Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
|
|
@ -1,63 +1,63 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class Goat : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a goat corpse";
|
||||
public override string DefaultName => "a goat";
|
||||
public class Goat : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Goat() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 0xD1;
|
||||
BaseSoundID = 0x99;
|
||||
|
||||
[Constructible]
|
||||
public Goat() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 0xD1;
|
||||
BaseSoundID = 0x99;
|
||||
SetStr(19);
|
||||
SetDex(15);
|
||||
SetInt(5);
|
||||
|
||||
SetStr( 19 );
|
||||
SetDex( 15 );
|
||||
SetInt( 5 );
|
||||
SetHits(12);
|
||||
SetMana(0);
|
||||
|
||||
SetHits( 12 );
|
||||
SetMana( 0 );
|
||||
SetDamage(3, 4);
|
||||
|
||||
SetDamage( 3, 4 );
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
SetResistance(ResistanceType.Physical, 5, 15);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 5, 15 );
|
||||
SetSkill(SkillName.MagicResist, 5.0);
|
||||
SetSkill(SkillName.Tactics, 5.0);
|
||||
SetSkill(SkillName.Wrestling, 5.0);
|
||||
|
||||
SetSkill( SkillName.MagicResist, 5.0 );
|
||||
SetSkill( SkillName.Tactics, 5.0 );
|
||||
SetSkill( SkillName.Wrestling, 5.0 );
|
||||
Fame = 150;
|
||||
Karma = 0;
|
||||
|
||||
Fame = 150;
|
||||
Karma = 0;
|
||||
VirtualArmor = 10;
|
||||
|
||||
VirtualArmor = 10;
|
||||
Tamable = true;
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = 11.1;
|
||||
}
|
||||
|
||||
Tamable = true;
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = 11.1;
|
||||
}
|
||||
public Goat(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int Meat => 2;
|
||||
public override int Hides => 8;
|
||||
public override FoodType FavoriteFood => FoodType.GrainsAndHay | FoodType.FruitsAndVegies;
|
||||
public override string CorpseName => "a goat corpse";
|
||||
public override string DefaultName => "a goat";
|
||||
|
||||
public Goat(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public override int Meat => 2;
|
||||
public override int Hides => 8;
|
||||
public override FoodType FavoriteFood => FoodType.GrainsAndHay | FoodType.FruitsAndVegies;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue