Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,84 +1,84 @@
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namespace Server.Mobiles
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{
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[TypeAlias( "Server.Mobiles.ToxicElemental" )]
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public class AcidElemental : BaseCreature
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{
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public override string CorpseName => "an acid elemental corpse";
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public override string DefaultName => "an acid elemental";
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[TypeAlias("Server.Mobiles.ToxicElemental")]
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public class AcidElemental : BaseCreature
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{
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[Constructible]
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public AcidElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 0x9E;
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BaseSoundID = 278;
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[Constructible]
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public AcidElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 0x9E;
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BaseSoundID = 278;
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SetStr(326, 355);
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SetDex(66, 85);
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SetInt(271, 295);
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SetStr( 326, 355 );
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SetDex( 66, 85 );
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SetInt( 271, 295 );
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SetHits(196, 213);
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SetHits( 196, 213 );
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SetDamage(9, 15);
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SetDamage( 9, 15 );
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SetDamageType(ResistanceType.Physical, 25);
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SetDamageType(ResistanceType.Fire, 50);
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SetDamageType(ResistanceType.Energy, 25);
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SetDamageType( ResistanceType.Physical, 25 );
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SetDamageType( ResistanceType.Fire, 50 );
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SetDamageType( ResistanceType.Energy, 25 );
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SetResistance(ResistanceType.Physical, 45, 55);
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SetResistance(ResistanceType.Fire, 40, 50);
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SetResistance(ResistanceType.Cold, 20, 30);
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SetResistance(ResistanceType.Poison, 10, 20);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetResistance( ResistanceType.Physical, 45, 55 );
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SetResistance( ResistanceType.Fire, 40, 50 );
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SetResistance( ResistanceType.Cold, 20, 30 );
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SetResistance( ResistanceType.Poison, 10, 20 );
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SetResistance( ResistanceType.Energy, 30, 40 );
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SetSkill(SkillName.Anatomy, 30.3, 60.0);
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SetSkill(SkillName.EvalInt, 70.1, 85.0);
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SetSkill(SkillName.Magery, 70.1, 85.0);
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SetSkill(SkillName.MagicResist, 60.1, 75.0);
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SetSkill(SkillName.Tactics, 80.1, 90.0);
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SetSkill(SkillName.Wrestling, 70.1, 90.0);
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SetSkill( SkillName.Anatomy, 30.3, 60.0 );
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SetSkill( SkillName.EvalInt, 70.1, 85.0 );
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SetSkill( SkillName.Magery, 70.1, 85.0 );
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SetSkill( SkillName.MagicResist, 60.1, 75.0 );
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SetSkill( SkillName.Tactics, 80.1, 90.0 );
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SetSkill( SkillName.Wrestling, 70.1, 90.0 );
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Fame = 10000;
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Karma = -10000;
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Fame = 10000;
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Karma = -10000;
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VirtualArmor = 40;
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}
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VirtualArmor = 40;
