Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,70 +1,70 @@
namespace Server.Mobiles
{
public class Snake : BaseCreature
{
public override string CorpseName => "a snake corpse";
public override string DefaultName => "a snake";
public class Snake : BaseCreature
{
[Constructible]
public Snake() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 52;
Hue = Utility.RandomSnakeHue();
BaseSoundID = 0xDB;
[Constructible]
public Snake() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 52;
Hue = Utility.RandomSnakeHue();
BaseSoundID = 0xDB;
SetStr(22, 34);
SetDex(16, 25);
SetInt(6, 10);
SetStr( 22, 34 );
SetDex( 16, 25 );
SetInt( 6, 10 );
SetHits(15, 19);
SetMana(0);
SetHits( 15, 19 );
SetMana( 0 );
SetDamage(1, 4);
SetDamage( 1, 4 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 15, 20);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance( ResistanceType.Physical, 15, 20 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetSkill(SkillName.Poisoning, 50.1, 70.0);
SetSkill(SkillName.MagicResist, 15.1, 20.0);
SetSkill(SkillName.Tactics, 19.3, 34.0);
SetSkill(SkillName.Wrestling, 19.3, 34.0);
SetSkill( SkillName.Poisoning, 50.1, 70.0 );
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 19.3, 34.0 );
SetSkill( SkillName.Wrestling, 19.3, 34.0 );
Fame = 300;
Karma = -300;
Fame = 300;
Karma = -300;
VirtualArmor = 16;
VirtualArmor = 16;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 59.1;
}
Tamable = true;
ControlSlots = 1;
MinTameSkill = 59.1;
}
public Snake(Serial serial) : base(serial)
{
}
public override Poison PoisonImmune => Poison.Lesser;
public override Poison HitPoison => Poison.Lesser;
public override string CorpseName => "a snake corpse";
public override string DefaultName => "a snake";
public override bool DeathAdderCharmable => true;
public override Poison PoisonImmune => Poison.Lesser;
public override Poison HitPoison => Poison.Lesser;
public override int Meat => 1;
public override FoodType FavoriteFood => FoodType.Eggs;
public override bool DeathAdderCharmable => true;
public Snake(Serial serial) : base(serial)
{
}
public override int Meat => 1;
public override FoodType FavoriteFood => FoodType.Eggs;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}