Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,70 +1,70 @@
namespace Server.Mobiles
{
public class Alligator : BaseCreature
{
public override string CorpseName => "an alligator corpse";
public override string DefaultName => "an alligator";
public class Alligator : BaseCreature
{
[Constructible]
public Alligator() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 0xCA;
BaseSoundID = 660;
[Constructible]
public Alligator() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 0xCA;
BaseSoundID = 660;
SetStr(76, 100);
SetDex(6, 25);
SetInt(11, 20);
SetStr( 76, 100 );
SetDex( 6, 25 );
SetInt( 11, 20 );
SetHits(46, 60);
SetStam(46, 65);
SetMana(0);
SetHits( 46, 60 );
SetStam( 46, 65 );
SetMana( 0 );
SetDamage(5, 15);
SetDamage( 5, 15 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 25, 35);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance( ResistanceType.Physical, 25, 35 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Poison, 5, 10 );
SetSkill(SkillName.MagicResist, 25.1, 40.0);
SetSkill(SkillName.Tactics, 40.1, 60.0);
SetSkill(SkillName.Wrestling, 40.1, 60.0);
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
SetSkill( SkillName.Tactics, 40.1, 60.0 );
SetSkill( SkillName.Wrestling, 40.1, 60.0 );
Fame = 600;
Karma = -600;
Fame = 600;
Karma = -600;
VirtualArmor = 30;
VirtualArmor = 30;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 47.1;
}
Tamable = true;
ControlSlots = 1;
MinTameSkill = 47.1;
}
public Alligator(Serial serial) : base(serial)
{
}
public override int Meat => 1;
public override int Hides => 12;
public override HideType HideType => HideType.Spined;
public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish;
public override string CorpseName => "an alligator corpse";
public override string DefaultName => "an alligator";
public Alligator(Serial serial) : base(serial)
{
}
public override int Meat => 1;
public override int Hides => 12;
public override HideType HideType => HideType.Spined;
public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( BaseSoundID == 0x5A )
BaseSoundID = 660;
}
}
}
if (BaseSoundID == 0x5A)
BaseSoundID = 660;
}
}
}

View file

@ -2,84 +2,84 @@ using Server.Items;
namespace Server.Mobiles
{
[TypeAlias( "Server.Mobiles.Serpant" )]
public class GiantSerpent : BaseCreature
{
public override string CorpseName => "a giant serpent corpse";
public override string DefaultName => "a giant snake";
[TypeAlias("Server.Mobiles.Serpant")]
public class GiantSerpent : BaseCreature
{
[Constructible]
public GiantSerpent() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 0x15;
Hue = Utility.RandomSnakeHue();
BaseSoundID = 219;
[Constructible]
public GiantSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 0x15;
Hue = Utility.RandomSnakeHue();
BaseSoundID = 219;
SetStr(186, 215);
SetDex(56, 80);
SetInt(66, 85);
SetStr( 186, 215 );
SetDex( 56, 80 );
SetInt( 66, 85 );
SetHits(112, 129);
SetMana(0);
SetHits( 112, 129 );
SetMana( 0 );
SetDamage(7, 17);
SetDamage( 7, 17 );
SetDamageType(ResistanceType.Physical, 40);
SetDamageType(ResistanceType.Poison, 60);
SetDamageType( ResistanceType.Physical, 40 );
SetDamageType( ResistanceType.Poison, 60 );
SetResistance(ResistanceType.Physical, 30, 35);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 70, 90);
SetResistance(ResistanceType.Energy, 10, 20);
SetResistance( ResistanceType.Physical, 30, 35 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Cold, 10, 20 );
SetResistance( ResistanceType.Poison, 70, 90 );
SetResistance( ResistanceType.Energy, 10, 20 );
SetSkill(SkillName.Poisoning, 70.1, 100.0);
SetSkill(SkillName.MagicResist, 25.1, 40.0);
SetSkill(SkillName.Tactics, 65.1, 70.0);
SetSkill(SkillName.Wrestling, 60.1, 80.0);
SetSkill( SkillName.Poisoning, 70.1, 100.0 );
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
SetSkill( SkillName.Tactics, 65.1, 70.0 );
