Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -2,87 +2,91 @@ using Server.Items;
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namespace Server.Mobiles
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{
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public class AbysmalHorror : BaseCreature
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{
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public override string CorpseName => "an abysmal horror corpse";
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public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.WhirlwindAttack;
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public class AbysmalHorror : BaseCreature
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{
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[Constructible]
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public AbysmalHorror() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 312;
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BaseSoundID = 0x451;
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public override bool IgnoreYoungProtection => Core.ML;
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SetStr(401, 420);
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SetDex(81, 90);
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SetInt(401, 420);
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public override string DefaultName => "an abysmal horror";
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SetHits(6000);
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[Constructible]
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public AbysmalHorror() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 312;
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BaseSoundID = 0x451;
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SetDamage(13, 17);
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SetStr( 401, 420 );
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SetDex( 81, 90 );
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SetInt( 401, 420 );
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Poison, 50);
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SetHits( 6000 );
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SetResistance(ResistanceType.Physical, 30, 35);
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SetResistance(ResistanceType.Fire, 100);
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SetResistance(ResistanceType.Cold, 50, 55);
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SetResistance(ResistanceType.Poison, 60, 65);
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SetResistance(ResistanceType.Energy, 77, 80);
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SetDamage( 13, 17 );
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SetSkill(SkillName.EvalInt, 200.0);
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SetSkill(SkillName.Magery, 112.6, 117.5);
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SetSkill(SkillName.Meditation, 200.0);
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SetSkill(SkillName.MagicResist, 117.6, 120.0);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.Wrestling, 84.1, 88.0);
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SetDamageType( ResistanceType.Physical, 50 );
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SetDamageType( ResistanceType.Poison, 50 );
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Fame = 26000;
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Karma = -26000;
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SetResistance( ResistanceType.Physical, 30, 35 );
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SetResistance( ResistanceType.Fire, 100 );
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SetResistance( ResistanceType.Cold, 50, 55 );
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SetResistance( ResistanceType.Poison, 60, 65 );
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SetResistance( ResistanceType.Energy, 77, 80 );
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VirtualArmor = 54;
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}
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SetSkill( SkillName.EvalInt, 200.0 );
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SetSkill( SkillName.Magery, 112.6, 117.5 );
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SetSkill( SkillName.Meditation, 200.0 );
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SetSkill( SkillName.MagicResist, 117.6, 120.0 );
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SetSkill( SkillName.Tactics, 100.0 );
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SetSkill( SkillName.Wrestling, 84.1, 88.0 );
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public AbysmalHorror(Serial serial) : base(serial)
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{
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}
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Fame = 26000;
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Karma = -26000;
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public override string CorpseName => "an abysmal horror corpse";
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VirtualArmor = 54;
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}
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public override bool IgnoreYoungProtection => Core.ML;
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public override void GenerateLoot()
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{
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AddLoot( LootPack.UltraRich, 2 );
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}
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public override string DefaultName => "an abysmal horror";
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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public override bool BardImmune => !Core.SE;
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public override bool Unprovokable => Core.SE;
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public override bool AreaPeaceImmune => Core.SE;
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public override Poison PoisonImmune => Poison.Lethal;
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public override int TreasureMapLevel => 1;
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if ( !Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance( this ) )
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DemonKnight.DistributeArtifact( this );
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}
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public override WeaponAbility GetWeaponAbility()
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{
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return Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.WhirlwindAttack;
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}
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public override bool BardImmune => !Core.SE;
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public override bool Unprovokable => Core.SE;
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public override bool AreaPeaceImmune => Core.SE;
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public override Poison PoisonImmune => Poison.Lethal;
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public override int TreasureMapLevel => 1;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 2);
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}
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public AbysmalHorror( Serial serial ) : base( serial )
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{
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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if (!Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance(this))
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DemonKnight.DistributeArtifact(this);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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if ( BaseSoundID == 357 )
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BaseSoundID = 0x451;
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}
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (BaseSoundID == 357)
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BaseSoundID = 0x451;
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}
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}
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}
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@ -1,72 +1,72 @@
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namespace Server.Mobiles
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{
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public class BoneDemon : BaseCreature
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{
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public override string CorpseName => "a bone demon corpse";
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public override string DefaultName => "a bone demon";
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public class BoneDemon : BaseCreature
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{
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[Constructible]
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public BoneDemon() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 308;
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BaseSoundID = 0x48D;
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[Constructible]
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public BoneDemon() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 308;
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BaseSoundID = 0x48D;
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SetStr(1000);
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SetDex(151, 175);
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SetInt(171, 220);
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SetStr( 1000 );
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SetDex( 151, 175 );
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SetInt( 171, 220 );
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SetHits(3600);
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SetHits( 3600 );
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SetDamage(34, 36);
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SetDamage( 34, 36 );
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Cold, 50);
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SetDamageType( ResistanceType.Physical, 50 );
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SetDamageType( ResistanceType.Cold, 50 );
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SetResistance(ResistanceType.Physical, 75);
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SetResistance(ResistanceType.Fire, 60);
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SetResistance(ResistanceType.Cold, 90);
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SetResistance(ResistanceType.Poison, 100);
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SetResistance(ResistanceType.Energy, 60);
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SetResistance( ResistanceType.Physical, 75 );
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SetResistance( ResistanceType.Fire, 60 );
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SetResistance( ResistanceType.Cold, 90 );
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SetResistance( ResistanceType.Poison, 100 );
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SetResistance( ResistanceType.Energy, 60 );
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SetSkill(SkillName.DetectHidden, 80.0);
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SetSkill(SkillName.EvalInt, 77.6, 87.5);
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SetSkill(SkillName.Magery, 77.6, 87.5);
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SetSkill(SkillName.Meditation, 100.0);
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SetSkill(SkillName.MagicResist, 50.1, 75.0);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.Wrestling, 100.0);
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SetSkill( SkillName.DetectHidden, 80.0 );
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SetSkill( SkillName.EvalInt, 77.6, 87.5 );
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SetSkill( SkillName.Magery, 77.6, 87.5 );
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SetSkill( SkillName.Meditation, 100.0 );
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SetSkill( SkillName.MagicResist, 50.1, 75.0 );
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SetSkill( SkillName.Tactics, 100.0 );
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SetSkill( SkillName.Wrestling, 100.0 );
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Fame = 20000;
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Karma = -20000;
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Fame = 20000;
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Karma = -20000;
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VirtualArmor = 44;
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}
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VirtualArmor = 44;
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}
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public BoneDemon(Serial serial) : base(serial)
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{
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich, 8 );
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}
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public override string CorpseName => "a bone demon corpse";
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public override string DefaultName => "a bone demon";
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public override bool BardImmune => !Core.SE;
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public override bool Unprovokable => Core.SE;
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public override bool AreaPeaceImmune => Core.SE;
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public override Poison PoisonImmune => Poison.Lethal;
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public override int TreasureMapLevel => 1;
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public override bool BardImmune => !Core.SE;
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public override bool Unprovokable => Core.SE;
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public override bool AreaPeaceImmune => Core.SE;
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public override Poison PoisonImmune => Poison.Lethal;
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public override int TreasureMapLevel => 1;
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public BoneDemon( Serial serial ) : base( serial )
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{
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 8);
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -2,73 +2,77 @@ using Server.Items;
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namespace Server.Mobiles
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{
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public class CrystalElemental : BaseCreature
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{
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public override string CorpseName => "a crystal elemental corpse";
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
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public class CrystalElemental : BaseCreature
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{
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[Constructible]
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public CrystalElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 300;
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BaseSoundID = 278;
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public override string DefaultName => "a crystal elemental";
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SetStr(136, 160);
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SetDex(51, 65);
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SetInt(86, 110);
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[Constructible]
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public CrystalElemental() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 300;
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BaseSoundID = 278;
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SetHits(150);
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SetStr( 136, 160 );
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SetDex( 51, 65 );
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SetInt( 86, 110 );
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SetDamage(10, 15);
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SetHits( 150 );
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SetDamageType(ResistanceType.Physical, 80);
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SetDamageType(ResistanceType.Energy, 20);
