Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,103 +1,103 @@
namespace Server.Mobiles
{
public class AncientLich : BaseCreature
{
public override string CorpseName => "an ancient lich's corpse";
[Constructible]
public AncientLich() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "ancient lich" );
Body = 78;
BaseSoundID = 412;
public class AncientLich : BaseCreature
{
[Constructible]
public AncientLich() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("ancient lich");
Body = 78;
BaseSoundID = 412;
SetStr( 216, 305 );
SetDex( 96, 115 );
SetInt( 966, 1045 );
SetStr(216, 305);
SetDex(96, 115);
SetInt(966, 1045);
SetHits( 560, 595 );
SetHits(560, 595);
SetDamage( 15, 27 );
SetDamage(15, 27);
SetDamageType( ResistanceType.Physical, 20 );
SetDamageType( ResistanceType.Cold, 40 );
SetDamageType( ResistanceType.Energy, 40 );
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Cold, 40);
SetDamageType(ResistanceType.Energy, 40);
SetResistance( ResistanceType.Physical, 55, 65 );
SetResistance( ResistanceType.Fire, 25, 30 );
SetResistance( ResistanceType.Cold, 50, 60 );
SetResistance( ResistanceType.Poison, 50, 60 );
SetResistance( ResistanceType.Energy, 25, 30 );
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 25, 30);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 50, 60);
SetResistance(ResistanceType.Energy, 25, 30);
SetSkill( SkillName.EvalInt, 120.1, 130.0 );
SetSkill( SkillName.Magery, 120.1, 130.0 );
SetSkill( SkillName.Meditation, 100.1, 101.0 );
SetSkill( SkillName.Poisoning, 100.1, 101.0 );
SetSkill( SkillName.MagicResist, 175.2, 200.0 );
SetSkill( SkillName.Tactics, 90.1, 100.0 );
SetSkill( SkillName.Wrestling, 75.1, 100.0 );
SetSkill( SkillName.Necromancy, 120.1, 130.0 );
SetSkill( SkillName.SpiritSpeak, 120.1, 130.0 );
SetSkill(SkillName.EvalInt, 120.1, 130.0);
SetSkill(SkillName.Magery, 120.1, 130.0);
SetSkill(SkillName.Meditation, 100.1, 101.0);
SetSkill(SkillName.Poisoning, 100.1, 101.0);
SetSkill(SkillName.MagicResist, 175.2, 200.0);
SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.Wrestling, 75.1, 100.0);
SetSkill(SkillName.Necromancy, 120.1, 130.0);
SetSkill(SkillName.SpiritSpeak, 120.1, 130.0);
Fame = 23000;
Karma = -23000;
Fame = 23000;
Karma = -23000;
VirtualArmor = 60;
PackNecroReg( 30, 275 );
VirtualArmor = 60;
PackNecroReg(30, 275);
}
}
public AncientLich(Serial serial) : base(serial)
{
}
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override string CorpseName => "an ancient lich's corpse";
public override int GetIdleSound()
{
return 0x19D;
}
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override int GetAngerSound()
{
return 0x175;
}
public override bool Unprovokable => true;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 5;
public override int GetDeathSound()
{
return 0x108;
}
public override int GetIdleSound()
{
return 0x19D;
}
public override int GetAttackSound()
{
return 0xE2;
}
public override int GetAngerSound()
{
return 0x175;
}
public override int GetHurtSound()
{
return 0x28B;
}
public override int GetDeathSound()
{
return 0x108;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 3 );
AddLoot( LootPack.MedScrolls, 2 );
}
public override int GetAttackSound()
{
return 0xE2;
}
public override bool Unprovokable => true;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 5;
public override int GetHurtSound()
{
return 0x28B;
}
public AncientLich( Serial serial ) : base( serial )
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 3);
AddLoot(LootPack.MedScrolls, 2);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -2,70 +2,74 @@ using Server.Items;
namespace Server.Mobiles
{
public class ArcaneDaemon : BaseCreature
{
public override string CorpseName => "an arcane daemon corpse";
public override WeaponAbility GetWeaponAbility() => WeaponAbility.ConcussionBlow;
public class ArcaneDaemon : BaseCreature
{
[Constructible]
public ArcaneDaemon() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 0x310;
BaseSoundID = 0x47D;
public override string DefaultName => "an arcane daemon";
SetStr(131, 150);
SetDex(126, 145);
SetInt(301, 350);
[Constructible]
public ArcaneDaemon() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 0x310;
BaseSoundID = 0x47D;
SetHits(101, 115);
SetStr( 131, 150 );
SetDex( 126, 145 );
SetInt( 301, 350 );
SetDamage(12, 16);
SetHits( 101, 115 );
SetDamageType(ResistanceType.Physical, 80);
SetDamageType(ResistanceType.Fire, 20);
SetDamage( 12, 16 );
SetResistance(ResistanceType.Physical, 50, 60);
SetResistance(ResistanceType.Fire, 70, 80);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 50, 60);
SetResistance(ResistanceType.Energy, 30, 40);
SetDamageType( ResistanceType.Physical, 80 );
SetDamageType( ResistanceType.Fire, 20 );
SetSkill(SkillName.MagicResist, 85.1, 95.0);
SetSkill(SkillName.Tactics, 70.1, 80.0);
SetSkill(SkillName.Wrestling, 60.1, 80.0);
SetSkill(SkillName.Magery, 80.1, 90.0);
SetSkill(SkillName.EvalInt, 70.1, 80.0);
SetSkill(SkillName.Meditation, 70.1, 80.0);
SetResistance( ResistanceType.Physical, 50, 60 );
SetResistance( ResistanceType.Fire, 70, 80 );
SetResistance( ResistanceType.Cold, 10, 20 );
SetResistance( ResistanceType.Poison, 50, 60 );
SetResistance( ResistanceType.Energy, 30, 40 );
Fame = 7000;
Karma = -10000;
SetSkill( SkillName.MagicResist, 85.1, 95.0 );
SetSkill( SkillName.Tactics, 70.1, 80.0 );
SetSkill( SkillName.Wrestling, 60.1, 80.0 );
SetSkill( SkillName.Magery, 80.1, 90.0 );
SetSkill( SkillName.EvalInt, 70.1, 80.0 );
SetSkill( SkillName.Meditation, 70.1, 80.0 );
VirtualArmor = 55;
}
Fame = 7000;
Karma = -10000;
public ArcaneDaemon(Serial serial) : base(serial)
{
}
VirtualArmor = 55;
}
public override string CorpseName => "an arcane daemon corpse";
public override void GenerateLoot()
{
AddLoot( LootPack.Average, 2 );
}
public override string DefaultName => "an arcane daemon";
public override Poison PoisonImmune => Poison.Deadly;
public override Poison PoisonImmune => Poison.Deadly;
public ArcaneDaemon( Serial serial ) : base( serial )
{
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ConcussionBlow;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void GenerateLoot()
{
AddLoot(LootPack.Average, 2);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -2,76 +2,77 @@ using Server.Items;
namespace Server.Mobiles
{
public class Balron : BaseCreature
{
public override string CorpseName => "a balron corpse";
[Constructible]
public Balron () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "balron" );
Body = 40;
BaseSoundID = 357;
public class Balron : BaseCreature
{
[Constructible]
public Balron() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("balron");
Body = 40;
BaseSoundID = 357;
SetStr( 986, 1185 );
SetDex( 177, 255 );
SetInt( 151, 250 );
SetStr(986, 1185);
SetDex(177, 255);
SetInt(151, 250);
SetHits( 592, 711 );
SetHits(592, 711);
SetDamage( 22, 29 );
SetDamage(22, 29);
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType( ResistanceType.Fire, 25 );
SetDamageType( ResistanceType.Energy, 25 );
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Fire, 25);
SetDamageType(ResistanceType.Energy, 25);
SetResistance( ResistanceType.Physical, 65, 80 );
SetResistance( ResistanceType.Fire, 60, 80 );
SetResistance( ResistanceType.Cold, 50, 60 );
SetResistance( ResistanceType.Poison, 100 );
SetResistance( ResistanceType.Energy, 40, 50 );
SetResistance(ResistanceType.Physical, 65, 80);
SetResistance(ResistanceType.Fire, 60, 80);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill( SkillName.Anatomy, 25.1, 50.0 );
SetSkill( SkillName.EvalInt, 90.1, 100.0 );
SetSkill( SkillName.Magery, 95.5, 100.0 );
SetSkill( SkillName.Meditation, 25.1, 50.0 );
SetSkill( SkillName.MagicResist, 100.5, 150.0 );
SetSkill( SkillName.Tactics, 90.1, 100.0 );
SetSkill( SkillName.Wrestling, 90.1, 100.0 );
SetSkill(SkillName.Anatomy, 25.1, 50.0);
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Magery, 95.5, 100.0);
SetSkill(SkillName.Meditation, 25.1, 50.0);
SetSkill(SkillName.MagicResist, 100.5, 150.0);
SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.Wrestling, 90.1, 100.0);
Fame = 24000;
Karma = -24000;
Fame = 24000;
Karma = -24000;
VirtualArmor = 90;
VirtualArmor = 90;
PackItem( new Longsword() );
}
PackItem(new Longsword());
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 2 );
AddLoot( LootPack.Rich );
AddLoot( LootPack.MedScrolls, 2 );
}
public Balron(Serial serial) : base(serial)
{
}
public override bool CanRummageCorpses => true;
public override Poison PoisonImmune => Poison.Deadly;
public override int TreasureMapLevel => 5;
public override int Meat => 1;
public override string CorpseName => "a balron corpse";
public Balron( Serial serial ) : base( serial )
{
}
public override bool CanRummageCorpses => true;
public override Poison PoisonImmune => Poison.Deadly;
public override int TreasureMapLevel => 5;
public override int Meat => 1;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 2);
AddLoot(LootPack.Rich);
AddLoot(LootPack.MedScrolls, 2);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -4,180 +4,180 @@ using Server.Network;
namespace Server.Mobiles
{
public class Betrayer : BaseCreature
{
public override string CorpseName => "a betrayer corpse";
private bool m_Stunning;
public class Betrayer : BaseCreature
{
private DateTime m_NextAbilityTime;
private bool m_Stunning;
public override string DefaultName => "a betrayer";
[Constructible]
public Betrayer() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 767;
[Constructible]
public Betrayer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 767;
SetStr(401, 500);
SetDex(81, 100);
SetInt(151, 200);
SetStr( 401, 500 );
SetDex( 81, 100 );
SetInt( 151, 200 );
SetHits(241, 300);
SetHits( 241, 300 );
SetDamage(16, 22);
SetDamage( 16, 22 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 60, 70);
SetResistance(ResistanceType.Fire, 60, 70);
SetResistance(ResistanceType.Cold, 60, 70);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 20, 30);
SetResistance( ResistanceType.Physical, 60, 70 );
SetResistance( ResistanceType.Fire, 60, 70 );
SetResistance( ResistanceType.Cold, 60, 70 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 20, 30 );
SetSkill(SkillName.Anatomy, 90.1, 100.0);
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Magery, 50.1, 100.0);
SetSkill(SkillName.Meditation, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 120.1, 130.0);
SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.Wrestling, 90.1, 100.0);
SetSkill( SkillName.Anatomy, 90.1, 100.0 );
SetSkill( SkillName.EvalInt, 90.1, 100.0 );
SetSkill( SkillName.Magery, 50.1, 100.0 );
SetSkill( SkillName.Meditation, 90.1, 100.0 );
SetSkill( SkillName.MagicResist, 120.1, 130.0 );
SetSkill( SkillName.Tactics, 90.1, 100.0 );
SetSkill( SkillName.Wrestling, 90.1, 100.0 );
Fame = 15000;
Karma = -15000;
Fame = 15000;
Karma = -15000;
VirtualArmor = 65;
SpeechHue = Utility.RandomDyedHue();
VirtualArmor = 65;
SpeechHue = Utility.RandomDyedHue();
PackItem(new PowerCrystal());
PackItem( new PowerCrystal() );
if (0.02 > Utility.RandomDouble())
PackItem(new BlackthornWelcomeBook());
if ( 0.02 > Utility.RandomDouble() )
PackItem( new BlackthornWelcomeBook() );
m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(5, 30));
}
m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds( Utility.RandomMinMax( 5, 30 ) );
}
public Betrayer(Serial serial)
: base(serial)
{
}
public override void OnDeath( Container c )
{
base.OnDeath( c );