SetSkill( SkillName.Wrestling, 60.1, 80.0 );
Fame = 2500;
Karma = -2500;
Fame = 2500;
Karma = -2500;
VirtualArmor = 32;
VirtualArmor = 32;
PackItem(new Bone());
// TODO: Body parts
}
PackItem( new Bone() );
// TODO: Body parts
}
public GiantSerpent(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override string CorpseName => "a giant serpent corpse";
public override string DefaultName => "a giant snake";
public override Poison PoisonImmune => Poison.Greater;
public override Poison HitPoison => (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly);
public override Poison PoisonImmune => Poison.Greater;
public override Poison HitPoison => 0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly;
public override bool DeathAdderCharmable => true;
public override bool DeathAdderCharmable => true;
public override int Meat => 4;
public override int Hides => 15;
public override HideType HideType => HideType.Spined;
public override int Meat => 4;
public override int Hides => 15;
public override HideType HideType => HideType.Spined;
public GiantSerpent(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( BaseSoundID == -1 )
BaseSoundID = 219;
}
}
}
if (BaseSoundID == -1)
BaseSoundID = 219;
}
}
}

View file

@ -2,95 +2,115 @@ using Server.Items;
namespace Server.Mobiles
{
[TypeAlias( "Server.Mobiles.Iceserpant" )]
public class IceSerpent : BaseCreature
{
public override string CorpseName => "an ice serpent corpse";
public override string DefaultName => "a giant ice serpent";
[TypeAlias("Server.Mobiles.Iceserpant")]
public class IceSerpent : BaseCreature
{
[Constructible]
public IceSerpent() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 89;
BaseSoundID = 219;
[Constructible]
public IceSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 89;
BaseSoundID = 219;
SetStr(216, 245);
SetDex(26, 50);
SetInt(66, 85);
SetStr( 216, 245 );
SetDex( 26, 50 );
SetInt( 66, 85 );
SetHits(130, 147);
SetMana(0);
SetHits( 130, 147 );
SetMana( 0 );
SetDamage(7, 17);
SetDamage( 7, 17 );
SetDamageType(ResistanceType.Physical, 10);
SetDamageType(ResistanceType.Cold, 90);
SetDamageType( ResistanceType.Physical, 10 );
SetDamageType( ResistanceType.Cold, 90 );
SetResistance(ResistanceType.Physical, 30, 35);
SetResistance(ResistanceType.Cold, 80, 90);
SetResistance(ResistanceType.Poison, 15, 25);
SetResistance(ResistanceType.Energy, 10, 20);
SetResistance( ResistanceType.Physical, 30, 35 );
SetResistance( ResistanceType.Cold, 80, 90 );
SetResistance( ResistanceType.Poison, 15, 25 );
SetResistance( ResistanceType.Energy, 10, 20 );
SetSkill(SkillName.Anatomy, 27.5, 50.0);
SetSkill(SkillName.MagicResist, 25.1, 40.0);
SetSkill(SkillName.Tactics, 75.1, 80.0);
SetSkill(SkillName.Wrestling, 60.1, 80.0);
SetSkill( SkillName.Anatomy, 27.5, 50.0 );
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
SetSkill( SkillName.Tactics, 75.1, 80.0 );
SetSkill( SkillName.Wrestling, 60.1, 80.0 );
Fame = 3500;
Karma = -3500;
Fame = 3500;
Karma = -3500;
VirtualArmor = 32;
VirtualArmor = 32;
PackItem(Loot.RandomArmorOrShieldOrWeapon());
PackItem( Loot.RandomArmorOrShieldOrWeapon() );
switch (Utility.Random(10))
{
case 0:
PackItem(new LeftArm());
break;
case 1:
PackItem(new RightArm());
break;
case 2:
PackItem(new Torso());
break;
case 3:
PackItem(new Bone());
break;
case 4:
PackItem(new RibCage());
break;
case 5:
PackItem(new RibCage());
break;
case 6:
PackItem(new BonePile());
break;
case 7:
PackItem(new BonePile());
break;
case 8:
PackItem(new BonePile());
break;
case 9:
PackItem(new BonePile());
break;
}
switch ( Utility.Random( 10 ))
{
case 0: PackItem( new LeftArm() ); break;
case 1: PackItem( new RightArm() ); break;
case 2: PackItem( new Torso() ); break;
case 3: PackItem( new Bone() ); break;
case 4: PackItem( new RibCage() ); break;
case 5: PackItem( new RibCage() ); break;