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SetDamage( 10, 15 );
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SetResistance(ResistanceType.Physical, 50, 60);
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SetResistance(ResistanceType.Fire, 40, 50);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 100);
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SetResistance(ResistanceType.Energy, 55, 70);
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SetDamageType( ResistanceType.Physical, 80 );
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SetDamageType( ResistanceType.Energy, 20 );
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SetSkill(SkillName.EvalInt, 70.1, 75.0);
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SetSkill(SkillName.Magery, 70.1, 75.0);
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SetSkill(SkillName.Meditation, 65.1, 75.0);
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SetSkill(SkillName.MagicResist, 80.1, 90.0);
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SetSkill(SkillName.Tactics, 75.1, 85.0);
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SetSkill(SkillName.Wrestling, 65.1, 75.0);
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SetResistance( ResistanceType.Physical, 50, 60 );
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SetResistance( ResistanceType.Fire, 40, 50 );
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SetResistance( ResistanceType.Cold, 40, 50 );
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SetResistance( ResistanceType.Poison, 100 );
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SetResistance( ResistanceType.Energy, 55, 70 );
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Fame = 6500;
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Karma = -6500;
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SetSkill( SkillName.EvalInt, 70.1, 75.0 );
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SetSkill( SkillName.Magery, 70.1, 75.0 );
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SetSkill( SkillName.Meditation, 65.1, 75.0 );
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SetSkill( SkillName.MagicResist, 80.1, 90.0 );
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SetSkill( SkillName.Tactics, 75.1, 85.0 );
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SetSkill( SkillName.Wrestling, 65.1, 75.0 );
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VirtualArmor = 54;
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}
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Fame = 6500;
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Karma = -6500;
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public CrystalElemental(Serial serial) : base(serial)
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{
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}
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VirtualArmor = 54;
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}
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public override string CorpseName => "a crystal elemental corpse";
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.Average );
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}
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public override string DefaultName => "a crystal elemental";
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override int TreasureMapLevel => 1;
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override int TreasureMapLevel => 1;
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public CrystalElemental( Serial serial ) : base( serial )
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{
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}
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.BleedAttack;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.Average);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -2,91 +2,91 @@ using Server.Items;
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namespace Server.Mobiles
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{
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public class DarknightCreeper : BaseCreature
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{
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public override string CorpseName => "a darknight creeper corpse";
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public override bool IgnoreYoungProtection => Core.ML;
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public class DarknightCreeper : BaseCreature
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{
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[Constructible]
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public DarknightCreeper() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = NameList.RandomName("darknight creeper");
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Body = 313;
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BaseSoundID = 0xE0;
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[Constructible]
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public DarknightCreeper() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "darknight creeper" );
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Body = 313;
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BaseSoundID = 0xE0;
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SetStr(301, 330);
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SetDex(101, 110);
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SetInt(301, 330);
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SetStr( 301, 330 );
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SetDex( 101, 110 );
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SetInt( 301, 330 );
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SetHits(4000);
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SetHits( 4000 );
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SetDamage(22, 26);
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SetDamage( 22, 26 );
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SetDamageType(ResistanceType.Physical, 85);
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SetDamageType(ResistanceType.Poison, 15);
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SetDamageType( ResistanceType.Physical, 85 );
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SetDamageType( ResistanceType.Poison, 15 );
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SetResistance(ResistanceType.Physical, 60);
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SetResistance(ResistanceType.Fire, 60);
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SetResistance(ResistanceType.Cold, 100);
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SetResistance(ResistanceType.Poison, 90);
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SetResistance(ResistanceType.Energy, 75);
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SetResistance( ResistanceType.Physical, 60 );
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SetResistance( ResistanceType.Fire, 60 );
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SetResistance( ResistanceType.Cold, 100 );
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SetResistance( ResistanceType.Poison, 90 );
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SetResistance( ResistanceType.Energy, 75 );
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SetSkill(SkillName.DetectHidden, 80.0);
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SetSkill(SkillName.EvalInt, 118.1, 120.0);
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SetSkill(SkillName.Magery, 112.6, 120.0);
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SetSkill(SkillName.Meditation, 150.0);
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SetSkill(SkillName.Poisoning, 120.0);
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SetSkill(SkillName.MagicResist, 90.1, 90.9);
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SetSkill(SkillName.Tactics, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 90.1, 90.9);
|
||||
SetSkill(SkillName.Necromancy, 120.1, 130.0);
|
||||
SetSkill(SkillName.SpiritSpeak, 120.1, 130.0);
|
||||
|
||||
SetSkill( SkillName.DetectHidden, 80.0 );
|
||||
SetSkill( SkillName.EvalInt, 118.1, 120.0 );
|
||||
SetSkill( SkillName.Magery, 112.6, 120.0 );
|
||||
SetSkill( SkillName.Meditation, 150.0 );
|
||||
SetSkill( SkillName.Poisoning, 120.0 );
|
||||
SetSkill( SkillName.MagicResist, 90.1, 90.9 );
|
||||
SetSkill( SkillName.Tactics, 100.0 );
|
||||
SetSkill( SkillName.Wrestling, 90.1, 90.9 );
|
||||
SetSkill( SkillName.Necromancy, 120.1, 130.0 );
|
||||
SetSkill( SkillName.SpiritSpeak, 120.1, 130.0 );
|
||||
Fame = 22000;
|
||||
Karma = -22000;
|
||||
|
||||
Fame = 22000;
|
||||
Karma = -22000;
|
||||
VirtualArmor = 34;
|
||||
}
|
||||
|
||||
VirtualArmor = 34;
|
||||
}
|
||||
public DarknightCreeper(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.UltraRich, 2 );
|
||||
}
|
||||
public override string CorpseName => "a darknight creeper corpse";
|
||||
public override bool IgnoreYoungProtection => Core.ML;
|
||||
|
||||
public override void OnDeath( Container c )
|
||||
{
|
||||
base.OnDeath( c );
|
||||
public override bool BardImmune => !Core.SE;
|
||||
public override bool Unprovokable => Core.SE;
|
||||
public override bool AreaPeaceImmune => Core.SE;
|
||||
public override bool BleedImmune => true;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override Poison HitPoison => Poison.Lethal;
|
||||
|
||||
if ( !Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance( this ) )
|
||||
DemonKnight.DistributeArtifact( this );
|
||||
}
|
||||
public override int TreasureMapLevel => 1;
|
||||
|
||||
public override bool BardImmune => !Core.SE;
|
||||
public override bool Unprovokable => Core.SE;
|
||||
public override bool AreaPeaceImmune => Core.SE;
|
||||
public override bool BleedImmune => true;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override Poison HitPoison => Poison.Lethal;
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.UltraRich, 2);
|
||||
}
|
||||
|
||||
public override int TreasureMapLevel => 1;
|
||||
public override void OnDeath(Container c)
|
||||
{
|
||||
base.OnDeath(c);
|
||||
|
||||
public DarknightCreeper( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
if (!Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance(this))
|
||||
DemonKnight.DistributeArtifact(this);
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( BaseSoundID == 471 )
|
||||
BaseSoundID = 0xE0;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (BaseSoundID == 471)
|
||||
BaseSoundID = 0xE0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -4,287 +4,288 @@ using Server.Items;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class DemonKnight : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a demon knight corpse";
|
||||
public override bool IgnoreYoungProtection => Core.ML;
|
||||
public class DemonKnight : BaseCreature
|
||||
{
|
||||
private static bool m_InHere;
|
||||
|
||||
public static Type[] ArtifactRarity10 { get; } =
|
||||
{
|
||||
typeof( LegacyOfTheDreadLord ),
|
||||
typeof( TheTaskmaster )
|
||||
};
|
||||
[Constructible]
|
||||
public DemonKnight() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Name = NameList.RandomName("demon knight");
|
||||
Title = "the Dark Father";
|
||||
Body = 318;
|
||||
BaseSoundID = 0x165;
|
||||
|
||||
public static Type[] ArtifactRarity11 { get; } =
|
||||
{
|
||||
typeof( TheDragonSlayer ),
|
||||
typeof( ArmorOfFortune ),
|
||||
typeof( GauntletsOfNobility ),
|
||||
typeof( HelmOfInsight ),
|
||||
typeof( HolyKnightsBreastplate ),
|
||||
typeof( JackalsCollar ),
|
||||
typeof( LeggingsOfBane ),
|
||||
typeof( MidnightBracers ),
|
||||
typeof( OrnateCrownOfTheHarrower ),
|
||||
typeof( ShadowDancerLeggings ),
|
||||
typeof( TunicOfFire ),
|
||||
typeof( VoiceOfTheFallenKing ),
|
||||
typeof( BraceletOfHealth ),
|
||||
typeof( OrnamentOfTheMagician ),
|
||||
typeof( RingOfTheElements ),
|
||||
typeof( RingOfTheVile ),
|
||||
typeof( Aegis ),
|
||||
typeof( ArcaneShield ),
|
||||
typeof( AxeOfTheHeavens ),
|
||||
typeof( BladeOfInsanity ),
|
||||
typeof( BoneCrusher ),
|
||||
typeof( BreathOfTheDead ),
|
||||
typeof( Frostbringer ),
|
||||
typeof( SerpentsFang ),
|
||||
typeof( StaffOfTheMagi ),
|
||||
typeof( TheBeserkersMaul ),
|
||||
typeof( TheDryadBow ),
|
||||
typeof( DivineCountenance ),
|
||||
typeof( HatOfTheMagi ),
|
||||
typeof( HuntersHeaddress ),
|
||||
typeof( SpiritOfTheTotem )
|
||||
};
|
||||
SetStr(500);
|
||||
SetDex(100);
|
||||
SetInt(1000);
|
||||
|
||||
public static Item CreateRandomArtifact()
|
||||
{
|
||||
if ( !Core.AOS )
|
||||
return null;
|
||||
SetHits(30000);
|
||||
SetMana(5000);
|
||||
|
||||
int count = ( ArtifactRarity10.Length * 5 ) + ( ArtifactRarity11.Length * 4 );
|
||||
int random = Utility.Random( count );
|
||||
Type type;
|
||||
SetDamage(17, 21);
|
||||
|
||||
if ( random < ( ArtifactRarity10.Length * 5 ) )
|
||||
{
|
||||
type = ArtifactRarity10[random / 5];
|
||||
}
|
||||
else
|
||||
{
|
||||
random -= ArtifactRarity10.Length * 5;
|
||||
type = ArtifactRarity11[random / 4];
|
||||
}
|
||||
SetDamageType(ResistanceType.Physical, 20);
|
||||
SetDamageType(ResistanceType.Fire, 20);
|
||||
SetDamageType(ResistanceType.Cold, 20);
|
||||
SetDamageType(ResistanceType.Poison, 20);
|
||||
SetDamageType(ResistanceType.Energy, 20);
|
||||
|
||||
return Loot.Construct( type );
|
||||
}
|
||||
SetResistance(ResistanceType.Physical, 30);
|
||||
SetResistance(ResistanceType.Fire, 30);
|
||||
SetResistance(ResistanceType.Cold, 30);
|
||||
SetResistance(ResistanceType.Poison, 30);
|
||||
SetResistance(ResistanceType.Energy, 30);
|
||||
|
||||
public static Mobile FindRandomPlayer( BaseCreature creature )
|
||||
{
|
||||
List<DamageStore> rights = GetLootingRights( creature.DamageEntries, creature.HitsMax );
|
||||
SetSkill(SkillName.Necromancy, 120, 120.0);
|
||||
SetSkill(SkillName.SpiritSpeak, 120.0, 120.0);
|
||||
|
||||
for ( int i = rights.Count - 1; i >= 0; --i )
|
||||
{
|
||||
DamageStore ds = rights[i];
|
||||
SetSkill(SkillName.DetectHidden, 80.0);
|
||||
SetSkill(SkillName.EvalInt, 100.0);
|
||||
SetSkill(SkillName.Magery, 100.0);
|
||||
SetSkill(SkillName.Meditation, 120.0);
|
||||
SetSkill(SkillName.MagicResist, 150.0);
|
||||
SetSkill(SkillName.Tactics, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 120.0);
|
||||
|
||||
if ( !ds.m_HasRight )
|
||||
rights.RemoveAt( i );
|
||||
}
|
||||
Fame = 28000;
|
||||
Karma = -28000;
|
||||
|
||||
if ( rights.Count > 0 )
|
||||
return rights[Utility.Random( rights.Count )].m_Mobile;
|
||||
VirtualArmor = 64;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
public DemonKnight(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public static void DistributeArtifact( BaseCreature creature )
|
||||
{
|
||||
DistributeArtifact( creature, CreateRandomArtifact() );
|
||||
}
|
||||
public override string CorpseName => "a demon knight corpse";
|
||||
public override bool IgnoreYoungProtection => Core.ML;
|
||||
|
||||
public static void DistributeArtifact( BaseCreature creature, Item artifact )
|
||||
{
|
||||
DistributeArtifact( FindRandomPlayer( creature ), artifact );
|
||||
}
|
||||
public static Type[] ArtifactRarity10{ get; } =
|
||||
{
|
||||
typeof(LegacyOfTheDreadLord),
|
||||
typeof(TheTaskmaster)
|
||||
};
|
||||
|
||||
public static void DistributeArtifact( Mobile to )
|
||||
{
|
||||
DistributeArtifact( to, CreateRandomArtifact() );
|
||||
}
|
||||
public static Type[] ArtifactRarity11{ get; } =
|
||||
{
|
||||
typeof(TheDragonSlayer),
|
||||
typeof(ArmorOfFortune),
|
||||
typeof(GauntletsOfNobility),
|
||||
typeof(HelmOfInsight),
|
||||
typeof(HolyKnightsBreastplate),
|
||||
typeof(JackalsCollar),
|
||||
typeof(LeggingsOfBane),
|
||||
typeof(MidnightBracers),
|
||||
typeof(OrnateCrownOfTheHarrower),
|
||||
typeof(ShadowDancerLeggings),
|
||||
typeof(TunicOfFire),
|
||||
typeof(VoiceOfTheFallenKing),
|
||||
typeof(BraceletOfHealth),
|
||||
typeof(OrnamentOfTheMagician),
|
||||
typeof(RingOfTheElements),
|
||||
typeof(RingOfTheVile),
|
||||
typeof(Aegis),
|
||||
typeof(ArcaneShield),
|
||||
typeof(AxeOfTheHeavens),
|
||||
typeof(BladeOfInsanity),
|
||||
typeof(BoneCrusher),
|
||||
typeof(BreathOfTheDead),
|
||||
typeof(Frostbringer),
|
||||
typeof(SerpentsFang),
|
||||
typeof(StaffOfTheMagi),
|
||||
typeof(TheBeserkersMaul),
|
||||
typeof(TheDryadBow),
|
||||
typeof(DivineCountenance),
|
||||
typeof(HatOfTheMagi),
|
||||
typeof(HuntersHeaddress),
|
||||
typeof(SpiritOfTheTotem)
|
||||
};
|
||||
|
||||
public static void DistributeArtifact( Mobile to, Item artifact )
|
||||
{
|
||||
if ( to == null || artifact == null )
|
||||
return;
|
||||
public override bool BardImmune => !Core.SE;
|
||||
public override bool Unprovokable => Core.SE;
|
||||
public override bool AreaPeaceImmune => Core.SE;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
|
||||
Container pack = to.Backpack;
|
||||
public override int TreasureMapLevel => 1;
|
||||
|
||||
if ( pack == null || !pack.TryDropItem( to, artifact, false ) )
|
||||
to.BankBox.DropItem( artifact );
|
||||
public static Item CreateRandomArtifact()
|
||||
{
|
||||
if (!Core.AOS)
|
||||
return null;
|
||||
|
||||
to.SendLocalizedMessage( 1062317 ); // For your valor in combating the fallen beast, a special artifact has been bestowed on you.
