Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -2,91 +2,89 @@ using Server.Items;
namespace Server.Mobiles
{
public class GolemController : BaseCreature
{
public override string CorpseName => "a golem controller corpse";
[Constructible]
public GolemController() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "golem controller" );
Title = "the controller";
public class GolemController : BaseCreature
{
[Constructible]
public GolemController() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("golem controller");
Title = "the controller";
Body = 400;
Hue = 0x455;
Body = 400;
Hue = 0x455;
AddArcane( new Robe() );
AddArcane( new ThighBoots() );
AddArcane( new LeatherGloves() );
AddArcane( new Cloak() );
AddArcane(new Robe());
AddArcane(new ThighBoots());
AddArcane(new LeatherGloves());
AddArcane(new Cloak());
SetStr( 126, 150 );
SetDex( 96, 120 );
SetInt( 151, 175 );
SetStr(126, 150);
SetDex(96, 120);
SetInt(151, 175);
SetHits( 76, 90 );
SetHits(76, 90);
SetDamage( 6, 12 );
SetDamage(6, 12);
SetDamageType( ResistanceType.Physical, 100 );
SetDamageType(ResistanceType.Physical, 100);
SetResistance( ResistanceType.Physical, 30, 40 );
SetResistance( ResistanceType.Fire, 25, 35 );
SetResistance( ResistanceType.Cold, 35, 45 );
SetResistance( ResistanceType.Poison, 5, 15 );
SetResistance( ResistanceType.Energy, 15, 25 );
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 35, 45);
SetResistance(ResistanceType.Poison, 5, 15);
SetResistance(ResistanceType.Energy, 15, 25);
SetSkill( SkillName.EvalInt, 95.1, 100.0 );
SetSkill( SkillName.Magery, 95.1, 100.0 );
SetSkill( SkillName.Meditation, 95.1, 100.0 );
SetSkill( SkillName.MagicResist, 102.5, 125.0 );
SetSkill( SkillName.Tactics, 65.0, 87.5 );
SetSkill( SkillName.Wrestling, 65.0, 87.5 );
SetSkill(SkillName.EvalInt, 95.1, 100.0);
SetSkill(SkillName.Magery, 95.1, 100.0);
SetSkill(SkillName.Meditation, 95.1, 100.0);
SetSkill(SkillName.MagicResist, 102.5, 125.0);
SetSkill(SkillName.Tactics, 65.0, 87.5);
SetSkill(SkillName.Wrestling, 65.0, 87.5);
Fame = 4000;
Karma = -4000;
Fame = 4000;
Karma = -4000;
VirtualArmor = 16;
VirtualArmor = 16;
if ( 0.7 > Utility.RandomDouble() )
PackItem( new ArcaneGem() );
}
if (0.7 > Utility.RandomDouble())
PackItem(new ArcaneGem());
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
}
public GolemController(Serial serial) : base(serial)
{
}
public void AddArcane( Item item )
{
if ( item is IArcaneEquip eq )
{
eq.CurArcaneCharges = eq.MaxArcaneCharges = 20;
}
public override string CorpseName => "a golem controller corpse";
item.Hue = ArcaneGem.DefaultArcaneHue;
item.LootType = LootType.Newbied;
public override bool ClickTitle => false;
public override bool ShowFameTitle => false;
public override bool AlwaysMurderer => true;
AddItem( item );
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
}
public override bool ClickTitle => false;
public override bool ShowFameTitle => false;
public override bool AlwaysMurderer => true;
public void AddArcane(Item item)
{
if (item is IArcaneEquip eq) eq.CurArcaneCharges = eq.MaxArcaneCharges = 20;
public GolemController( Serial serial ) : base( serial )
{
}
item.Hue = ArcaneGem.DefaultArcaneHue;
item.LootType = LootType.Newbied;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
AddItem(item);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}