Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,81 +1,82 @@
using Server.Ethics;
using Server.Factions;
namespace Server.Mobiles
{
[TypeAlias( "Server.Mobiles.Silverserpant" )]
public class SilverSerpent : BaseCreature
{
public override string CorpseName => "a silver serpent corpse";
public override Faction FactionAllegiance => TrueBritannians.Instance;
public override Ethics.Ethic EthicAllegiance => Ethics.Ethic.Hero;
[TypeAlias("Server.Mobiles.Silverserpant")]
public class SilverSerpent : BaseCreature
{
[Constructible]
public SilverSerpent() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 92;
BaseSoundID = 219;
public override string DefaultName => "a silver serpent";
SetStr(161, 360);
SetDex(151, 300);
SetInt(21, 40);
[Constructible]
public SilverSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 92;
BaseSoundID = 219;
SetHits(97, 216);
SetStr( 161, 360 );
SetDex( 151, 300 );
SetInt( 21, 40 );
SetDamage(5, 21);
SetHits( 97, 216 );
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Poison, 50);
SetDamage( 5, 21 );
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Cold, 5, 10);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 5, 10);
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType( ResistanceType.Poison, 50 );
SetSkill(SkillName.Poisoning, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 95.1, 100.0);
SetSkill(SkillName.Tactics, 80.1, 95.0);
SetSkill(SkillName.Wrestling, 85.1, 100.0);
SetResistance( ResistanceType.Physical, 35, 45 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Cold, 5, 10 );
SetResistance( ResistanceType.Poison, 100 );
SetResistance( ResistanceType.Energy, 5, 10 );
Fame = 7000;
Karma = -7000;
SetSkill( SkillName.Poisoning, 90.1, 100.0 );
SetSkill( SkillName.MagicResist, 95.1, 100.0 );
SetSkill( SkillName.Tactics, 80.1, 95.0 );
SetSkill( SkillName.Wrestling, 85.1, 100.0 );
VirtualArmor = 40;
}
Fame = 7000;
Karma = -7000;
public SilverSerpent(Serial serial) : base(serial)
{
}
VirtualArmor = 40;
}
public override string CorpseName => "a silver serpent corpse";
public override Faction FactionAllegiance => TrueBritannians.Instance;
public override Ethic EthicAllegiance => Ethic.Hero;
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Gems, 2 );
}
public override string DefaultName => "a silver serpent";
public override bool DeathAdderCharmable => true;
public override bool DeathAdderCharmable => true;
public override int Meat => 1;
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => Poison.Lethal;
public override int Meat => 1;
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => Poison.Lethal;
public SilverSerpent(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Gems, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( BaseSoundID == -1 )
BaseSoundID = 219;
}
}
}
if (BaseSoundID == -1)
BaseSoundID = 219;
}
}
}