public override string CorpseName => "a betrayer corpse";
if ( 0.05 > Utility.RandomDouble() )
{
if ( !IsParagon )
{
if ( 0.75 > Utility.RandomDouble() )
c.DropItem( DawnsMusicGear.RandomCommon );
else
c.DropItem( DawnsMusicGear.RandomUncommon );
}
else
c.DropItem( DawnsMusicGear.RandomRare );
}
}
public override string DefaultName => "a betrayer";
public override int GetDeathSound()
{
return 0x423;
}
public override bool AlwaysMurderer => true;
public override bool BardImmune => !Core.AOS;
public override Poison PoisonImmune => Poison.Lethal;
public override int Meat => 1;
public override int TreasureMapLevel => 5;
public override int GetAttackSound()
{
return 0x23B;
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
public override int GetHurtSound()
{
return 0x140;
}
if (0.05 > Utility.RandomDouble())
{
if (!IsParagon)
{
if (0.75 > Utility.RandomDouble())
c.DropItem(DawnsMusicGear.RandomCommon);
else
c.DropItem(DawnsMusicGear.RandomUncommon);
}
else
{
c.DropItem(DawnsMusicGear.RandomRare);
}
}
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.Rich );
AddLoot( LootPack.Gems, 1 );
}
public override int GetDeathSound()
{
return 0x423;
}
public override bool AlwaysMurderer => true;
public override bool BardImmune => !Core.AOS;
public override Poison PoisonImmune => Poison.Lethal;
public override int Meat => 1;
public override int TreasureMapLevel => 5;
public override int GetAttackSound()
{
return 0x23B;
}
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
public override int GetHurtSound()
{
return 0x140;
}
if ( !m_Stunning && 0.3 > Utility.RandomDouble() )
{
m_Stunning = true;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Rich);
AddLoot(LootPack.Gems, 1);
}
defender.Animate( 21, 6, 1, true, false, 0 );
PlaySound( 0xEE );
defender.LocalOverheadMessage( MessageType.Regular, 0x3B2, false, "You have been stunned by a colossal blow!" );
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if ( Weapon is BaseWeapon weapon )
weapon.OnHit( this, defender );
if (!m_Stunning && 0.3 > Utility.RandomDouble())
{
m_Stunning = true;
if ( defender.Alive )
{
defender.Frozen = true;
Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), new TimerStateCallback( Recover_Callback ), defender );
}
}
}
defender.Animate(21, 6, 1, true, false, 0);
PlaySound(0xEE);
defender.LocalOverheadMessage(MessageType.Regular, 0x3B2, false,
"You have been stunned by a colossal blow!");
private void Recover_Callback( object state )
{
if ( state is Mobile defender )
{
defender.Frozen = false;
defender.Combatant = null;
defender.LocalOverheadMessage( MessageType.Regular, 0x3B2, false, "You recover your senses." );
}
if (Weapon is BaseWeapon weapon)
weapon.OnHit(this, defender);
m_Stunning = false;
}
if (defender.Alive)
{
defender.Frozen = true;
Timer.DelayCall(TimeSpan.FromSeconds(5.0), new TimerStateCallback(Recover_Callback), defender);
}
}
}
private DateTime m_NextAbilityTime;
private void Recover_Callback(object state)
{
if (state is Mobile defender)
{
defender.Frozen = false;
defender.Combatant = null;
defender.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You recover your senses.");
}
public override void OnActionCombat()
{
Mobile combatant = Combatant;
m_Stunning = false;
}
if ( DateTime.UtcNow < m_NextAbilityTime || combatant == null || combatant.Deleted || combatant.Map != Map || !InRange( combatant, 3 ) || !CanBeHarmful( combatant ) || !InLOS( combatant ) )
return;
public override void OnActionCombat()
{
Mobile combatant = Combatant;
m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds( Utility.RandomMinMax( 5, 30 ) );
if (DateTime.UtcNow < m_NextAbilityTime || combatant == null || combatant.Deleted || combatant.Map != Map ||
!InRange(combatant, 3) || !CanBeHarmful(combatant) || !InLOS(combatant))
return;
if ( Utility.RandomBool() )
{
FixedParticles( 0x376A, 9, 32, 0x2539, EffectLayer.LeftHand );
PlaySound( 0x1DE );
m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(5, 30));
foreach ( Mobile m in GetMobilesInRange( 2 ) )
{
if ( m != this && IsEnemy( m ) )
{
m.ApplyPoison( this, Poison.Deadly );
}
}
}
}
if (Utility.RandomBool())
{
FixedParticles(0x376A, 9, 32, 0x2539, EffectLayer.LeftHand);
PlaySound(0x1DE);
public Betrayer( Serial serial )
: base( serial )
{
}
foreach (Mobile m in GetMobilesInRange(2))
if (m != this && IsEnemy(m))
m.ApplyPoison(this, Poison.Deadly);
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -2,63 +2,63 @@ using Server.Items;
namespace Server.Mobiles
{
public class Bogle : BaseCreature
{
public override string CorpseName => "a ghostly corpse";
public override string DefaultName => "a bogle";
public class Bogle : BaseCreature
{
[Constructible]
public Bogle() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 153;
BaseSoundID = 0x482;
[Constructible]
public Bogle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 153;
BaseSoundID = 0x482;
SetStr(76, 100);
SetDex(76, 95);
SetInt(36, 60);
SetStr( 76, 100 );
SetDex( 76, 95 );
SetInt( 36, 60 );
SetHits(46, 60);
SetHits( 46, 60 );
SetDamage(7, 11);
SetDamage( 7, 11 );
SetSkill(SkillName.EvalInt, 55.1, 70.0);
SetSkill(SkillName.Magery, 55.1, 70.0);
SetSkill(SkillName.MagicResist, 55.1, 70.0);
SetSkill(SkillName.Tactics, 45.1, 60.0);
SetSkill(SkillName.Wrestling, 45.1, 55.0);
SetSkill( SkillName.EvalInt, 55.1, 70.0 );
SetSkill( SkillName.Magery, 55.1, 70.0 );
SetSkill( SkillName.MagicResist, 55.1, 70.0 );
SetSkill( SkillName.Tactics, 45.1, 60.0 );
SetSkill( SkillName.Wrestling, 45.1, 55.0 );
Fame = 4000;
Karma = -4000;
Fame = 4000;
Karma = -4000;
VirtualArmor = 28;
PackItem(Loot.RandomWeapon());
PackItem(new Bone());
}
VirtualArmor = 28;
PackItem( Loot.RandomWeapon() );
PackItem( new Bone() );
}
public Bogle(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override string CorpseName => "a ghostly corpse";
public override string DefaultName => "a bogle";
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public Bogle( Serial serial ) : base( serial )
{
}
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -2,79 +2,79 @@ using Server.Items;
namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.BoneMage")]
public class BoneMagi : BaseCreature
{
public override string CorpseName => "a skeletal corpse";
public override string DefaultName => "a bone mage";
[TypeAlias("Server.Mobiles.BoneMage")]
public class BoneMagi : BaseCreature
{
[Constructible]
public BoneMagi() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 148;
BaseSoundID = 451;
[Constructible]
public BoneMagi() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 148;
BaseSoundID = 451;
SetStr(76, 100);
SetDex(56, 75);
SetInt(186, 210);
SetStr( 76, 100 );
SetDex( 56, 75 );
SetInt( 186, 210 );
SetHits(46, 60);
SetHits( 46, 60 );
SetDamage(3, 7);
SetDamage( 3, 7 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 35, 40);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 30, 40);
SetResistance( ResistanceType.Physical, 35, 40 );
SetResistance( ResistanceType.Fire, 20, 30 );
SetResistance( ResistanceType.Cold, 50, 60 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill(SkillName.EvalInt, 60.1, 70.0);
SetSkill(SkillName.Magery, 60.1, 70.0);
SetSkill(SkillName.MagicResist, 55.1, 70.0);
SetSkill(SkillName.Tactics, 45.1, 60.0);
SetSkill(SkillName.Wrestling, 45.1, 55.0);
SetSkill(SkillName.Necromancy, 89, 99.1);
SetSkill(SkillName.SpiritSpeak, 90.0, 99.0);
SetSkill( SkillName.EvalInt, 60.1, 70.0 );
SetSkill( SkillName.Magery, 60.1, 70.0 );
SetSkill( SkillName.MagicResist, 55.1, 70.0 );
SetSkill( SkillName.Tactics, 45.1, 60.0 );
SetSkill( SkillName.Wrestling, 45.1, 55.0 );
SetSkill( SkillName.Necromancy, 89, 99.1 );
SetSkill( SkillName.SpiritSpeak, 90.0, 99.0 );
Fame = 3000;
Karma = -3000;
Fame = 3000;
Karma = -3000;
VirtualArmor = 38;
VirtualArmor = 38;
PackReg(3);
PackNecroReg(3, 10);
PackItem(new Bone());
}
PackReg( 3 );
PackNecroReg( 3, 10 );
PackItem( new Bone() );
}
public BoneMagi(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.LowScrolls );
AddLoot( LootPack.Potions );
}
public override string CorpseName => "a skeletal corpse";
public override string DefaultName => "a bone mage";
public override bool BleedImmune => true;
public override bool BleedImmune => true;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override Poison PoisonImmune => Poison.Regular;
public override Poison PoisonImmune => Poison.Regular;
public BoneMagi( Serial serial ) : base( serial )
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.LowScrolls);
AddLoot(LootPack.Potions);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,79 +1,80 @@
using Server.Ethics;
using Server.Factions;
namespace Server.Mobiles
{
public class Daemon : BaseCreature
{
public override string CorpseName => "a daemon corpse";
public override double DispelDifficulty => 125.0;
public override double DispelFocus => 45.0;
public class Daemon : BaseCreature
{
[Constructible]
public Daemon() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("daemon");
Body = 9;
BaseSoundID = 357;
public override Faction FactionAllegiance => Shadowlords.Instance;
public override Ethics.Ethic EthicAllegiance => Ethics.Ethic.Evil;
SetStr(476, 505);
SetDex(76, 95);
SetInt(301, 325);
[Constructible]
public Daemon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "daemon" );
Body = 9;
BaseSoundID = 357;
SetHits(286, 303);
SetStr( 476, 505 );
SetDex( 76, 95 );
SetInt( 301, 325 );
SetDamage(7, 14);
SetHits( 286, 303 );
SetDamageType(ResistanceType.Physical, 100);
SetDamage( 7, 14 );
SetResistance(ResistanceType.Physical, 45, 60);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 30, 40);
SetDamageType( ResistanceType.Physical, 100 );
SetSkill(SkillName.EvalInt, 70.1, 80.0);
SetSkill(SkillName.Magery, 70.1, 80.0);
SetSkill(SkillName.MagicResist, 85.1, 95.0);
SetSkill(SkillName.Tactics, 70.1, 80.0);
SetSkill(SkillName.Wrestling, 60.1, 80.0);
SetResistance( ResistanceType.Physical, 45, 60 );
SetResistance( ResistanceType.Fire, 50, 60 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetResistance( ResistanceType.Energy, 30, 40 );
Fame = 15000;
Karma = -15000;
SetSkill( SkillName.EvalInt, 70.1, 80.0 );
SetSkill( SkillName.Magery, 70.1, 80.0 );
SetSkill( SkillName.MagicResist, 85.1, 95.0 );
SetSkill( SkillName.Tactics, 70.1, 80.0 );
SetSkill( SkillName.Wrestling, 60.1, 80.0 );
VirtualArmor = 58;
ControlSlots = Core.SE ? 4 : 5;
}
Fame = 15000;
Karma = -15000;
public Daemon(Serial serial) : base(serial)
{
}
VirtualArmor = 58;
ControlSlots = Core.SE ? 4 : 5;
}
public override string CorpseName => "a daemon corpse";
public override double DispelDifficulty => 125.0;
public override double DispelFocus => 45.0;
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Average, 2 );
AddLoot( LootPack.MedScrolls, 2 );
}
public override Faction FactionAllegiance => Shadowlords.Instance;
public override Ethic EthicAllegiance => Ethic.Evil;
public override bool CanRummageCorpses => true;
public override Poison PoisonImmune => Poison.Regular;
public override int TreasureMapLevel => 4;
public override int Meat => 1;
public override bool CanFly => true;
public override bool CanRummageCorpses => true;
public override Poison PoisonImmune => Poison.Regular;
public override int TreasureMapLevel => 4;
public override int Meat => 1;
public override bool CanFly => true;
public Daemon( Serial serial ) : base( serial )
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Average, 2);
AddLoot(LootPack.MedScrolls, 2);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,67 +1,67 @@
