Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
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3324 changed files with 441118 additions and 433755 deletions
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@ -2,73 +2,73 @@ using Server.Items;
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namespace Server.Mobiles
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{
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public class Gargoyle : BaseCreature
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{
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public override string CorpseName => "a gargoyle corpse";
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public override string DefaultName => "a gargoyle";
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public class Gargoyle : BaseCreature
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{
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[Constructible]
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public Gargoyle() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 4;
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BaseSoundID = 372;
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[Constructible]
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public Gargoyle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 4;
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BaseSoundID = 372;
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SetStr(146, 175);
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SetDex(76, 95);
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SetInt(81, 105);
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SetStr( 146, 175 );
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SetDex( 76, 95 );
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SetInt( 81, 105 );
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SetHits(88, 105);
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SetHits( 88, 105 );
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SetDamage(7, 14);
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SetDamage( 7, 14 );
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SetDamageType(ResistanceType.Physical, 100);
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance(ResistanceType.Physical, 30, 35);
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SetResistance(ResistanceType.Fire, 25, 35);
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SetResistance(ResistanceType.Cold, 5, 10);
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SetResistance(ResistanceType.Poison, 15, 25);
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SetResistance( ResistanceType.Physical, 30, 35 );
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SetResistance( ResistanceType.Fire, 25, 35 );
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SetResistance( ResistanceType.Cold, 5, 10 );
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SetResistance( ResistanceType.Poison, 15, 25 );
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SetSkill(SkillName.EvalInt, 70.1, 85.0);
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SetSkill(SkillName.Magery, 70.1, 85.0);
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SetSkill(SkillName.MagicResist, 70.1, 85.0);
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SetSkill(SkillName.Tactics, 50.1, 70.0);
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SetSkill(SkillName.Wrestling, 40.1, 80.0);
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SetSkill( SkillName.EvalInt, 70.1, 85.0 );
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SetSkill( SkillName.Magery, 70.1, 85.0 );
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SetSkill( SkillName.MagicResist, 70.1, 85.0 );
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SetSkill( SkillName.Tactics, 50.1, 70.0 );
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SetSkill( SkillName.Wrestling, 40.1, 80.0 );
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Fame = 3500;
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Karma = -3500;
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Fame = 3500;
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Karma = -3500;
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VirtualArmor = 32;
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VirtualArmor = 32;
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if (0.025 > Utility.RandomDouble())
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PackItem(new GargoylesPickaxe());
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}
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if ( 0.025 > Utility.RandomDouble() )
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PackItem( new GargoylesPickaxe() );
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}
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public Gargoyle(Serial serial) : base(serial)
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{
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}
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public override bool CanFly => true;
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public override string CorpseName => "a gargoyle corpse";
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public override string DefaultName => "a gargoyle";
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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AddLoot( LootPack.MedScrolls );
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AddLoot( LootPack.Gems, Utility.RandomMinMax( 1, 4 ) );
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}
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public override bool CanFly => true;
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public override int TreasureMapLevel => 1;
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public override int Meat => 1;
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public override int TreasureMapLevel => 1;
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public override int Meat => 1;
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public Gargoyle( Serial serial ) : base( serial )
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{
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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AddLoot(LootPack.MedScrolls);
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AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 4));
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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