Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,62 +1,62 @@
namespace Server.Mobiles
{
public class HeadlessOne : BaseCreature
{
public override string CorpseName => "a headless corpse";
public override string DefaultName => "a headless one";
public class HeadlessOne : BaseCreature
{
[Constructible]
public HeadlessOne() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 31;
Hue = Utility.RandomSkinHue() & 0x7FFF;
BaseSoundID = 0x39D;
[Constructible]
public HeadlessOne() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 31;
Hue = Utility.RandomSkinHue() & 0x7FFF;
BaseSoundID = 0x39D;
SetStr(26, 50);
SetDex(36, 55);
SetInt(16, 30);
SetStr( 26, 50 );
SetDex( 36, 55 );
SetInt( 16, 30 );
SetHits(16, 30);
SetHits( 16, 30 );
SetDamage(5, 10);
SetDamage( 5, 10 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 15, 20);
SetResistance( ResistanceType.Physical, 15, 20 );
SetSkill(SkillName.MagicResist, 15.1, 20.0);
SetSkill(SkillName.Tactics, 25.1, 40.0);
SetSkill(SkillName.Wrestling, 25.1, 40.0);
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 25.1, 40.0 );
SetSkill( SkillName.Wrestling, 25.1, 40.0 );
Fame = 450;
Karma = -450;
Fame = 450;
Karma = -450;
VirtualArmor = 18;
}
VirtualArmor = 18;
}
public HeadlessOne(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
// TODO: body parts
}
public override string CorpseName => "a headless corpse";
public override string DefaultName => "a headless one";
public override bool CanRummageCorpses => true;
public override int Meat => 1;
public override bool CanRummageCorpses => true;
public override int Meat => 1;
public HeadlessOne( Serial serial ) : base( serial )
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.Poor);
// TODO: body parts
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}