namespace Server.Mobiles
{
public class ElderGazer : BaseCreature
{
public override string CorpseName => "an elder gazer corpse";
public override string DefaultName => "an elder gazer";
public class ElderGazer : BaseCreature
{
[Constructible]
public ElderGazer() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 22;
BaseSoundID = 377;
[Constructible]
public ElderGazer () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 22;
BaseSoundID = 377;
SetStr(296, 325);
SetDex(86, 105);
SetInt(291, 385);
SetStr( 296, 325 );
SetDex( 86, 105 );
SetInt( 291, 385 );
SetHits(178, 195);
SetHits( 178, 195 );
SetDamage(8, 19);
SetDamage( 8, 19 );
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Energy, 50);
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType( ResistanceType.Energy, 50 );
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 60, 70);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 40, 50);
SetResistance( ResistanceType.Physical, 45, 55 );
SetResistance( ResistanceType.Fire, 60, 70 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 40, 50 );
SetResistance( ResistanceType.Energy, 40, 50 );
SetSkill(SkillName.Anatomy, 62.0, 100.0);
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Magery, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 115.1, 130.0);
SetSkill(SkillName.Tactics, 80.1, 100.0);
SetSkill(SkillName.Wrestling, 80.1, 100.0);
SetSkill( SkillName.Anatomy, 62.0, 100.0 );
SetSkill( SkillName.EvalInt, 90.1, 100.0 );
SetSkill( SkillName.Magery, 90.1, 100.0 );
SetSkill( SkillName.MagicResist, 115.1, 130.0 );
SetSkill( SkillName.Tactics, 80.1, 100.0 );
SetSkill( SkillName.Wrestling, 80.1, 100.0 );
Fame = 12500;
Karma = -12500;
Fame = 12500;
Karma = -12500;
VirtualArmor = 50;
}
VirtualArmor = 50;
}
public ElderGazer(Serial serial) : base(serial)
{
}
public override int TreasureMapLevel => Core.AOS ? 4 : 0;
public override string CorpseName => "an elder gazer corpse";
public override string DefaultName => "an elder gazer";
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
}
public override int TreasureMapLevel => Core.AOS ? 4 : 0;
public ElderGazer( Serial serial ) : base( serial )
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -2,71 +2,72 @@ using Server.Items;
namespace Server.Mobiles
{
public class EvilMage : BaseCreature
{
public override string CorpseName => "an evil mage corpse";
[Constructible]
public EvilMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "evil mage" );
Title = "the evil mage";
Body = 124;
public class EvilMage : BaseCreature
{
[Constructible]
public EvilMage() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("evil mage");
Title = "the evil mage";
Body = 124;
SetStr( 81, 105 );
SetDex( 91, 115 );
SetInt( 96, 120 );
SetStr(81, 105);
SetDex(91, 115);
SetInt(96, 120);
SetHits( 49, 63 );
SetHits(49, 63);
SetDamage( 5, 10 );
SetDamage(5, 10);
SetDamageType( ResistanceType.Physical, 100 );
SetDamageType(ResistanceType.Physical, 100);
SetResistance( ResistanceType.Physical, 15, 20 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Poison, 5, 10 );
SetResistance( ResistanceType.Energy, 5, 10 );
SetResistance(ResistanceType.Physical, 15, 20);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance(ResistanceType.Energy, 5, 10);
SetSkill( SkillName.EvalInt, 75.1, 100.0 );
SetSkill( SkillName.Magery, 75.1, 100.0 );
SetSkill( SkillName.MagicResist, 75.0, 97.5 );
SetSkill( SkillName.Tactics, 65.0, 87.5 );
SetSkill( SkillName.Wrestling, 20.2, 60.0 );
SetSkill(SkillName.EvalInt, 75.1, 100.0);
SetSkill(SkillName.Magery, 75.1, 100.0);
SetSkill(SkillName.MagicResist, 75.0, 97.5);
SetSkill(SkillName.Tactics, 65.0, 87.5);
SetSkill(SkillName.Wrestling, 20.2, 60.0);
Fame = 2500;
Karma = -2500;
Fame = 2500;
Karma = -2500;
VirtualArmor = 16;
PackReg( 6 );
PackItem( new Robe( Utility.RandomNeutralHue() ) ); // TODO: Proper hue
PackItem( new Sandals() );
}
VirtualArmor = 16;
PackReg(6);
PackItem(new Robe(Utility.RandomNeutralHue())); // TODO: Proper hue
PackItem(new Sandals());
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.MedScrolls );
}
public EvilMage(Serial serial) : base(serial)
{
}
public override bool CanRummageCorpses => true;
public override bool AlwaysMurderer => true;
public override int Meat => 1;
public override int TreasureMapLevel => Core.AOS ? 1 : 0;
public override string CorpseName => "an evil mage corpse";
public EvilMage( Serial serial ) : base( serial )
{
}
public override bool CanRummageCorpses => true;
public override bool AlwaysMurderer => true;
public override int Meat => 1;
public override int TreasureMapLevel => Core.AOS ? 1 : 0;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.MedScrolls);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -2,78 +2,79 @@ using Server.Items;
namespace Server.Mobiles
{
public class EvilMageLord : BaseCreature
{
public override string CorpseName => "an evil mage lord corpse";
[Constructible]
public EvilMageLord() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "evil mage lord" );
Body = Utility.RandomList( 125, 126 );
public class EvilMageLord : BaseCreature
{
[Constructible]
public EvilMageLord() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("evil mage lord");
Body = Utility.RandomList(125, 126);
PackItem( new Robe( Utility.RandomMetalHue() ) );
PackItem( new WizardsHat( Utility.RandomMetalHue() ) );
PackItem(new Robe(Utility.RandomMetalHue()));
PackItem(new WizardsHat(Utility.RandomMetalHue()));
SetStr( 81, 105 );
SetDex( 191, 215 );
SetInt( 126, 150 );
SetStr(81, 105);
SetDex(191, 215);
SetInt(126, 150);
SetHits( 49, 63 );
SetHits(49, 63);
SetDamage( 5, 10 );
SetDamage(5, 10);
SetDamageType( ResistanceType.Physical, 100 );
SetDamageType(ResistanceType.Physical, 100);
SetResistance( ResistanceType.Physical, 35, 40 );
SetResistance( ResistanceType.Fire, 30, 40 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetResistance(ResistanceType.Physical, 35, 40);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill( SkillName.EvalInt, 80.2, 100.0 );
SetSkill( SkillName.Magery, 95.1, 100.0 );
SetSkill( SkillName.Meditation, 27.5, 50.0 );
SetSkill( SkillName.MagicResist, 77.5, 100.0 );
SetSkill( SkillName.Tactics, 65.0, 87.5 );
SetSkill( SkillName.Wrestling, 20.3, 80.0 );
SetSkill(SkillName.EvalInt, 80.2, 100.0);
SetSkill(SkillName.Magery, 95.1, 100.0);
SetSkill(SkillName.Meditation, 27.5, 50.0);
SetSkill(SkillName.MagicResist, 77.5, 100.0);
SetSkill(SkillName.Tactics, 65.0, 87.5);
SetSkill(SkillName.Wrestling, 20.3, 80.0);
Fame = 10500;
Karma = -10500;
Fame = 10500;
Karma = -10500;
VirtualArmor = 16;
PackReg( 23 );
if ( Utility.RandomBool() )
PackItem( new Shoes() );
else
PackItem( new Sandals() );
}
VirtualArmor = 16;
PackReg(23);
if (Utility.RandomBool())
PackItem(new Shoes());
else
PackItem(new Sandals());
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Meager );
AddLoot( LootPack.MedScrolls, 2 );
}
public EvilMageLord(Serial serial) : base(serial)
{
}
public override bool CanRummageCorpses => true;
public override bool AlwaysMurderer => true;
public override int Meat => 1;
public override int TreasureMapLevel => Core.AOS ? 2 : 0;
public override string CorpseName => "an evil mage lord corpse";
public EvilMageLord( Serial serial ) : base( serial )
{
}
public override bool CanRummageCorpses => true;
public override bool AlwaysMurderer => true;
public override int Meat => 1;
public override int TreasureMapLevel => Core.AOS ? 2 : 0;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Meager);
AddLoot(LootPack.MedScrolls, 2);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,70 +1,71 @@
namespace Server.Mobiles
{
public class FireGargoyle : BaseCreature
{
public override string CorpseName => "a charred corpse";
[Constructible]
public FireGargoyle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "fire gargoyle" );
Body = 130;
BaseSoundID = 0x174;
public class FireGargoyle : BaseCreature
{
[Constructible]
public FireGargoyle() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("fire gargoyle");
Body = 130;
BaseSoundID = 0x174;
SetStr( 351, 400 );
SetDex( 126, 145 );
SetInt( 226, 250 );
SetStr(351, 400);
SetDex(126, 145);
SetInt(226, 250);
SetHits( 211, 240 );
SetHits(211, 240);
SetDamage( 7, 14 );
SetDamage(7, 14);
SetDamageType( ResistanceType.Physical, 20 );
SetDamageType( ResistanceType.Fire, 80 );
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Fire, 80);
SetResistance( ResistanceType.Physical, 30, 35 );
SetResistance( ResistanceType.Fire, 50, 60 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetResistance( ResistanceType.Energy, 20, 30 );
SetResistance(ResistanceType.Physical, 30, 35);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill( SkillName.Anatomy, 75.1, 85.0 );
SetSkill( SkillName.EvalInt, 90.1, 105.0 );
SetSkill( SkillName.Magery, 90.1, 105.0 );
SetSkill( SkillName.Meditation, 90.1, 105.0 );
SetSkill( SkillName.MagicResist, 90.1, 105.0 );
SetSkill( SkillName.Tactics, 80.1, 100.0 );
SetSkill( SkillName.Wrestling, 40.1, 80.0 );
SetSkill(SkillName.Anatomy, 75.1, 85.0);
SetSkill(SkillName.EvalInt, 90.1, 105.0);
SetSkill(SkillName.Magery, 90.1, 105.0);
SetSkill(SkillName.Meditation, 90.1, 105.0);
SetSkill(SkillName.MagicResist, 90.1, 105.0);
SetSkill(SkillName.Tactics, 80.1, 100.0);
SetSkill(SkillName.Wrestling, 40.1, 80.0);
Fame = 3500;
Karma = -3500;
Fame = 3500;
Karma = -3500;
VirtualArmor = 32;
}
VirtualArmor = 32;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Gems );
}
public FireGargoyle(Serial serial) : base(serial)
{
}
public override bool HasBreath => true; // fire breath enabled
public override int TreasureMapLevel => 1;
public override int Meat => 1;
public override bool CanFly => true;
public override string CorpseName => "a charred corpse";
public FireGargoyle( Serial serial ) : base( serial )
{
}
public override bool HasBreath => true; // fire breath enabled
public override int TreasureMapLevel => 1;
public override int Meat => 1;
public override bool CanFly => true;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Gems);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -2,73 +2,73 @@ using Server.Items;
namespace Server.Mobiles
{
public class Gargoyle : BaseCreature
{
public override string CorpseName => "a gargoyle corpse";
public override string DefaultName => "a gargoyle";
public class Gargoyle : BaseCreature
{
[Constructible]
public Gargoyle() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 4;
BaseSoundID = 372;
[Constructible]
public Gargoyle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 4;
BaseSoundID = 372;
SetStr(146, 175);
SetDex(76, 95);
SetInt(81, 105);
SetStr( 146, 175 );
SetDex( 76, 95 );
SetInt( 81, 105 );
SetHits(88, 105);
SetHits( 88, 105 );
SetDamage(7, 14);
SetDamage( 7, 14 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 30, 35);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 5, 10);
SetResistance(ResistanceType.Poison, 15, 25);
SetResistance( ResistanceType.Physical, 30, 35 );
SetResistance( ResistanceType.Fire, 25, 35 );
SetResistance( ResistanceType.Cold, 5, 10 );
SetResistance( ResistanceType.Poison, 15, 25 );
SetSkill(SkillName.EvalInt, 70.1, 85.0);
SetSkill(SkillName.Magery, 70.1, 85.0);
SetSkill(SkillName.MagicResist, 70.1, 85.0);
SetSkill(SkillName.Tactics, 50.1, 70.0);
SetSkill(SkillName.Wrestling, 40.1, 80.0);
SetSkill( SkillName.EvalInt, 70.1, 85.0 );
SetSkill( SkillName.Magery, 70.1, 85.0 );
SetSkill( SkillName.MagicResist, 70.1, 85.0 );
SetSkill( SkillName.Tactics, 50.1, 70.0 );
