Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -2,70 +2,74 @@ using Server.Items;
namespace Server.Mobiles
{
public class ArcaneDaemon : BaseCreature
{
public override string CorpseName => "an arcane daemon corpse";
public override WeaponAbility GetWeaponAbility() => WeaponAbility.ConcussionBlow;
public class ArcaneDaemon : BaseCreature
{
[Constructible]
public ArcaneDaemon() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 0x310;
BaseSoundID = 0x47D;
public override string DefaultName => "an arcane daemon";
SetStr(131, 150);
SetDex(126, 145);
SetInt(301, 350);
[Constructible]
public ArcaneDaemon() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 0x310;
BaseSoundID = 0x47D;
SetHits(101, 115);
SetStr( 131, 150 );
SetDex( 126, 145 );
SetInt( 301, 350 );
SetDamage(12, 16);
SetHits( 101, 115 );
SetDamageType(ResistanceType.Physical, 80);
SetDamageType(ResistanceType.Fire, 20);
SetDamage( 12, 16 );
SetResistance(ResistanceType.Physical, 50, 60);
SetResistance(ResistanceType.Fire, 70, 80);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 50, 60);
SetResistance(ResistanceType.Energy, 30, 40);
SetDamageType( ResistanceType.Physical, 80 );
SetDamageType( ResistanceType.Fire, 20 );
SetSkill(SkillName.MagicResist, 85.1, 95.0);
SetSkill(SkillName.Tactics, 70.1, 80.0);
SetSkill(SkillName.Wrestling, 60.1, 80.0);
SetSkill(SkillName.Magery, 80.1, 90.0);
SetSkill(SkillName.EvalInt, 70.1, 80.0);
SetSkill(SkillName.Meditation, 70.1, 80.0);
SetResistance( ResistanceType.Physical, 50, 60 );
SetResistance( ResistanceType.Fire, 70, 80 );
SetResistance( ResistanceType.Cold, 10, 20 );
SetResistance( ResistanceType.Poison, 50, 60 );
SetResistance( ResistanceType.Energy, 30, 40 );
Fame = 7000;
Karma = -10000;
SetSkill( SkillName.MagicResist, 85.1, 95.0 );
SetSkill( SkillName.Tactics, 70.1, 80.0 );
SetSkill( SkillName.Wrestling, 60.1, 80.0 );
SetSkill( SkillName.Magery, 80.1, 90.0 );
SetSkill( SkillName.EvalInt, 70.1, 80.0 );
SetSkill( SkillName.Meditation, 70.1, 80.0 );
VirtualArmor = 55;
}
Fame = 7000;
Karma = -10000;
public ArcaneDaemon(Serial serial) : base(serial)
{
}
VirtualArmor = 55;
}
public override string CorpseName => "an arcane daemon corpse";
public override void GenerateLoot()
{
AddLoot( LootPack.Average, 2 );
}
public override string DefaultName => "an arcane daemon";
public override Poison PoisonImmune => Poison.Deadly;
public override Poison PoisonImmune => Poison.Deadly;
public ArcaneDaemon( Serial serial ) : base( serial )
{
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ConcussionBlow;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void GenerateLoot()
{
AddLoot(LootPack.Average, 2);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}