Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
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3324 changed files with 441118 additions and 433755 deletions
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@ -2,76 +2,77 @@ using Server.Items;
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namespace Server.Mobiles
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{
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public class Balron : BaseCreature
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{
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public override string CorpseName => "a balron corpse";
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[Constructible]
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public Balron () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "balron" );
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Body = 40;
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BaseSoundID = 357;
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public class Balron : BaseCreature
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{
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[Constructible]
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public Balron() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = NameList.RandomName("balron");
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Body = 40;
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BaseSoundID = 357;
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SetStr( 986, 1185 );
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SetDex( 177, 255 );
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SetInt( 151, 250 );
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SetStr(986, 1185);
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SetDex(177, 255);
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SetInt(151, 250);
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SetHits( 592, 711 );
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SetHits(592, 711);
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SetDamage( 22, 29 );
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SetDamage(22, 29);
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SetDamageType( ResistanceType.Physical, 50 );
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SetDamageType( ResistanceType.Fire, 25 );
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SetDamageType( ResistanceType.Energy, 25 );
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Fire, 25);
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SetDamageType(ResistanceType.Energy, 25);
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SetResistance( ResistanceType.Physical, 65, 80 );
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SetResistance( ResistanceType.Fire, 60, 80 );
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SetResistance( ResistanceType.Cold, 50, 60 );
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SetResistance( ResistanceType.Poison, 100 );
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SetResistance( ResistanceType.Energy, 40, 50 );
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SetResistance(ResistanceType.Physical, 65, 80);
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SetResistance(ResistanceType.Fire, 60, 80);
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SetResistance(ResistanceType.Cold, 50, 60);
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SetResistance(ResistanceType.Poison, 100);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill( SkillName.Anatomy, 25.1, 50.0 );
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SetSkill( SkillName.EvalInt, 90.1, 100.0 );
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SetSkill( SkillName.Magery, 95.5, 100.0 );
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SetSkill( SkillName.Meditation, 25.1, 50.0 );
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SetSkill( SkillName.MagicResist, 100.5, 150.0 );
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SetSkill( SkillName.Tactics, 90.1, 100.0 );
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SetSkill( SkillName.Wrestling, 90.1, 100.0 );
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SetSkill(SkillName.Anatomy, 25.1, 50.0);
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SetSkill(SkillName.EvalInt, 90.1, 100.0);
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SetSkill(SkillName.Magery, 95.5, 100.0);
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SetSkill(SkillName.Meditation, 25.1, 50.0);
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SetSkill(SkillName.MagicResist, 100.5, 150.0);
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SetSkill(SkillName.Tactics, 90.1, 100.0);
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SetSkill(SkillName.Wrestling, 90.1, 100.0);
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Fame = 24000;
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Karma = -24000;
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Fame = 24000;
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Karma = -24000;
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VirtualArmor = 90;
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VirtualArmor = 90;
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PackItem( new Longsword() );
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}
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PackItem(new Longsword());
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich, 2 );
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.MedScrolls, 2 );
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}
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public Balron(Serial serial) : base(serial)
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{
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}
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public override bool CanRummageCorpses => true;
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public override Poison PoisonImmune => Poison.Deadly;
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public override int TreasureMapLevel => 5;
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public override int Meat => 1;
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public override string CorpseName => "a balron corpse";
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public Balron( Serial serial ) : base( serial )
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{
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}
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public override bool CanRummageCorpses => true;
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public override Poison PoisonImmune => Poison.Deadly;
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public override int TreasureMapLevel => 5;
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public override int Meat => 1;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 2);
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.MedScrolls, 2);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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