|
||||
}
|
||||
int count = ArtifactRarity10.Length * 5 + ArtifactRarity11.Length * 4;
|
||||
int random = Utility.Random(count);
|
||||
Type type;
|
||||
|
||||
public static int GetArtifactChance( Mobile boss )
|
||||
{
|
||||
if ( !Core.AOS )
|
||||
return 0;
|
||||
if (random < ArtifactRarity10.Length * 5)
|
||||
{
|
||||
type = ArtifactRarity10[random / 5];
|
||||
}
|
||||
else
|
||||
{
|
||||
random -= ArtifactRarity10.Length * 5;
|
||||
type = ArtifactRarity11[random / 4];
|
||||
}
|
||||
|
||||
int luck = LootPack.GetLuckChanceForKiller( boss );
|
||||
int chance;
|
||||
return Loot.Construct(type);
|
||||
}
|
||||
|
||||
if ( boss is DemonKnight )
|
||||
chance = 1500 + (luck / 5);
|
||||
else
|
||||
chance = 750 + (luck / 10);
|
||||
public static Mobile FindRandomPlayer(BaseCreature creature)
|
||||
{
|
||||
List<DamageStore> rights = GetLootingRights(creature.DamageEntries, creature.HitsMax);
|
||||
|
||||
return chance;
|
||||
}
|
||||
for (int i = rights.Count - 1; i >= 0; --i)
|
||||
{
|
||||
DamageStore ds = rights[i];
|
||||
|
||||
public static bool CheckArtifactChance( Mobile boss )
|
||||
{
|
||||
return GetArtifactChance( boss ) > Utility.Random( 100000 );
|
||||
}
|
||||
if (!ds.m_HasRight)
|
||||
rights.RemoveAt(i);
|
||||
}
|
||||
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
switch ( Utility.Random( 3 ) )
|
||||
{
|
||||
default:
|
||||
case 0: return WeaponAbility.DoubleStrike;
|
||||
case 1: return WeaponAbility.WhirlwindAttack;
|
||||
case 2: return WeaponAbility.CrushingBlow;
|
||||
}
|
||||
}
|
||||
if (rights.Count > 0)
|
||||
return rights[Utility.Random(rights.Count)].m_Mobile;
|
||||
|
||||
public override void OnDeath( Container c )
|
||||
{
|
||||
base.OnDeath( c );
|
||||
return null;
|
||||
}
|
||||
|
||||
if ( !Summoned && !NoKillAwards && CheckArtifactChance( this ) )
|
||||
DistributeArtifact( this );
|
||||
}
|
||||
public static void DistributeArtifact(BaseCreature creature)
|
||||
{
|
||||
DistributeArtifact(creature, CreateRandomArtifact());
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public DemonKnight() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = NameList.RandomName( "demon knight" );
|
||||
Title = "the Dark Father";
|
||||
Body = 318;
|
||||
BaseSoundID = 0x165;
|
||||
public static void DistributeArtifact(BaseCreature creature, Item artifact)
|
||||
{
|
||||
DistributeArtifact(FindRandomPlayer(creature), artifact);
|
||||
}
|
||||
|
||||
SetStr( 500 );
|
||||
SetDex( 100 );
|
||||
SetInt( 1000 );
|
||||
public static void DistributeArtifact(Mobile to)
|
||||
{
|
||||
DistributeArtifact(to, CreateRandomArtifact());
|
||||
}
|
||||
|
||||
SetHits( 30000 );
|
||||
SetMana( 5000 );
|
||||
public static void DistributeArtifact(Mobile to, Item artifact)
|
||||
{
|
||||
if (to == null || artifact == null)
|
||||
return;
|
||||
|
||||
SetDamage( 17, 21 );
|
||||
Container pack = to.Backpack;
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 20 );
|
||||
SetDamageType( ResistanceType.Fire, 20 );
|
||||
SetDamageType( ResistanceType.Cold, 20 );
|
||||
SetDamageType( ResistanceType.Poison, 20 );
|
||||
SetDamageType( ResistanceType.Energy, 20 );
|
||||
if (pack == null || !pack.TryDropItem(to, artifact, false))
|
||||
to.BankBox.DropItem(artifact);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 30 );
|
||||
SetResistance( ResistanceType.Fire, 30 );
|
||||
SetResistance( ResistanceType.Cold, 30 );
|
||||
SetResistance( ResistanceType.Poison, 30 );
|
||||
SetResistance( ResistanceType.Energy, 30 );
|
||||
to.SendLocalizedMessage(
|
||||
1062317); // For your valor in combating the fallen beast, a special artifact has been bestowed on you.
|
||||
}
|
||||
|
||||
SetSkill( SkillName.Necromancy, 120, 120.0 );
|
||||
SetSkill( SkillName.SpiritSpeak, 120.0, 120.0 );
|
||||
public static int GetArtifactChance(Mobile boss)
|
||||
{
|
||||
if (!Core.AOS)
|
||||
return 0;
|
||||
|
||||
SetSkill( SkillName.DetectHidden, 80.0 );
|
||||
SetSkill( SkillName.EvalInt, 100.0 );
|
||||
SetSkill( SkillName.Magery, 100.0 );
|
||||
SetSkill( SkillName.Meditation, 120.0 );
|
||||
SetSkill( SkillName.MagicResist, 150.0 );
|
||||
SetSkill( SkillName.Tactics, 100.0 );
|
||||
SetSkill( SkillName.Wrestling, 120.0 );
|
||||
int luck = LootPack.GetLuckChanceForKiller(boss);
|
||||
int chance;
|
||||
|
||||
Fame = 28000;
|
||||
Karma = -28000;
|
||||
if (boss is DemonKnight)
|
||||
chance = 1500 + luck / 5;
|
||||
else
|
||||
chance = 750 + luck / 10;
|
||||
|
||||
VirtualArmor = 64;
|
||||
}
|
||||
return chance;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.SuperBoss, 2 );
|
||||
AddLoot( LootPack.HighScrolls, Utility.RandomMinMax( 6, 60 ) );
|
||||
}
|
||||
public static bool CheckArtifactChance(Mobile boss)
|
||||
{
|
||||
return GetArtifactChance(boss) > Utility.Random(100000);
|
||||
}
|
||||
|
||||
public override bool BardImmune => !Core.SE;
|
||||
public override bool Unprovokable => Core.SE;
|
||||
public override bool AreaPeaceImmune => Core.SE;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
default:
|
||||
case 0: return WeaponAbility.DoubleStrike;
|
||||
case 1: return WeaponAbility.WhirlwindAttack;
|
||||
case 2: return WeaponAbility.CrushingBlow;
|
||||
}
|
||||
}
|
||||
|
||||
public override int TreasureMapLevel => 1;
|
||||
public override void OnDeath(Container c)
|
||||
{
|
||||
base.OnDeath(c);
|
||||
|
||||
private static bool m_InHere;
|
||||
if (!Summoned && !NoKillAwards && CheckArtifactChance(this))
|
||||
DistributeArtifact(this);
|
||||
}
|
||||
|
||||
public override void OnDamage( int amount, Mobile from, bool willKill )
|
||||
{
|
||||
if ( from != null && from != this && !m_InHere )
|
||||
{
|
||||
m_InHere = true;
|
||||
AOS.Damage( from, this, Utility.RandomMinMax( 8, 20 ), 100, 0, 0, 0, 0 );
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.SuperBoss, 2);
|
||||
AddLoot(LootPack.HighScrolls, Utility.RandomMinMax(6, 60));
|
||||
}
|
||||
|
||||
MovingEffect( from, 0xECA, 10, 0, false, false, 0, 0 );
|
||||
PlaySound( 0x491 );
|
||||
public override void OnDamage(int amount, Mobile from, bool willKill)
|
||||
{
|
||||
if (from != null && from != this && !m_InHere)
|
||||
{
|
||||
m_InHere = true;
|
||||
AOS.Damage(from, this, Utility.RandomMinMax(8, 20), 100, 0, 0, 0, 0);
|
||||
|
||||
if ( 0.05 > Utility.RandomDouble() )
|
||||
Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( CreateBones_Callback ), from );
|
||||
MovingEffect(from, 0xECA, 10, 0, false, false, 0, 0);
|
||||
PlaySound(0x491);
|
||||
|
||||
m_InHere = false;
|
||||
}
|
||||
}
|
||||
if (0.05 > Utility.RandomDouble())
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(1.0), new TimerStateCallback(CreateBones_Callback), from);
|
||||
|
||||
public virtual void CreateBones_Callback( object state )
|
||||
{
|
||||
Mobile from = (Mobile)state;
|
||||
Map map = from.Map;
|
||||
m_InHere = false;
|
||||
}
|
||||
}
|
||||
|
||||
if ( map == null )
|
||||
return;
|
||||
public virtual void CreateBones_Callback(object state)
|
||||
{
|
||||
Mobile from = (Mobile)state;
|
||||
Map map = from.Map;
|
||||
|
||||
int count = Utility.RandomMinMax( 1, 3 );
|
||||
if (map == null)
|
||||
return;
|
||||
|
||||
for ( int i = 0; i < count; ++i )
|
||||
{
|
||||
int x = from.X + Utility.RandomMinMax( -1, 1 );
|
||||
int y = from.Y + Utility.RandomMinMax( -1, 1 );
|
||||
int z = from.Z;
|
||||
int count = Utility.RandomMinMax(1, 3);
|
||||
|
||||
if ( !map.CanFit( x, y, z, 16, false, true ) )
|
||||
{
|
||||
z = map.GetAverageZ( x, y );
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
int x = from.X + Utility.RandomMinMax(-1, 1);
|
||||
int y = from.Y + Utility.RandomMinMax(-1, 1);
|
||||
int z = from.Z;
|
||||
|
||||
if ( z == from.Z || !map.CanFit( x, y, z, 16, false, true ) )
|
||||
continue;
|
||||
}
|
||||
if (!map.CanFit(x, y, z, 16, false, true))
|
||||
{
|
||||
z = map.GetAverageZ(x, y);
|
||||
|
||||
UnholyBone bone = new UnholyBone
|
||||
{
|
||||
Hue = 0,
|
||||
Name = "unholy bones",
|
||||
ItemID = Utility.Random(0xECA, 9),
|
||||
};
|
||||
if (z == from.Z || !map.CanFit(x, y, z, 16, false, true))
|
||||
continue;
|
||||
}
|
||||
|
||||
bone.MoveToWorld( new Point3D( x, y, z ), map );
|
||||
}
|
||||
}
|
||||
UnholyBone bone = new UnholyBone
|
||||
{
|
||||
Hue = 0,
|
||||
Name = "unholy bones",
|
||||
ItemID = Utility.Random(0xECA, 9)
|
||||
};
|
||||
|
||||
public DemonKnight( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
bone.MoveToWorld(new Point3D(x, y, z), map);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,72 +1,72 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class Devourer : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a devourer of souls corpse";
|
||||
public override string DefaultName => "a devourer of souls";
|
||||
public class Devourer : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Devourer() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 303;
|
||||
BaseSoundID = 357;
|
||||
|
||||
[Constructible]
|
||||
public Devourer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 303;
|
||||
BaseSoundID = 357;
|
||||
SetStr(801, 950);
|
||||
SetDex(126, 175);
|
||||
SetInt(201, 250);
|
||||
|
||||
SetStr( 801, 950 );
|
||||
SetDex( 126, 175 );
|
||||
SetInt( 201, 250 );
|
||||
SetHits(650);
|
||||
|
||||
SetHits( 650 );
|
||||
SetDamage(22, 26);
|
||||
|
||||
SetDamage( 22, 26 );
|
||||
SetDamageType(ResistanceType.Physical, 60);
|
||||
SetDamageType(ResistanceType.Cold, 20);
|
||||
SetDamageType(ResistanceType.Energy, 20);
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 60 );
|
||||
SetDamageType( ResistanceType.Cold, 20 );
|
||||
SetDamageType( ResistanceType.Energy, 20 );
|
||||
SetResistance(ResistanceType.Physical, 45, 55);
|
||||
SetResistance(ResistanceType.Fire, 25, 35);
|
||||
SetResistance(ResistanceType.Cold, 15, 25);
|
||||
SetResistance(ResistanceType.Poison, 60, 70);
|
||||
SetResistance(ResistanceType.Energy, 40, 50);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 45, 55 );
|
||||
SetResistance( ResistanceType.Fire, 25, 35 );
|
||||
SetResistance( ResistanceType.Cold, 15, 25 );
|
||||
SetResistance( ResistanceType.Poison, 60, 70 );
|
||||
SetResistance( ResistanceType.Energy, 40, 50 );
|
||||
SetSkill(SkillName.EvalInt, 90.1, 100.0);
|
||||
SetSkill(SkillName.Magery, 90.1, 100.0);
|
||||
SetSkill(SkillName.Meditation, 90.1, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 90.1, 105.0);
|
||||
SetSkill(SkillName.Tactics, 75.1, 85.0);
|
||||
SetSkill(SkillName.Wrestling, 80.1, 100.0);
|
||||
|
||||
SetSkill( SkillName.EvalInt, 90.1, 100.0 );
|
||||
SetSkill( SkillName.Magery, 90.1, 100.0 );
|
||||
SetSkill( SkillName.Meditation, 90.1, 100.0 );
|
||||
SetSkill( SkillName.MagicResist, 90.1, 105.0 );
|
||||
SetSkill( SkillName.Tactics, 75.1, 85.0 );
|
||||
SetSkill( SkillName.Wrestling, 80.1, 100.0 );
|
||||
Fame = 9500;
|
||||
Karma = -9500;
|
||||
|
||||
Fame = 9500;
|
||||
Karma = -9500;
|
||||
VirtualArmor = 44;
|
||||
|
||||
VirtualArmor = 44;
|
||||
PackNecroReg(24, 45);
|
||||
}
|
||||
|
||||
PackNecroReg( 24, 45 );
|
||||
}
|
||||
public Devourer(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.FilthyRich, 2 );
|
||||
}
|
||||
public override string CorpseName => "a devourer of souls corpse";
|
||||
public override string DefaultName => "a devourer of souls";
|
||||
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
|
||||
public override int Meat => 3;
|
||||
public override int Meat => 3;
|
||||
|
||||
public Devourer( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.FilthyRich, 2);
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,67 +2,71 @@ using Server.Items;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class FleshGolem : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a flesh golem corpse";
|
||||
public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
|
||||
public class FleshGolem : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public FleshGolem() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 304;
|
||||
BaseSoundID = 684;
|
||||
|
||||
public override string DefaultName => "a flesh golem";
|
||||
SetStr(176, 200);
|
||||
SetDex(51, 75);
|
||||
SetInt(46, 70);
|
||||
|
||||
[Constructible]
|
||||
public FleshGolem() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 304;
|
||||
BaseSoundID = 684;
|
||||
SetHits(106, 120);
|
||||
|
||||
SetStr( 176, 200 );
|
||||
SetDex( 51, 75 );
|
||||
SetInt( 46, 70 );
|
||||
SetDamage(18, 22);
|
||||
|
||||
SetHits( 106, 120 );
