Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,72 +1,72 @@
namespace Server.Mobiles
{
public class Devourer : BaseCreature
{
public override string CorpseName => "a devourer of souls corpse";
public override string DefaultName => "a devourer of souls";
public class Devourer : BaseCreature
{
[Constructible]
public Devourer() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 303;
BaseSoundID = 357;
[Constructible]
public Devourer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 303;
BaseSoundID = 357;
SetStr(801, 950);
SetDex(126, 175);
SetInt(201, 250);
SetStr( 801, 950 );
SetDex( 126, 175 );
SetInt( 201, 250 );
SetHits(650);
SetHits( 650 );
SetDamage(22, 26);
SetDamage( 22, 26 );
SetDamageType(ResistanceType.Physical, 60);
SetDamageType(ResistanceType.Cold, 20);
SetDamageType(ResistanceType.Energy, 20);
SetDamageType( ResistanceType.Physical, 60 );
SetDamageType( ResistanceType.Cold, 20 );
SetDamageType( ResistanceType.Energy, 20 );
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 60, 70);
SetResistance(ResistanceType.Energy, 40, 50);
SetResistance( ResistanceType.Physical, 45, 55 );
SetResistance( ResistanceType.Fire, 25, 35 );
SetResistance( ResistanceType.Cold, 15, 25 );
SetResistance( ResistanceType.Poison, 60, 70 );
SetResistance( ResistanceType.Energy, 40, 50 );
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Magery, 90.1, 100.0);
SetSkill(SkillName.Meditation, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 90.1, 105.0);
SetSkill(SkillName.Tactics, 75.1, 85.0);
SetSkill(SkillName.Wrestling, 80.1, 100.0);
SetSkill( SkillName.EvalInt, 90.1, 100.0 );
SetSkill( SkillName.Magery, 90.1, 100.0 );
SetSkill( SkillName.Meditation, 90.1, 100.0 );
SetSkill( SkillName.MagicResist, 90.1, 105.0 );
SetSkill( SkillName.Tactics, 75.1, 85.0 );
SetSkill( SkillName.Wrestling, 80.1, 100.0 );
Fame = 9500;
Karma = -9500;
Fame = 9500;
Karma = -9500;
VirtualArmor = 44;
VirtualArmor = 44;
PackNecroReg(24, 45);
}
PackNecroReg( 24, 45 );
}
public Devourer(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 2 );
}
public override string CorpseName => "a devourer of souls corpse";
public override string DefaultName => "a devourer of souls";
public override Poison PoisonImmune => Poison.Lethal;
public override Poison PoisonImmune => Poison.Lethal;
public override int Meat => 3;
public override int Meat => 3;
public Devourer( Serial serial ) : base( serial )
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 2);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}