Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,70 +1,70 @@
namespace Server.Mobiles
{
[TypeAlias( "Server.Mobiles.Bullfrog" )]
public class BullFrog : BaseCreature
{
public override string CorpseName => "a bull frog corpse";
public override string DefaultName => "a bull frog";
[TypeAlias("Server.Mobiles.Bullfrog")]
public class BullFrog : BaseCreature
{
[Constructible]
public BullFrog() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 81;
Hue = Utility.RandomList(0x5AC, 0x5A3, 0x59A, 0x591, 0x588, 0x57F);
BaseSoundID = 0x266;
[Constructible]
public BullFrog() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 81;
Hue = Utility.RandomList( 0x5AC,0x5A3,0x59A,0x591,0x588,0x57F );
BaseSoundID = 0x266;
SetStr(46, 70);
SetDex(6, 25);
SetInt(11, 20);
SetStr( 46, 70 );
SetDex( 6, 25 );
SetInt( 11, 20 );
SetHits(28, 42);
SetMana(0);
SetHits( 28, 42 );
SetMana( 0 );
SetDamage(1, 2);
SetDamage( 1, 2 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 5, 10);
SetResistance( ResistanceType.Physical, 5, 10 );
SetSkill(SkillName.MagicResist, 25.1, 40.0);
SetSkill(SkillName.Tactics, 40.1, 60.0);
SetSkill(SkillName.Wrestling, 40.1, 60.0);
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
SetSkill( SkillName.Tactics, 40.1, 60.0 );
SetSkill( SkillName.Wrestling, 40.1, 60.0 );
Fame = 350;
Karma = 0;
Fame = 350;
Karma = 0;
VirtualArmor = 6;
VirtualArmor = 6;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 23.1;
}
Tamable = true;
ControlSlots = 1;
MinTameSkill = 23.1;
}
public BullFrog(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
}
public override string CorpseName => "a bull frog corpse";
public override string DefaultName => "a bull frog";
public override int Meat => 1;
public override int Hides => 4;
public override FoodType FavoriteFood => FoodType.Fish | FoodType.Meat;
public override int Meat => 1;
public override int Hides => 4;
public override FoodType FavoriteFood => FoodType.Fish | FoodType.Meat;
public BullFrog(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.Poor);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}