Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -4,107 +4,112 @@ using Server.Network;
namespace Server.Mobiles
{
public class Sheep : BaseCreature, ICarvable
{
public override string CorpseName => "a sheep corpse";
private DateTime m_NextWoolTime;
public class Sheep : BaseCreature, ICarvable
{
private DateTime m_NextWoolTime;
[CommandProperty( AccessLevel.GameMaster )]
public DateTime NextWoolTime
{
get => m_NextWoolTime;
set{ m_NextWoolTime = value; Body = ( DateTime.UtcNow >= m_NextWoolTime ) ? 0xCF : 0xDF; }
}
[Constructible]
public Sheep() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 0xCF;
BaseSoundID = 0xD6;
public void Carve( Mobile from, Item item )
{
if ( DateTime.UtcNow < m_NextWoolTime )
{
// This sheep is not yet ready to be shorn.
PrivateOverheadMessage( MessageType.Regular, 0x3B2, 500449, from.NetState );
return;
}
SetStr(19);
SetDex(25);
SetInt(5);
from.SendLocalizedMessage( 500452 ); // You place the gathered wool into your backpack.
from.AddToBackpack( new Wool( Map == Map.Felucca ? 2 : 1 ) );
SetHits(12);
SetMana(0);
NextWoolTime = DateTime.UtcNow + TimeSpan.FromHours( 3.0 ); // TODO: Proper time delay
}
SetDamage(1, 2);
public override void OnThink()
{
base.OnThink();
Body = ( DateTime.UtcNow >= m_NextWoolTime ) ? 0xCF : 0xDF;
}
SetDamageType(ResistanceType.Physical, 100);
public override string DefaultName => "a sheep";
SetResistance(ResistanceType.Physical, 5, 10);
[Constructible]
public Sheep() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 0xCF;
BaseSoundID = 0xD6;
SetSkill(SkillName.MagicResist, 5.0);
SetSkill(SkillName.Tactics, 6.0);
SetSkill(SkillName.Wrestling, 5.0);
SetStr( 19 );
SetDex( 25 );
SetInt( 5 );
Fame = 300;
Karma = 0;
SetHits( 12 );
SetMana( 0 );
VirtualArmor = 6;
SetDamage( 1, 2 );
Tamable = true;
ControlSlots = 1;
MinTameSkill = 11.1;
}
SetDamageType( ResistanceType.Physical, 100 );
public Sheep(Serial serial) : base(serial)
{
}
SetResistance( ResistanceType.Physical, 5, 10 );
public override string CorpseName => "a sheep corpse";
SetSkill( SkillName.MagicResist, 5.0 );
SetSkill( SkillName.Tactics, 6.0 );
SetSkill( SkillName.Wrestling, 5.0 );
[CommandProperty(AccessLevel.GameMaster)]
public DateTime NextWoolTime
{
get => m_NextWoolTime;
set
{
m_NextWoolTime = value;
Body = DateTime.UtcNow >= m_NextWoolTime ? 0xCF : 0xDF;
}
}
Fame = 300;
Karma = 0;
public override string DefaultName => "a sheep";
VirtualArmor = 6;
public override int Meat => 3;
public override MeatType MeatType => MeatType.LambLeg;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 11.1;
}
public override int Wool => Body == 0xCF ? 3 : 0;
public override int Meat => 3;
public override MeatType MeatType => MeatType.LambLeg;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public void Carve(Mobile from, Item item)
{
if (DateTime.UtcNow < m_NextWoolTime)
{
// This sheep is not yet ready to be shorn.
PrivateOverheadMessage(MessageType.Regular, 0x3B2, 500449, from.NetState);
return;
}
public override int Wool => (Body == 0xCF ? 3 : 0);
from.SendLocalizedMessage(500452); // You place the gathered wool into your backpack.
from.AddToBackpack(new Wool(Map == Map.Felucca ? 2 : 1));
public Sheep( Serial serial ) : base( serial )
{
}
NextWoolTime = DateTime.UtcNow + TimeSpan.FromHours(3.0); // TODO: Proper time delay
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void OnThink()
{
base.OnThink();
Body = DateTime.UtcNow >= m_NextWoolTime ? 0xCF : 0xDF;
}
writer.Write( (int) 1 );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteDeltaTime( m_NextWoolTime );
}
writer.Write(1);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.WriteDeltaTime(m_NextWoolTime);
}
int version = reader.ReadInt();
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
switch ( version )
{
case 1:
{
NextWoolTime = reader.ReadDeltaTime();
break;
}
}
}
}
}
int version = reader.ReadInt();
switch (version)
{
case 1:
{
NextWoolTime = reader.ReadDeltaTime();
break;
}
}
}
}
}