SetSkill( SkillName.Wrestling, 40.1, 80.0 );
Fame = 3500;
Karma = -3500;
Fame = 3500;
Karma = -3500;
VirtualArmor = 32;
VirtualArmor = 32;
if (0.025 > Utility.RandomDouble())
PackItem(new GargoylesPickaxe());
}
if ( 0.025 > Utility.RandomDouble() )
PackItem( new GargoylesPickaxe() );
}
public Gargoyle(Serial serial) : base(serial)
{
}
public override bool CanFly => true;
public override string CorpseName => "a gargoyle corpse";
public override string DefaultName => "a gargoyle";
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.MedScrolls );
AddLoot( LootPack.Gems, Utility.RandomMinMax( 1, 4 ) );
}
public override bool CanFly => true;
public override int TreasureMapLevel => 1;
public override int Meat => 1;
public override int TreasureMapLevel => 1;
public override int Meat => 1;
public Gargoyle( Serial serial ) : base( serial )
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.MedScrolls);
AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 4));
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -2,103 +2,98 @@ using Server.Items;
namespace Server.Mobiles
{
public class GargoyleDestroyer : BaseCreature
{
public override string CorpseName => "a gargoyle corpse";
public override string DefaultName => "a gargoyle destroyer";
public class GargoyleDestroyer : BaseCreature
{
[Constructible]
public GargoyleDestroyer() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 0x2F3;
BaseSoundID = 0x174;
[Constructible]
public GargoyleDestroyer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 0x2F3;
BaseSoundID = 0x174;
SetStr(760, 850);
SetDex(102, 150);
SetInt(152, 200);
SetStr( 760, 850 );
SetDex( 102, 150 );
SetInt( 152, 200 );
SetHits(482, 485);
SetHits( 482, 485 );
SetDamage(7, 14);
SetDamage( 7, 14 );
SetResistance(ResistanceType.Physical, 40, 60);
SetResistance(ResistanceType.Fire, 60, 70);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 15, 25);
SetResistance(ResistanceType.Energy, 15, 25);
SetResistance( ResistanceType.Physical, 40, 60 );
SetResistance( ResistanceType.Fire, 60, 70 );
SetResistance( ResistanceType.Cold, 15, 25 );
SetResistance( ResistanceType.Poison, 15, 25 );
SetResistance( ResistanceType.Energy, 15, 25 );
SetSkill(SkillName.Wrestling, 90.1, 100.0);
SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 120.4, 160.0);
SetSkill(SkillName.Anatomy, 50.5, 100.0);
SetSkill(SkillName.Swords, 90.1, 100.0);
SetSkill(SkillName.Macing, 90.1, 100.0);
SetSkill(SkillName.Fencing, 90.1, 100.0);
SetSkill(SkillName.Magery, 90.1, 100.0);
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Meditation, 90.1, 100.0);
SetSkill( SkillName.Wrestling, 90.1, 100.0 );
SetSkill( SkillName.Tactics, 90.1, 100.0 );
SetSkill( SkillName.MagicResist, 120.4, 160.0 );
SetSkill( SkillName.Anatomy, 50.5, 100.0 );
SetSkill( SkillName.Swords, 90.1, 100.0 );
SetSkill( SkillName.Macing, 90.1, 100.0 );
SetSkill( SkillName.Fencing, 90.1, 100.0 );
SetSkill( SkillName.Magery, 90.1, 100.0 );
SetSkill( SkillName.EvalInt, 90.1, 100.0 );
SetSkill( SkillName.Meditation, 90.1, 100.0 );
Fame = 10000;
Karma = -10000;
Fame = 10000;
Karma = -10000;
VirtualArmor = 50;
VirtualArmor = 50;
if (0.2 > Utility.RandomDouble())
PackItem(new GargoylesPickaxe());
}
if ( 0.2 > Utility.RandomDouble() )
PackItem( new GargoylesPickaxe() );
}
public GargoyleDestroyer(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.Rich );
AddLoot( LootPack.MedScrolls );
AddLoot( LootPack.Gems, 2 );
}
public override string CorpseName => "a gargoyle corpse";
public override string DefaultName => "a gargoyle destroyer";
public override bool BardImmune => !Core.AOS;
public override int Meat => 1;
public override bool CanFly => true;
public override bool BardImmune => !Core.AOS;
public override int Meat => 1;
public override bool CanFly => true;
public override void OnDamagedBySpell( Mobile from )
{
if ( from != null && from.Alive && 0.4 > Utility.RandomDouble() )
{
ThrowHatchet( from );
}
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Rich);
AddLoot(LootPack.MedScrolls);
AddLoot(LootPack.Gems, 2);
}
public override void OnGotMeleeAttack( Mobile attacker )
{
base.OnGotMeleeAttack( attacker );
public override void OnDamagedBySpell(Mobile from)
{
if (from != null && from.Alive && 0.4 > Utility.RandomDouble()) ThrowHatchet(from);
}
if ( attacker != null && attacker.Alive && attacker.Weapon is BaseRanged && 0.4 > Utility.RandomDouble() )
{
ThrowHatchet( attacker );
}
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
public void ThrowHatchet( Mobile to )
{
int damage = 50;
MovingEffect( to, 0xF43, 10, 0, false, false );
DoHarmful( to );
AOS.Damage( to, this, damage, 100, 0, 0, 0, 0 );
}
if (attacker != null && attacker.Alive && attacker.Weapon is BaseRanged && 0.4 > Utility.RandomDouble())
ThrowHatchet(attacker);
}
public GargoyleDestroyer( Serial serial ) : base( serial )
{
}
public void ThrowHatchet(Mobile to)
{
int damage = 50;
MovingEffect(to, 0xF43, 10, 0, false, false);
DoHarmful(to);
AOS.Damage(to, this, damage, 100, 0, 0, 0, 0);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -2,75 +2,79 @@ using Server.Items;
namespace Server.Mobiles
{
public class GargoyleEnforcer : BaseCreature
{
public override string CorpseName => "a gargoyle corpse";
public override WeaponAbility GetWeaponAbility() => WeaponAbility.WhirlwindAttack;
public class GargoyleEnforcer : BaseCreature
{
[Constructible]
public GargoyleEnforcer() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 0x2F2;
BaseSoundID = 0x174;
public override string DefaultName => "a gargoyle enforcer";
SetStr(760, 850);
SetDex(102, 150);
SetInt(152, 200);
[Constructible]
public GargoyleEnforcer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 0x2F2;
BaseSoundID = 0x174;
SetHits(482, 485);
SetStr( 760, 850 );
SetDex( 102, 150 );
SetInt( 152, 200 );
SetDamage(7, 14);
SetHits( 482, 485 );
SetResistance(ResistanceType.Physical, 40, 60);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 25, 35);
SetResistance(ResistanceType.Energy, 15, 25);
SetDamage( 7, 14 );
SetSkill(SkillName.MagicResist, 120.1, 130.0);
SetSkill(SkillName.Tactics, 70.1, 80.0);
SetSkill(SkillName.Wrestling, 80.1, 90.0);
SetSkill(SkillName.Swords, 80.1, 90.0);
SetSkill(SkillName.Anatomy, 70.1, 80.0);
SetSkill(SkillName.Magery, 80.1, 90.0);
SetSkill(SkillName.EvalInt, 70.3, 100.0);
SetSkill(SkillName.Meditation, 70.3, 100.0);
SetResistance( ResistanceType.Physical, 40, 60 );
SetResistance( ResistanceType.Fire, 50, 60 );
SetResistance( ResistanceType.Cold, 20, 30 );
SetResistance( ResistanceType.Poison, 25, 35 );
SetResistance( ResistanceType.Energy, 15, 25 );
Fame = 5000;
Karma = -5000;
SetSkill( SkillName.MagicResist, 120.1, 130.0 );
SetSkill( SkillName.Tactics, 70.1, 80.0 );
SetSkill( SkillName.Wrestling, 80.1, 90.0 );
SetSkill( SkillName.Swords, 80.1, 90.0 );
SetSkill( SkillName.Anatomy, 70.1, 80.0 );
SetSkill( SkillName.Magery, 80.1, 90.0 );
SetSkill( SkillName.EvalInt, 70.3, 100.0 );
SetSkill( SkillName.Meditation, 70.3, 100.0 );
VirtualArmor = 50;
Fame = 5000;
Karma = -5000;
if (0.2 > Utility.RandomDouble())
PackItem(new GargoylesPickaxe());
}
VirtualArmor = 50;
public GargoyleEnforcer(Serial serial) : base(serial)
{
}
if ( 0.2 > Utility.RandomDouble() )
PackItem( new GargoylesPickaxe() );
}
public override string CorpseName => "a gargoyle corpse";
public override bool CanFly => true;
public override string DefaultName => "a gargoyle enforcer";
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.MedScrolls );
}
public override bool CanFly => true;
public override int Meat => 1;
public override int Meat => 1;
public GargoyleEnforcer( Serial serial ) : base( serial )
{
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.WhirlwindAttack;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.MedScrolls);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -2,70 +2,70 @@ using Server.Items;
namespace Server.Mobiles
{
public class Gazer : BaseCreature
{
public override string CorpseName => "a gazer corpse";
public override string DefaultName => "a gazer";
public class Gazer : BaseCreature
{
[Constructible]
public Gazer() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 22;
BaseSoundID = 377;
[Constructible]
public Gazer () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 22;
BaseSoundID = 377;
SetStr(96, 125);
SetDex(86, 105);
SetInt(141, 165);
SetStr( 96, 125 );
SetDex( 86, 105 );
SetInt( 141, 165 );
SetHits(58, 75);
SetHits( 58, 75 );
SetDamage(5, 10);
SetDamage( 5, 10 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 35, 40);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 20, 30);
SetResistance( ResistanceType.Physical, 35, 40 );
SetResistance( ResistanceType.Fire, 40, 50 );
SetResistance( ResistanceType.Cold, 20, 30 );
SetResistance( ResistanceType.Poison, 10, 20 );
SetResistance( ResistanceType.Energy, 20, 30 );
SetSkill(SkillName.EvalInt, 50.1, 65.0);
SetSkill(SkillName.Magery, 50.1, 65.0);
SetSkill(SkillName.MagicResist, 60.1, 75.0);
SetSkill(SkillName.Tactics, 50.1, 70.0);
SetSkill(SkillName.Wrestling, 50.1, 70.0);
SetSkill( SkillName.EvalInt, 50.1, 65.0 );
SetSkill( SkillName.Magery, 50.1, 65.0 );
SetSkill( SkillName.MagicResist, 60.1, 75.0 );
SetSkill( SkillName.Tactics, 50.1, 70.0 );
SetSkill( SkillName.Wrestling, 50.1, 70.0 );
Fame = 3500;
Karma = -3500;
Fame = 3500;
Karma = -3500;
VirtualArmor = 36;
VirtualArmor = 36;
PackItem(new Nightshade(4));
}
PackItem( new Nightshade( 4 ) );
}
public Gazer(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Potions );
}
public override string CorpseName => "a gazer corpse";
public override string DefaultName => "a gazer";
public override int TreasureMapLevel => 1;
public override int Meat => 1;
public override int TreasureMapLevel => 1;
public override int Meat => 1;
public Gazer( Serial serial ) : base( serial )
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Potions);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -2,91 +2,89 @@ using Server.Items;
namespace Server.Mobiles
{
public class GolemController : BaseCreature
{
public override string CorpseName => "a golem controller corpse";
[Constructible]
public GolemController() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "golem controller" );
Title = "the controller";
public class GolemController : BaseCreature
{
[Constructible]
public GolemController() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("golem controller");
Title = "the controller";
Body = 400;
Hue = 0x455;
Body = 400;
Hue = 0x455;
AddArcane( new Robe() );
AddArcane( new ThighBoots() );
AddArcane( new LeatherGloves() );
AddArcane( new Cloak() );
AddArcane(new Robe());
AddArcane(new ThighBoots());
AddArcane(new LeatherGloves());
AddArcane(new Cloak());
SetStr( 126, 150 );
SetDex( 96, 120 );
SetInt( 151, 175 );
SetStr(126, 150);
SetDex(96, 120);
SetInt(151, 175);
SetHits( 76, 90 );
SetHits(76, 90);
SetDamage( 6, 12 );
SetDamage(6, 12);
SetDamageType( ResistanceType.Physical, 100 );
SetDamageType(ResistanceType.Physical, 100);
SetResistance( ResistanceType.Physical, 30, 40 );
SetResistance( ResistanceType.Fire, 25, 35 );
SetResistance( ResistanceType.Cold, 35, 45 );
SetResistance( ResistanceType.Poison, 5, 15 );
SetResistance( ResistanceType.Energy, 15, 25 );
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 35, 45);
SetResistance(ResistanceType.Poison, 5, 15);
SetResistance(ResistanceType.Energy, 15, 25);
SetSkill( SkillName.EvalInt, 95.1, 100.0 );
SetSkill( SkillName.Magery, 95.1, 100.0 );
SetSkill( SkillName.Meditation, 95.1, 100.0 );