case 6: PackItem( new BonePile() ); break;
case 7: PackItem( new BonePile() ); break;
case 8: PackItem( new BonePile() ); break;
case 9: PackItem( new BonePile() ); break;
}
if (0.025 > Utility.RandomDouble())
PackItem(new GlacialStaff());
}
if ( 0.025 > Utility.RandomDouble() )
PackItem( new GlacialStaff() );
}
public IceSerpent(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override string CorpseName => "an ice serpent corpse";
public override string DefaultName => "a giant ice serpent";
public override bool DeathAdderCharmable => true;
public override bool DeathAdderCharmable => true;
public override int Meat => 4;
public override int Hides => 15;
public override HideType HideType => HideType.Spined;
public override int Meat => 4;
public override int Hides => 15;
public override HideType HideType => HideType.Spined;
public IceSerpent(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( BaseSoundID == -1 )
BaseSoundID = 219;
}
}
}
if (BaseSoundID == -1)
BaseSoundID = 219;
}
}
}

View file

@ -1,70 +1,70 @@
namespace Server.Mobiles
{
[TypeAlias( "Server.Mobiles.Icesnake" )]
public class IceSnake : BaseCreature
{
public override string CorpseName => "an ice snake corpse";
public override string DefaultName => "an ice snake";
[TypeAlias("Server.Mobiles.Icesnake")]
public class IceSnake : BaseCreature
{
[Constructible]
public IceSnake() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 52;
Hue = 0x480;
BaseSoundID = 0xDB;
[Constructible]
public IceSnake() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 52;
Hue = 0x480;
BaseSoundID = 0xDB;
SetStr(42, 54);
SetDex(36, 45);
SetInt(26, 30);
SetStr( 42, 54 );
SetDex( 36, 45 );
SetInt( 26, 30 );
SetMana(0);
SetMana( 0 );
SetDamage(4, 12);
SetDamage( 4, 12 );
SetDamageType(ResistanceType.Physical, 25);
SetDamageType(ResistanceType.Cold, 25);
SetDamageType(ResistanceType.Poison, 50);
SetDamageType( ResistanceType.Physical, 25 );
SetDamageType( ResistanceType.Cold, 25 );
SetDamageType( ResistanceType.Poison, 50 );
SetResistance(ResistanceType.Physical, 20, 25);
SetResistance(ResistanceType.Cold, 80, 90);
SetResistance(ResistanceType.Poison, 60, 70);
SetResistance(ResistanceType.Energy, 30, 40);
SetResistance( ResistanceType.Physical, 20, 25 );
SetResistance( ResistanceType.Cold, 80, 90 );
SetResistance( ResistanceType.Poison, 60, 70 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill(SkillName.MagicResist, 15.1, 20.0);
SetSkill(SkillName.Tactics, 39.3, 54.0);
SetSkill(SkillName.Wrestling, 39.3, 54.0);
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 39.3, 54.0 );
SetSkill( SkillName.Wrestling, 39.3, 54.0 );
Fame = 900;
Karma = -900;
Fame = 900;
Karma = -900;
VirtualArmor = 30;
}
VirtualArmor = 30;
}
public IceSnake(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override string CorpseName => "an ice snake corpse";
public override string DefaultName => "an ice snake";
public override bool DeathAdderCharmable => true;
public override bool DeathAdderCharmable => true;
public override int Meat => 1;
public override int Meat => 1;
public IceSnake(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -2,76 +2,76 @@ using Server.Items;
namespace Server.Mobiles
{
[TypeAlias( "Server.Mobiles.Lavalizard" )]
public class LavaLizard : BaseCreature
{
public override string CorpseName => "a lava lizard corpse";
public override string DefaultName => "a lava lizard";
[TypeAlias("Server.Mobiles.Lavalizard")]
public class LavaLizard : BaseCreature
{
[Constructible]
public LavaLizard() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 0xCE;
Hue = Utility.RandomList(0x647, 0x650, 0x659, 0x662, 0x66B, 0x674);
BaseSoundID = 0x5A;
[Constructible]
public LavaLizard() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 0xCE;
Hue = Utility.RandomList( 0x647, 0x650, 0x659, 0x662, 0x66B, 0x674 );
