Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,65 +1,65 @@
namespace Server.Mobiles
{
public class SkitteringHopper : BaseCreature
{
public override string CorpseName => "a skittering hopper corpse";
public override string DefaultName => "a skittering hopper";
public class SkitteringHopper : BaseCreature
{
[Constructible]
public SkitteringHopper() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 302;
BaseSoundID = 959;
[Constructible]
public SkitteringHopper() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 302;
BaseSoundID = 959;
SetStr(41, 65);
SetDex(91, 115);
SetInt(26, 50);
SetStr( 41, 65 );
SetDex( 91, 115 );
SetInt( 26, 50 );
SetHits(31, 45);
SetHits( 31, 45 );
SetDamage(3, 5);
SetDamage( 3, 5 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 5, 10);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Energy, 5, 10);
SetResistance( ResistanceType.Physical, 5, 10 );
SetResistance( ResistanceType.Cold, 10, 20 );
SetResistance( ResistanceType.Energy, 5, 10 );
SetSkill(SkillName.MagicResist, 30.1, 45.0);
SetSkill(SkillName.Tactics, 45.1, 70.0);
SetSkill(SkillName.Wrestling, 40.1, 60.0);
SetSkill( SkillName.MagicResist, 30.1, 45.0 );
SetSkill( SkillName.Tactics, 45.1, 70.0 );
SetSkill( SkillName.Wrestling, 40.1, 60.0 );
Fame = 300;
Karma = 0;
Fame = 300;
Karma = 0;
Tamable = true;
ControlSlots = 1;
MinTameSkill = -12.9;
Tamable = true;
ControlSlots = 1;
MinTameSkill = -12.9;
VirtualArmor = 12;
}
VirtualArmor = 12;
}
public SkitteringHopper(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override string CorpseName => "a skittering hopper corpse";
public override string DefaultName => "a skittering hopper";
public override int TreasureMapLevel => 1;
public override int TreasureMapLevel => 1;
public SkitteringHopper( Serial serial ) : base( serial )
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}