SetSkill( SkillName.MagicResist, 102.5, 125.0 );
SetSkill( SkillName.Tactics, 65.0, 87.5 );
SetSkill( SkillName.Wrestling, 65.0, 87.5 );
SetSkill(SkillName.EvalInt, 95.1, 100.0);
SetSkill(SkillName.Magery, 95.1, 100.0);
SetSkill(SkillName.Meditation, 95.1, 100.0);
SetSkill(SkillName.MagicResist, 102.5, 125.0);
SetSkill(SkillName.Tactics, 65.0, 87.5);
SetSkill(SkillName.Wrestling, 65.0, 87.5);
Fame = 4000;
Karma = -4000;
Fame = 4000;
Karma = -4000;
VirtualArmor = 16;
VirtualArmor = 16;
if ( 0.7 > Utility.RandomDouble() )
PackItem( new ArcaneGem() );
}
if (0.7 > Utility.RandomDouble())
PackItem(new ArcaneGem());
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
}
public GolemController(Serial serial) : base(serial)
{
}
public void AddArcane( Item item )
{
if ( item is IArcaneEquip eq )
{
eq.CurArcaneCharges = eq.MaxArcaneCharges = 20;
}
public override string CorpseName => "a golem controller corpse";
item.Hue = ArcaneGem.DefaultArcaneHue;
item.LootType = LootType.Newbied;
public override bool ClickTitle => false;
public override bool ShowFameTitle => false;
public override bool AlwaysMurderer => true;
AddItem( item );
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
}
public override bool ClickTitle => false;
public override bool ShowFameTitle => false;
public override bool AlwaysMurderer => true;
public void AddArcane(Item item)
{
if (item is IArcaneEquip eq) eq.CurArcaneCharges = eq.MaxArcaneCharges = 20;
public GolemController( Serial serial ) : base( serial )
{
}
item.Hue = ArcaneGem.DefaultArcaneHue;
item.LootType = LootType.Newbied;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
AddItem(item);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,67 +1,67 @@
namespace Server.Mobiles
{
public class IceFiend : BaseCreature
{
public override string CorpseName => "an ice fiend corpse";
public override string DefaultName => "an ice fiend";
public class IceFiend : BaseCreature
{
[Constructible]
public IceFiend() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 43;
BaseSoundID = 357;
[Constructible]
public IceFiend () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 43;
BaseSoundID = 357;
SetStr(376, 405);
SetDex(176, 195);
SetInt(201, 225);
SetStr( 376, 405 );
SetDex( 176, 195 );
SetInt( 201, 225 );
SetHits(226, 243);
SetHits( 226, 243 );
SetDamage(8, 19);
SetDamage( 8, 19 );
SetSkill(SkillName.EvalInt, 80.1, 90.0);
SetSkill(SkillName.Magery, 80.1, 90.0);
SetSkill(SkillName.MagicResist, 75.1, 85.0);
SetSkill(SkillName.Tactics, 80.1, 90.0);
SetSkill(SkillName.Wrestling, 80.1, 100.0);
SetSkill( SkillName.EvalInt, 80.1, 90.0 );
SetSkill( SkillName.Magery, 80.1, 90.0 );
SetSkill( SkillName.MagicResist, 75.1, 85.0 );
SetSkill( SkillName.Tactics, 80.1, 90.0 );
SetSkill( SkillName.Wrestling, 80.1, 100.0 );
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 60, 70);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 30, 40);
SetResistance( ResistanceType.Physical, 55, 65 );
SetResistance( ResistanceType.Fire, 10, 20 );
SetResistance( ResistanceType.Cold, 60, 70 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetResistance( ResistanceType.Energy, 30, 40 );
Fame = 18000;
Karma = -18000;
Fame = 18000;
Karma = -18000;
VirtualArmor = 60;
}
VirtualArmor = 60;
}
public IceFiend(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.Average );
AddLoot( LootPack.MedScrolls, 2 );
}
public override string CorpseName => "an ice fiend corpse";
public override string DefaultName => "an ice fiend";
public override int TreasureMapLevel => 4;
public override int Meat => 1;
public override bool CanFly => true;
public override int TreasureMapLevel => 4;
public override int Meat => 1;
public override bool CanFly => true;
public IceFiend( Serial serial ) : base( serial )
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Average);
AddLoot(LootPack.MedScrolls, 2);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,77 +1,77 @@
namespace Server.Mobiles
{
public class Imp : BaseCreature
{
public override string CorpseName => "an imp corpse";
public override string DefaultName => "an imp";
public class Imp : BaseCreature
{
[Constructible]
public Imp() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 74;
BaseSoundID = 422;
[Constructible]
public Imp() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 74;
BaseSoundID = 422;
SetStr(91, 115);
SetDex(61, 80);
SetInt(86, 105);
SetStr( 91, 115 );
SetDex( 61, 80 );
SetInt( 86, 105 );
SetHits(55, 70);
SetHits( 55, 70 );
SetDamage(10, 14);
SetDamage( 10, 14 );
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Fire, 50);
SetDamageType(ResistanceType.Poison, 50);
SetDamageType( ResistanceType.Physical, 0 );
SetDamageType( ResistanceType.Fire, 50 );
SetDamageType( ResistanceType.Poison, 50 );
SetResistance(ResistanceType.Physical, 25, 35);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetResistance( ResistanceType.Physical, 25, 35 );
SetResistance( ResistanceType.Fire, 40, 50 );
SetResistance( ResistanceType.Cold, 20, 30 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill(SkillName.EvalInt, 20.1, 30.0);
SetSkill(SkillName.Magery, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 30.1, 50.0);
SetSkill(SkillName.Tactics, 42.1, 50.0);
SetSkill(SkillName.Wrestling, 40.1, 44.0);
SetSkill( SkillName.EvalInt, 20.1, 30.0 );
SetSkill( SkillName.Magery, 90.1, 100.0 );
SetSkill( SkillName.MagicResist, 30.1, 50.0 );
SetSkill( SkillName.Tactics, 42.1, 50.0 );
SetSkill( SkillName.Wrestling, 40.1, 44.0 );
Fame = 2500;
Karma = -2500;
Fame = 2500;
Karma = -2500;
VirtualArmor = 30;
VirtualArmor = 30;
Tamable = true;
ControlSlots = 2;
MinTameSkill = 83.1;
}
Tamable = true;
ControlSlots = 2;
MinTameSkill = 83.1;
}
public Imp(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
AddLoot( LootPack.MedScrolls, 2 );
}
public override string CorpseName => "an imp corpse";
public override string DefaultName => "an imp";
public override int Meat => 1;
public override int Hides => 6;
public override HideType HideType => HideType.Spined;
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Daemon;
public override bool CanFly => true;
public override int Meat => 1;
public override int Hides => 6;
public override HideType HideType => HideType.Spined;
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Daemon;
public override bool CanFly => true;
public Imp( Serial serial ) : base( serial )
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
AddLoot(LootPack.MedScrolls, 2);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -2,80 +2,80 @@ using Server.Items;
namespace Server.Mobiles
{
public class Lich : BaseCreature
{
public override string CorpseName => "a lich's corpse";
public override string DefaultName => "a lich";
public class Lich : BaseCreature
{
[Constructible]
public Lich() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 24;
BaseSoundID = 0x3E9;
[Constructible]
public Lich() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 24;
BaseSoundID = 0x3E9;
SetStr(171, 200);
SetDex(126, 145);
SetInt(276, 305);
SetStr( 171, 200 );
SetDex( 126, 145 );
SetInt( 276, 305 );
SetHits(103, 120);
SetHits( 103, 120 );
SetDamage(24, 26);
SetDamage( 24, 26 );
SetDamageType(ResistanceType.Physical, 10);
SetDamageType(ResistanceType.Cold, 40);
SetDamageType(ResistanceType.Energy, 50);
SetDamageType( ResistanceType.Physical, 10 );
SetDamageType( ResistanceType.Cold, 40 );
SetDamageType( ResistanceType.Energy, 50 );
SetResistance( ResistanceType.Physical, 40, 60 );
SetResistance( ResistanceType.Fire, 20, 30 );
SetResistance( ResistanceType.Cold, 50, 60 );
SetResistance( ResistanceType.Poison, 55, 65 );
SetResistance( ResistanceType.Energy, 40, 50 );
SetResistance(ResistanceType.Physical, 40, 60);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 55, 65);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill( SkillName.Necromancy, 89, 99.1 );
SetSkill( SkillName.SpiritSpeak, 90.0, 99.0 );
SetSkill(SkillName.Necromancy, 89, 99.1);
SetSkill(SkillName.SpiritSpeak, 90.0, 99.0);
SetSkill( SkillName.EvalInt, 100.0 );
SetSkill( SkillName.Magery, 70.1, 80.0 );
SetSkill( SkillName.Meditation, 85.1, 95.0 );
SetSkill( SkillName.MagicResist, 80.1, 100.0 );
SetSkill( SkillName.Tactics, 70.1, 90.0 );
SetSkill(SkillName.EvalInt, 100.0);
SetSkill(SkillName.Magery, 70.1, 80.0);
SetSkill(SkillName.Meditation, 85.1, 95.0);
SetSkill(SkillName.MagicResist, 80.1, 100.0);
SetSkill(SkillName.Tactics, 70.1, 90.0);
Fame = 8000;
Karma = -8000;
Fame = 8000;
Karma = -8000;
VirtualArmor = 50;
PackItem( new GnarledStaff() );
PackNecroReg( 17, 24 );
}
VirtualArmor = 50;
PackItem(new GnarledStaff());
PackNecroReg(17, 24);
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.MedScrolls, 2 );
}
public Lich(Serial serial) : base(serial)
{
}
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override string CorpseName => "a lich's corpse";
public override string DefaultName => "a lich";
public override bool CanRummageCorpses => true;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 3;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public Lich( Serial serial ) : base( serial )
{
}
public override bool CanRummageCorpses => true;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 3;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.MedScrolls, 2);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -2,79 +2,79 @@ using Server.Items;
namespace Server.Mobiles
{
public class LichLord : BaseCreature
{
public override string CorpseName => "a lich's corpse";
public override string DefaultName => "a lich lord";
public class LichLord : BaseCreature
{
[Constructible]
public LichLord() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 79;
BaseSoundID = 412;
[Constructible]
public LichLord() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 79;
BaseSoundID = 412;
SetStr(416, 505);
SetDex(146, 165);
SetInt(566, 655);
SetStr( 416, 505 );
SetDex( 146, 165 );
SetInt( 566, 655 );
SetHits(250, 303);
SetHits( 250, 303 );
SetDamage(11, 13);
SetDamage( 11, 13 );
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Cold, 60);
SetDamageType(ResistanceType.Energy, 40);
SetDamageType( ResistanceType.Physical, 0 );
SetDamageType( ResistanceType.Cold, 60 );
SetDamageType( ResistanceType.Energy, 40 );
SetResistance(ResistanceType.Physical, 40, 50);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 50, 60);
SetResistance(ResistanceType.Energy, 40, 50);
SetResistance( ResistanceType.Physical, 40, 50 );
SetResistance( ResistanceType.Fire, 30, 40 );
SetResistance( ResistanceType.Cold, 50, 60 );
SetResistance( ResistanceType.Poison, 50, 60 );
SetResistance( ResistanceType.Energy, 40, 50 );
SetSkill(SkillName.Necromancy, 90, 110.0);
SetSkill(SkillName.SpiritSpeak, 90.0, 110.0);
SetSkill( SkillName.Necromancy, 90, 110.0 );
SetSkill( SkillName.SpiritSpeak, 90.0, 110.0 );
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Magery, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 150.5, 200.0);
SetSkill(SkillName.Tactics, 50.1, 70.0);
SetSkill(SkillName.Wrestling, 60.1, 80.0);
SetSkill( SkillName.EvalInt, 90.1, 100.0 );
SetSkill( SkillName.Magery, 90.1, 100.0 );
SetSkill( SkillName.MagicResist, 150.5, 200.0 );
SetSkill( SkillName.Tactics, 50.1, 70.0 );
SetSkill( SkillName.Wrestling, 60.1, 80.0 );
Fame = 18000;
Karma = -18000;
Fame = 18000;
Karma = -18000;
VirtualArmor = 50;
PackItem(new GnarledStaff());
PackNecroReg(12, 40);
}
VirtualArmor = 50;
PackItem( new GnarledStaff() );
PackNecroReg( 12, 40 );
}