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}
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public AcidElemental(Serial serial)
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: base(serial)
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{
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.Average );
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}
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public override string CorpseName => "an acid elemental corpse";
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public override string DefaultName => "an acid elemental";
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public override bool BleedImmune => true;
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public override Poison HitPoison => Poison.Lethal;
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public override double HitPoisonChance => 0.6;
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public override bool BleedImmune => true;
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public override Poison HitPoison => Poison.Lethal;
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public override double HitPoisonChance => 0.6;
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public override int TreasureMapLevel => Core.AOS ? 2 : 3;
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public override int TreasureMapLevel => Core.AOS ? 2 : 3;
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public AcidElemental( Serial serial )
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: base( serial )
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{
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.Average);
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if ( BaseSoundID == 263 )
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BaseSoundID = 278;
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if (BaseSoundID == 263)
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BaseSoundID = 278;
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if ( Body == 13 )
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Body = 0x9E;
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if (Body == 13)
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Body = 0x9E;
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if ( Hue == 0x4001 )
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Hue = 0;
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}
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}
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}
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if (Hue == 0x4001)
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Hue = 0;
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}
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}
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}
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@ -1,79 +1,79 @@
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namespace Server.Mobiles
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{
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public class AirElemental : BaseCreature
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{
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public override string CorpseName => "an air elemental corpse";
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public override double DispelDifficulty => 117.5;
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public override double DispelFocus => 45.0;
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public class AirElemental : BaseCreature
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{
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[Constructible]
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public AirElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 13;
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Hue = 0x4001;
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BaseSoundID = 655;
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public override string DefaultName => "an air elemental";
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SetStr(126, 155);
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SetDex(166, 185);
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SetInt(101, 125);
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[Constructible]
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public AirElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 13;
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Hue = 0x4001;
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BaseSoundID = 655;
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SetHits(76, 93);
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SetStr( 126, 155 );
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SetDex( 166, 185 );
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SetInt( 101, 125 );
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SetDamage(8, 10);
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SetHits( 76, 93 );
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SetDamageType(ResistanceType.Physical, 20);
