCreature
{
[Constructible]
public Boar() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 0x122;
BaseSoundID = 0xC4;
[Constructible]
public Boar() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 0x122;
BaseSoundID = 0xC4;
SetStr(25);
SetDex(15);
SetInt(5);
SetStr( 25 );
SetDex( 15 );
SetInt( 5 );
SetHits(15);
SetMana(0);
SetHits( 15 );
SetMana( 0 );
SetDamage(3, 6);
SetDamage( 3, 6 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 10, 15);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance( ResistanceType.Physical, 10, 15 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Poison, 5, 10 );
SetSkill(SkillName.MagicResist, 9.0);
SetSkill(SkillName.Tactics, 9.0);
SetSkill(SkillName.Wrestling, 9.0);
SetSkill( SkillName.MagicResist, 9.0 );
SetSkill( SkillName.Tactics, 9.0 );
SetSkill( SkillName.Wrestling, 9.0 );
Fame = 300;
Karma = 0;
Fame = 300;
Karma = 0;
VirtualArmor = 10;
VirtualArmor = 10;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 29.1;
}
Tamable = true;
ControlSlots = 1;
MinTameSkill = 29.1;
}
public Boar(Serial serial) : base(serial)
{
}
public override int Meat => 2;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override string CorpseName => "a pig corpse";
public override string DefaultName => "a boar";
public Boar(Serial serial) : base(serial)
{
}
public override int Meat => 2;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}