BaseSoundID = 0x5A;
SetStr(126, 150);
SetDex(56, 75);
SetInt(11, 20);
SetStr( 126, 150 );
SetDex( 56, 75 );
SetInt( 11, 20 );
SetHits(76, 90);
SetMana(0);
SetHits( 76, 90 );
SetMana( 0 );
SetDamage(6, 24);
SetDamage( 6, 24 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 30, 45);
SetResistance(ResistanceType.Poison, 25, 35);
SetResistance(ResistanceType.Energy, 25, 35);
SetResistance( ResistanceType.Physical, 35, 45 );
SetResistance( ResistanceType.Fire, 30, 45 );
SetResistance( ResistanceType.Poison, 25, 35 );
SetResistance( ResistanceType.Energy, 25, 35 );
SetSkill(SkillName.MagicResist, 55.1, 70.0);
SetSkill(SkillName.Tactics, 60.1, 80.0);
SetSkill(SkillName.Wrestling, 60.1, 80.0);
SetSkill( SkillName.MagicResist, 55.1, 70.0 );
SetSkill( SkillName.Tactics, 60.1, 80.0 );
SetSkill( SkillName.Wrestling, 60.1, 80.0 );
Fame = 3000;
Karma = -3000;
Fame = 3000;
Karma = -3000;
VirtualArmor = 40;
VirtualArmor = 40;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 80.7;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 80.7;
PackItem(new SulfurousAsh(Utility.Random(4, 10)));
}
PackItem( new SulfurousAsh( Utility.Random( 4, 10 ) ) );
}
public LavaLizard(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override string CorpseName => "a lava lizard corpse";
public override string DefaultName => "a lava lizard";
public override bool HasBreath => true; // fire breath enabled
public override int Hides => 12;
public override HideType HideType => HideType.Spined;
public override bool HasBreath => true; // fire breath enabled
public override int Hides => 12;
public override HideType HideType => HideType.Spined;
public LavaLizard(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -2,80 +2,80 @@ using Server.Items;
namespace Server.Mobiles
{
[TypeAlias( "Server.Mobiles.Lavaserpant" )]
public class LavaSerpent : BaseCreature
{
public override string CorpseName => "a lava serpent corpse";
public override string DefaultName => "a lava serpent";
[TypeAlias("Server.Mobiles.Lavaserpant")]
public class LavaSerpent : BaseCreature
{
[Constructible]
public LavaSerpent() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 90;
BaseSoundID = 219;
[Constructible]
public LavaSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 90;
BaseSoundID = 219;
SetStr(386, 415);
SetDex(56, 80);
SetInt(66, 85);
SetStr( 386, 415 );
SetDex( 56, 80 );
SetInt( 66, 85 );
SetHits(232, 249);
SetMana(0);
SetHits( 232, 249 );
SetMana( 0 );
SetDamage(10, 22);
SetDamage( 10, 22 );
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Fire, 80);
SetDamageType( ResistanceType.Physical, 20 );
SetDamageType( ResistanceType.Fire, 80 );
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 70, 80);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 10, 20);
SetResistance( ResistanceType.Physical, 35, 45 );
SetResistance( ResistanceType.Fire, 70, 80 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 10, 20 );
SetSkill(SkillName.MagicResist, 25.3, 70.0);
SetSkill(SkillName.Tactics, 65.1, 70.0);
SetSkill(SkillName.Wrestling, 60.1, 80.0);
SetSkill( SkillName.MagicResist, 25.3, 70.0 );
SetSkill( SkillName.Tactics, 65.1, 70.0 );
SetSkill( SkillName.Wrestling, 60.1, 80.0 );
Fame = 4500;
Karma = -4500;
Fame = 4500;
Karma = -4500;
VirtualArmor = 40;
VirtualArmor = 40;
PackItem(new SulfurousAsh(3));
PackItem(new Bone());
// TODO: body parts, armour
}
PackItem( new SulfurousAsh( 3 ) );
PackItem( new Bone() );
// TODO: body parts, armour
}
public LavaSerpent(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override string CorpseName => "a lava serpent corpse";
public override string DefaultName => "a lava serpent";
public override bool DeathAdderCharmable => true;
public override bool DeathAdderCharmable => true;
public override bool HasBreath => true; // fire breath enabled
public override int Meat => 4;