public LichLord(Serial serial) : base(serial)
{
}
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override string CorpseName => "a lich's corpse";
public override string DefaultName => "a lich lord";
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.MedScrolls, 2 );
}
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override bool CanRummageCorpses => true;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 4;
public override bool CanRummageCorpses => true;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 4;
public LichLord( Serial serial ) : base( serial )
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.MedScrolls, 2);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,104 +1,104 @@
using Server.Misc;
using Server.Items;
using Server.Misc;
namespace Server.Mobiles
{
public class OrcishMage : BaseCreature
{
public override string CorpseName => "a glowing orc corpse";
public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
public class OrcishMage : BaseCreature
{
[Constructible]
public OrcishMage() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 140;
BaseSoundID = 0x45A;
public override string DefaultName => "an orcish mage";
SetStr(116, 150);
SetDex(91, 115);
SetInt(161, 185);
[Constructible]
public OrcishMage () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 140;
BaseSoundID = 0x45A;
SetHits(70, 90);
SetStr( 116, 150 );
SetDex( 91, 115 );
SetInt( 161, 185 );
SetDamage(4, 14);
SetHits( 70, 90 );
SetDamageType(ResistanceType.Physical, 100);
SetDamage( 4, 14 );
SetResistance(ResistanceType.Physical, 25, 35);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetDamageType( ResistanceType.Physical, 100 );
SetSkill(SkillName.EvalInt, 60.1, 72.5);
SetSkill(SkillName.Magery, 60.1, 72.5);
SetSkill(SkillName.MagicResist, 60.1, 75.0);
SetSkill(SkillName.Tactics, 50.1, 65.0);
SetSkill(SkillName.Wrestling, 40.1, 50.0);
SetResistance( ResistanceType.Physical, 25, 35 );
SetResistance( ResistanceType.Fire, 30, 40 );
SetResistance( ResistanceType.Cold, 20, 30 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 30, 40 );
Fame = 3000;
Karma = -3000;
SetSkill( SkillName.EvalInt, 60.1, 72.5 );
SetSkill( SkillName.Magery, 60.1, 72.5 );
SetSkill( SkillName.MagicResist, 60.1, 75.0 );
SetSkill( SkillName.Tactics, 50.1, 65.0 );
SetSkill( SkillName.Wrestling, 40.1, 50.0 );
Fame = 3000;
Karma = -3000;
VirtualArmor = 30;
VirtualArmor = 30;
PackReg( 6 );
PackReg(6);
if ( 0.05 > Utility.RandomDouble() )
PackItem( new OrcishKinMask() );
}
if (0.05 > Utility.RandomDouble())
PackItem(new OrcishKinMask());
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.LowScrolls );
}
public OrcishMage(Serial serial) : base(serial)
{
}
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel => 1;
public override int Meat => 1;
public override string CorpseName => "a glowing orc corpse";
public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs;
public override string DefaultName => "an orcish mage";
public override bool IsEnemy( Mobile m )
{
if ( m.Player && m.FindItemOnLayer( Layer.Helm ) is OrcishKinMask )
return false;
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel => 1;
public override int Meat => 1;
return base.IsEnemy( m );
}
public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs;
public override void AggressiveAction( Mobile aggressor, bool criminal )
{
base.AggressiveAction( aggressor, criminal );
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.LowScrolls);
}
Item item = aggressor.FindItemOnLayer( Layer.Helm );
public override bool IsEnemy(Mobile m)
{
if (m.Player && m.FindItemOnLayer(Layer.Helm) is OrcishKinMask)
return false;
if ( item is OrcishKinMask )
{
AOS.Damage( aggressor, 50, 0, 100, 0, 0, 0 );
item.Delete();
aggressor.FixedParticles( 0x36BD, 20, 10, 5044, EffectLayer.Head );
aggressor.PlaySound( 0x307 );
}
}
return base.IsEnemy(m);
}
public OrcishMage( Serial serial ) : base( serial )
{
}
public override void AggressiveAction(Mobile aggressor, bool criminal)
{
base.AggressiveAction(aggressor, criminal);
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
Item item = aggressor.FindItemOnLayer(Layer.Helm);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
if (item is OrcishKinMask)
{
AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
item.Delete();
aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
aggressor.PlaySound(0x307);
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -2,82 +2,82 @@ using Server.Misc;
namespace Server.Mobiles
{
public class RatmanMage : BaseCreature
{
public override string CorpseName => "a glowing ratman corpse";
public override InhumanSpeech SpeechType => InhumanSpeech.Ratman;
public class RatmanMage : BaseCreature
{
[Constructible]
public RatmanMage() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("ratman");
Body = 0x8F;
BaseSoundID = 437;
[Constructible]
public RatmanMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "ratman" );
Body = 0x8F;
BaseSoundID = 437;
SetStr(146, 180);
SetDex(101, 130);
SetInt(186, 210);
SetStr( 146, 180 );
SetDex( 101, 130 );
SetInt( 186, 210 );
SetHits(88, 108);
SetHits( 88, 108 );
SetDamage(7, 14);
SetDamage( 7, 14 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 40, 45);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 10, 20);
SetResistance( ResistanceType.Physical, 40, 45 );
SetResistance( ResistanceType.Fire, 10, 20 );
SetResistance( ResistanceType.Cold, 10, 20 );
SetResistance( ResistanceType.Poison, 10, 20 );
SetResistance( ResistanceType.Energy, 10, 20 );
SetSkill(SkillName.EvalInt, 70.1, 80.0);
SetSkill(SkillName.Magery, 70.1, 80.0);
SetSkill(SkillName.MagicResist, 65.1, 90.0);
SetSkill(SkillName.Tactics, 50.1, 75.0);
SetSkill(SkillName.Wrestling, 50.1, 75.0);
SetSkill( SkillName.EvalInt, 70.1, 80.0 );
SetSkill( SkillName.Magery, 70.1, 80.0 );
SetSkill( SkillName.MagicResist, 65.1, 90.0 );
SetSkill( SkillName.Tactics, 50.1, 75.0 );
SetSkill( SkillName.Wrestling, 50.1, 75.0 );
Fame = 7500;
Karma = -7500;
Fame = 7500;
Karma = -7500;
VirtualArmor = 44;
VirtualArmor = 44;
PackReg(6);
PackReg( 6 );
if (0.02 > Utility.RandomDouble())
PackStatue();
}
if ( 0.02 > Utility.RandomDouble() )
PackStatue();
}
public RatmanMage(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.LowScrolls );
}
public override string CorpseName => "a glowing ratman corpse";
public override InhumanSpeech SpeechType => InhumanSpeech.Ratman;
public override bool CanRummageCorpses => true;
public override int Meat => 1;
public override int Hides => 8;
public override HideType HideType => HideType.Spined;
public override bool CanRummageCorpses => true;
public override int Meat => 1;
public override int Hides => 8;
public override HideType HideType => HideType.Spined;
public RatmanMage( Serial serial ) : base( serial )
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.LowScrolls);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( Body == 42 )
{
Body = 0x8F;
Hue = 0;
}
}
}
}
if (Body == 42)
{
Body = 0x8F;
Hue = 0;
}
}
}
}

View file

@ -5,280 +5,277 @@ using Server.Spells;
namespace Server.Mobiles
{
public class SavageShaman : BaseCreature
{
public override string CorpseName => "a savage corpse";
[Constructible]
public SavageShaman() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "savage shaman" );
if ( Utility.RandomBool() )
Body = 184;
else
Body = 183;
SetStr( 126, 145 );
SetDex( 91, 110 );
SetInt( 161, 185 );
SetDamage( 4, 10 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 30, 40 );
SetResistance( ResistanceType.Fire, 20, 30 );
SetResistance( ResistanceType.Cold, 20, 30 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetResistance( ResistanceType.Energy, 40, 50 );
SetSkill( SkillName.EvalInt, 77.5, 100.0 );
SetSkill( SkillName.Fencing, 62.5, 85.0 );
SetSkill( SkillName.Macing, 62.5, 85.0 );
SetSkill( SkillName.Magery, 72.5, 95.0 );
SetSkill( SkillName.Meditation, 77.5, 100.0 );
SetSkill( SkillName.MagicResist, 77.5, 100.0 );
SetSkill( SkillName.Swords, 62.5, 85.0 );
SetSkill( SkillName.Tactics, 62.5, 85.0 );
SetSkill( SkillName.Wrestling, 62.5, 85.0 );
Fame = 1000;
Karma = -1000;
PackReg( 10, 15 );
PackItem( new Bandage( Utility.RandomMinMax( 1, 15 ) ) );
if ( 0.1 > Utility.RandomDouble() )
PackItem( new TribalBerry() );
AddItem( new BoneArms() );
AddItem( new BoneLegs() );
AddItem( new DeerMask() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override int Meat => 1;
public override bool AlwaysMurderer => true;
public override bool ShowFameTitle => false;
public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs;
public override bool IsEnemy( Mobile m )
{
if ( m.BodyMod == 183 || m.BodyMod == 184 )
return false;
return base.IsEnemy( m );
}
public override void AggressiveAction( Mobile aggressor, bool criminal )
{
base.AggressiveAction( aggressor, criminal );
if ( aggressor.BodyMod == 183 || aggressor.BodyMod == 184 )
{
AOS.Damage( aggressor, 50, 0, 100, 0, 0, 0 );
aggressor.BodyMod = 0;
aggressor.HueMod = -1;
aggressor.FixedParticles( 0x36BD, 20, 10, 5044, EffectLayer.Head );
aggressor.PlaySound( 0x307 );
aggressor.SendLocalizedMessage( 1040008 ); // Your skin is scorched as the tribal paint burns away!
if ( aggressor is PlayerMobile mobile )
mobile.SavagePaintExpiration = TimeSpan.Zero;
}
}
public override void AlterMeleeDamageTo( Mobile to, ref int damage )
{
if ( to is Dragon || to is WhiteWyrm || to is SwampDragon || to is Drake || to is Nightmare || to is Hiryu || to is LesserHiryu || to is Daemon )
damage *= 3;
}
public class SavageShaman : BaseCreature
{
[Constructible]
public SavageShaman() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("savage shaman");
if (Utility.RandomBool())
Body = 184;
else
Body = 183;
SetStr(126, 145);
SetDex(91, 110);
SetInt(161, 185);
SetDamage(4, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.EvalInt, 77.5, 100.0);
SetSkill(SkillName.Fencing, 62.5, 85.0);
SetSkill(SkillName.Macing, 62.5, 85.0);
SetSkill(SkillName.Magery, 72.5, 95.0);
SetSkill(SkillName.Meditation, 77.5, 100.0);
SetSkill(SkillName.MagicResist, 77.5, 100.0);
SetSkill(SkillName.Swords, 62.5, 85.0);
SetSkill(SkillName.Tactics, 62.5, 85.0);
SetSkill(SkillName.Wrestling, 62.5, 85.0);
Fame = 1000;
Karma = -1000;
PackReg(10, 15);
PackItem(new Bandage(Utility.RandomMinMax(1, 15)));
if (0.1 > Utility.RandomDouble())
PackItem(new TribalBerry());
AddItem(new BoneArms());
AddItem(new BoneLegs());
AddItem(new DeerMask());
}
public SavageShaman(Serial serial) : base(serial)
{
}
public override string CorpseName => "a savage corpse";
public override int Meat => 1;
public override bool AlwaysMurderer => true;
public override bool ShowFameTitle => false;
public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
}
public override bool IsEnemy(Mobile m)
{
if (m.BodyMod == 183 || m.BodyMod == 184)
return false;
return base.IsEnemy(m);
}
public override void OnGotMeleeAttack( Mobile attacker )
{
base.OnGotMeleeAttack( attacker );
public override void AggressiveAction(Mobile aggressor, bool criminal)
{
base.AggressiveAction(aggressor, criminal);
if ( 0.1 > Utility.RandomDouble() )
BeginSavageDance();
}
public void BeginSavageDance()
{
if ( Map == null )
return;
if (aggressor.BodyMod == 183 || aggressor.BodyMod == 184)
{
AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
aggressor.BodyMod = 0;
aggressor.HueMod = -1;
aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
aggressor.PlaySound(0x307);
aggressor.SendLocalizedMessage(1040008); // Your skin is scorched as the tribal paint burns away!
