Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,71 +1,71 @@
namespace Server.Mobiles
{
public class Spectre : BaseCreature
{
public override string CorpseName => "a ghostly corpse";
public override string DefaultName => "a spectre";
public class Spectre : BaseCreature
{
[Constructible]
public Spectre() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 26;
Hue = 0x4001;
BaseSoundID = 0x482;
[Constructible]
public Spectre() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 26;
Hue = 0x4001;
BaseSoundID = 0x482;
SetStr(76, 100);
SetDex(76, 95);
SetInt(36, 60);
SetStr( 76, 100 );
SetDex( 76, 95 );
SetInt( 36, 60 );
SetHits(46, 60);
SetHits( 46, 60 );
SetDamage(7, 11);
SetDamage( 7, 11 );
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Cold, 50);
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType( ResistanceType.Cold, 50 );
SetResistance(ResistanceType.Physical, 25, 30);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance( ResistanceType.Physical, 25, 30 );
SetResistance( ResistanceType.Cold, 15, 25 );
SetResistance( ResistanceType.Poison, 10, 20 );
SetSkill(SkillName.EvalInt, 55.1, 70.0);
SetSkill(SkillName.Magery, 55.1, 70.0);
SetSkill(SkillName.MagicResist, 55.1, 70.0);
SetSkill(SkillName.Tactics, 45.1, 60.0);
SetSkill(SkillName.Wrestling, 45.1, 55.0);
SetSkill( SkillName.EvalInt, 55.1, 70.0 );
SetSkill( SkillName.Magery, 55.1, 70.0 );
SetSkill( SkillName.MagicResist, 55.1, 70.0 );
SetSkill( SkillName.Tactics, 45.1, 60.0 );
SetSkill( SkillName.Wrestling, 45.1, 55.0 );
Fame = 4000;
Karma = -4000;
Fame = 4000;
Karma = -4000;
VirtualArmor = 28;
VirtualArmor = 28;
PackReg(10);
}
PackReg( 10 );
}
public Spectre(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override string CorpseName => "a ghostly corpse";
public override string DefaultName => "a spectre";
public override bool BleedImmune => true;
public override bool BleedImmune => true;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override Poison PoisonImmune => Poison.Lethal;
public override Poison PoisonImmune => Poison.Lethal;
public Spectre( Serial serial ) : base( serial )
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}