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SetDamageType(ResistanceType.Cold, 40);
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SetDamageType(ResistanceType.Energy, 40);
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SetDamage( 8, 10 );
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SetResistance(ResistanceType.Physical, 35, 45);
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SetResistance(ResistanceType.Fire, 15, 25);
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SetResistance(ResistanceType.Cold, 10, 20);
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SetResistance(ResistanceType.Poison, 10, 20);
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SetResistance(ResistanceType.Energy, 25, 35);
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SetDamageType( ResistanceType.Physical, 20 );
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SetDamageType( ResistanceType.Cold, 40 );
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SetDamageType( ResistanceType.Energy, 40 );
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SetSkill(SkillName.EvalInt, 60.1, 75.0);
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SetSkill(SkillName.Magery, 60.1, 75.0);
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SetSkill(SkillName.MagicResist, 60.1, 75.0);
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SetSkill(SkillName.Tactics, 60.1, 80.0);
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SetSkill(SkillName.Wrestling, 60.1, 80.0);
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SetResistance( ResistanceType.Physical, 35, 45 );
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SetResistance( ResistanceType.Fire, 15, 25 );
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SetResistance( ResistanceType.Cold, 10, 20 );
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SetResistance( ResistanceType.Poison, 10, 20 );
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SetResistance( ResistanceType.Energy, 25, 35 );
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Fame = 4500;
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Karma = -4500;
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SetSkill( SkillName.EvalInt, 60.1, 75.0 );
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SetSkill( SkillName.Magery, 60.1, 75.0 );
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SetSkill( SkillName.MagicResist, 60.1, 75.0 );
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SetSkill( SkillName.Tactics, 60.1, 80.0 );
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SetSkill( SkillName.Wrestling, 60.1, 80.0 );
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VirtualArmor = 40;
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ControlSlots = 2;
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}
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Fame = 4500;
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Karma = -4500;
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public AirElemental(Serial serial) : base(serial)
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{
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}
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VirtualArmor = 40;
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ControlSlots = 2;
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}
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public override string CorpseName => "an air elemental corpse";
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public override double DispelDifficulty => 117.5;
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public override double DispelFocus => 45.0;
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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AddLoot( LootPack.Meager );
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AddLoot( LootPack.LowScrolls );
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AddLoot( LootPack.MedScrolls );
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}
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public override string DefaultName => "an air elemental";
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public override bool BleedImmune => true;
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public override int TreasureMapLevel => 2;
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public override bool BleedImmune => true;
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public override int TreasureMapLevel => 2;
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public AirElemental( Serial serial ) : base( serial )
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{
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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AddLoot(LootPack.Meager);
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AddLoot(LootPack.LowScrolls);
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AddLoot(LootPack.MedScrolls);
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if ( BaseSoundID == 263 )
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BaseSoundID = 655;
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}