if (aggressor is PlayerMobile mobile)
mobile.SavagePaintExpiration = TimeSpan.Zero;
}
}
public override void AlterMeleeDamageTo(Mobile to, ref int damage)
{
if (to is Dragon || to is WhiteWyrm || to is SwampDragon || to is Drake || to is Nightmare || to is Hiryu ||
to is LesserHiryu || to is Daemon)
damage *= 3;
}
ArrayList list = new ArrayList();
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
foreach ( Mobile m in GetMobilesInRange( 8 ) )
{
if ( m != this && m is SavageShaman )
list.Add( m );
}
if (0.1 > Utility.RandomDouble())
BeginSavageDance();
}
Animate( 111, 5, 1, true, false, 0 ); // Do a little dance...
public void BeginSavageDance()
{
if (Map == null)
return;
if ( AIObject != null )
AIObject.NextMove = Core.TickCount + 1000;
ArrayList list = new ArrayList();
if ( list.Count >= 3 )
{
for ( int i = 0; i < list.Count; ++i )
{
SavageShaman dancer = (SavageShaman)list[i];
foreach (Mobile m in GetMobilesInRange(8))
if (m != this && m is SavageShaman)
list.Add(m);
Animate(111, 5, 1, true, false, 0); // Do a little dance...
if (AIObject != null)
AIObject.NextMove = Core.TickCount + 1000;
dancer.Animate( 111, 5, 1, true, false, 0 ); // Get down tonight...
if (list.Count >= 3)
{
for (int i = 0; i < list.Count; ++i)
{
SavageShaman dancer = (SavageShaman)list[i];
if ( dancer.AIObject != null )
dancer.AIObject.NextMove = Core.TickCount + 1000;
}
dancer.Animate(111, 5, 1, true, false, 0); // Get down tonight...
Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), EndSavageDance );
}
}
if (dancer.AIObject != null)
dancer.AIObject.NextMove = Core.TickCount + 1000;
}
public void EndSavageDance()
{
if ( Deleted )
return;
Timer.DelayCall(TimeSpan.FromSeconds(1.0), EndSavageDance);
}
}
ArrayList list = new ArrayList();
public void EndSavageDance()
{
if (Deleted)
return;
foreach ( Mobile m in GetMobilesInRange( 8 ) )
list.Add( m );
ArrayList list = new ArrayList();
if ( list.Count > 0 )
{
switch ( Utility.Random( 3 ) )
{
case 0: /* greater heal */
{
foreach ( Mobile m in list )
{
bool isFriendly = ( m is Savage || m is SavageRider || m is SavageShaman || m is SavageRidgeback );
foreach (Mobile m in GetMobilesInRange(8))
list.Add(m);
if ( !isFriendly )
continue;
if (list.Count > 0)
switch (Utility.Random(3))
{
case 0: /* greater heal */
{
foreach (Mobile m in list)
{
bool isFriendly = m is Savage || m is SavageRider || m is SavageShaman || m is SavageRidgeback;
if ( m.Poisoned || MortalStrike.IsWounded( m ) || !CanBeBeneficial( m ) )
continue;
if (!isFriendly)
continue;
DoBeneficial( m );
if (m.Poisoned || MortalStrike.IsWounded(m) || !CanBeBeneficial(m))
continue;
// Algorithm: (40% of magery) + (1-10)
DoBeneficial(m);
int toHeal = (int)(Skills[SkillName.Magery].Value * 0.4);
toHeal += Utility.Random( 1, 10 );
// Algorithm: (40% of magery) + (1-10)
m.Heal( toHeal, this );
int toHeal = (int)(Skills[SkillName.Magery].Value * 0.4);
toHeal += Utility.Random(1, 10);
m.FixedParticles( 0x376A, 9, 32, 5030, EffectLayer.Waist );
m.PlaySound( 0x202 );
}
m.Heal(toHeal, this);
break;
}
case 1: /* lightning */
{
foreach ( Mobile m in list )
{
bool isFriendly = ( m is Savage || m is SavageRider || m is SavageShaman || m is SavageRidgeback );
m.FixedParticles(0x376A, 9, 32, 5030, EffectLayer.Waist);
m.PlaySound(0x202);
}
if ( isFriendly )
continue;
break;
}
case 1: /* lightning */
{
foreach (Mobile m in list)
{
bool isFriendly = m is Savage || m is SavageRider || m is SavageShaman || m is SavageRidgeback;
if ( !CanBeHarmful( m ) )
continue;
if (isFriendly)
continue;
DoHarmful( m );
if (!CanBeHarmful(m))
continue;
double damage;
DoHarmful(m);
if ( Core.AOS )
{
int baseDamage = 6 + (int)(Skills[SkillName.EvalInt].Value / 5.0);
double damage;
damage = Utility.RandomMinMax( baseDamage, baseDamage + 3 );
}
else
{
damage = Utility.Random( 12, 9 );
}
if (Core.AOS)
{
int baseDamage = 6 + (int)(Skills[SkillName.EvalInt].Value / 5.0);
m.BoltEffect( 0 );
damage = Utility.RandomMinMax(baseDamage, baseDamage + 3);
}
else
{
damage = Utility.Random(12, 9);
}
SpellHelper.Damage( TimeSpan.FromSeconds( 0.25 ), m, this, damage, 0, 0, 0, 0, 100 );
}
m.BoltEffect(0);
break;
}
case 2: /* poison */
{
foreach ( Mobile m in list )
{
bool isFriendly = ( m is Savage || m is SavageRider || m is SavageShaman || m is SavageRidgeback );
SpellHelper.Damage(TimeSpan.FromSeconds(0.25), m, this, damage, 0, 0, 0, 0, 100);
}
if ( isFriendly )
continue;
break;
}
case 2: /* poison */
{
foreach (Mobile m in list)
{
bool isFriendly = m is Savage || m is SavageRider || m is SavageShaman || m is SavageRidgeback;
if ( !CanBeHarmful( m ) )
continue;
if (isFriendly)
continue;
DoHarmful( m );
if (!CanBeHarmful(m))
continue;
m.Spell?.OnCasterHurt();
DoHarmful(m);
m.Paralyzed = false;
m.Spell?.OnCasterHurt();
double total = Skills[SkillName.Magery].Value + Skills[SkillName.Poisoning].Value;
m.Paralyzed = false;
double dist = GetDistanceToSqrt( m );
double total = Skills[SkillName.Magery].Value + Skills[SkillName.Poisoning].Value;
if ( dist >= 3.0 )
total -= (dist - 3.0) * 10.0;
double dist = GetDistanceToSqrt(m);
int level;
if (dist >= 3.0)
total -= (dist - 3.0) * 10.0;
if ( total >= 200.0 && Utility.Random( 1, 100 ) <= 10 )
level = 3;
else if ( total > 170.0 )
level = 2;
else if ( total > 130.0 )
level = 1;
else
level = 0;
int level;
m.ApplyPoison( this, Poison.GetPoison( level ) );
if (total >= 200.0 && Utility.Random(1, 100) <= 10)
level = 3;
else if (total > 170.0)
level = 2;
else if (total > 130.0)
level = 1;
else
level = 0;
m.FixedParticles( 0x374A, 10, 15, 5021, EffectLayer.Waist );
m.PlaySound( 0x474 );
}
m.ApplyPoison(this, Poison.GetPoison(level));
break;
}
}
}
}
m.FixedParticles(0x374A, 10, 15, 5021, EffectLayer.Waist);
m.PlaySound(0x474);
}
public SavageShaman( Serial serial ) : base( serial )
{
}
break;
}
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,71 +1,71 @@
namespace Server.Mobiles
{
public class Shade : BaseCreature
{
public override string CorpseName => "a ghostly corpse";
public override string DefaultName => "a shade";
public class Shade : BaseCreature
{
[Constructible]
public Shade() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 26;
Hue = 0x4001;
BaseSoundID = 0x482;
[Constructible]
public Shade() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 26;
Hue = 0x4001;
BaseSoundID = 0x482;
SetStr(76, 100);
SetDex(76, 95);
SetInt(36, 60);
SetStr( 76, 100 );
SetDex( 76, 95 );
SetInt( 36, 60 );
SetHits(46, 60);
SetHits( 46, 60 );
SetDamage(7, 11);
SetDamage( 7, 11 );
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Cold, 50);
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType( ResistanceType.Cold, 50 );
SetResistance(ResistanceType.Physical, 25, 30);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance( ResistanceType.Physical, 25, 30 );
SetResistance( ResistanceType.Cold, 15, 25 );
SetResistance( ResistanceType.Poison, 10, 20 );
SetSkill(SkillName.EvalInt, 55.1, 70.0);
SetSkill(SkillName.Magery, 55.1, 70.0);
SetSkill(SkillName.MagicResist, 55.1, 70.0);
SetSkill(SkillName.Tactics, 45.1, 60.0);
SetSkill(SkillName.Wrestling, 45.1, 55.0);
SetSkill( SkillName.EvalInt, 55.1, 70.0 );
SetSkill( SkillName.Magery, 55.1, 70.0 );
SetSkill( SkillName.MagicResist, 55.1, 70.0 );
SetSkill( SkillName.Tactics, 45.1, 60.0 );
SetSkill( SkillName.Wrestling, 45.1, 55.0 );
Fame = 4000;
Karma = -4000;
Fame = 4000;
Karma = -4000;
VirtualArmor = 28;
VirtualArmor = 28;
PackReg(10);
}
PackReg( 10 );
}
public Shade(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override string CorpseName => "a ghostly corpse";
public override string DefaultName => "a shade";
public override bool BleedImmune => true;
public override bool BleedImmune => true;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override Poison PoisonImmune => Poison.Lethal;
public override Poison PoisonImmune => Poison.Lethal;
public Shade( Serial serial ) : base( serial )
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -2,77 +2,77 @@ using Server.Items;
namespace Server.Mobiles
{
public class SkeletalMage : BaseCreature
{
public override string CorpseName => "a skeletal corpse";
public override string DefaultName => "a skeletal mage";
public class SkeletalMage : BaseCreature
{
[Constructible]
public SkeletalMage() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 148;
BaseSoundID = 451;
[Constructible]
public SkeletalMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 148;
BaseSoundID = 451;
SetStr(76, 100);
SetDex(56, 75);
SetInt(186, 210);
SetStr( 76, 100 );
SetDex( 56, 75 );
SetInt( 186, 210 );
SetHits(46, 60);
SetHits( 46, 60 );
SetDamage(3, 7);
SetDamage( 3, 7 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 35, 40);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 30, 40);
SetResistance( ResistanceType.Physical, 35, 40 );
SetResistance( ResistanceType.Fire, 20, 30 );
SetResistance( ResistanceType.Cold, 50, 60 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill(SkillName.EvalInt, 60.1, 70.0);
SetSkill(SkillName.Magery, 60.1, 70.0);
SetSkill(SkillName.MagicResist, 55.1, 70.0);
SetSkill(SkillName.Tactics, 45.1, 60.0);
SetSkill(SkillName.Wrestling, 45.1, 55.0);
SetSkill(SkillName.Necromancy, 89, 99.1);
SetSkill(SkillName.SpiritSpeak, 90.0, 99.0);
SetSkill( SkillName.EvalInt, 60.1, 70.0 );
SetSkill( SkillName.Magery, 60.1, 70.0 );
SetSkill( SkillName.MagicResist, 55.1, 70.0 );
SetSkill( SkillName.Tactics, 45.1, 60.0 );
SetSkill( SkillName.Wrestling, 45.1, 55.0 );
SetSkill( SkillName.Necromancy, 89, 99.1 );
SetSkill( SkillName.SpiritSpeak, 90.0, 99.0 );
Fame = 3000;
Karma = -3000;
Fame = 3000;
Karma = -3000;
VirtualArmor = 38;
PackReg(3);
PackNecroReg(3, 10);
PackItem(new Bone());
}
VirtualArmor = 38;
PackReg( 3 );
PackNecroReg( 3, 10 );
PackItem( new Bone() );
}
public SkeletalMage(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.LowScrolls );
AddLoot( LootPack.Potions );
}
public override string CorpseName => "a skeletal corpse";
public override string DefaultName => "a skeletal mage";
public override bool BleedImmune => true;
public override bool BleedImmune => true;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override Poison PoisonImmune => Poison.Regular;
public override Poison PoisonImmune => Poison.Regular;
public SkeletalMage( Serial serial ) : base( serial )
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.LowScrolls);
AddLoot(LootPack.Potions);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,71 +1,71 @@
namespace Server.Mobiles
{
public class Spectre : BaseCreature
{