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetDamage( 18, 22 );
|
||||
SetResistance(ResistanceType.Physical, 50, 60);
|
||||
SetResistance(ResistanceType.Fire, 25, 35);
|
||||
SetResistance(ResistanceType.Cold, 15, 25);
|
||||
SetResistance(ResistanceType.Poison, 60, 70);
|
||||
SetResistance(ResistanceType.Energy, 30, 40);
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
SetSkill(SkillName.MagicResist, 50.1, 75.0);
|
||||
SetSkill(SkillName.Tactics, 55.1, 80.0);
|
||||
SetSkill(SkillName.Wrestling, 60.1, 70.0);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 50, 60 );
|
||||
SetResistance( ResistanceType.Fire, 25, 35 );
|
||||
SetResistance( ResistanceType.Cold, 15, 25 );
|
||||
SetResistance( ResistanceType.Poison, 60, 70 );
|
||||
SetResistance( ResistanceType.Energy, 30, 40 );
|
||||
Fame = 1000;
|
||||
Karma = -1800;
|
||||
|
||||
SetSkill( SkillName.MagicResist, 50.1, 75.0 );
|
||||
SetSkill( SkillName.Tactics, 55.1, 80.0 );
|
||||
SetSkill( SkillName.Wrestling, 60.1, 70.0 );
|
||||
VirtualArmor = 34;
|
||||
}
|
||||
|
||||
Fame = 1000;
|
||||
Karma = -1800;
|
||||
public FleshGolem(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
VirtualArmor = 34;
|
||||
}
|
||||
public override string CorpseName => "a flesh golem corpse";
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Average );
|
||||
}
|
||||
public override string DefaultName => "a flesh golem";
|
||||
|
||||
public override bool BleedImmune => true;
|
||||
public override int TreasureMapLevel => 1;
|
||||
public override bool BleedImmune => true;
|
||||
public override int TreasureMapLevel => 1;
|
||||
|
||||
public FleshGolem( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
return WeaponAbility.BleedAttack;
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,112 +2,116 @@ using Server.Items;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class FleshRenderer : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a fleshrenderer corpse";
|
||||
public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.ParalyzingBlow;
|
||||
public class FleshRenderer : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public FleshRenderer() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 315;
|
||||
|
||||
public override bool IgnoreYoungProtection => Core.ML;
|
||||
SetStr(401, 460);
|
||||
SetDex(201, 210);
|
||||
SetInt(221, 260);
|
||||
|
||||
public override string DefaultName => "a fleshrenderer";
|
||||
SetHits(4500);
|
||||
|
||||
[Constructible]
|
||||
public FleshRenderer() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 315;
|
||||
SetDamage(16, 20);
|
||||
|
||||
SetStr( 401, 460 );
|
||||
SetDex( 201, 210 );
|
||||
SetInt( 221, 260 );
|
||||
SetDamageType(ResistanceType.Physical, 80);
|
||||
SetDamageType(ResistanceType.Poison, 20);
|
||||
|
||||
SetHits( 4500 );
|
||||
SetResistance(ResistanceType.Physical, 80, 90);
|
||||
SetResistance(ResistanceType.Fire, 50, 60);
|
||||
SetResistance(ResistanceType.Cold, 50, 60);
|
||||
SetResistance(ResistanceType.Poison, 100);
|
||||
SetResistance(ResistanceType.Energy, 70, 80);
|
||||
|
||||
SetDamage( 16, 20 );
|
||||
SetSkill(SkillName.DetectHidden, 80.0);
|
||||
SetSkill(SkillName.MagicResist, 155.1, 160.0);
|
||||
SetSkill(SkillName.Meditation, 100.0);
|
||||
SetSkill(SkillName.Tactics, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 90.1, 100.0);
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 80 );
|
||||
SetDamageType( ResistanceType.Poison, 20 );
|
||||
Fame = 23000;
|
||||
Karma = -23000;
|
||||
|
||||
SetResistance( ResistanceType.Physical, 80, 90 );
|
||||
SetResistance( ResistanceType.Fire, 50, 60 );
|
||||
SetResistance( ResistanceType.Cold, 50, 60 );
|
||||
SetResistance( ResistanceType.Poison, 100 );
|
||||
SetResistance( ResistanceType.Energy, 70, 80 );
|
||||
VirtualArmor = 24;
|
||||
}
|
||||
|
||||
SetSkill( SkillName.DetectHidden, 80.0 );
|
||||
SetSkill( SkillName.MagicResist, 155.1, 160.0 );
|
||||
SetSkill( SkillName.Meditation, 100.0 );
|
||||
SetSkill( SkillName.Tactics, 100.0 );
|
||||
SetSkill( SkillName.Wrestling, 90.1, 100.0 );
|
||||
public FleshRenderer(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
Fame = 23000;
|
||||
Karma = -23000;
|
||||
public override string CorpseName => "a fleshrenderer corpse";
|
||||
|
||||
VirtualArmor = 24;
|
||||
}
|
||||
public override bool IgnoreYoungProtection => Core.ML;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.UltraRich, 2 );
|
||||
}
|
||||
public override string DefaultName => "a fleshrenderer";
|
||||
|
||||
public override void OnDeath( Container c )
|
||||
{
|
||||
base.OnDeath( c );
|
||||
public override bool AutoDispel => true;
|
||||
public override bool BardImmune => !Core.SE;
|
||||
public override bool Unprovokable => Core.SE;
|
||||
public override bool AreaPeaceImmune => Core.SE;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
|
||||
if ( !Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance( this ) )
|
||||
DemonKnight.DistributeArtifact( this );
|
||||
}
|
||||
public override int TreasureMapLevel => 1;
|
||||
|
||||
public override bool AutoDispel => true;
|
||||
public override bool BardImmune => !Core.SE;
|
||||
public override bool Unprovokable => Core.SE;
|
||||
public override bool AreaPeaceImmune => Core.SE;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
return Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.ParalyzingBlow;
|
||||
}
|
||||
|
||||
public override int TreasureMapLevel => 1;
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.UltraRich, 2);
|
||||
}
|
||||
|
||||
public override int GetAttackSound()
|
||||
{
|
||||
return 0x34C;
|
||||
}
|
||||
public override void OnDeath(Container c)
|
||||
{
|
||||
base.OnDeath(c);
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x354;
|
||||
}
|
||||
if (!Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance(this))
|
||||
DemonKnight.DistributeArtifact(this);
|
||||
}
|
||||
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 0x34C;
|
||||
}
|
||||
public override int GetAttackSound()
|
||||
{
|
||||
return 0x34C;
|
||||
}
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x34C;
|
||||
}
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x354;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x354;
|
||||
}
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 0x34C;
|
||||
}
|
||||
|
||||
public FleshRenderer( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x34C;
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x354;
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
if ( BaseSoundID == 660 )
|
||||
BaseSoundID = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (BaseSoundID == 660)
|
||||
BaseSoundID = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,68 +2,72 @@ using Server.Items;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Gibberling : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a gibberling corpse";
|
||||
public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
|
||||
public class Gibberling : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Gibberling() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 307;
|
||||
BaseSoundID = 422;
|
||||
|
||||
public override string DefaultName => "a gibberling";
|
||||
SetStr(141, 165);
|
||||
SetDex(101, 125);
|
||||
SetInt(56, 80);
|
||||
|
||||
[Constructible]
|
||||
public Gibberling() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 307;
|
||||
BaseSoundID = 422;
|
||||
SetHits(85, 99);
|
||||
|
||||
SetStr( 141, 165 );
|
||||
SetDex( 101, 125 );
|
||||
SetInt( 56, 80 );
|
||||
SetDamage(12, 17);
|
||||
|
||||
SetHits( 85, 99 );
|
||||
SetDamageType(ResistanceType.Physical, 0);
|
||||
SetDamageType(ResistanceType.Fire, 40);
|
||||
SetDamageType(ResistanceType.Energy, 60);
|
||||
|
||||
SetDamage( 12, 17 );
|
||||
SetResistance(ResistanceType.Physical, 45, 55);
|
||||
SetResistance(ResistanceType.Fire, 25, 35);
|
||||
SetResistance(ResistanceType.Cold, 25, 35);
|
||||
SetResistance(ResistanceType.Poison, 10, 20);
|
||||
SetResistance(ResistanceType.Energy, 30, 40);
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 0 );
|
||||
SetDamageType( ResistanceType.Fire, 40 );
|
||||
SetDamageType( ResistanceType.Energy, 60 );
|
||||
SetSkill(SkillName.MagicResist, 45.1, 70.0);
|
||||
SetSkill(SkillName.Tactics, 67.6, 92.5);
|
||||
SetSkill(SkillName.Wrestling, 60.1, 80.0);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 45, 55 );
|
||||
SetResistance( ResistanceType.Fire, 25, 35 );
|
||||
SetResistance( ResistanceType.Cold, 25, 35 );
|
||||
SetResistance( ResistanceType.Poison, 10, 20 );
|
||||
SetResistance( ResistanceType.Energy, 30, 40 );
|
||||
Fame = 1500;
|
||||
Karma = -1500;
|
||||
|
||||
SetSkill( SkillName.MagicResist, 45.1, 70.0 );
|
||||
SetSkill( SkillName.Tactics, 67.6, 92.5 );
|
||||
SetSkill( SkillName.Wrestling, 60.1, 80.0 );
|
||||
VirtualArmor = 27;
|
||||
}
|
||||
|
||||
Fame = 1500;
|
||||
Karma = -1500;
|
||||
public Gibberling(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
VirtualArmor = 27;
|
||||
}
|
||||
public override string CorpseName => "a gibberling corpse";
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Meager );
|
||||
}
|
||||
public override string DefaultName => "a gibberling";
|
||||
|
||||
public override int TreasureMapLevel => 1;
|
||||
public override int TreasureMapLevel => 1;
|
||||
|
||||
public Gibberling( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
return WeaponAbility.Dismount;
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Meager);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,69 +1,69 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class GoreFiend : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a gore fiend corpse";
|
||||
public override string DefaultName => "a gore fiend";
|
||||
public class GoreFiend : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public GoreFiend() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 305;
|
||||
BaseSoundID = 224;
|
||||
|
||||
[Constructible]
|
||||
public GoreFiend() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 305;
|
||||
BaseSoundID = 224;
|
||||
SetStr(161, 185);
|
||||
SetDex(41, 65);
|
||||
SetInt(46, 70);
|
||||
|
||||
SetStr( 161, 185 );
|
||||
SetDex( 41, 65 );
|
||||
SetInt( 46, 70 );
|
||||
SetHits(97, 111);
|
||||
|
||||
SetHits( 97, 111 );
|
||||
SetDamage(15, 21);
|
||||
|
||||
SetDamage( 15, 21 );
|
||||
SetDamageType(ResistanceType.Physical, 85);
|
||||
SetDamageType(ResistanceType.Poison, 15);
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 85 );
|
||||
SetDamageType( ResistanceType.Poison, 15 );
|
||||
SetResistance(ResistanceType.Physical, 35, 45);
|
||||
SetResistance(ResistanceType.Fire, 25, 35);
|
||||
SetResistance(ResistanceType.Cold, 15, 25);
|
||||
SetResistance(ResistanceType.Poison, 5, 15);
|
||||
SetResistance(ResistanceType.Energy, 30, 40);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 35, 45 );
|
||||
SetResistance( ResistanceType.Fire, 25, 35 );
|
||||
SetResistance( ResistanceType.Cold, 15, 25 );
|
||||
SetResistance( ResistanceType.Poison, 5, 15 );
|
||||
SetResistance( ResistanceType.Energy, 30, 40 );
|
||||
SetSkill(SkillName.MagicResist, 40.1, 55.0);
|
||||
SetSkill(SkillName.Tactics, 45.1, 70.0);
|
||||
SetSkill(SkillName.Wrestling, 50.1, 70.0);
|
||||
|
||||
SetSkill( SkillName.MagicResist, 40.1, 55.0 );
|
||||
SetSkill( SkillName.Tactics, 45.1, 70.0 );
|
||||
SetSkill( SkillName.Wrestling, 50.1, 70.0 );
|
||||
Fame = 1500;
|
||||
Karma = -1500;
|
||||
|
||||
Fame = 1500;
|
||||
Karma = -1500;
|
||||
VirtualArmor = 24;
|
||||
}
|
||||
|
||||
VirtualArmor = 24;
|
||||
}
|
||||
public GoreFiend(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Average );
|
||||
}
|
||||
public override string CorpseName => "a gore fiend corpse";
|
||||
public override string DefaultName => "a gore fiend";
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 1218;
|
||||
}
|
||||
public override bool BleedImmune => true;
|
||||
|
||||
public override bool BleedImmune => true;
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average);
|
||||
}
|
||||
|
||||
public GoreFiend( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 1218;
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,88 +2,92 @@ using Server.Items;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Impaler : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "an impaler corpse";
|
||||
public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.BleedAttack;
|
||||
