Fixes code according to modern code style. Fixes a few expression bugs.
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parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -3,186 +3,191 @@ using Server.Items;
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namespace Server.Mobiles
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{
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public class ShadowKnight : BaseCreature
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{
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public override string CorpseName => "a shadow knight corpse";
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public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.ConcussionBlow : WeaponAbility.CrushingBlow;
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public class ShadowKnight : BaseCreature
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{
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private bool m_HasTeleportedAway;
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public override bool IgnoreYoungProtection => Core.ML;
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private Timer m_SoundTimer;
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[Constructible]
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public ShadowKnight() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "shadow knight" );
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Title = "the Shadow Knight";
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Body = 311;
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[Constructible]
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public ShadowKnight() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = NameList.RandomName("shadow knight");
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Title = "the Shadow Knight";
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Body = 311;
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SetStr( 250 );
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SetDex( 100 );
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SetInt( 100 );
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SetStr(250);
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SetDex(100);
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SetInt(100);
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SetHits( 2000 );
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SetHits(2000);
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SetDamage( 20, 30 );
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SetDamage(20, 30);
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SetDamageType( ResistanceType.Physical, 60 );
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SetDamageType( ResistanceType.Cold, 40 );
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SetDamageType(ResistanceType.Physical, 60);
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SetDamageType(ResistanceType.Cold, 40);
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SetResistance( ResistanceType.Physical, 90 );
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SetResistance( ResistanceType.Fire, 65 );
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SetResistance( ResistanceType.Cold, 75 );
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SetResistance( ResistanceType.Poison, 75 );
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SetResistance( ResistanceType.Energy, 55 );
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SetResistance(ResistanceType.Physical, 90);
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SetResistance(ResistanceType.Fire, 65);
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SetResistance(ResistanceType.Cold, 75);
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SetResistance(ResistanceType.Poison, 75);
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SetResistance(ResistanceType.Energy, 55);
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SetSkill( SkillName.Chivalry, 120.0 );
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SetSkill( SkillName.DetectHidden, 80.0 );
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SetSkill( SkillName.EvalInt, 100.0 );
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SetSkill( SkillName.Magery, 100.0 );
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SetSkill( SkillName.Meditation, 100.0 );
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SetSkill( SkillName.MagicResist, 120.0 );
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SetSkill( SkillName.Tactics, 100.0 );
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SetSkill( SkillName.Wrestling, 100.0 );
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SetSkill(SkillName.Chivalry, 120.0);
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SetSkill(SkillName.DetectHidden, 80.0);
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SetSkill(SkillName.EvalInt, 100.0);
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SetSkill(SkillName.Magery, 100.0);
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SetSkill(SkillName.Meditation, 100.0);
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SetSkill(SkillName.MagicResist, 120.0);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.Wrestling, 100.0);
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Fame = 25000;
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Karma = -25000;
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Fame = 25000;
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Karma = -25000;
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VirtualArmor = 54;
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}
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VirtualArmor = 54;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.UltraRich, 2 );
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}
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public ShadowKnight(Serial serial) : base(serial)
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{
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}
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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public override string CorpseName => "a shadow knight corpse";
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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public override bool IgnoreYoungProtection => Core.ML;
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if ( !Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance( this ) )
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DemonKnight.DistributeArtifact( this );
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}
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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public override int GetIdleSound()
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{
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return 0x2CE;
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}
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public override bool BardImmune => !Core.SE;
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public override bool Unprovokable => Core.SE;
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public override bool AreaPeaceImmune => Core.SE;
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public override Poison PoisonImmune => Poison.Lethal;
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public override int GetDeathSound()
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{
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return 0x2C1;
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}
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public override int TreasureMapLevel => 1;
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public override int GetHurtSound()
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{
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return 0x2D1;
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}
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public override WeaponAbility GetWeaponAbility()
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{
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return Utility.RandomBool() ? WeaponAbility.ConcussionBlow : WeaponAbility.CrushingBlow;
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}
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public override int GetAttackSound()
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{
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return 0x2C8;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 2);
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}
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private Timer m_SoundTimer;
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private bool m_HasTeleportedAway;
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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public override void OnCombatantChange()
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{
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base.OnCombatantChange();
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if (!Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance(this))
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DemonKnight.DistributeArtifact(this);
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}
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if ( Hidden && Combatant != null )
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Combatant = null;
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}
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public override int GetIdleSound()
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{
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return 0x2CE;
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}
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public virtual void SendTrackingSound()
