Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -2,87 +2,87 @@ using Server.Items;
namespace Server.Mobiles
{
public class Executioner : BaseCreature
{
[Constructible]
public Executioner() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
SpeechHue = Utility.RandomDyedHue();
Title = "the executioner";
Hue = Utility.RandomSkinHue();
public class Executioner : BaseCreature
{
[Constructible]
public Executioner() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
SpeechHue = Utility.RandomDyedHue();
Title = "the executioner";
Hue = Utility.RandomSkinHue();
if ( Female = Utility.RandomBool() )
{
Body = 0x191;
Name = NameList.RandomName( "female" );
AddItem( new Skirt( Utility.RandomRedHue() ) );
}
else
{
Body = 0x190;
Name = NameList.RandomName( "male" );
AddItem( new ShortPants( Utility.RandomRedHue() ) );
}
if (Female = Utility.RandomBool())
{
Body = 0x191;
Name = NameList.RandomName("female");
AddItem(new Skirt(Utility.RandomRedHue()));
}
else
{
Body = 0x190;
Name = NameList.RandomName("male");
AddItem(new ShortPants(Utility.RandomRedHue()));
}
SetStr( 386, 400 );
SetDex( 151, 165 );
SetInt( 161, 175 );
SetStr(386, 400);
SetDex(151, 165);
SetInt(161, 175);
SetDamage( 8, 10 );
SetDamage(8, 10);
SetDamageType( ResistanceType.Physical, 100 );
SetDamageType(ResistanceType.Physical, 100);
SetResistance( ResistanceType.Physical, 35, 45 );
SetResistance( ResistanceType.Fire, 25, 30 );
SetResistance( ResistanceType.Cold, 25, 30 );
SetResistance( ResistanceType.Poison, 10, 20 );
SetResistance( ResistanceType.Energy, 10, 20 );
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 25, 30);
SetResistance(ResistanceType.Cold, 25, 30);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill( SkillName.Anatomy, 125.0 );
SetSkill( SkillName.Fencing, 46.0, 77.5 );
SetSkill( SkillName.Macing, 35.0, 57.5 );
SetSkill( SkillName.Poisoning, 60.0, 82.5 );
SetSkill( SkillName.MagicResist, 83.5, 92.5 );
SetSkill( SkillName.Swords, 125.0 );
SetSkill( SkillName.Tactics, 125.0 );
SetSkill( SkillName.Lumberjacking, 125.0 );
SetSkill(SkillName.Anatomy, 125.0);
SetSkill(SkillName.Fencing, 46.0, 77.5);
SetSkill(SkillName.Macing, 35.0, 57.5);
SetSkill(SkillName.Poisoning, 60.0, 82.5);
SetSkill(SkillName.MagicResist, 83.5, 92.5);
SetSkill(SkillName.Swords, 125.0);
SetSkill(SkillName.Tactics, 125.0);
SetSkill(SkillName.Lumberjacking, 125.0);
Fame = 5000;
Karma = -5000;
Fame = 5000;
Karma = -5000;
VirtualArmor = 40;
VirtualArmor = 40;
AddItem( new ThighBoots( Utility.RandomRedHue() ) );
AddItem( new Surcoat( Utility.RandomRedHue() ) );
AddItem( new ExecutionersAxe());
AddItem(new ThighBoots(Utility.RandomRedHue()));
AddItem(new Surcoat(Utility.RandomRedHue()));
AddItem(new ExecutionersAxe());
Utility.AssignRandomHair( this );
}
Utility.AssignRandomHair(this);
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.Meager );
}
public Executioner(Serial serial) : base(serial)
{
}
public override bool AlwaysMurderer => true;
public override bool AlwaysMurderer => true;
public Executioner( Serial serial ) : base( serial )
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Meager);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}