public class Impaler : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Impaler() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Name = NameList.RandomName("impaler");
|
||||
Body = 306;
|
||||
BaseSoundID = 0x2A7;
|
||||
|
||||
public override bool IgnoreYoungProtection => Core.ML;
|
||||
SetStr(190);
|
||||
SetDex(45);
|
||||
SetInt(190);
|
||||
|
||||
[Constructible]
|
||||
public Impaler() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = NameList.RandomName( "impaler" );
|
||||
Body = 306;
|
||||
BaseSoundID = 0x2A7;
|
||||
SetHits(5000);
|
||||
|
||||
SetStr( 190 );
|
||||
SetDex( 45 );
|
||||
SetInt( 190 );
|
||||
SetDamage(31, 35);
|
||||
|
||||
SetHits( 5000 );
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetDamage( 31, 35 );
|
||||
SetResistance(ResistanceType.Physical, 90);
|
||||
SetResistance(ResistanceType.Fire, 60);
|
||||
SetResistance(ResistanceType.Cold, 75);
|
||||
SetResistance(ResistanceType.Poison, 60);
|
||||
SetResistance(ResistanceType.Energy, 100);
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
SetSkill(SkillName.DetectHidden, 80.0);
|
||||
SetSkill(SkillName.Meditation, 120.0);
|
||||
SetSkill(SkillName.Poisoning, 160.0);
|
||||
SetSkill(SkillName.MagicResist, 100.0);
|
||||
SetSkill(SkillName.Tactics, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 80.0);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 90 );
|
||||
SetResistance( ResistanceType.Fire, 60 );
|
||||
SetResistance( ResistanceType.Cold, 75 );
|
||||
SetResistance( ResistanceType.Poison, 60 );
|
||||
SetResistance( ResistanceType.Energy, 100 );
|
||||
Fame = 24000;
|
||||
Karma = -24000;
|
||||
|
||||
SetSkill( SkillName.DetectHidden, 80.0 );
|
||||
SetSkill( SkillName.Meditation, 120.0 );
|
||||
SetSkill( SkillName.Poisoning, 160.0 );
|
||||
SetSkill( SkillName.MagicResist, 100.0 );
|
||||
SetSkill( SkillName.Tactics, 100.0 );
|
||||
SetSkill( SkillName.Wrestling, 80.0 );
|
||||
VirtualArmor = 49;
|
||||
}
|
||||
|
||||
Fame = 24000;
|
||||
Karma = -24000;
|
||||
public Impaler(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
VirtualArmor = 49;
|
||||
}
|
||||
public override string CorpseName => "an impaler corpse";
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.UltraRich, 2 );
|
||||
}
|
||||
public override bool IgnoreYoungProtection => Core.ML;
|
||||
|
||||
public override void OnDeath( Container c )
|
||||
{
|
||||
base.OnDeath( c );
|
||||
public override bool AutoDispel => true;
|
||||
public override bool BardImmune => !Core.SE;
|
||||
public override bool Unprovokable => Core.SE;
|
||||
public override bool AreaPeaceImmune => Core.SE;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override Poison HitPoison => 0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly;
|
||||
|
||||
if ( !Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance( this ) )
|
||||
DemonKnight.DistributeArtifact( this );
|
||||
}
|
||||
public override int TreasureMapLevel => 1;
|
||||
|
||||
public override bool AutoDispel => true;
|
||||
public override bool BardImmune => !Core.SE;
|
||||
public override bool Unprovokable => Core.SE;
|
||||
public override bool AreaPeaceImmune => Core.SE;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override Poison HitPoison => (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly);
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
return Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.BleedAttack;
|
||||
}
|
||||
|
||||
public override int TreasureMapLevel => 1;
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.UltraRich, 2);
|
||||
}
|
||||
|
||||
public Impaler( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override void OnDeath(Container c)
|
||||
{
|
||||
base.OnDeath(c);
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
if (!Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance(this))
|
||||
DemonKnight.DistributeArtifact(this);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
if ( BaseSoundID == 1200 )
|
||||
BaseSoundID = 0x2A7;
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (BaseSoundID == 1200)
|
||||
BaseSoundID = 0x2A7;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,63 +1,63 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class MoundOfMaggots : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a maggoty corpse";
|
||||
public override string DefaultName => "a mound of maggots";
|
||||
public class MoundOfMaggots : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public MoundOfMaggots() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 319;
|
||||
BaseSoundID = 898;
|
||||
|
||||
[Constructible]
|
||||
public MoundOfMaggots() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 319;
|
||||
BaseSoundID = 898;
|
||||
SetStr(61, 70);
|
||||
SetDex(61, 70);
|
||||
SetInt(10);
|
||||
|
||||
SetStr( 61, 70 );
|
||||
SetDex( 61, 70 );
|
||||
SetInt( 10 );
|
||||
SetMana(0);
|
||||
|
||||
SetMana( 0 );
|
||||
SetDamage(3, 9);
|
||||
|
||||
SetDamage( 3, 9 );
|
||||
SetDamageType(ResistanceType.Physical, 50);
|
||||
SetDamageType(ResistanceType.Poison, 50);
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 50 );
|
||||
SetDamageType( ResistanceType.Poison, 50 );
|
||||
SetResistance(ResistanceType.Physical, 90);
|
||||
SetResistance(ResistanceType.Poison, 100);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 90 );
|
||||
SetResistance( ResistanceType.Poison, 100 );
|
||||
SetSkill(SkillName.Tactics, 50.0);
|
||||
SetSkill(SkillName.Wrestling, 50.1, 60.0);
|
||||
|
||||
SetSkill( SkillName.Tactics, 50.0 );
|
||||
SetSkill( SkillName.Wrestling, 50.1, 60.0 );
|
||||
Fame = 1000;
|
||||
Karma = -1000;
|
||||
|
||||
Fame = 1000;
|
||||
Karma = -1000;
|
||||
VirtualArmor = 24;
|
||||
}
|
||||
|
||||
VirtualArmor = 24;
|
||||
}
|
||||
public MoundOfMaggots(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Meager );
|
||||
AddLoot( LootPack.Gems );
|
||||
}
|
||||
public override string CorpseName => "a maggoty corpse";
|
||||
public override string DefaultName => "a mound of maggots";
|
||||
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
|
||||
public override int TreasureMapLevel => 1;
|
||||
public override int TreasureMapLevel => 1;
|
||||
|
||||
public MoundOfMaggots( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Meager);
|
||||
AddLoot(LootPack.Gems);
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,70 +2,74 @@ using Server.Items;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class PatchworkSkeleton : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a patchwork skeletal corpse";
|
||||
public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
|
||||
public class PatchworkSkeleton : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public PatchworkSkeleton() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 309;
|
||||
BaseSoundID = 0x48D;
|
||||
|
||||
public override string DefaultName => "a patchwork skeleton";
|
||||
SetStr(96, 120);
|
||||
SetDex(71, 95);
|
||||
SetInt(16, 40);
|
||||
|
||||
[Constructible]
|
||||
public PatchworkSkeleton() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 309;
|
||||
BaseSoundID = 0x48D;
|
||||
SetHits(58, 72);
|
||||
|
||||
SetStr( 96, 120 );
|
||||
SetDex( 71, 95 );
|
||||
SetInt( 16, 40 );
|
||||
SetDamage(18, 22);
|
||||
|
||||
SetHits( 58, 72 );
|
||||
SetDamageType(ResistanceType.Physical, 85);
|
||||
SetDamageType(ResistanceType.Cold, 15);
|
||||
|
||||
SetDamage( 18, 22 );
|
||||
SetResistance(ResistanceType.Physical, 55, 65);
|
||||
SetResistance(ResistanceType.Fire, 50, 60);
|
||||
SetResistance(ResistanceType.Cold, 70, 80);
|
||||
SetResistance(ResistanceType.Poison, 100);
|
||||
SetResistance(ResistanceType.Energy, 40, 50);
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 85 );
|
||||
SetDamageType( ResistanceType.Cold, 15 );
|
||||
SetSkill(SkillName.MagicResist, 70.1, 95.0);
|
||||
SetSkill(SkillName.Tactics, 55.1, 80.0);
|
||||
SetSkill(SkillName.Wrestling, 50.1, 70.0);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 55, 65 );
|
||||
SetResistance( ResistanceType.Fire, 50, 60 );
|
||||
SetResistance( ResistanceType.Cold, 70, 80 );
|
||||
SetResistance( ResistanceType.Poison, 100 );
|
||||
SetResistance( ResistanceType.Energy, 40, 50 );
|
||||
Fame = 500;
|
||||
Karma = -500;
|
||||
|
||||
SetSkill( SkillName.MagicResist, 70.1, 95.0 );
|
||||
SetSkill( SkillName.Tactics, 55.1, 80.0 );
|
||||
SetSkill( SkillName.Wrestling, 50.1, 70.0 );
|
||||
VirtualArmor = 54;
|
||||
}
|
||||
|
||||
Fame = 500;
|
||||
Karma = -500;
|
||||
public PatchworkSkeleton(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
VirtualArmor = 54;
|
||||
}
|
||||
public override string CorpseName => "a patchwork skeletal corpse";
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Meager );
|
||||
}
|
||||
public override string DefaultName => "a patchwork skeleton";
|
||||
|
||||
public override bool BleedImmune => true;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override bool BleedImmune => true;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
|
||||
public override int TreasureMapLevel => 1;
|
||||
public override int TreasureMapLevel => 1;
|
||||
|
||||
public PatchworkSkeleton( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
return WeaponAbility.Dismount;
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Meager);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,64 +2,68 @@ using Server.Items;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Ravager : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a ravager corpse";
|
||||
public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.CrushingBlow;
|
||||
public class Ravager : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Ravager() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 314;
|
||||
BaseSoundID = 357;
|
||||
|
||||
public override string DefaultName => "a ravager";
|
||||
SetStr(251, 275);
|
||||
SetDex(101, 125);
|
||||
SetInt(66, 90);
|
||||
|
||||
[Constructible]
|
||||
public Ravager() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 314;
|
||||
BaseSoundID = 357;
|
||||
SetHits(161, 175);
|
||||
|
||||
SetStr( 251, 275 );
|
||||
SetDex( 101, 125 );
|
||||
SetInt( 66, 90 );
|
||||
SetDamage(15, 20);
|
||||
|
||||
SetHits( 161, 175 );
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetDamage( 15, 20 );
|
||||
SetResistance(ResistanceType.Physical, 50, 60);
|
||||
SetResistance(ResistanceType.Fire, 50, 60);
|
||||
SetResistance(ResistanceType.Cold, 60, 70);
|
||||
SetResistance(ResistanceType.Poison, 30, 40);
|
||||
SetResistance(ResistanceType.Energy, 20, 30);
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
SetSkill(SkillName.MagicResist, 50.1, 75.0);
|
||||
SetSkill(SkillName.Tactics, 75.1, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 70.1, 90.0);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 50, 60 );
|
||||
SetResistance( ResistanceType.Fire, 50, 60 );
|
||||
SetResistance( ResistanceType.Cold, 60, 70 );
|
||||
SetResistance( ResistanceType.Poison, 30, 40 );
|
||||
SetResistance( ResistanceType.Energy, 20, 30 );
|
||||
Fame = 3500;
|
||||
Karma = -3500;
|
||||
|
||||
SetSkill( SkillName.MagicResist, 50.1, 75.0 );
|
||||
SetSkill( SkillName.Tactics, 75.1, 100.0 );
|
||||
SetSkill( SkillName.Wrestling, 70.1, 90.0 );
|
||||
VirtualArmor = 54;
|
||||
}
|
||||
|
||||
Fame = 3500;
|
||||
Karma = -3500;
|
||||
public Ravager(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
VirtualArmor = 54;
|
||||
}
|
||||
public override string CorpseName => "a ravager corpse";
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Rich );
|
||||
}
|
||||
public override string DefaultName => "a ravager";
|
||||
|
||||
public Ravager( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
return Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.CrushingBlow;
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Rich);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -4,178 +4,181 @@ using Server.Targeting;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Revenant : BaseCreature
|
||||
{
|
||||
private Mobile m_Target;
|
||||
private DateTime m_ExpireTime;
|
||||
public class Revenant : BaseCreature
|
||||
{
|
||||
private DateTime m_ExpireTime;
|
||||
private Mobile m_Target;
|
||||
|
||||
public override void DisplayPaperdollTo( Mobile to )
|
||||
{
|
||||
// Do nothing
|
||||
}
|
||||
public Revenant(Mobile caster, Mobile target, TimeSpan duration) : base(AIType.AI_Melee, FightMode.Closest, 10, 1,
|
||||
0.18, 0.36)
|
||||
{
|
||||
Body = 400;
|
||||
Hue = 1;
|
||||
// TODO: Sound values?
