Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
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3324 changed files with 441118 additions and 433755 deletions
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@ -2,75 +2,79 @@ using Server.Items;
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namespace Server.Mobiles
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{
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public class GargoyleEnforcer : BaseCreature
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{
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public override string CorpseName => "a gargoyle corpse";
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.WhirlwindAttack;
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public class GargoyleEnforcer : BaseCreature
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{
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[Constructible]
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public GargoyleEnforcer() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 0x2F2;
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BaseSoundID = 0x174;
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public override string DefaultName => "a gargoyle enforcer";
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SetStr(760, 850);
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SetDex(102, 150);
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SetInt(152, 200);
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[Constructible]
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public GargoyleEnforcer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 0x2F2;
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BaseSoundID = 0x174;
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SetHits(482, 485);
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SetStr( 760, 850 );
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SetDex( 102, 150 );
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SetInt( 152, 200 );
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SetDamage(7, 14);
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SetHits( 482, 485 );
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SetResistance(ResistanceType.Physical, 40, 60);
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SetResistance(ResistanceType.Fire, 50, 60);
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SetResistance(ResistanceType.Cold, 20, 30);
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SetResistance(ResistanceType.Poison, 25, 35);
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SetResistance(ResistanceType.Energy, 15, 25);
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SetDamage( 7, 14 );
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SetSkill(SkillName.MagicResist, 120.1, 130.0);
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SetSkill(SkillName.Tactics, 70.1, 80.0);
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SetSkill(SkillName.Wrestling, 80.1, 90.0);
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SetSkill(SkillName.Swords, 80.1, 90.0);
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SetSkill(SkillName.Anatomy, 70.1, 80.0);
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SetSkill(SkillName.Magery, 80.1, 90.0);
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SetSkill(SkillName.EvalInt, 70.3, 100.0);
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SetSkill(SkillName.Meditation, 70.3, 100.0);
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SetResistance( ResistanceType.Physical, 40, 60 );
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SetResistance( ResistanceType.Fire, 50, 60 );
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SetResistance( ResistanceType.Cold, 20, 30 );
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SetResistance( ResistanceType.Poison, 25, 35 );
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SetResistance( ResistanceType.Energy, 15, 25 );
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Fame = 5000;
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Karma = -5000;
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SetSkill( SkillName.MagicResist, 120.1, 130.0 );
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SetSkill( SkillName.Tactics, 70.1, 80.0 );
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SetSkill( SkillName.Wrestling, 80.1, 90.0 );
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SetSkill( SkillName.Swords, 80.1, 90.0 );
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SetSkill( SkillName.Anatomy, 70.1, 80.0 );
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SetSkill( SkillName.Magery, 80.1, 90.0 );
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SetSkill( SkillName.EvalInt, 70.3, 100.0 );
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SetSkill( SkillName.Meditation, 70.3, 100.0 );
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VirtualArmor = 50;
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Fame = 5000;
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Karma = -5000;
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if (0.2 > Utility.RandomDouble())
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PackItem(new GargoylesPickaxe());
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}
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VirtualArmor = 50;
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public GargoyleEnforcer(Serial serial) : base(serial)
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{
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}
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if ( 0.2 > Utility.RandomDouble() )
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PackItem( new GargoylesPickaxe() );
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}
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public override string CorpseName => "a gargoyle corpse";
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public override bool CanFly => true;
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public override string DefaultName => "a gargoyle enforcer";
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.MedScrolls );
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}
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public override bool CanFly => true;
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public override int Meat => 1;
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public override int Meat => 1;
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public GargoyleEnforcer( Serial serial ) : base( serial )
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{
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}
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.WhirlwindAttack;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.MedScrolls);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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