Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,42 +1,43 @@
namespace Server.Mobiles
{
public class SilverSteed : BaseMount
{
public override string CorpseName => "a silver steed corpse";
[Constructible]
public SilverSteed() : this( "a silver steed" )
{
}
public class SilverSteed : BaseMount
{
[Constructible]
public SilverSteed() : this("a silver steed")
{
}
[Constructible]
public SilverSteed( string name ) : base( name, 0x75, 0x3EA8, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
InitStats( Utility.Random( 50, 30 ), Utility.Random( 50, 30 ), 10 );
Skills[SkillName.MagicResist].Base = 25.0 + (Utility.RandomDouble() * 5.0);
Skills[SkillName.Wrestling].Base = 35.0 + (Utility.RandomDouble() * 10.0);
Skills[SkillName.Tactics].Base = 30.0 + (Utility.RandomDouble() * 15.0);
[Constructible]
public SilverSteed(string name) : base(name, 0x75, 0x3EA8, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
InitStats(Utility.Random(50, 30), Utility.Random(50, 30), 10);
Skills[SkillName.MagicResist].Base = 25.0 + Utility.RandomDouble() * 5.0;
Skills[SkillName.Wrestling].Base = 35.0 + Utility.RandomDouble() * 10.0;
Skills[SkillName.Tactics].Base = 30.0 + Utility.RandomDouble() * 15.0;
ControlSlots = 1;
Tamable = true;
MinTameSkill = 103.1;
}
ControlSlots = 1;
Tamable = true;
MinTameSkill = 103.1;
}
public SilverSteed( Serial serial ) : base( serial )
{
}
public SilverSteed(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override string CorpseName => "a silver steed corpse";
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}