|
||||
|
||||
public override Mobile ConstantFocus => m_Target;
|
||||
public override bool NoHouseRestrictions => true;
|
||||
double scalar = caster.Skills[SkillName.SpiritSpeak].Value * 0.01;
|
||||
|
||||
public override double DispelDifficulty => 80.0;
|
||||
public override double DispelFocus => 20.0;
|
||||
m_Target = target;
|
||||
m_ExpireTime = DateTime.UtcNow + duration;
|
||||
|
||||
public override string DefaultName => "a revenant";
|
||||
SetStr(200);
|
||||
SetDex(150);
|
||||
SetInt(150);
|
||||
|
||||
public Revenant( Mobile caster, Mobile target, TimeSpan duration ) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.18, 0.36 )
|
||||
{
|
||||
Body = 400;
|
||||
Hue = 1;
|
||||
// TODO: Sound values?
|
||||
SetDamage(16, 17);
|
||||
|
||||
double scalar = caster.Skills[SkillName.SpiritSpeak].Value * 0.01;
|
||||
// Bestiary says 50 phys 50 cold, animal lore says differently
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
m_Target = target;
|
||||
m_ExpireTime = DateTime.UtcNow + duration;
|
||||
SetSkill(SkillName.MagicResist, 100.0 * scalar); // magic resist is absolute value of spiritspeak
|
||||
SetSkill(SkillName.Tactics, 100.0); // always 100
|
||||
SetSkill(SkillName.Swords,
|
||||
100.0 * scalar); // not displayed in animal lore but tests clearly show this is influenced
|
||||
SetSkill(SkillName.DetectHidden, 75.0 * scalar);
|
||||
|
||||
SetStr( 200 );
|
||||
SetDex( 150 );
|
||||
SetInt( 150 );
|
||||
scalar /= 1.2;
|
||||
|
||||
SetDamage( 16, 17 );
|
||||
SetResistance(ResistanceType.Physical, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar));
|
||||
SetResistance(ResistanceType.Cold, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar));
|
||||
SetResistance(ResistanceType.Fire, (int)(20 * scalar));
|
||||
SetResistance(ResistanceType.Poison, 100);
|
||||
SetResistance(ResistanceType.Energy, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar));
|
||||
|
||||
// Bestiary says 50 phys 50 cold, animal lore says differently
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
Fame = 0;
|
||||
Karma = 0;
|
||||
|
||||
SetSkill( SkillName.MagicResist, 100.0 * scalar ); // magic resist is absolute value of spiritspeak
|
||||
SetSkill( SkillName.Tactics, 100.0 ); // always 100
|
||||
SetSkill( SkillName.Swords, 100.0 * scalar ); // not displayed in animal lore but tests clearly show this is influenced
|
||||
SetSkill( SkillName.DetectHidden, 75.0 * scalar );
|
||||
ControlSlots = 3;
|
||||
|
||||
scalar /= 1.2;
|
||||
VirtualArmor = 32;
|
||||
|
||||
SetResistance( ResistanceType.Physical, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar) );
|
||||
SetResistance( ResistanceType.Cold, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar) );
|
||||
SetResistance( ResistanceType.Fire, (int)(20 * scalar) );
|
||||
SetResistance( ResistanceType.Poison, 100 );
|
||||
SetResistance( ResistanceType.Energy, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar) );
|
||||
Item shroud = new DeathShroud();
|
||||
|
||||
Fame = 0;
|
||||
Karma = 0;
|
||||
shroud.Hue = 0x455;
|
||||
|
||||
ControlSlots = 3;
|
||||
shroud.Movable = false;
|
||||
|
||||
VirtualArmor = 32;
|
||||
AddItem(shroud);
|
||||
|
||||
Item shroud = new DeathShroud();
|
||||
Halberd weapon = new Halberd();
|
||||
|
||||
shroud.Hue = 0x455;
|
||||
weapon.Hue = 1;
|
||||
weapon.Movable = false;
|
||||
|
||||
shroud.Movable = false;
|
||||
AddItem(weapon);
|
||||
}
|
||||
|
||||
AddItem( shroud );
|
||||
public Revenant(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
Halberd weapon = new Halberd();
|
||||
public override Mobile ConstantFocus => m_Target;
|
||||
public override bool NoHouseRestrictions => true;
|
||||
|
||||
weapon.Hue = 1;
|
||||
weapon.Movable = false;
|
||||
public override double DispelDifficulty => 80.0;
|
||||
public override double DispelFocus => 20.0;
|
||||
|
||||
AddItem( weapon );
|
||||
}
|
||||
public override string DefaultName => "a revenant";
|
||||
|
||||
public override bool AlwaysMurderer => true;
|
||||
public override bool AlwaysMurderer => true;
|
||||
|
||||
public override bool BleedImmune => true;
|
||||
public override bool BardImmune => true;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override bool BleedImmune => true;
|
||||
public override bool BardImmune => true;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
|
||||
public override void OnThink()
|
||||
{
|
||||
if ( !m_Target.Alive || DateTime.UtcNow > m_ExpireTime )
|
||||
{
|
||||
Kill();
|
||||
return;
|
||||
}
|
||||
public override void DisplayPaperdollTo(Mobile to)
|
||||
{
|
||||
// Do nothing
|
||||
}
|
||||
|
||||
if ( Map != m_Target.Map || !InRange( m_Target, 15 ) )
|
||||
{
|
||||
Map fromMap = Map;
|
||||
Point3D from = Location;
|
||||
public override void OnThink()
|
||||
{
|
||||
if (!m_Target.Alive || DateTime.UtcNow > m_ExpireTime)
|
||||
{
|
||||
Kill();
|
||||
return;
|
||||
}
|
||||
|
||||
Map toMap = m_Target.Map;
|
||||
Point3D to = m_Target.Location;
|
||||
if (Map != m_Target.Map || !InRange(m_Target, 15))
|
||||
{
|
||||
Map fromMap = Map;
|
||||
Point3D from = Location;
|
||||
|
||||
if ( toMap != null )
|
||||
{
|
||||
for ( int i = 0; i < 5; ++i )
|
||||
{
|
||||
Point3D loc = new Point3D( to.X - 4 + Utility.Random( 9 ), to.Y - 4 + Utility.Random( 9 ), to.Z );
|
||||
Map toMap = m_Target.Map;
|
||||
Point3D to = m_Target.Location;
|
||||
|
||||
if ( toMap.CanSpawnMobile( loc ) )
|
||||
{
|
||||
to = loc;
|
||||
break;
|
||||
}
|
||||
if (toMap != null)
|
||||
for (int i = 0; i < 5; ++i)
|
||||
{
|
||||
Point3D loc = new Point3D(to.X - 4 + Utility.Random(9), to.Y - 4 + Utility.Random(9), to.Z);
|
||||
|
||||
loc.Z = toMap.GetAverageZ( loc.X, loc.Y );
|
||||
if (toMap.CanSpawnMobile(loc))
|
||||
{
|
||||
to = loc;
|
||||
break;
|
||||
}
|
||||
|
||||
if ( toMap.CanSpawnMobile( loc ) )
|
||||
{
|
||||
to = loc;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
loc.Z = toMap.GetAverageZ(loc.X, loc.Y);
|
||||
|
||||
Map = toMap;
|
||||
Location = to;
|
||||
if (toMap.CanSpawnMobile(loc))
|
||||
{
|
||||
to = loc;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ProcessDelta();
|
||||
Map = toMap;
|
||||
Location = to;
|
||||
|
||||
Effects.SendLocationParticles( EffectItem.Create( from, fromMap, EffectItem.DefaultDuration ), 0x3728, 1, 13, 37, 7, 5023, 0 );
|
||||
FixedParticles( 0x3728, 1, 13, 5023, 37, 7, EffectLayer.Waist );
|
||||
ProcessDelta();
|
||||
|
||||
PlaySound( 0x37D );
|
||||
}
|
||||
Effects.SendLocationParticles(EffectItem.Create(from, fromMap, EffectItem.DefaultDuration), 0x3728, 1, 13,
|
||||
37, 7, 5023, 0);
|
||||
FixedParticles(0x3728, 1, 13, 5023, 37, 7, EffectLayer.Waist);
|
||||
|
||||
if (m_Target.Hidden && InRange(m_Target, 3) && Core.TickCount - NextSkillTime >= 0 && UseSkill(SkillName.DetectHidden))
|
||||
{
|
||||
Target targ = Target;
|
||||
PlaySound(0x37D);
|
||||
}
|
||||
|
||||
targ?.Invoke( this, this );
|
||||
}
|
||||
if (m_Target.Hidden && InRange(m_Target, 3) && Core.TickCount - NextSkillTime >= 0 &&
|
||||
UseSkill(SkillName.DetectHidden))
|
||||
{
|
||||
Target targ = Target;
|
||||
|
||||
Combatant = m_Target;
|
||||
FocusMob = m_Target;
|
||||
targ?.Invoke(this, this);
|
||||
}
|
||||
|
||||
if ( AIObject != null )
|
||||
AIObject.Action = ActionType.Combat;
|
||||
Combatant = m_Target;
|
||||
FocusMob = m_Target;
|
||||
|
||||
base.OnThink();
|
||||
}
|
||||
if (AIObject != null)
|
||||
AIObject.Action = ActionType.Combat;
|
||||
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
Effects.PlaySound( Location, Map, 0x10B );
|
||||
Effects.SendLocationParticles( EffectItem.Create( Location, Map, TimeSpan.FromSeconds( 10.0 ) ), 0x37CC, 1, 50, 2101, 7, 9909, 0 );
|
||||
base.OnThink();
|
||||
}
|
||||
|
||||
Delete();
|
||||
return false;
|
||||
}
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
Effects.PlaySound(Location, Map, 0x10B);
|
||||
Effects.SendLocationParticles(EffectItem.Create(Location, Map, TimeSpan.FromSeconds(10.0)), 0x37CC, 1, 50, 2101,
|
||||
7, 9909, 0);
|
||||
|
||||
public Revenant( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
Delete();
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3,186 +3,191 @@ using Server.Items;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class ShadowKnight : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a shadow knight corpse";
|
||||
public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.ConcussionBlow : WeaponAbility.CrushingBlow;
|
||||
public class ShadowKnight : BaseCreature
|
||||
{
|
||||
private bool m_HasTeleportedAway;
|
||||
|
||||
public override bool IgnoreYoungProtection => Core.ML;
|
||||
private Timer m_SoundTimer;
|
||||
|
||||
[Constructible]
|
||||
public ShadowKnight() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = NameList.RandomName( "shadow knight" );
|
||||
Title = "the Shadow Knight";
|
||||
Body = 311;
|
||||
[Constructible]
|
||||
public ShadowKnight() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Name = NameList.RandomName("shadow knight");
|
||||
Title = "the Shadow Knight";
|
||||
Body = 311;
|
||||
|
||||
SetStr( 250 );
|
||||
SetDex( 100 );
|
||||
SetInt( 100 );
|
||||
SetStr(250);
|
||||
SetDex(100);
|
||||
SetInt(100);
|
||||
|
||||
SetHits( 2000 );
|
||||
SetHits(2000);
|
||||
|
||||
SetDamage( 20, 30 );
|
||||
SetDamage(20, 30);
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 60 );
|
||||
SetDamageType( ResistanceType.Cold, 40 );
|
||||
SetDamageType(ResistanceType.Physical, 60);
|
||||
SetDamageType(ResistanceType.Cold, 40);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 90 );
|
||||
SetResistance( ResistanceType.Fire, 65 );
|
||||
SetResistance( ResistanceType.Cold, 75 );
|
||||
SetResistance( ResistanceType.Poison, 75 );
|
||||
SetResistance( ResistanceType.Energy, 55 );
|
||||
SetResistance(ResistanceType.Physical, 90);
|
||||
SetResistance(ResistanceType.Fire, 65);
|
||||
SetResistance(ResistanceType.Cold, 75);
|
||||
SetResistance(ResistanceType.Poison, 75);
|
||||
SetResistance(ResistanceType.Energy, 55);
|
||||
|
||||
SetSkill( SkillName.Chivalry, 120.0 );
|
||||
SetSkill( SkillName.DetectHidden, 80.0 );
|
||||
SetSkill( SkillName.EvalInt, 100.0 );
|
||||
SetSkill( SkillName.Magery, 100.0 );
|
||||
SetSkill( SkillName.Meditation, 100.0 );
|
||||
SetSkill( SkillName.MagicResist, 120.0 );
|
||||
SetSkill( SkillName.Tactics, 100.0 );
|
||||
SetSkill( SkillName.Wrestling, 100.0 );
|
||||
SetSkill(SkillName.Chivalry, 120.0);
|
||||
SetSkill(SkillName.DetectHidden, 80.0);
|
||||