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}
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}
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if (BaseSoundID == 263)
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BaseSoundID = 655;
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}
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}
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}
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@ -1,69 +1,69 @@
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namespace Server.Mobiles
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{
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public class BloodElemental : BaseCreature
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{
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public override string CorpseName => "a blood elemental corpse";
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public override string DefaultName => "a blood elemental";
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public class BloodElemental : BaseCreature
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{
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[Constructible]
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public BloodElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 159;
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BaseSoundID = 278;
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[Constructible]
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public BloodElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 159;
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BaseSoundID = 278;
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SetStr(526, 615);
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SetDex(66, 85);
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SetInt(226, 350);
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SetStr( 526, 615 );
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SetDex( 66, 85 );
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SetInt( 226, 350 );
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SetHits(316, 369);
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SetHits( 316, 369 );
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SetDamage(17, 27);
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SetDamage( 17, 27 );
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SetDamageType(ResistanceType.Physical, 0);
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SetDamageType(ResistanceType.Poison, 50);
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SetDamageType(ResistanceType.Energy, 50);
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SetDamageType( ResistanceType.Physical, 0 );
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SetDamageType( ResistanceType.Poison, 50 );
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SetDamageType( ResistanceType.Energy, 50 );
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SetResistance(ResistanceType.Physical, 55, 65);
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SetResistance(ResistanceType.Fire, 20, 30);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 50, 60);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetResistance( ResistanceType.Physical, 55, 65 );
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SetResistance( ResistanceType.Fire, 20, 30 );
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SetResistance( ResistanceType.Cold, 40, 50 );
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SetResistance( ResistanceType.Poison, 50, 60 );
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SetResistance( ResistanceType.Energy, 30, 40 );
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SetSkill(SkillName.EvalInt, 85.1, 100.0);
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SetSkill(SkillName.Magery, 85.1, 100.0);
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SetSkill(SkillName.Meditation, 10.4, 50.0);
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SetSkill(SkillName.MagicResist, 80.1, 95.0);
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SetSkill(SkillName.Tactics, 80.1, 100.0);
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SetSkill(SkillName.Wrestling, 80.1, 100.0);
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SetSkill( SkillName.EvalInt, 85.1, 100.0 );
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SetSkill( SkillName.Magery, 85.1, 100.0 );
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SetSkill( SkillName.Meditation, 10.4, 50.0 );
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SetSkill( SkillName.MagicResist, 80.1, 95.0 );
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SetSkill( SkillName.Tactics, 80.1, 100.0 );
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SetSkill( SkillName.Wrestling, 80.1, 100.0 );
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Fame = 12500;
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Karma = -12500;
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Fame = 12500;
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Karma = -12500;
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VirtualArmor = 60;
