Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -2,75 +2,79 @@ using Server.Items;
namespace Server.Mobiles
{
public class GargoyleEnforcer : BaseCreature
{
public override string CorpseName => "a gargoyle corpse";
public override WeaponAbility GetWeaponAbility() => WeaponAbility.WhirlwindAttack;
public class GargoyleEnforcer : BaseCreature
{
[Constructible]
public GargoyleEnforcer() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 0x2F2;
BaseSoundID = 0x174;
public override string DefaultName => "a gargoyle enforcer";
SetStr(760, 850);
SetDex(102, 150);
SetInt(152, 200);
[Constructible]
public GargoyleEnforcer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 0x2F2;
BaseSoundID = 0x174;
SetHits(482, 485);
SetStr( 760, 850 );
SetDex( 102, 150 );
SetInt( 152, 200 );
SetDamage(7, 14);
SetHits( 482, 485 );
SetResistance(ResistanceType.Physical, 40, 60);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 25, 35);
SetResistance(ResistanceType.Energy, 15, 25);
SetDamage( 7, 14 );
SetSkill(SkillName.MagicResist, 120.1, 130.0);
SetSkill(SkillName.Tactics, 70.1, 80.0);
SetSkill(SkillName.Wrestling, 80.1, 90.0);
SetSkill(SkillName.Swords, 80.1, 90.0);
SetSkill(SkillName.Anatomy, 70.1, 80.0);
SetSkill(SkillName.Magery, 80.1, 90.0);
SetSkill(SkillName.EvalInt, 70.3, 100.0);
SetSkill(SkillName.Meditation, 70.3, 100.0);
SetResistance( ResistanceType.Physical, 40, 60 );
SetResistance( ResistanceType.Fire, 50, 60 );
SetResistance( ResistanceType.Cold, 20, 30 );
SetResistance( ResistanceType.Poison, 25, 35 );
SetResistance( ResistanceType.Energy, 15, 25 );
Fame = 5000;
Karma = -5000;
SetSkill( SkillName.MagicResist, 120.1, 130.0 );
SetSkill( SkillName.Tactics, 70.1, 80.0 );
SetSkill( SkillName.Wrestling, 80.1, 90.0 );
SetSkill( SkillName.Swords, 80.1, 90.0 );
SetSkill( SkillName.Anatomy, 70.1, 80.0 );
SetSkill( SkillName.Magery, 80.1, 90.0 );
SetSkill( SkillName.EvalInt, 70.3, 100.0 );
SetSkill( SkillName.Meditation, 70.3, 100.0 );
VirtualArmor = 50;
Fame = 5000;
Karma = -5000;
if (0.2 > Utility.RandomDouble())
PackItem(new GargoylesPickaxe());
}
VirtualArmor = 50;
public GargoyleEnforcer(Serial serial) : base(serial)
{
}
if ( 0.2 > Utility.RandomDouble() )
PackItem( new GargoylesPickaxe() );
}
public override string CorpseName => "a gargoyle corpse";
public override bool CanFly => true;
public override string DefaultName => "a gargoyle enforcer";
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.MedScrolls );
}
public override bool CanFly => true;
public override int Meat => 1;
public override int Meat => 1;
public GargoyleEnforcer( Serial serial ) : base( serial )
{
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.WhirlwindAttack;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.MedScrolls);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}