SetSkill(SkillName.EvalInt, 100.0);
|
||||
SetSkill(SkillName.Magery, 100.0);
|
||||
SetSkill(SkillName.Meditation, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 120.0);
|
||||
SetSkill(SkillName.Tactics, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 100.0);
|
||||
|
||||
Fame = 25000;
|
||||
Karma = -25000;
|
||||
Fame = 25000;
|
||||
Karma = -25000;
|
||||
|
||||
VirtualArmor = 54;
|
||||
}
|
||||
VirtualArmor = 54;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.UltraRich, 2 );
|
||||
}
|
||||
public ShadowKnight(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
|
||||
public override string CorpseName => "a shadow knight corpse";
|
||||
|
||||
public override void OnDeath( Container c )
|
||||
{
|
||||
base.OnDeath( c );
|
||||
public override bool IgnoreYoungProtection => Core.ML;
|
||||
|
||||
if ( !Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance( this ) )
|
||||
DemonKnight.DistributeArtifact( this );
|
||||
}
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x2CE;
|
||||
}
|
||||
public override bool BardImmune => !Core.SE;
|
||||
public override bool Unprovokable => Core.SE;
|
||||
public override bool AreaPeaceImmune => Core.SE;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x2C1;
|
||||
}
|
||||
public override int TreasureMapLevel => 1;
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x2D1;
|
||||
}
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
return Utility.RandomBool() ? WeaponAbility.ConcussionBlow : WeaponAbility.CrushingBlow;
|
||||
}
|
||||
|
||||
public override int GetAttackSound()
|
||||
{
|
||||
return 0x2C8;
|
||||
}
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.UltraRich, 2);
|
||||
}
|
||||
|
||||
private Timer m_SoundTimer;
|
||||
private bool m_HasTeleportedAway;
|
||||
public override void OnDeath(Container c)
|
||||
{
|
||||
base.OnDeath(c);
|
||||
|
||||
public override void OnCombatantChange()
|
||||
{
|
||||
base.OnCombatantChange();
|
||||
if (!Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance(this))
|
||||
DemonKnight.DistributeArtifact(this);
|
||||
}
|
||||
|
||||
if ( Hidden && Combatant != null )
|
||||
Combatant = null;
|
||||
}
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x2CE;
|
||||
}
|
||||
|
||||
public virtual void SendTrackingSound()
|
||||
{
|
||||
if ( Hidden )
|
||||
{
|
||||
Effects.PlaySound( Location, Map, 0x2C8 );
|
||||
Combatant = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
Frozen = false;
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x2C1;
|
||||
}
|
||||
|
||||
m_SoundTimer?.Stop();
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x2D1;
|
||||
}
|
||||
|
||||
m_SoundTimer = null;
|
||||
}
|
||||
}
|
||||
public override int GetAttackSound()
|
||||
{
|
||||
return 0x2C8;
|
||||
}
|
||||
|
||||
public override void OnThink()
|
||||
{
|
||||
if ( !m_HasTeleportedAway && Hits < (HitsMax / 2) )
|
||||
{
|
||||
Map map = Map;
|
||||
public override void OnCombatantChange()
|
||||
{
|
||||
base.OnCombatantChange();
|
||||
|
||||
if ( map != null )
|
||||
{
|
||||
// try 10 times to find a teleport spot
|
||||
for ( int i = 0; i < 10; ++i )
|
||||
{
|
||||
int x = X + (Utility.RandomMinMax( 5, 10 ) * (Utility.RandomBool() ? 1 : -1));
|
||||
int y = Y + (Utility.RandomMinMax( 5, 10 ) * (Utility.RandomBool() ? 1 : -1));
|
||||
int z = Z;
|
||||
if (Hidden && Combatant != null)
|
||||
Combatant = null;
|
||||
}
|
||||
|
||||
if ( !map.CanFit( x, y, z, 16, false, false ) )
|
||||
continue;
|
||||
public virtual void SendTrackingSound()
|
||||
{
|
||||
if (Hidden)
|
||||
{
|
||||
Effects.PlaySound(Location, Map, 0x2C8);
|
||||
Combatant = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
Frozen = false;
|
||||
|
||||
Point3D from = Location;
|
||||
Point3D to = new Point3D( x, y, z );
|
||||
m_SoundTimer?.Stop();
|
||||
|
||||
if ( !InLOS( to ) )
|
||||
continue;
|
||||
m_SoundTimer = null;
|
||||
}
|
||||
}
|
||||
|
||||
Location = to;
|
||||
ProcessDelta();
|
||||
Hidden = true;
|
||||
Combatant = null;
|
||||
public override void OnThink()
|
||||
{
|
||||
if (!m_HasTeleportedAway && Hits < HitsMax / 2)
|
||||
{
|
||||
Map map = Map;
|
||||
|
||||
Effects.SendLocationParticles( EffectItem.Create( from, map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 2023 );
|
||||
Effects.SendLocationParticles( EffectItem.Create( to, map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 5023 );
|
||||
if (map != null)
|
||||
for (int i = 0; i < 10; ++i)
|
||||
{
|
||||
int x = X + Utility.RandomMinMax(5, 10) * (Utility.RandomBool() ? 1 : -1);
|
||||
int y = Y + Utility.RandomMinMax(5, 10) * (Utility.RandomBool() ? 1 : -1);
|
||||
int z = Z;
|
||||
|
||||
Effects.PlaySound( to, map, 0x1FE );
|
||||
if (!map.CanFit(x, y, z, 16, false, false))
|
||||
continue;
|
||||
|
||||
m_HasTeleportedAway = true;
|
||||
m_SoundTimer = Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), TimeSpan.FromSeconds( 2.5 ), SendTrackingSound );
|
||||
Point3D from = Location;
|
||||
Point3D to = new Point3D(x, y, z);
|
||||
|
||||
Frozen = true;
|
||||
if (!InLOS(to))
|
||||
continue;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
Location = to;
|
||||
ProcessDelta();
|
||||
Hidden = true;
|
||||
Combatant = null;
|
||||
|
||||
base.OnThink();
|
||||
}
|
||||
Effects.SendLocationParticles(EffectItem.Create(from, map, EffectItem.DefaultDuration), 0x3728, 10,
|
||||
10, 2023);
|
||||
Effects.SendLocationParticles(EffectItem.Create(to, map, EffectItem.DefaultDuration), 0x3728, 10, 10,
|
||||
5023);
|
||||
|
||||
public override bool BardImmune => !Core.SE;
|
||||
public override bool Unprovokable => Core.SE;
|
||||
public override bool AreaPeaceImmune => Core.SE;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
Effects.PlaySound(to, map, 0x1FE);
|
||||
|
||||
public override int TreasureMapLevel => 1;
|
||||
m_HasTeleportedAway = true;
|
||||
m_SoundTimer = Timer.DelayCall(TimeSpan.FromSeconds(5.0), TimeSpan.FromSeconds(2.5),
|
||||
SendTrackingSound);
|
||||
|
||||
public ShadowKnight( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
Frozen = true;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
base.OnThink();
|
||||
}
|
||||
|
||||
if ( BaseSoundID == 357 )
|
||||
BaseSoundID = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (BaseSoundID == 357)
|
||||
BaseSoundID = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,65 +1,65 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class SkitteringHopper : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a skittering hopper corpse";
|
||||
public override string DefaultName => "a skittering hopper";
|
||||
public class SkitteringHopper : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public SkitteringHopper() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 302;
|
||||
BaseSoundID = 959;
|
||||
|
||||
[Constructible]
|
||||
public SkitteringHopper() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 302;
|
||||
BaseSoundID = 959;
|
||||
SetStr(41, 65);
|
||||
SetDex(91, 115);
|
||||
SetInt(26, 50);
|
||||
|
||||
SetStr( 41, 65 );
|
||||
SetDex( 91, 115 );
|
||||
SetInt( 26, 50 );
|
||||
SetHits(31, 45);
|
||||
|
||||
SetHits( 31, 45 );
|
||||
SetDamage(3, 5);
|
||||
|
||||
SetDamage( 3, 5 );
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
SetResistance(ResistanceType.Physical, 5, 10);
|
||||
SetResistance(ResistanceType.Cold, 10, 20);
|
||||
SetResistance(ResistanceType.Energy, 5, 10);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 5, 10 );
|
||||
SetResistance( ResistanceType.Cold, 10, 20 );
|
||||
SetResistance( ResistanceType.Energy, 5, 10 );
|
||||
SetSkill(SkillName.MagicResist, 30.1, 45.0);
|
||||
SetSkill(SkillName.Tactics, 45.1, 70.0);
|
||||
SetSkill(SkillName.Wrestling, 40.1, 60.0);
|
||||
|
||||
SetSkill( SkillName.MagicResist, 30.1, 45.0 );
|
||||
SetSkill( SkillName.Tactics, 45.1, 70.0 );
|
||||
SetSkill( SkillName.Wrestling, 40.1, 60.0 );
|
||||
Fame = 300;
|
||||
Karma = 0;
|
||||
|
||||
Fame = 300;
|
||||
Karma = 0;
|
||||
Tamable = true;
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = -12.9;
|
||||
|
||||
Tamable = true;
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = -12.9;
|
||||
VirtualArmor = 12;
|
||||
}
|
||||
|
||||
VirtualArmor = 12;
|
||||
}
|
||||
public SkitteringHopper(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Meager );
|
||||
}
|
||||
public override string CorpseName => "a skittering hopper corpse";
|
||||
public override string DefaultName => "a skittering hopper";
|
||||
|
||||
public override int TreasureMapLevel => 1;
|
||||
public override int TreasureMapLevel => 1;
|
||||
|
||||
public SkitteringHopper( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Meager);
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,85 +2,89 @@ using Server.Items;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Treefellow : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a treefellow corpse";
|
||||
public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
|
||||
public class Treefellow : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Treefellow() : base(AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 301;
|
||||
|
||||
public override string DefaultName => "a treefellow";
|
||||
SetStr(196, 220);
|
||||
SetDex(31, 55);
|
||||
SetInt(66, 90);
|
||||
|
||||
[Constructible]
|
||||
public Treefellow() : base( AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 301;
|
||||
SetHits(118, 132);
|
||||
|
||||
SetStr( 196, 220 );
|
||||
SetDex( 31, 55 );
|
||||
SetInt( 66, 90 );
|
||||
SetDamage(12, 16);
|
||||
|
||||
SetHits( 118, 132 );
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetDamage( 12, 16 );
|
||||
SetResistance(ResistanceType.Physical, 20, 25);
|
||||
SetResistance(ResistanceType.Cold, 50, 60);
|
||||
SetResistance(ResistanceType.Poison, 30, 35);
|
||||
SetResistance(ResistanceType.Energy, 20, 30);
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
SetSkill(SkillName.MagicResist, 40.1, 55.0);
|
||||
SetSkill(SkillName.Tactics, 65.1, 90.0);
|
||||
SetSkill(SkillName.Wrestling, 65.1, 85.0);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 20, 25 );
|
||||
SetResistance( ResistanceType.Cold, 50, 60 );
|
||||
SetResistance( ResistanceType.Poison, 30, 35 );
|
||||
SetResistance( ResistanceType.Energy, 20, 30 );
|
||||
Fame = 500;
|
||||
Karma = 1500;
|
||||
|
||||
SetSkill( SkillName.MagicResist, 40.1, 55.0 );
|
||||
SetSkill( SkillName.Tactics, 65.1, 90.0 );
|
||||
SetSkill( SkillName.Wrestling, 65.1, 85.0 );
|
||||
VirtualArmor = 24;
|
