Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,86 +1,86 @@
namespace Server.Mobiles
{
public class Dolphin : BaseCreature
{
public override string CorpseName => "a dolphin corpse";
public override string DefaultName => "a dolphin";
public class Dolphin : BaseCreature
{
[Constructible]
public Dolphin()
: base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 0x97;
BaseSoundID = 0x8A;
[Constructible]
public Dolphin()
: base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 0x97;
BaseSoundID = 0x8A;
SetStr(21, 49);
SetDex(66, 85);
SetInt(96, 110);
SetStr( 21, 49 );
SetDex( 66, 85 );
SetInt( 96, 110 );
SetHits(15, 27);
SetHits( 15, 27 );
SetDamage(3, 6);
SetDamage( 3, 6 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 15, 20);
SetResistance(ResistanceType.Fire, 70, 80);
SetResistance(ResistanceType.Cold, 25, 30);
SetResistance(ResistanceType.Poison, 10, 15);
SetResistance(ResistanceType.Energy, 10, 15);
SetResistance( ResistanceType.Physical, 15, 20 );
SetResistance( ResistanceType.Fire, 70, 80 );
SetResistance( ResistanceType.Cold, 25, 30 );
SetResistance( ResistanceType.Poison, 10, 15 );
SetResistance( ResistanceType.Energy, 10, 15 );
SetSkill(SkillName.MagicResist, 15.1, 20.0);
SetSkill(SkillName.Tactics, 19.2, 29.0);
SetSkill(SkillName.Wrestling, 19.2, 29.0);
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 19.2, 29.0 );
SetSkill( SkillName.Wrestling, 19.2, 29.0 );
Fame = 500;
Karma = 2000;
Fame = 500;
Karma = 2000;
VirtualArmor = 16;
CanSwim = true;
CantWalk = true;
}
VirtualArmor = 16;
CanSwim = true;
CantWalk = true;
}
public Dolphin(Serial serial)
: base(serial)
{
}
public override int Meat => 1;
public override string CorpseName => "a dolphin corpse";
public override string DefaultName => "a dolphin";
public Dolphin( Serial serial )
: base( serial )
{
}
public override int Meat => 1;
public override void OnDoubleClick( Mobile from )
{
if ( from.AccessLevel >= AccessLevel.GameMaster )
Jump();
}
public override void OnDoubleClick(Mobile from)
{
if (from.AccessLevel >= AccessLevel.GameMaster)
Jump();
}
public virtual void Jump()
{
if ( Utility.RandomBool() )
Animate( 3, 16, 1, true, false, 0 );
else
Animate( 4, 20, 1, true, false, 0 );
}
public virtual void Jump()
{
if (Utility.RandomBool())
Animate(3, 16, 1, true, false, 0);
else
Animate(4, 20, 1, true, false, 0);
}
public override void OnThink()
{
if ( Utility.RandomDouble() < .005 ) // slim chance to jump
Jump();
public override void OnThink()
{
if (Utility.RandomDouble() < .005) // slim chance to jump
Jump();
base.OnThink();
}
base.OnThink();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int)0 );
}
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}