Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,67 +1,67 @@
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namespace Server.Mobiles
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{
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public class VampireBat : BaseCreature
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{
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public override string CorpseName => "a vampire bat corpse";
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public override string DefaultName => "a vampire bat";
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public class VampireBat : BaseCreature
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{
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[Constructible]
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public VampireBat() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 317;
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BaseSoundID = 0x270;
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[Constructible]
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public VampireBat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 317;
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BaseSoundID = 0x270;
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SetStr(91, 110);
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SetDex(91, 115);
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SetInt(26, 50);
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SetStr( 91, 110 );
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SetDex( 91, 115 );
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SetInt( 26, 50 );
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SetHits(55, 66);
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SetHits( 55, 66 );
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SetDamage(7, 9);
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SetDamage( 7, 9 );
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SetDamageType(ResistanceType.Physical, 80);
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SetDamageType(ResistanceType.Poison, 20);
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SetDamageType( ResistanceType.Physical, 80 );
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SetDamageType( ResistanceType.Poison, 20 );
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SetResistance(ResistanceType.Physical, 35, 45);
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SetResistance(ResistanceType.Fire, 15, 25);
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SetResistance(ResistanceType.Cold, 15, 25);
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SetResistance(ResistanceType.Poison, 60, 70);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetResistance( ResistanceType.Physical, 35, 45 );
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SetResistance( ResistanceType.Fire, 15, 25 );
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SetResistance( ResistanceType.Cold, 15, 25 );
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SetResistance( ResistanceType.Poison, 60, 70 );
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SetResistance( ResistanceType.Energy, 40, 50 );
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SetSkill(SkillName.MagicResist, 70.1, 95.0);
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SetSkill(SkillName.Tactics, 55.1, 80.0);
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SetSkill(SkillName.Wrestling, 30.1, 55.0);
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SetSkill( SkillName.MagicResist, 70.1, 95.0 );
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SetSkill( SkillName.Tactics, 55.1, 80.0 );
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SetSkill( SkillName.Wrestling, 30.1, 55.0 );
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Fame = 1000;
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Karma = -1000;
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Fame = 1000;
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Karma = -1000;
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VirtualArmor = 14;
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}
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VirtualArmor = 14;
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}
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public VampireBat(Serial serial) : base(serial)
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{
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Poor );
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}
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public override string CorpseName => "a vampire bat corpse";
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public override string DefaultName => "a vampire bat";
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public override int GetIdleSound()
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{
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return 0x29B;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Poor);
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}
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public VampireBat( Serial serial ) : base( serial )
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{
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}
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public override int GetIdleSound()
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{
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return 0x29B;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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