Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,42 +1,43 @@
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namespace Server.Mobiles
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{
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public class SilverSteed : BaseMount
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{
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public override string CorpseName => "a silver steed corpse";
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[Constructible]
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public SilverSteed() : this( "a silver steed" )
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{
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}
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public class SilverSteed : BaseMount
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{
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[Constructible]
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public SilverSteed() : this("a silver steed")
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{
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}
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[Constructible]
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public SilverSteed( string name ) : base( name, 0x75, 0x3EA8, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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InitStats( Utility.Random( 50, 30 ), Utility.Random( 50, 30 ), 10 );
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Skills[SkillName.MagicResist].Base = 25.0 + (Utility.RandomDouble() * 5.0);
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Skills[SkillName.Wrestling].Base = 35.0 + (Utility.RandomDouble() * 10.0);
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Skills[SkillName.Tactics].Base = 30.0 + (Utility.RandomDouble() * 15.0);
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[Constructible]
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public SilverSteed(string name) : base(name, 0x75, 0x3EA8, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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InitStats(Utility.Random(50, 30), Utility.Random(50, 30), 10);
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Skills[SkillName.MagicResist].Base = 25.0 + Utility.RandomDouble() * 5.0;
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Skills[SkillName.Wrestling].Base = 35.0 + Utility.RandomDouble() * 10.0;
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Skills[SkillName.Tactics].Base = 30.0 + Utility.RandomDouble() * 15.0;
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ControlSlots = 1;
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Tamable = true;
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MinTameSkill = 103.1;
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}
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ControlSlots = 1;
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Tamable = true;
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MinTameSkill = 103.1;
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}
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public SilverSteed( Serial serial ) : base( serial )
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{
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}
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public SilverSteed(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override string CorpseName => "a silver steed corpse";
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writer.Write( (int) 0 ); // version
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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writer.Write(0); // version
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}
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int version = reader.ReadInt();
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}
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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