Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -2,70 +2,74 @@ using Server.Items;
namespace Server.Mobiles
{
public class PatchworkSkeleton : BaseCreature
{
public override string CorpseName => "a patchwork skeletal corpse";
public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
public class PatchworkSkeleton : BaseCreature
{
[Constructible]
public PatchworkSkeleton() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 309;
BaseSoundID = 0x48D;
public override string DefaultName => "a patchwork skeleton";
SetStr(96, 120);
SetDex(71, 95);
SetInt(16, 40);
[Constructible]
public PatchworkSkeleton() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 309;
BaseSoundID = 0x48D;
SetHits(58, 72);
SetStr( 96, 120 );
SetDex( 71, 95 );
SetInt( 16, 40 );
SetDamage(18, 22);
SetHits( 58, 72 );
SetDamageType(ResistanceType.Physical, 85);
SetDamageType(ResistanceType.Cold, 15);
SetDamage( 18, 22 );
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 70, 80);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 40, 50);
SetDamageType( ResistanceType.Physical, 85 );
SetDamageType( ResistanceType.Cold, 15 );
SetSkill(SkillName.MagicResist, 70.1, 95.0);
SetSkill(SkillName.Tactics, 55.1, 80.0);
SetSkill(SkillName.Wrestling, 50.1, 70.0);
SetResistance( ResistanceType.Physical, 55, 65 );
SetResistance( ResistanceType.Fire, 50, 60 );
SetResistance( ResistanceType.Cold, 70, 80 );
SetResistance( ResistanceType.Poison, 100 );
SetResistance( ResistanceType.Energy, 40, 50 );
Fame = 500;
Karma = -500;
SetSkill( SkillName.MagicResist, 70.1, 95.0 );
SetSkill( SkillName.Tactics, 55.1, 80.0 );
SetSkill( SkillName.Wrestling, 50.1, 70.0 );
VirtualArmor = 54;
}
Fame = 500;
Karma = -500;
public PatchworkSkeleton(Serial serial) : base(serial)
{
}
VirtualArmor = 54;
}
public override string CorpseName => "a patchwork skeletal corpse";
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override string DefaultName => "a patchwork skeleton";
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 1;
public override int TreasureMapLevel => 1;
public PatchworkSkeleton( Serial serial ) : base( serial )
{
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.Dismount;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}