Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,76 +1,76 @@
namespace Server.Mobiles
{
[TypeAlias( "Server.Mobiles.Gianttoad" )]
public class GiantToad : BaseCreature
{
public override string CorpseName => "a giant toad corpse";
public override string DefaultName => "a giant toad";
[TypeAlias("Server.Mobiles.Gianttoad")]
public class GiantToad : BaseCreature
{
[Constructible]
public GiantToad() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 80;
BaseSoundID = 0x26B;
[Constructible]
public GiantToad() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 80;
BaseSoundID = 0x26B;
SetStr(76, 100);
SetDex(6, 25);
SetInt(11, 20);
SetStr( 76, 100 );
SetDex( 6, 25 );
SetInt( 11, 20 );
SetHits(46, 60);
SetMana(0);
SetHits( 46, 60 );
SetMana( 0 );
SetDamage(5, 17);
SetDamage( 5, 17 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 20, 25);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Energy, 5, 10);
SetResistance( ResistanceType.Physical, 20, 25 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Energy, 5, 10 );
SetSkill(SkillName.MagicResist, 25.1, 40.0);
SetSkill(SkillName.Tactics, 40.1, 60.0);
SetSkill(SkillName.Wrestling, 40.1, 60.0);
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
SetSkill( SkillName.Tactics, 40.1, 60.0 );
SetSkill( SkillName.Wrestling, 40.1, 60.0 );
Fame = 750;
Karma = -750;
Fame = 750;
Karma = -750;
VirtualArmor = 24;
VirtualArmor = 24;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 77.1;
}
Tamable = true;
ControlSlots = 1;
MinTameSkill = 77.1;
}
public GiantToad(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
}
public override string CorpseName => "a giant toad corpse";
public override string DefaultName => "a giant toad";
public override int Hides => 12;
public override HideType HideType => HideType.Spined;
public override FoodType FavoriteFood => FoodType.Fish | FoodType.Meat;
public override int Hides => 12;
public override HideType HideType => HideType.Spined;
public override FoodType FavoriteFood => FoodType.Fish | FoodType.Meat;
public GiantToad(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.Poor);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 1);
}
writer.Write(1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( version < 1 )
{
AI = AIType.AI_Melee;
FightMode = FightMode.Closest;
}
}
}
}
int version = reader.ReadInt();
if (version < 1)
{
AI = AIType.AI_Melee;
FightMode = FightMode.Closest;
}
}
}
}