Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
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3324 changed files with 441118 additions and 433755 deletions
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@ -2,70 +2,70 @@ using Server.Items;
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namespace Server.Mobiles
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{
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public class Gazer : BaseCreature
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{
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public override string CorpseName => "a gazer corpse";
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public override string DefaultName => "a gazer";
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public class Gazer : BaseCreature
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{
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[Constructible]
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public Gazer() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 22;
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BaseSoundID = 377;
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[Constructible]
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public Gazer () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 22;
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BaseSoundID = 377;
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SetStr(96, 125);
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SetDex(86, 105);
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SetInt(141, 165);
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SetStr( 96, 125 );
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SetDex( 86, 105 );
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SetInt( 141, 165 );
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SetHits(58, 75);
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SetHits( 58, 75 );
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SetDamage(5, 10);
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SetDamage( 5, 10 );
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SetDamageType(ResistanceType.Physical, 100);
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance(ResistanceType.Physical, 35, 40);
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SetResistance(ResistanceType.Fire, 40, 50);
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SetResistance(ResistanceType.Cold, 20, 30);
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SetResistance(ResistanceType.Poison, 10, 20);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetResistance( ResistanceType.Physical, 35, 40 );
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SetResistance( ResistanceType.Fire, 40, 50 );
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SetResistance( ResistanceType.Cold, 20, 30 );
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SetResistance( ResistanceType.Poison, 10, 20 );
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SetResistance( ResistanceType.Energy, 20, 30 );
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SetSkill(SkillName.EvalInt, 50.1, 65.0);
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SetSkill(SkillName.Magery, 50.1, 65.0);
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SetSkill(SkillName.MagicResist, 60.1, 75.0);
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SetSkill(SkillName.Tactics, 50.1, 70.0);
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SetSkill(SkillName.Wrestling, 50.1, 70.0);
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SetSkill( SkillName.EvalInt, 50.1, 65.0 );
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SetSkill( SkillName.Magery, 50.1, 65.0 );
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SetSkill( SkillName.MagicResist, 60.1, 75.0 );
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SetSkill( SkillName.Tactics, 50.1, 70.0 );
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SetSkill( SkillName.Wrestling, 50.1, 70.0 );
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Fame = 3500;
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Karma = -3500;
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Fame = 3500;
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Karma = -3500;
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VirtualArmor = 36;
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VirtualArmor = 36;
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PackItem(new Nightshade(4));
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}
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PackItem( new Nightshade( 4 ) );
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}
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public Gazer(Serial serial) : base(serial)
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{
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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AddLoot( LootPack.Potions );
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}
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public override string CorpseName => "a gazer corpse";
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public override string DefaultName => "a gazer";
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public override int TreasureMapLevel => 1;
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public override int Meat => 1;
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public override int TreasureMapLevel => 1;
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public override int Meat => 1;
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public Gazer( Serial serial ) : base( serial )
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{
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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AddLoot(LootPack.Potions);
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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