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{
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if ( Hidden )
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{
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Effects.PlaySound( Location, Map, 0x2C8 );
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Combatant = null;
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}
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else
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{
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Frozen = false;
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public override int GetDeathSound()
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{
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return 0x2C1;
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}
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m_SoundTimer?.Stop();
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public override int GetHurtSound()
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{
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return 0x2D1;
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}
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m_SoundTimer = null;
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}
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}
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public override int GetAttackSound()
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{
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return 0x2C8;
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}
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public override void OnThink()
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{
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if ( !m_HasTeleportedAway && Hits < (HitsMax / 2) )
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{
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Map map = Map;
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public override void OnCombatantChange()
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{
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base.OnCombatantChange();
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if ( map != null )
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{
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// try 10 times to find a teleport spot
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for ( int i = 0; i < 10; ++i )
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{
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int x = X + (Utility.RandomMinMax( 5, 10 ) * (Utility.RandomBool() ? 1 : -1));
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int y = Y + (Utility.RandomMinMax( 5, 10 ) * (Utility.RandomBool() ? 1 : -1));
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int z = Z;
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if (Hidden && Combatant != null)
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Combatant = null;
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}
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if ( !map.CanFit( x, y, z, 16, false, false ) )
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continue;
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public virtual void SendTrackingSound()
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{
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if (Hidden)
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{
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Effects.PlaySound(Location, Map, 0x2C8);
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Combatant = null;
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}
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else
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{
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Frozen = false;
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Point3D from = Location;
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Point3D to = new Point3D( x, y, z );
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m_SoundTimer?.Stop();
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if ( !InLOS( to ) )
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continue;
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m_SoundTimer = null;
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}
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}
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Location = to;
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ProcessDelta();
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Hidden = true;
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Combatant = null;
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public override void OnThink()
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{
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if (!m_HasTeleportedAway && Hits < HitsMax / 2)
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{
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Map map = Map;
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Effects.SendLocationParticles( EffectItem.Create( from, map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 2023 );
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Effects.SendLocationParticles( EffectItem.Create( to, map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 5023 );
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if (map != null)
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for (int i = 0; i < 10; ++i)
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{
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int x = X + Utility.RandomMinMax(5, 10) * (Utility.RandomBool() ? 1 : -1);
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int y = Y + Utility.RandomMinMax(5, 10) * (Utility.RandomBool() ? 1 : -1);
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int z = Z;
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Effects.PlaySound( to, map, 0x1FE );
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if (!map.CanFit(x, y, z, 16, false, false))
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continue;
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m_HasTeleportedAway = true;
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m_SoundTimer = Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), TimeSpan.FromSeconds( 2.5 ), SendTrackingSound );
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Point3D from = Location;
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Point3D to = new Point3D(x, y, z);
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Frozen = true;
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if (!InLOS(to))
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continue;
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break;
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}
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}
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}
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Location = to;
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ProcessDelta();
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Hidden = true;
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Combatant = null;
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base.OnThink();
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}
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Effects.SendLocationParticles(EffectItem.Create(from, map, EffectItem.DefaultDuration), 0x3728, 10,
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10, 2023);
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Effects.SendLocationParticles(EffectItem.Create(to, map, EffectItem.DefaultDuration), 0x3728, 10, 10,
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5023);
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public override bool BardImmune => !Core.SE;
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public override bool Unprovokable => Core.SE;
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public override bool AreaPeaceImmune => Core.SE;
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public override Poison PoisonImmune => Poison.Lethal;
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Effects.PlaySound(to, map, 0x1FE);
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public override int TreasureMapLevel => 1;
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m_HasTeleportedAway = true;
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m_SoundTimer = Timer.DelayCall(TimeSpan.FromSeconds(5.0), TimeSpan.FromSeconds(2.5),
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SendTrackingSound);
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public ShadowKnight( Serial serial ) : base( serial )
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{
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}
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Frozen = true;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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break;
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}
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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base.OnThink();
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}
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if ( BaseSoundID == 357 )
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BaseSoundID = -1;
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}
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (BaseSoundID == 357)
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BaseSoundID = -1;
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}
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}
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}
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