public override string CorpseName => "a ghostly corpse";
public override string DefaultName => "a spectre";
public class Spectre : BaseCreature
{
[Constructible]
public Spectre() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 26;
Hue = 0x4001;
BaseSoundID = 0x482;
[Constructible]
public Spectre() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 26;
Hue = 0x4001;
BaseSoundID = 0x482;
SetStr(76, 100);
SetDex(76, 95);
SetInt(36, 60);
SetStr( 76, 100 );
SetDex( 76, 95 );
SetInt( 36, 60 );
SetHits(46, 60);
SetHits( 46, 60 );
SetDamage(7, 11);
SetDamage( 7, 11 );
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Cold, 50);
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType( ResistanceType.Cold, 50 );
SetResistance(ResistanceType.Physical, 25, 30);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance( ResistanceType.Physical, 25, 30 );
SetResistance( ResistanceType.Cold, 15, 25 );
SetResistance( ResistanceType.Poison, 10, 20 );
SetSkill(SkillName.EvalInt, 55.1, 70.0);
SetSkill(SkillName.Magery, 55.1, 70.0);
SetSkill(SkillName.MagicResist, 55.1, 70.0);
SetSkill(SkillName.Tactics, 45.1, 60.0);
SetSkill(SkillName.Wrestling, 45.1, 55.0);
SetSkill( SkillName.EvalInt, 55.1, 70.0 );
SetSkill( SkillName.Magery, 55.1, 70.0 );
SetSkill( SkillName.MagicResist, 55.1, 70.0 );
SetSkill( SkillName.Tactics, 45.1, 60.0 );
SetSkill( SkillName.Wrestling, 45.1, 55.0 );
Fame = 4000;
Karma = -4000;
Fame = 4000;
Karma = -4000;
VirtualArmor = 28;
VirtualArmor = 28;
PackReg(10);
}
PackReg( 10 );
}
public Spectre(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override string CorpseName => "a ghostly corpse";
public override string DefaultName => "a spectre";
public override bool BleedImmune => true;
public override bool BleedImmune => true;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override Poison PoisonImmune => Poison.Lethal;
public override Poison PoisonImmune => Poison.Lethal;
public Spectre( Serial serial ) : base( serial )
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -2,117 +2,117 @@ using System.Collections;
namespace Server.Mobiles
{
public class Succubus : BaseCreature
{
public override string CorpseName => "a succubus corpse";
public override string DefaultName => "a succubus";
public class Succubus : BaseCreature
{
[Constructible]
public Succubus() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 149;
BaseSoundID = 0x4B0;
[Constructible]
public Succubus () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 149;
BaseSoundID = 0x4B0;
SetStr(488, 620);
SetDex(121, 170);
SetInt(498, 657);
SetStr( 488, 620 );
SetDex( 121, 170 );
SetInt( 498, 657 );
SetHits(312, 353);
SetHits( 312, 353 );
SetDamage(18, 28);
SetDamage( 18, 28 );
SetDamageType(ResistanceType.Physical, 75);
SetDamageType(ResistanceType.Energy, 25);
SetDamageType( ResistanceType.Physical, 75 );
SetDamageType( ResistanceType.Energy, 25 );
SetResistance(ResistanceType.Physical, 80, 90);
SetResistance(ResistanceType.Fire, 70, 80);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 50, 60);
SetResistance(ResistanceType.Energy, 50, 60);
SetResistance( ResistanceType.Physical, 80, 90 );
SetResistance( ResistanceType.Fire, 70, 80 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 50, 60 );
SetResistance( ResistanceType.Energy, 50, 60 );
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Magery, 99.1, 100.0);
SetSkill(SkillName.Meditation, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 100.5, 150.0);
SetSkill(SkillName.Tactics, 80.1, 90.0);
SetSkill(SkillName.Wrestling, 80.1, 90.0);
SetSkill( SkillName.EvalInt, 90.1, 100.0 );
SetSkill( SkillName.Magery, 99.1, 100.0 );
SetSkill( SkillName.Meditation, 90.1, 100.0 );
SetSkill( SkillName.MagicResist, 100.5, 150.0 );
SetSkill( SkillName.Tactics, 80.1, 90.0 );
SetSkill( SkillName.Wrestling, 80.1, 90.0 );
Fame = 24000;
Karma = -24000;
Fame = 24000;
Karma = -24000;
VirtualArmor = 80;
}
VirtualArmor = 80;
}
public Succubus(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 2 );
AddLoot( LootPack.MedScrolls, 2 );
}
public override string CorpseName => "a succubus corpse";
public override string DefaultName => "a succubus";
public override int Meat => 1;
public override int TreasureMapLevel => 5;
public override int Meat => 1;
public override int TreasureMapLevel => 5;
public void DrainLife()
{
ArrayList list = new ArrayList();
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 2);
AddLoot(LootPack.MedScrolls, 2);
}
foreach ( Mobile m in GetMobilesInRange( 2 ) )
{
if ( m == this || !CanBeHarmful( m ) )
continue;
public void DrainLife()
{
ArrayList list = new ArrayList();
if ( m is BaseCreature creature && (creature.Controlled || creature.Summoned || creature.Team != Team) )
list.Add( m );
else if ( m.Player )
list.Add( m );
}
foreach (Mobile m in GetMobilesInRange(2))
{
if (m == this || !CanBeHarmful(m))
continue;
foreach ( Mobile m in list )
{
DoHarmful( m );
if (m is BaseCreature creature && (creature.Controlled || creature.Summoned || creature.Team != Team))
list.Add(m);
else if (m.Player)
list.Add(m);
}
m.FixedParticles( 0x374A, 10, 15, 5013, 0x496, 0, EffectLayer.Waist );
m.PlaySound( 0x231 );
foreach (Mobile m in list)
{
DoHarmful(m);
//m.SendMessage( "You feel the life drain out of you!" );
m.FixedParticles(0x374A, 10, 15, 5013, 0x496, 0, EffectLayer.Waist);
m.PlaySound(0x231);
int toDrain = Utility.RandomMinMax( 10, 40 );
//m.SendMessage( "You feel the life drain out of you!" );
Hits += toDrain;
m.Damage( toDrain, this );
}
}
int toDrain = Utility.RandomMinMax(10, 40);
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
Hits += toDrain;
m.Damage(toDrain, this);
}
}
if ( 0.1 >= Utility.RandomDouble() )
DrainLife();
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
public override void OnGotMeleeAttack( Mobile attacker )
{
base.OnGotMeleeAttack( attacker );
if (0.1 >= Utility.RandomDouble())
DrainLife();
}
if ( 0.1 >= Utility.RandomDouble() )
DrainLife();
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
public Succubus( Serial serial ) : base( serial )
{
}
if (0.1 >= Utility.RandomDouble())
DrainLife();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,72 +1,74 @@
using Server.Engines.Plants;
namespace Server.Mobiles
{
public class Titan : BaseCreature
{
public override string CorpseName => "a titans corpse";
public override string DefaultName => "a titan";
public class Titan : BaseCreature
{
[Constructible]
public Titan() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 76;
BaseSoundID = 609;
[Constructible]
public Titan() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 76;
BaseSoundID = 609;
SetStr(536, 585);
SetDex(126, 145);
SetInt(281, 305);
SetStr( 536, 585 );
SetDex( 126, 145 );
SetInt( 281, 305 );
SetHits(322, 351);
SetHits( 322, 351 );
SetDamage(13, 16);
SetDamage( 13, 16 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetResistance( ResistanceType.Physical, 35, 45 );
SetResistance( ResistanceType.Fire, 30, 40 );
SetResistance( ResistanceType.Cold, 25, 35 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill(SkillName.EvalInt, 85.1, 100.0);
SetSkill(SkillName.Magery, 85.1, 100.0);
SetSkill(SkillName.MagicResist, 80.2, 110.0);
SetSkill(SkillName.Tactics, 60.1, 80.0);
SetSkill(SkillName.Wrestling, 40.1, 50.0);
SetSkill( SkillName.EvalInt, 85.1, 100.0 );
SetSkill( SkillName.Magery, 85.1, 100.0 );
SetSkill( SkillName.MagicResist, 80.2, 110.0 );
SetSkill( SkillName.Tactics, 60.1, 80.0 );
SetSkill( SkillName.Wrestling, 40.1, 50.0 );
Fame = 11500;
Karma = -11500;
Fame = 11500;
Karma = -11500;
VirtualArmor = 40;
VirtualArmor = 40;
if (Core.ML && Utility.RandomDouble() < .33)
PackItem(Seed.RandomPeculiarSeed(1));
}
if ( Core.ML && Utility.RandomDouble() < .33 )
PackItem( Engines.Plants.Seed.RandomPeculiarSeed(1) );
}
public Titan(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.Average );
AddLoot( LootPack.MedScrolls );
}
public override string CorpseName => "a titans corpse";
public override string DefaultName => "a titan";
public override int Meat => 4;
public override Poison PoisonImmune => Poison.Regular;
public override int TreasureMapLevel => 5;
public override int Meat => 4;
public override Poison PoisonImmune => Poison.Regular;
public override int TreasureMapLevel => 5;
public Titan( Serial serial ) : base( serial )
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Average);
AddLoot(LootPack.MedScrolls);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,71 +1,71 @@
namespace Server.Mobiles
{
public class Wraith : BaseCreature
{
public override string CorpseName => "a ghostly corpse";
public override string DefaultName => "a wraith";
public class Wraith : BaseCreature
{
[Constructible]
public Wraith() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 26;
Hue = 0x4001;
BaseSoundID = 0x482;
[Constructible]
public Wraith() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 26;
Hue = 0x4001;
BaseSoundID = 0x482;
SetStr(76, 100);
SetDex(76, 95);
SetInt(36, 60);
SetStr( 76, 100 );
SetDex( 76, 95 );
SetInt( 36, 60 );
SetHits(46, 60);
SetHits( 46, 60 );
SetDamage(7, 11);
SetDamage( 7, 11 );
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Cold, 50);
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType( ResistanceType.Cold, 50 );
SetResistance(ResistanceType.Physical, 25, 30);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance( ResistanceType.Physical, 25, 30 );
SetResistance( ResistanceType.Cold, 15, 25 );
SetResistance( ResistanceType.Poison, 10, 20 );
SetSkill(SkillName.EvalInt, 55.1, 70.0);
SetSkill(SkillName.Magery, 55.1, 70.0);
SetSkill(SkillName.MagicResist, 55.1, 70.0);
SetSkill(SkillName.Tactics, 45.1, 60.0);
SetSkill(SkillName.Wrestling, 45.1, 55.0);
SetSkill( SkillName.EvalInt, 55.1, 70.0 );
SetSkill( SkillName.Magery, 55.1, 70.0 );
SetSkill( SkillName.MagicResist, 55.1, 70.0 );
SetSkill( SkillName.Tactics, 45.1, 60.0 );
SetSkill( SkillName.Wrestling, 45.1, 55.0 );
Fame = 4000;
Karma = -4000;
Fame = 4000;
Karma = -4000;
VirtualArmor = 28;
VirtualArmor = 28;
PackReg(10);
}
PackReg( 10 );
}
public Wraith(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override string CorpseName => "a ghostly corpse";
public override string DefaultName => "a wraith";
public override bool BleedImmune => true;
public override bool BleedImmune => true;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override Poison PoisonImmune => Poison.Lethal;
public override Poison PoisonImmune => Poison.Lethal;
public Wraith( Serial serial ) : base( serial )
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}