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}
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VirtualArmor = 60;
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}
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public BloodElemental(Serial serial) : base(serial)
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{
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich );
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AddLoot( LootPack.Rich );
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}
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public override string CorpseName => "a blood elemental corpse";
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public override string DefaultName => "a blood elemental";
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public override int TreasureMapLevel => 5;
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public override int TreasureMapLevel => 5;
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public BloodElemental( Serial serial ) : base( serial )
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{
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich);
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AddLoot(LootPack.Rich);
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -2,81 +2,89 @@ using Server.Items;
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namespace Server.Mobiles
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{
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public class Efreet : BaseCreature
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{
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public override string CorpseName => "an efreet corpse";
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public override string DefaultName => "an efreet";
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public class Efreet : BaseCreature
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{
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[Constructible]
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public Efreet() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 131;
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BaseSoundID = 768;
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[Constructible]
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public Efreet () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 131;
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BaseSoundID = 768;
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SetStr(326, 355);
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SetDex(266, 285);
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SetInt(171, 195);
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SetStr( 326, 355 );
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SetDex( 266, 285 );
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SetInt( 171, 195 );
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SetHits(196, 213);
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SetHits( 196, 213 );
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SetDamage(11, 13);
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SetDamage( 11, 13 );
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SetDamageType(ResistanceType.Physical, 0);
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SetDamageType(ResistanceType.Fire, 50);
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SetDamageType(ResistanceType.Energy, 50);
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SetDamageType( ResistanceType.Physical, 0 );
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SetDamageType( ResistanceType.Fire, 50 );
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SetDamageType( ResistanceType.Energy, 50 );
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SetResistance(ResistanceType.Physical, 50, 60);
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SetResistance(ResistanceType.Fire, 60, 70);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetResistance( ResistanceType.Physical, 50, 60 );
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SetResistance( ResistanceType.Fire, 60, 70 );
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SetResistance( ResistanceType.Poison, 30, 40 );
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SetResistance( ResistanceType.Energy, 40, 50 );
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SetSkill(SkillName.EvalInt, 60.1, 75.0);
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SetSkill(SkillName.Magery, 60.1, 75.0);
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SetSkill(SkillName.MagicResist, 60.1, 75.0);
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SetSkill(SkillName.Tactics, 60.1, 80.0);
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SetSkill(SkillName.Wrestling, 60.1, 80.0);
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SetSkill( SkillName.EvalInt, 60.1, 75.0 );
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SetSkill( SkillName.Magery, 60.1, 75.0 );
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SetSkill( SkillName.MagicResist, 60.1, 75.0 );
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SetSkill( SkillName.Tactics, 60.1, 80.0 );