||||
PackItem(new Log(Utility.RandomMinMax(23, 34)));
|
||||
}
|
||||
|
||||
Fame = 500;
|
||||
Karma = 1500;
|
||||
public Treefellow(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
VirtualArmor = 24;
|
||||
PackItem( new Log( Utility.RandomMinMax( 23, 34 ) ) );
|
||||
}
|
||||
public override string CorpseName => "a treefellow corpse";
|
||||
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
|
||||
public override string DefaultName => "a treefellow";
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 443;
|
||||
}
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 31;
|
||||
}
|
||||
public override bool BleedImmune => true;
|
||||
|
||||
public override int GetAttackSound()
|
||||
{
|
||||
return 672;
|
||||
}
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
return WeaponAbility.Dismount;
|
||||
}
|
||||
|
||||
public override bool BleedImmune => true;
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 443;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Average );
|
||||
}
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 31;
|
||||
}
|
||||
|
||||
public Treefellow( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int GetAttackSound()
|
||||
{
|
||||
return 672;
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
if ( BaseSoundID == 442 )
|
||||
BaseSoundID = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (BaseSoundID == 442)
|
||||
BaseSoundID = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,67 +1,67 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class VampireBat : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a vampire bat corpse";
|
||||
public override string DefaultName => "a vampire bat";
|
||||
public class VampireBat : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public VampireBat() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 317;
|
||||
BaseSoundID = 0x270;
|
||||
|
||||
[Constructible]
|
||||
public VampireBat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 317;
|
||||
BaseSoundID = 0x270;
|
||||
SetStr(91, 110);
|
||||
SetDex(91, 115);
|
||||
SetInt(26, 50);
|
||||
|
||||
SetStr( 91, 110 );
|
||||
SetDex( 91, 115 );
|
||||
SetInt( 26, 50 );
|
||||
SetHits(55, 66);
|
||||
|
||||
SetHits( 55, 66 );
|
||||
SetDamage(7, 9);
|
||||
|
||||
SetDamage( 7, 9 );
|
||||
SetDamageType(ResistanceType.Physical, 80);
|
||||
SetDamageType(ResistanceType.Poison, 20);
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 80 );
|
||||
SetDamageType( ResistanceType.Poison, 20 );
|
||||
SetResistance(ResistanceType.Physical, 35, 45);
|
||||
SetResistance(ResistanceType.Fire, 15, 25);
|
||||
SetResistance(ResistanceType.Cold, 15, 25);
|
||||
SetResistance(ResistanceType.Poison, 60, 70);
|
||||
SetResistance(ResistanceType.Energy, 40, 50);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 35, 45 );
|
||||
SetResistance( ResistanceType.Fire, 15, 25 );
|
||||
SetResistance( ResistanceType.Cold, 15, 25 );
|
||||
SetResistance( ResistanceType.Poison, 60, 70 );
|
||||
SetResistance( ResistanceType.Energy, 40, 50 );
|
||||
SetSkill(SkillName.MagicResist, 70.1, 95.0);
|
||||
SetSkill(SkillName.Tactics, 55.1, 80.0);
|
||||
SetSkill(SkillName.Wrestling, 30.1, 55.0);
|
||||
|
||||
SetSkill( SkillName.MagicResist, 70.1, 95.0 );
|
||||
SetSkill( SkillName.Tactics, 55.1, 80.0 );
|
||||
SetSkill( SkillName.Wrestling, 30.1, 55.0 );
|
||||
Fame = 1000;
|
||||
Karma = -1000;
|
||||
|
||||
Fame = 1000;
|
||||
Karma = -1000;
|
||||
VirtualArmor = 14;
|
||||
}
|
||||
|
||||
VirtualArmor = 14;
|
||||
}
|
||||
public VampireBat(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Poor );
|
||||
}
|
||||
public override string CorpseName => "a vampire bat corpse";
|
||||
public override string DefaultName => "a vampire bat";
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x29B;
|
||||
}
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Poor);
|
||||
}
|
||||
|
||||
public VampireBat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x29B;
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,68 +2,72 @@ using Server.Items;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class WailingBanshee : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a wailing banshee corpse";
|
||||
public override WeaponAbility GetWeaponAbility() => WeaponAbility.MortalStrike;
|
||||
public class WailingBanshee : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public WailingBanshee() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 310;
|
||||
BaseSoundID = 0x482;
|
||||
|
||||
public override string DefaultName => "a wailing banshee";
|
||||
SetStr(126, 150);
|
||||
SetDex(76, 100);
|
||||
SetInt(86, 110);
|
||||
|
||||
[Constructible]
|
||||
public WailingBanshee() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 310;
|
||||
BaseSoundID = 0x482;
|
||||
SetHits(76, 90);
|
||||
|
||||
SetStr( 126, 150 );
|
||||
SetDex( 76, 100 );
|
||||
SetInt( 86, 110 );
|
||||
SetDamage(10, 14);
|
||||
|
||||
SetHits( 76, 90 );
|
||||
SetDamageType(ResistanceType.Physical, 20);
|
||||
SetDamageType(ResistanceType.Cold, 60);
|
||||
SetDamageType(ResistanceType.Poison, 20);
|
||||
|
||||
SetDamage( 10, 14 );
|
||||
SetResistance(ResistanceType.Physical, 50, 60);
|
||||
SetResistance(ResistanceType.Fire, 25, 30);
|
||||
SetResistance(ResistanceType.Cold, 70, 80);
|
||||
SetResistance(ResistanceType.Poison, 30, 40);
|
||||
SetResistance(ResistanceType.Energy, 40, 50);
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 20 );
|
||||
SetDamageType( ResistanceType.Cold, 60 );
|
||||
SetDamageType( ResistanceType.Poison, 20 );
|
||||
SetSkill(SkillName.MagicResist, 70.1, 95.0);
|
||||
SetSkill(SkillName.Tactics, 45.1, 70.0);
|
||||
SetSkill(SkillName.Wrestling, 50.1, 70.0);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 50, 60 );
|
||||
SetResistance( ResistanceType.Fire, 25, 30 );
|
||||
SetResistance( ResistanceType.Cold, 70, 80 );
|
||||
SetResistance( ResistanceType.Poison, 30, 40 );
|
||||
SetResistance( ResistanceType.Energy, 40, 50 );
|
||||
Fame = 1500;
|
||||
Karma = -1500;
|
||||
|
||||
SetSkill( SkillName.MagicResist, 70.1, 95.0 );
|
||||
SetSkill( SkillName.Tactics, 45.1, 70.0 );
|
||||
SetSkill( SkillName.Wrestling, 50.1, 70.0 );
|
||||
VirtualArmor = 19;
|
||||
}
|
||||
|
||||
Fame = 1500;
|
||||
Karma = -1500;
|
||||
public WailingBanshee(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
VirtualArmor = 19;
|
||||
}
|
||||
public override string CorpseName => "a wailing banshee corpse";
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Meager );
|
||||
}
|
||||
public override string DefaultName => "a wailing banshee";
|
||||
|
||||
public override bool BleedImmune => true;
|
||||
public override bool BleedImmune => true;
|
||||
|
||||
public WailingBanshee( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
return WeaponAbility.MortalStrike;
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Meager);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,76 +2,76 @@ using Server.Items;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class WandererOfTheVoid : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a wanderer of the void corpse";
|
||||
public override string DefaultName => "a wanderer of the void";
|
||||
public class WandererOfTheVoid : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public WandererOfTheVoid() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 316;
|
||||
BaseSoundID = 377;
|
||||
|
||||
[Constructible]
|
||||
public WandererOfTheVoid() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 316;
|
||||
BaseSoundID = 377;
|
||||
SetStr(111, 200);
|
||||
SetDex(101, 125);
|
||||
SetInt(301, 390);
|
||||
|
||||
SetStr( 111, 200 );
|
||||
SetDex( 101, 125 );
|
||||
SetInt( 301, 390 );
|
||||
SetHits(351, 400);
|
||||
|
||||
SetHits( 351, 400 );
|
||||
SetDamage(11, 13);
|
||||
|
||||
SetDamage( 11, 13 );
|
||||
SetDamageType(ResistanceType.Physical, 0);
|
||||
SetDamageType(ResistanceType.Cold, 15);
|
||||
SetDamageType(ResistanceType.Energy, 85);
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 0 );
|
||||
SetDamageType( ResistanceType.Cold, 15 );
|
||||
SetDamageType( ResistanceType.Energy, 85 );
|
||||
SetResistance(ResistanceType.Physical, 40, 50);
|
||||
SetResistance(ResistanceType.Fire, 15, 25);
|
||||
SetResistance(ResistanceType.Cold, 40, 50);
|
||||
SetResistance(ResistanceType.Poison, 50, 75);
|
||||
SetResistance(ResistanceType.Energy, 40, 50);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 40, 50 );
|
||||
SetResistance( ResistanceType.Fire, 15, 25 );
|
||||
SetResistance( ResistanceType.Cold, 40, 50 );
|
||||
SetResistance( ResistanceType.Poison, 50, 75 );
|
||||
SetResistance( ResistanceType.Energy, 40, 50 );
|
||||
SetSkill(SkillName.EvalInt, 60.1, 70.0);
|
||||
SetSkill(SkillName.Magery, 60.1, 70.0);
|
||||
SetSkill(SkillName.Meditation, 60.1, 70.0);
|
||||
SetSkill(SkillName.MagicResist, 50.1, 75.0);
|
||||
SetSkill(SkillName.Tactics, 60.1, 70.0);
|
||||
SetSkill(SkillName.Wrestling, 60.1, 70.0);
|
||||
|
||||
SetSkill( SkillName.EvalInt, 60.1, 70.0 );
|
||||
SetSkill( SkillName.Magery, 60.1, 70.0 );
|
||||
SetSkill( SkillName.Meditation, 60.1, 70.0 );
|
||||
SetSkill( SkillName.MagicResist, 50.1, 75.0 );
|
||||
SetSkill( SkillName.Tactics, 60.1, 70.0 );
|
||||
SetSkill( SkillName.Wrestling, 60.1, 70.0 );
|
||||
Fame = 20000;
|
||||
Karma = -20000;
|
||||
|
||||
Fame = 20000;
|
||||
Karma = -20000;
|
||||
VirtualArmor = 44;
|
||||
|
||||
VirtualArmor = 44;
|
||||
int count = Utility.RandomMinMax(2, 3);
|
||||
|
||||
int count = Utility.RandomMinMax( 2, 3 );
|
||||
for (int i = 0; i < count; ++i)
|
||||
PackItem(new TreasureMap(3, Map.Trammel));
|
||||
}
|
||||
|
||||
for ( int i = 0; i < count; ++i )
|
||||
PackItem( new TreasureMap( 3, Map.Trammel ) );
|
||||
}
|
||||
public WandererOfTheVoid(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool BleedImmune => true;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override int TreasureMapLevel => Core.AOS ? 4 : 1;
|
||||
public override string CorpseName => "a wanderer of the void corpse";
|
||||
public override string DefaultName => "a wanderer of the void";
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.FilthyRich );
|
||||
}
|
||||
public override bool BleedImmune => true;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override int TreasureMapLevel => Core.AOS ? 4 : 1;
|
||||
|
||||
public WandererOfTheVoid( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.FilthyRich);
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue