Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,79 +1,80 @@
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using Server.Ethics;
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using Server.Factions;
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namespace Server.Mobiles
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{
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public class Daemon : BaseCreature
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{
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public override string CorpseName => "a daemon corpse";
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public override double DispelDifficulty => 125.0;
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public override double DispelFocus => 45.0;
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public class Daemon : BaseCreature
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{
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[Constructible]
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public Daemon() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = NameList.RandomName("daemon");
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Body = 9;
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BaseSoundID = 357;
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public override Faction FactionAllegiance => Shadowlords.Instance;
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public override Ethics.Ethic EthicAllegiance => Ethics.Ethic.Evil;
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SetStr(476, 505);
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SetDex(76, 95);
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SetInt(301, 325);
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[Constructible]
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public Daemon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "daemon" );
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Body = 9;
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BaseSoundID = 357;
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SetHits(286, 303);
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SetStr( 476, 505 );
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SetDex( 76, 95 );
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SetInt( 301, 325 );
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SetDamage(7, 14);
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SetHits( 286, 303 );
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SetDamageType(ResistanceType.Physical, 100);
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SetDamage( 7, 14 );
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SetResistance(ResistanceType.Physical, 45, 60);
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SetResistance(ResistanceType.Fire, 50, 60);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 20, 30);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetDamageType( ResistanceType.Physical, 100 );
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SetSkill(SkillName.EvalInt, 70.1, 80.0);
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SetSkill(SkillName.Magery, 70.1, 80.0);
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SetSkill(SkillName.MagicResist, 85.1, 95.0);
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SetSkill(SkillName.Tactics, 70.1, 80.0);
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SetSkill(SkillName.Wrestling, 60.1, 80.0);
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SetResistance( ResistanceType.Physical, 45, 60 );
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SetResistance( ResistanceType.Fire, 50, 60 );
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SetResistance( ResistanceType.Cold, 30, 40 );
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SetResistance( ResistanceType.Poison, 20, 30 );
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SetResistance( ResistanceType.Energy, 30, 40 );
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Fame = 15000;
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Karma = -15000;
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SetSkill( SkillName.EvalInt, 70.1, 80.0 );
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SetSkill( SkillName.Magery, 70.1, 80.0 );
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SetSkill( SkillName.MagicResist, 85.1, 95.0 );
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SetSkill( SkillName.Tactics, 70.1, 80.0 );
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SetSkill( SkillName.Wrestling, 60.1, 80.0 );
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VirtualArmor = 58;
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ControlSlots = Core.SE ? 4 : 5;
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}
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Fame = 15000;
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Karma = -15000;
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public Daemon(Serial serial) : base(serial)
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{
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}
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VirtualArmor = 58;
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ControlSlots = Core.SE ? 4 : 5;
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}
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public override string CorpseName => "a daemon corpse";
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public override double DispelDifficulty => 125.0;
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public override double DispelFocus => 45.0;
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.Average, 2 );
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AddLoot( LootPack.MedScrolls, 2 );
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}
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public override Faction FactionAllegiance => Shadowlords.Instance;
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public override Ethic EthicAllegiance => Ethic.Evil;
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public override bool CanRummageCorpses => true;
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public override Poison PoisonImmune => Poison.Regular;
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public override int TreasureMapLevel => 4;
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public override int Meat => 1;
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public override bool CanFly => true;
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public override bool CanRummageCorpses => true;
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public override Poison PoisonImmune => Poison.Regular;
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public override int TreasureMapLevel => 4;
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public override int Meat => 1;
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public override bool CanFly => true;
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public Daemon( Serial serial ) : base( serial )
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{
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.Average, 2);
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AddLoot(LootPack.MedScrolls, 2);
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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