public override int Hides => 15;
public override HideType HideType => HideType.Spined;
public override bool HasBreath => true; // fire breath enabled
public override int Meat => 4;
public override int Hides => 15;
public override HideType HideType => HideType.Spined;
public LavaSerpent(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( BaseSoundID == -1 )
BaseSoundID = 219;
}
}
}
if (BaseSoundID == -1)
BaseSoundID = 219;
}
}
}

View file

@ -2,73 +2,73 @@ using Server.Items;
namespace Server.Mobiles
{
[TypeAlias( "Server.Mobiles.Lavasnake" )]
public class LavaSnake : BaseCreature
{
public override string CorpseName => "a lava snake corpse";
public override string DefaultName => "a lava snake";
[TypeAlias("Server.Mobiles.Lavasnake")]
public class LavaSnake : BaseCreature
{
[Constructible]
public LavaSnake() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 52;
Hue = Utility.RandomList(0x647, 0x650, 0x659, 0x662, 0x66B, 0x674);
BaseSoundID = 0xDB;
[Constructible]
public LavaSnake() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 52;
Hue = Utility.RandomList( 0x647, 0x650, 0x659, 0x662, 0x66B, 0x674 );
BaseSoundID = 0xDB;
SetStr(43, 55);
SetDex(16, 25);
SetInt(6, 10);
SetStr( 43, 55 );
SetDex( 16, 25 );
SetInt( 6, 10 );
SetHits(28, 32);
SetMana(0);
SetHits( 28, 32 );
SetMana( 0 );
SetDamage(1, 8);
SetDamage( 1, 8 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 20, 25);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 10, 20);
SetResistance( ResistanceType.Physical, 20, 25 );
SetResistance( ResistanceType.Fire, 30, 40 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetResistance( ResistanceType.Energy, 10, 20 );
SetSkill(SkillName.MagicResist, 15.1, 20.0);
SetSkill(SkillName.Tactics, 19.3, 34.0);
SetSkill(SkillName.Wrestling, 19.3, 34.0);
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 19.3, 34.0 );
SetSkill( SkillName.Wrestling, 19.3, 34.0 );
Fame = 600;
Karma = -600;
Fame = 600;
Karma = -600;
VirtualArmor = 24;
VirtualArmor = 24;
PackItem(new SulfurousAsh());
}
PackItem( new SulfurousAsh() );
}
public LavaSnake(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
}
public override string CorpseName => "a lava snake corpse";
public override string DefaultName => "a lava snake";
public override bool DeathAdderCharmable => true;
public override bool DeathAdderCharmable => true;
public override bool HasBreath => true; // fire breath enabled
public override int Meat => 1;
public override bool HasBreath => true; // fire breath enabled
public override int Meat => 1;
public LavaSnake(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.Poor);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,81 +1,82 @@
using Server.Ethics;
using Server.Factions;
namespace Server.Mobiles
{
[TypeAlias( "Server.Mobiles.Silverserpant" )]
public class SilverSerpent : BaseCreature
{
public override string CorpseName => "a silver serpent corpse";
public override Faction FactionAllegiance => TrueBritannians.Instance;
public override Ethics.Ethic EthicAllegiance => Ethics.Ethic.Hero;
[TypeAlias("Server.Mobiles.Silverserpant")]
public class SilverSerpent : BaseCreature
{
[Constructible]
public SilverSerpent() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 92;
BaseSoundID = 219;
public override string DefaultName => "a silver serpent";
SetStr(161, 360);
SetDex(151, 300);
SetInt(21, 40);
[Constructible]
public SilverSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 92;
BaseSoundID = 219;
SetHits(97, 216);
SetStr( 161, 360 );
SetDex( 151, 300 );
SetInt( 21, 40 );
SetDamage(5, 21);
SetHits( 97, 216 );
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Poison, 50);
SetDamage( 5, 21 );
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Cold, 5, 10);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 5, 10);