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SetSkill( SkillName.Wrestling, 60.1, 80.0 );
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Fame = 10000;
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Karma = -10000;
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Fame = 10000;
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Karma = -10000;
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VirtualArmor = 56;
|
||||
}
|
||||
|
||||
VirtualArmor = 56;
|
||||
}
|
||||
public Efreet(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Rich );
|
||||
AddLoot( LootPack.Average );
|
||||
AddLoot( LootPack.Gems );
|
||||
public override string CorpseName => "an efreet corpse";
|
||||
public override string DefaultName => "an efreet";
|
||||
|
||||
if ( 0.02 > Utility.RandomDouble() )
|
||||
{
|
||||
switch ( Utility.Random( 5 ) )
|
||||
{
|
||||
case 0: PackItem( new DaemonArms() ); break;
|
||||
case 1: PackItem( new DaemonChest() ); break;
|
||||
case 2: PackItem( new DaemonGloves() ); break;
|
||||
case 3: PackItem( new DaemonLegs() ); break;
|
||||
case 4: PackItem( new DaemonHelm() ); break;
|
||||
}
|
||||
}
|
||||
}
|
||||
public override int TreasureMapLevel => Core.AOS ? 4 : 5;
|
||||
|
||||
public override int TreasureMapLevel => Core.AOS ? 4 : 5;
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Rich);
|
||||
AddLoot(LootPack.Average);
|
||||
AddLoot(LootPack.Gems);
|
||||
|
||||
public Efreet( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
if (0.02 > Utility.RandomDouble())
|
||||
switch (Utility.Random(5))
|
||||
{
|
||||
case 0:
|
||||
PackItem(new DaemonArms());
|
||||
break;
|
||||
case 1:
|
||||
PackItem(new DaemonChest());
|
||||
break;
|
||||
case 2:
|
||||
PackItem(new DaemonGloves());
|
||||
break;
|
||||
case 3:
|
||||
PackItem(new DaemonLegs());
|
||||
break;
|
||||
case 4:
|
||||
PackItem(new DaemonHelm());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,81 +2,81 @@ using Server.Items;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class FireElemental : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a fire elemental corpse";
|
||||
public override double DispelDifficulty => 117.5;
|
||||
public override double DispelFocus => 45.0;
|
||||
public class FireElemental : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public FireElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 15;
|
||||
BaseSoundID = 838;
|
||||
|
||||
public override string DefaultName => "a fire elemental";
|
||||
SetStr(126, 155);
|
||||
SetDex(166, 185);
|
||||
SetInt(101, 125);
|
||||
|
||||
[Constructible]
|
||||
public FireElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 15;
|
||||
BaseSoundID = 838;
|
||||
SetHits(76, 93);
|
||||
|
||||
SetStr( 126, 155 );
|
||||
SetDex( 166, 185 );
|
||||
SetInt( 101, 125 );
|
||||
SetDamage(7, 9);
|
||||
|
||||
SetHits( 76, 93 );
|
||||
SetDamageType(ResistanceType.Physical, 25);
|
||||
SetDamageType(ResistanceType.Fire, 75);
|
||||
|
||||
SetDamage( 7, 9 );
|
||||
SetResistance(ResistanceType.Physical, 35, 45);
|
||||
SetResistance(ResistanceType.Fire, 60, 80);
|
||||
SetResistance(ResistanceType.Cold, 5, 10);
|
||||
SetResistance(ResistanceType.Poison, 30, 40);
|
||||
SetResistance(ResistanceType.Energy, 30, 40);
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 25 );
|
||||
SetDamageType( ResistanceType.Fire, 75 );
|
||||
SetSkill(SkillName.EvalInt, 60.1, 75.0);
|
||||
SetSkill(SkillName.Magery, 60.1, 75.0);
|
||||
SetSkill(SkillName.MagicResist, 75.2, 105.0);
|
||||
SetSkill(SkillName.Tactics, 80.1, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 70.1, 100.0);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 35, 45 );
|
||||
SetResistance( ResistanceType.Fire, 60, 80 );
|
||||
SetResistance( ResistanceType.Cold, 5, 10 );
|
||||
SetResistance( ResistanceType.Poison, 30, 40 );
|
||||
SetResistance( ResistanceType.Energy, 30, 40 );
|
||||
Fame = 4500;
|
||||
Karma = -4500;
|
||||
|
||||
SetSkill( SkillName.EvalInt, 60.1, 75.0 );
|
||||
SetSkill( SkillName.Magery, 60.1, 75.0 );
|
||||
SetSkill( SkillName.MagicResist, 75.2, 105.0 );
|
||||
SetSkill( SkillName.Tactics, 80.1, 100.0 );
|
||||
SetSkill( SkillName.Wrestling, 70.1, 100.0 );
|
||||
VirtualArmor = 40;
|
||||
ControlSlots = 4;
|
||||
|
||||
Fame = 4500;
|
||||
Karma = -4500;
|
||||
PackItem(new SulfurousAsh(3));
|
||||
|
||||
VirtualArmor = 40;
|
||||
ControlSlots = 4;
|
||||
AddItem(new LightSource());
|
||||
}
|
||||
|
||||
PackItem( new SulfurousAsh( 3 ) );
|
||||
public FireElemental(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
AddItem( new LightSource() );
|
||||
}
|
||||
public override string CorpseName => "a fire elemental corpse";
|
||||
public override double DispelDifficulty => 117.5;
|
||||
public override double DispelFocus => 45.0;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Average );
|
||||
AddLoot( LootPack.Meager );
|
||||
AddLoot( LootPack.Gems );
|
||||
}
|
||||
public override string DefaultName => "a fire elemental";
|
||||
|
||||
public override bool BleedImmune => true;
|
||||
public override int TreasureMapLevel => 2;
|
||||
public override bool BleedImmune => true;
|
||||
public override int TreasureMapLevel => 2;
|
||||
|
||||
public FireElemental( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average);
|
||||
AddLoot(LootPack.Meager);
|
||||
AddLoot(LootPack.Gems);
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( BaseSoundID == 274 )
|
||||
BaseSoundID = 838;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (BaseSoundID == 274)
|
||||
BaseSoundID = 838;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,70 +2,70 @@ using Server.Items;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class IceElemental : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "an ice elemental corpse";
|
||||
public override string DefaultName => "an ice elemental";
|
||||
public class IceElemental : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public IceElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 161;
|
||||
BaseSoundID = 268;
|
||||
|
||||
[Constructible]
|
||||
public IceElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 161;
|
||||
BaseSoundID = 268;
|
||||
SetStr(156, 185);
|
||||
SetDex(96, 115);
|
||||
SetInt(171, 192);
|
||||
|
||||
SetStr( 156, 185 );
|
||||
SetDex( 96, 115 );
|
||||
SetInt( 171, 192 );
|
||||
SetHits(94, 111);
|
||||
|
||||
SetHits( 94, 111 );
|
||||
SetDamage(10, 21);
|
||||
|
||||
SetDamage( 10, 21 );
|
||||
SetDamageType(ResistanceType.Physical, 25);
|
||||
SetDamageType(ResistanceType.Cold, 75);
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 25 );
|
||||
SetDamageType( ResistanceType.Cold, 75 );
|
||||
SetResistance(ResistanceType.Physical, 35, 45);
|
||||
SetResistance(ResistanceType.Fire, 5, 10);
|
||||
SetResistance(ResistanceType.Cold, 50, 60);
|
||||
SetResistance(ResistanceType.Poison, 20, 30);
|
||||
SetResistance(ResistanceType.Energy, 20, 30);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 35, 45 );
|
||||
SetResistance( ResistanceType.Fire, 5, 10 );
|
||||
SetResistance( ResistanceType.Cold, 50, 60 );
|
||||
SetResistance( ResistanceType.Poison, 20, 30 );
|
||||
SetResistance( ResistanceType.Energy, 20, 30 );
|
||||
SetSkill(SkillName.EvalInt, 10.5, 60.0);
|
||||
SetSkill(SkillName.Magery, 10.5, 60.0);
|
||||
SetSkill(SkillName.MagicResist, 30.1, 80.0);
|
||||
SetSkill(SkillName.Tactics, 70.1, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 60.1, 100.0);
|
||||
|
||||
SetSkill( SkillName.EvalInt, 10.5, 60.0 );
|
||||
SetSkill( SkillName.Magery, 10.5, 60.0 );
|
||||
SetSkill( SkillName.MagicResist, 30.1, 80.0 );
|
||||
SetSkill( SkillName.Tactics, 70.1, 100.0 );
|
||||
SetSkill( SkillName.Wrestling, 60.1, 100.0 );
|
||||
Fame = 4000;
|
||||
Karma = -4000;
|
||||
|
||||
Fame = 4000;
|
||||
Karma = -4000;
|
||||
VirtualArmor = 40;
|
||||
|
||||
VirtualArmor = 40;
|
||||
PackItem(new BlackPearl());
|
||||
PackReg(3);
|
||||
}
|
||||
|
||||
PackItem( new BlackPearl() );
|
||||
PackReg( 3 );
|
||||
}
|
||||
public IceElemental(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Average, 2 );
|
||||
AddLoot( LootPack.Gems, 2 );
|
||||
}
|
||||
public override bool BleedImmune => true;
|
||||
public override string CorpseName => "an ice elemental corpse";
|
||||
public override string DefaultName => "an ice elemental";
|
||||
public override bool BleedImmune => true;
|
||||
|
||||
public IceElemental( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average, 2);
|
||||
AddLoot(LootPack.Gems, 2);
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,80 +2,80 @@ using Server.Items;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class PoisonElemental : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a poison elementals corpse";
|
||||
public override string DefaultName => "a poison elemental";
|
||||
public class PoisonElemental : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public PoisonElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 162;
|
||||
BaseSoundID = 263;
|
||||
|
||||
[Constructible]
|
||||
public PoisonElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 162;
|
||||
BaseSoundID = 263;
|
||||
SetStr(426, 515);
|
||||
SetDex(166, 185);
|
||||
SetInt(361, 435);
|
||||
|
||||
SetStr( 426, 515 );
|
||||
SetDex( 166, 185 );
|
||||
SetInt( 361, 435 );
|
||||
SetHits(256, 309);
|
||||
|
||||
SetHits( 256, 309 );
|
||||
SetDamage(12, 18);
|
||||
|
||||
SetDamage( 12, 18 );
|
||||
SetDamageType(ResistanceType.Physical, 10);
|
||||
SetDamageType(ResistanceType.Poison, 90);
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 10 );
|
||||
SetDamageType( ResistanceType.Poison, 90 );
|
||||
SetResistance(ResistanceType.Physical, 60, 70);
|
||||
SetResistance(ResistanceType.Fire, 20, 30);
|
||||
SetResistance(ResistanceType.Cold, 20, 30);
|
||||
SetResistance(ResistanceType.Poison, 100);
|
||||
SetResistance(ResistanceType.Energy, 40, 50);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 60, 70 );
|
||||
SetResistance( ResistanceType.Fire, 20, 30 );
|
||||
SetResistance( ResistanceType.Cold, 20, 30 );
|
||||
SetResistance( ResistanceType.Poison, 100 );
|
||||
SetResistance( ResistanceType.Energy, 40, 50 );
|
||||
SetSkill(SkillName.EvalInt, 80.1, 95.0);
|
||||
SetSkill(SkillName.Magery, 80.1, 95.0);
|
||||
SetSkill(SkillName.Meditation, 80.2, 120.0);
|
||||
SetSkill(SkillName.Poisoning, 90.1, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 85.2, 115.0);