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType( ResistanceType.Poison, 50 );
SetSkill(SkillName.Poisoning, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 95.1, 100.0);
SetSkill(SkillName.Tactics, 80.1, 95.0);
SetSkill(SkillName.Wrestling, 85.1, 100.0);
SetResistance( ResistanceType.Physical, 35, 45 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Cold, 5, 10 );
SetResistance( ResistanceType.Poison, 100 );
SetResistance( ResistanceType.Energy, 5, 10 );
Fame = 7000;
Karma = -7000;
SetSkill( SkillName.Poisoning, 90.1, 100.0 );
SetSkill( SkillName.MagicResist, 95.1, 100.0 );
SetSkill( SkillName.Tactics, 80.1, 95.0 );
SetSkill( SkillName.Wrestling, 85.1, 100.0 );
VirtualArmor = 40;
}
Fame = 7000;
Karma = -7000;
public SilverSerpent(Serial serial) : base(serial)
{
}
VirtualArmor = 40;
}
public override string CorpseName => "a silver serpent corpse";
public override Faction FactionAllegiance => TrueBritannians.Instance;
public override Ethic EthicAllegiance => Ethic.Hero;
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Gems, 2 );
}
public override string DefaultName => "a silver serpent";
public override bool DeathAdderCharmable => true;
public override bool DeathAdderCharmable => true;
public override int Meat => 1;
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => Poison.Lethal;
public override int Meat => 1;
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => Poison.Lethal;
public SilverSerpent(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Gems, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( BaseSoundID == -1 )
BaseSoundID = 219;
}
}
}
if (BaseSoundID == -1)
BaseSoundID = 219;
}
}
}

View file

@ -1,70 +1,70 @@
namespace Server.Mobiles
{
public class Snake : BaseCreature
{
public override string CorpseName => "a snake corpse";
public override string DefaultName => "a snake";
public class Snake : BaseCreature
{
[Constructible]
public Snake() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 52;
Hue = Utility.RandomSnakeHue();
BaseSoundID = 0xDB;
[Constructible]
public Snake() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 52;
Hue = Utility.RandomSnakeHue();
BaseSoundID = 0xDB;
SetStr(22, 34);
SetDex(16, 25);
SetInt(6, 10);
SetStr( 22, 34 );
SetDex( 16, 25 );
SetInt( 6, 10 );
SetHits(15, 19);
SetMana(0);
SetHits( 15, 19 );
SetMana( 0 );
SetDamage(1, 4);
SetDamage( 1, 4 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 15, 20);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance( ResistanceType.Physical, 15, 20 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetSkill(SkillName.Poisoning, 50.1, 70.0);
SetSkill(SkillName.MagicResist, 15.1, 20.0);
SetSkill(SkillName.Tactics, 19.3, 34.0);
SetSkill(SkillName.Wrestling, 19.3, 34.0);
SetSkill( SkillName.Poisoning, 50.1, 70.0 );
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 19.3, 34.0 );
SetSkill( SkillName.Wrestling, 19.3, 34.0 );
Fame = 300;
Karma = -300;
Fame = 300;
Karma = -300;
VirtualArmor = 16;
VirtualArmor = 16;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 59.1;
}
Tamable = true;
ControlSlots = 1;
MinTameSkill = 59.1;
}
public Snake(Serial serial) : base(serial)
{
}
public override Poison PoisonImmune => Poison.Lesser;
public override Poison HitPoison => Poison.Lesser;
public override string CorpseName => "a snake corpse";
public override string DefaultName => "a snake";
public override bool DeathAdderCharmable => true;
public override Poison PoisonImmune => Poison.Lesser;
public override Poison HitPoison => Poison.Lesser;
public override int Meat => 1;
public override FoodType FavoriteFood => FoodType.Eggs;
public override bool DeathAdderCharmable => true;
public Snake(Serial serial) : base(serial)
{
}
public override int Meat => 1;
public override FoodType FavoriteFood => FoodType.Eggs;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}