|
||||
SetSkill(SkillName.Tactics, 80.1, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 70.1, 90.0);
|
||||
|
||||
SetSkill( SkillName.EvalInt, 80.1, 95.0 );
|
||||
SetSkill( SkillName.Magery, 80.1, 95.0 );
|
||||
SetSkill( SkillName.Meditation, 80.2, 120.0 );
|
||||
SetSkill( SkillName.Poisoning, 90.1, 100.0 );
|
||||
SetSkill( SkillName.MagicResist, 85.2, 115.0 );
|
||||
SetSkill( SkillName.Tactics, 80.1, 100.0 );
|
||||
SetSkill( SkillName.Wrestling, 70.1, 90.0 );
|
||||
Fame = 12500;
|
||||
Karma = -12500;
|
||||
|
||||
Fame = 12500;
|
||||
Karma = -12500;
|
||||
VirtualArmor = 70;
|
||||
|
||||
VirtualArmor = 70;
|
||||
PackItem(new Nightshade(4));
|
||||
PackItem(new LesserPoisonPotion());
|
||||
}
|
||||
|
||||
PackItem( new Nightshade( 4 ) );
|
||||
PackItem( new LesserPoisonPotion() );
|
||||
}
|
||||
public PoisonElemental(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.FilthyRich );
|
||||
AddLoot( LootPack.Rich );
|
||||
AddLoot( LootPack.MedScrolls );
|
||||
}
|
||||
public override string CorpseName => "a poison elementals corpse";
|
||||
public override string DefaultName => "a poison elemental";
|
||||
|
||||
public override bool BleedImmune => true;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override bool BleedImmune => true;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
|
||||
public override Poison HitPoison => Poison.Lethal;
|
||||
public override double HitPoisonChance => 0.75;
|
||||
public override Poison HitPoison => Poison.Lethal;
|
||||
public override double HitPoisonChance => 0.75;
|
||||
|
||||
public override int TreasureMapLevel => 5;
|
||||
public override int TreasureMapLevel => 5;
|
||||
|
||||
public PoisonElemental( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.FilthyRich);
|
||||
AddLoot(LootPack.Rich);
|
||||
AddLoot(LootPack.MedScrolls);
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,76 +2,76 @@ using Server.Items;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class WaterElemental : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "a water elemental corpse";
|
||||
public override double DispelDifficulty => 117.5;
|
||||
public override double DispelFocus => 45.0;
|
||||
public class WaterElemental : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public WaterElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 16;
|
||||
BaseSoundID = 278;
|
||||
|
||||
public override string DefaultName => "a water elemental";
|
||||
SetStr(126, 155);
|
||||
SetDex(66, 85);
|
||||
SetInt(101, 125);
|
||||
|
||||
[Constructible]
|
||||
public WaterElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 16;
|
||||
BaseSoundID = 278;
|
||||
SetHits(76, 93);
|
||||
|
||||
SetStr( 126, 155 );
|
||||
SetDex( 66, 85 );
|
||||
SetInt( 101, 125 );
|
||||
SetDamage(7, 9);
|
||||
|
||||
SetHits( 76, 93 );
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetDamage( 7, 9 );
|
||||
SetResistance(ResistanceType.Physical, 35, 45);
|
||||
SetResistance(ResistanceType.Fire, 10, 25);
|
||||
SetResistance(ResistanceType.Cold, 10, 25);
|
||||
SetResistance(ResistanceType.Poison, 60, 70);
|
||||
SetResistance(ResistanceType.Energy, 5, 10);
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
SetSkill(SkillName.EvalInt, 60.1, 75.0);
|
||||
SetSkill(SkillName.Magery, 60.1, 75.0);
|
||||
SetSkill(SkillName.MagicResist, 100.1, 115.0);
|
||||
SetSkill(SkillName.Tactics, 50.1, 70.0);
|
||||
SetSkill(SkillName.Wrestling, 50.1, 70.0);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 35, 45 );
|
||||
SetResistance( ResistanceType.Fire, 10, 25 );
|
||||
SetResistance( ResistanceType.Cold, 10, 25 );
|
||||
SetResistance( ResistanceType.Poison, 60, 70 );
|
||||
SetResistance( ResistanceType.Energy, 5, 10 );
|
||||
Fame = 4500;
|
||||
Karma = -4500;
|
||||
|
||||
SetSkill( SkillName.EvalInt, 60.1, 75.0 );
|
||||
SetSkill( SkillName.Magery, 60.1, 75.0 );
|
||||
SetSkill( SkillName.MagicResist, 100.1, 115.0 );
|
||||
SetSkill( SkillName.Tactics, 50.1, 70.0 );
|
||||
SetSkill( SkillName.Wrestling, 50.1, 70.0 );
|
||||
VirtualArmor = 40;
|
||||
ControlSlots = 3;
|
||||
CanSwim = true;
|
||||
|
||||
Fame = 4500;
|
||||
Karma = -4500;
|
||||
PackItem(new BlackPearl(3));
|
||||
}
|
||||
|
||||
VirtualArmor = 40;
|
||||
ControlSlots = 3;
|
||||
CanSwim = true;
|
||||
public WaterElemental(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
PackItem( new BlackPearl( 3 ) );
|
||||
}
|
||||
public override string CorpseName => "a water elemental corpse";
|
||||
public override double DispelDifficulty => 117.5;
|
||||
public override double DispelFocus => 45.0;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Average );
|
||||
AddLoot( LootPack.Meager );
|
||||
AddLoot( LootPack.Potions );
|
||||
}
|
||||
public override string DefaultName => "a water elemental";
|
||||
|
||||
public override bool BleedImmune => true;
|
||||
public override int TreasureMapLevel => 2;
|
||||
public override bool BleedImmune => true;
|
||||
public override int TreasureMapLevel => 2;
|
||||
|
||||
public WaterElemental( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average);
|
||||
AddLoot(LootPack.Meager);
|
||||
AddLoot(LootPack.Potions);
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue