Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,107 +1,107 @@
namespace Server.Mobiles
{
public class FetidEssence : BaseCreature
{
public override string CorpseName => "a fetid essence corpse";
public override string DefaultName => "a fetid essence";
public class FetidEssence : BaseCreature
{
[Constructible]
public FetidEssence() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 273;
[Constructible]
public FetidEssence () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 273;
SetStr(101, 150);
SetDex(210, 250);
SetInt(451, 550);
SetStr( 101, 150 );
SetDex( 210, 250 );
SetInt( 451, 550 );
SetHits(551, 650);
SetHits( 551, 650 );
SetDamage(21, 25);
SetDamage( 21, 25 );
SetDamageType(ResistanceType.Physical, 30);
SetDamageType(ResistanceType.Poison, 70);
SetDamageType( ResistanceType.Physical, 30 );
SetDamageType( ResistanceType.Poison, 70 );
SetResistance(ResistanceType.Physical, 40, 50);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 70, 90);
SetResistance(ResistanceType.Energy, 75, 80);
SetResistance( ResistanceType.Physical, 40, 50 );
SetResistance( ResistanceType.Fire, 40, 50 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 70, 90 );
SetResistance( ResistanceType.Energy, 75, 80 );
SetSkill(SkillName.Meditation, 91.4, 99.4);
SetSkill(SkillName.EvalInt, 88.5, 92.3);
SetSkill(SkillName.Magery, 97.9, 101.7);
SetSkill(SkillName.Poisoning, 100);
SetSkill(SkillName.Anatomy, 0, 4.5);
SetSkill(SkillName.MagicResist, 103.5, 108.8);
SetSkill(SkillName.Tactics, 81.0, 84.6);
SetSkill(SkillName.Wrestling, 81.3, 83.9);
SetSkill(SkillName.Meditation, 91.4, 99.4 );
SetSkill(SkillName.EvalInt, 88.5, 92.3 );
SetSkill(SkillName.Magery, 97.9, 101.7 );
SetSkill(SkillName.Poisoning, 100 );
SetSkill(SkillName.Anatomy, 0, 4.5 );
SetSkill( SkillName.MagicResist, 103.5, 108.8 );
SetSkill( SkillName.Tactics, 81.0, 84.6 );
SetSkill( SkillName.Wrestling, 81.3, 83.9 );
Fame = 3700; // Guessed
Karma = -3700; // Guessed
}
Fame = 3700; // Guessed
Karma = -3700; // Guessed
}
public FetidEssence(Serial serial) : base(serial)
{
}
public override void GenerateLoot() // Need to verify
{
AddLoot( LootPack.FilthyRich );
}
public override string CorpseName => "a fetid essence corpse";
public override string DefaultName => "a fetid essence";
public override Poison HitPoison => Poison.Deadly;
public override Poison PoisonImmune => Poison.Deadly;
public override Poison HitPoison => Poison.Deadly;
public override Poison PoisonImmune => Poison.Deadly;
public override int GetAngerSound()
{
return 0x56d;
}
public override void GenerateLoot() // Need to verify
{
AddLoot(LootPack.FilthyRich);
}
public override int GetIdleSound()
{
return 0x56b;
}
public override int GetAngerSound()
{
return 0x56d;
}
public override int GetAttackSound()
{
return 0x56c;
}
public override int GetIdleSound()
{
return 0x56b;
}
public override int GetHurtSound()
{
return 0x56c;
}
public override int GetAttackSound()
{
return 0x56c;
}
public override int GetDeathSound()
{
return 0x56e;
}
public override int GetHurtSound()
{
return 0x56c;
}
public FetidEssence ( Serial serial ) : base( serial )
{
}
public override int GetDeathSound()
{
return 0x56e;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
/*private class InternalTimer : Timer
{
private Mobile m_From;
private Mobile m_Mobile;
private int m_Count;
/*private class InternalTimer : Timer
{
private Mobile m_From;
private Mobile m_Mobile;
private int m_Count;
public InternalTimer( Mobile from, Mobile m ) : base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) )
{
m_From = from;
m_Mobile = m;
Priority = TimerPriority.TwoFiftyMS;
}
public InternalTimer( Mobile from, Mobile m ) : base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) )
{
m_From = from;
m_Mobile = m;
Priority = TimerPriority.TwoFiftyMS;
}
}*/
}
}
}*/
}
}

View file

@ -1,174 +1,174 @@
namespace Server.Mobiles
{
public class InterredGrizzle : BaseCreature
{
public override string CorpseName => "an interred grizzle corpse";
public override string DefaultName => "a interred grizzle";
public class InterredGrizzle : BaseCreature
{
[Constructible]
public InterredGrizzle() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 259;
[Constructible]
public InterredGrizzle () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 259;
SetStr(451, 500);
SetDex(201, 250);
SetInt(801, 850);
SetStr( 451, 500 );
SetDex( 201, 250 );
SetInt( 801, 850 );
SetHits(1500);
SetStam(150);
SetHits( 1500 );
SetStam( 150 );
SetDamage(16, 19);
SetDamage( 16, 19 );
SetDamageType(ResistanceType.Physical, 30);
SetDamageType(ResistanceType.Fire, 70);
SetDamageType( ResistanceType.Physical, 30 );
SetDamageType( ResistanceType.Fire, 70 );
SetResistance(ResistanceType.Physical, 35, 55);
SetResistance(ResistanceType.Fire, 20, 65);
SetResistance(ResistanceType.Cold, 55, 80);
SetResistance(ResistanceType.Poison, 20, 35);
SetResistance(ResistanceType.Energy, 60, 80);
SetResistance( ResistanceType.Physical, 35, 55 );
SetResistance( ResistanceType.Fire, 20, 65 );
SetResistance( ResistanceType.Cold, 55, 80 );
SetResistance( ResistanceType.Poison, 20, 35 );
SetResistance( ResistanceType.Energy, 60, 80 );
SetSkill(SkillName.Meditation, 77.7, 84.0);
SetSkill(SkillName.EvalInt, 72.2, 79.6);
SetSkill(SkillName.Magery, 83.7, 89.6);
SetSkill(SkillName.Poisoning, 0);
SetSkill(SkillName.Anatomy, 0);
SetSkill(SkillName.MagicResist, 80.2, 87.3);
SetSkill(SkillName.Tactics, 104.5, 105.1);
SetSkill(SkillName.Wrestling, 105.1, 109.4);
SetSkill(SkillName.Meditation, 77.7, 84.0 );
SetSkill(SkillName.EvalInt, 72.2, 79.6 );
SetSkill(SkillName.Magery, 83.7, 89.6);
SetSkill(SkillName.Poisoning, 0 );
SetSkill(SkillName.Anatomy, 0 );
SetSkill( SkillName.MagicResist, 80.2, 87.3 );
SetSkill( SkillName.Tactics, 104.5, 105.1 );
SetSkill( SkillName.Wrestling, 105.1, 109.4 );
Fame = 3700; // Guessed
Karma = -3700; // Guessed
}
/*
public override bool OnBeforeDeath()
{
SpillAcid( 1, 4, 10, 6, 10 );
Fame = 3700; // Guessed
Karma = -3700; // Guessed
}
return base.OnBeforeDeath();
}
*/
public override void GenerateLoot() // -- Need to verify
{
AddLoot( LootPack.FilthyRich );
}
public InterredGrizzle(Serial serial) : base(serial)
{
}
// TODO: Acid Blood
/*
* Message: 1070820
* Spits pool of acid (blood, hue 0x3F), hits lost 6-10 per second/step
* Damage is resistable (physical)
* Acid last 10 seconds
*/
public override string CorpseName => "an interred grizzle corpse";
public override string DefaultName => "a interred grizzle";
public override int GetAngerSound()
{
return 0x581;
}
public override void GenerateLoot() // -- Need to verify
{
AddLoot(LootPack.FilthyRich);
}
public override int GetIdleSound()
{
return 0x582;
}
// TODO: Acid Blood
/*
* Message: 1070820
* Spits pool of acid (blood, hue 0x3F), hits lost 6-10 per second/step
* Damage is resistable (physical)
* Acid last 10 seconds
*/
public override int GetAttackSound()
{
return 0x580;
}
public override int GetAngerSound()
{
return 0x581;
}
public override int GetHurtSound()
{
return 0x583;
}
public override int GetIdleSound()
{
return 0x582;
}
public override int GetDeathSound()
{
return 0x584;
}
public override int GetAttackSound()
{
return 0x580;
}
public override void OnDamage( int amount, Mobile from, bool willKill )
{
if ( Utility.RandomDouble() < 0.1 )
DropOoze();
public override int GetHurtSound()
{
return 0x583;
}
base.OnDamage( amount, from, willKill );
}
public override int GetDeathSound()
{
return 0x584;
}
private int RandomPoint( int mid )
{
return ( mid + Utility.RandomMinMax( -2, 2 ) );
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
if (Utility.RandomDouble() < 0.1)
DropOoze();
public virtual Point3D GetSpawnPosition( int range )
{
return GetSpawnPosition( Location, Map, range );
}
base.OnDamage(amount, from, willKill);
}
public virtual Point3D GetSpawnPosition( Point3D from, Map map, int range )
{
if ( map == null )
return from;
private int RandomPoint(int mid)
{
return mid + Utility.RandomMinMax(-2, 2);
}
Point3D loc = new Point3D( ( RandomPoint( X ) ), ( RandomPoint( Y ) ), Z );
public virtual Point3D GetSpawnPosition(int range)
{
return GetSpawnPosition(Location, Map, range);
}
loc.Z = Map.GetAverageZ( loc.X, loc.Y );
public virtual Point3D GetSpawnPosition(Point3D from, Map map, int range)
{
if (map == null)
return from;
return loc;
}
Point3D loc = new Point3D(RandomPoint(X), RandomPoint(Y), Z);
public virtual void DropOoze()
{
int amount = Utility.RandomMinMax( 1, 3 );
bool corrosive = Utility.RandomBool();
loc.Z = Map.GetAverageZ(loc.X, loc.Y);
for( int i = 0; i < amount; i++ )
{
Item ooze = new StainedOoze( corrosive );
Point3D p = new Point3D( Location );
return loc;
}
for( int j = 0; j < 5; j++ )
{
p = GetSpawnPosition( 2 );
bool found = false;
public virtual void DropOoze()
{
int amount = Utility.RandomMinMax(1, 3);
bool corrosive = Utility.RandomBool();
foreach( Item item in Map.GetItemsInRange( p, 0 ) )
if ( item is StainedOoze )
{
found = true;
break;
}
for (int i = 0; i < amount; i++)
{
Item ooze = new StainedOoze(corrosive);
Point3D p = new Point3D(Location);
if ( !found )
break;
}
for (int j = 0; j < 5; j++)
{
p = GetSpawnPosition(2);
bool found = false;
ooze.MoveToWorld( p, Map );
}
foreach (Item item in Map.GetItemsInRange(p, 0))
if (item is StainedOoze)
{
found = true;
break;
}
if ( Combatant != null )
{
if ( corrosive )
Combatant.SendLocalizedMessage( 1072071 ); // A corrosive gas seeps out of your enemy's skin!
else
Combatant.SendLocalizedMessage( 1072072 ); // A poisonous gas seeps out of your enemy's skin!
}
}
/*
public override bool OnBeforeDeath()
{
SpillAcid( 1, 4, 10, 6, 10 );
if (!found)
break;
}
return base.OnBeforeDeath();
}
*/
ooze.MoveToWorld(p, Map);
}
public InterredGrizzle ( Serial serial ) : base( serial )
{
}
if (Combatant != null)
{
if (corrosive)
Combatant.SendLocalizedMessage(1072071); // A corrosive gas seeps out of your enemy's skin!
else
Combatant.SendLocalizedMessage(1072072); // A poisonous gas seeps out of your enemy's skin!
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -3,157 +3,162 @@ using Server.Engines.Plants;
namespace Server.Mobiles
{
public class MLDryad : BaseCreature
{
public override string CorpseName => "a dryad's corpse";
public override bool InitialInnocent => true;
public class MLDryad : BaseCreature
{
[Constructible]
public MLDryad() : base(AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4)
{
Body = 266;
BaseSoundID = 0x57B;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
SetStr(132, 149);
SetDex(152, 168);
SetInt(251, 280);
public override string DefaultName => "a dryad";
SetHits(304, 321);
[Constructible]
public MLDryad() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Body = 266;
BaseSoundID = 0x57B;
SetDamage(11, 20);
SetStr( 132, 149 );
SetDex( 152, 168 );
SetInt( 251, 280 );
SetDamageType(ResistanceType.Physical, 100);
SetHits( 304, 321 );
SetResistance(ResistanceType.Physical, 40, 50);
SetResistance(ResistanceType.Fire, 15, 25);
SetResistance(ResistanceType.Cold, 40, 45);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 25, 35);
SetDamage( 11, 20 );
SetSkill(SkillName.Meditation, 80.0, 90.0);
SetSkill(SkillName.EvalInt, 70.0, 80.0);
SetSkill(SkillName.Magery, 70.0, 80.0);
SetSkill(SkillName.Anatomy, 0);
SetSkill(SkillName.MagicResist, 100.0, 120.0);
SetSkill(SkillName.Tactics, 70.0, 80.0);
SetSkill(SkillName.Wrestling, 70.0, 80.0);
SetDamageType( ResistanceType.Physical, 100 );
Fame = 5000;
Karma = 5000;
SetResistance( ResistanceType.Physical, 40, 50 );
SetResistance( ResistanceType.Fire, 15, 25 );
SetResistance( ResistanceType.Cold, 40, 45 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 25, 35 );
VirtualArmor = 28; // Don't know what it should be
SetSkill( SkillName.Meditation, 80.0, 90.0 );
SetSkill( SkillName.EvalInt, 70.0, 80.0 );
SetSkill( SkillName.Magery, 70.0, 80.0 );
SetSkill( SkillName.Anatomy, 0 );
SetSkill( SkillName.MagicResist, 100.0, 120.0 );
SetSkill( SkillName.Tactics, 70.0, 80.0 );
SetSkill( SkillName.Wrestling, 70.0, 80.0 );
if (Core.ML && Utility.RandomDouble() < .60)
PackItem(Seed.RandomPeculiarSeed(1));
Fame = 5000;
Karma = 5000;
PackArcanceScroll(0.05);
}
VirtualArmor = 28; // Don't know what it should be
public MLDryad(Serial serial) : base(serial)
{
}
if ( Core.ML && Utility.RandomDouble() < .60 )
PackItem( Seed.RandomPeculiarSeed( 1 ) );
public override string CorpseName => "a dryad's corpse";
public override bool InitialInnocent => true;
PackArcanceScroll( 0.05 );
}
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override void GenerateLoot()
{
AddLoot( LootPack.MlRich );
}
public override string DefaultName => "a dryad";
public override int Meat => 1;
public override int Meat => 1;
public override void OnThink()
{
base.OnThink();
public override void GenerateLoot()
{
AddLoot(LootPack.MlRich);
}
AreaPeace();
AreaUndress();
}
public override void OnThink()
{
base.OnThink();
#region Area Peace
private DateTime m_NextPeace;
AreaPeace();
AreaUndress();
}
public void AreaPeace()
{
if ( Combatant == null || Deleted || !Alive || m_NextPeace > DateTime.UtcNow || 0.1 < Utility.RandomDouble() )
return;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
TimeSpan duration = TimeSpan.FromSeconds( Utility.RandomMinMax( 20, 80 ) );
writer.Write(0); // version
}
foreach ( Mobile m in GetMobilesInRange( RangePerception ) )
{
PlayerMobile p = m as PlayerMobile;
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
if ( IsValidTarget( p ) )
{
p.PeacedUntil = DateTime.UtcNow + duration;
p.SendLocalizedMessage( 1072065 ); // You gaze upon the dryad's beauty, and forget to continue battling!
p.FixedParticles( 0x376A, 1, 20, 0x7F5, EffectLayer.Waist );
p.Combatant = null;
}
}
int version = reader.ReadInt();
}
m_NextPeace = DateTime.UtcNow + TimeSpan.FromSeconds( 10 );
PlaySound( 0x1D3 );
}
#region Area Peace
public bool IsValidTarget( PlayerMobile m )
{
if ( m != null && m.PeacedUntil < DateTime.UtcNow && !m.Hidden && m.AccessLevel == AccessLevel.Player && CanBeHarmful( m ) )
return true;
private DateTime m_NextPeace;
return false;
}
#endregion
public void AreaPeace()
{
if (Combatant == null || Deleted || !Alive || m_NextPeace > DateTime.UtcNow || 0.1 < Utility.RandomDouble())
return;
#region Undress
private DateTime m_NextUndress;
TimeSpan duration = TimeSpan.FromSeconds(Utility.RandomMinMax(20, 80));
public void AreaUndress()
{
if ( Combatant == null || Deleted || !Alive || m_NextUndress > DateTime.UtcNow || 0.005 < Utility.RandomDouble() )
return;
foreach (Mobile m in GetMobilesInRange(RangePerception))
{
PlayerMobile p = m as PlayerMobile;
foreach ( Mobile m in GetMobilesInRange( RangePerception ) )
{
if ( m != null && m.Player && !m.Female && !m.Hidden && m.AccessLevel == AccessLevel.Player && CanBeHarmful( m ) )
{
UndressItem( m, Layer.OuterTorso );
UndressItem( m, Layer.InnerTorso );
UndressItem( m, Layer.MiddleTorso );
UndressItem( m, Layer.Pants );
UndressItem( m, Layer.Shirt );
if (IsValidTarget(p))
{
p.PeacedUntil = DateTime.UtcNow + duration;
p.SendLocalizedMessage(1072065); // You gaze upon the dryad's beauty, and forget to continue battling!
p.FixedParticles(0x376A, 1, 20, 0x7F5, EffectLayer.Waist);
p.Combatant = null;
}
}
m.SendLocalizedMessage( 1072197 ); // The dryad's beauty makes your blood race. Your clothing is too confining.
}
}
m_NextPeace = DateTime.UtcNow + TimeSpan.FromSeconds(10);
PlaySound(0x1D3);
}
m_NextUndress = DateTime.UtcNow + TimeSpan.FromMinutes( 1 );
}
public bool IsValidTarget(PlayerMobile m)
{
if (m != null && m.PeacedUntil < DateTime.UtcNow && !m.Hidden && m.AccessLevel == AccessLevel.Player &&
CanBeHarmful(m))
return true;
public void UndressItem( Mobile m, Layer layer )
{
Item item = m.FindItemOnLayer( layer );
return false;
}
if ( item != null && item.Movable )
m.PlaceInBackpack( item );
}
#endregion
#endregion
public MLDryad( Serial serial ) : base( serial )
{
}
#region Undress
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
private DateTime m_NextUndress;
writer.Write( (int) 0 ); // version
}
public void AreaUndress()
{
if (Combatant == null || Deleted || !Alive || m_NextUndress > DateTime.UtcNow || 0.005 < Utility.RandomDouble())
return;
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
foreach (Mobile m in GetMobilesInRange(RangePerception))
if (m != null && m.Player && !m.Female && !m.Hidden && m.AccessLevel == AccessLevel.Player &&
CanBeHarmful(m))
{
UndressItem(m, Layer.OuterTorso);
UndressItem(m, Layer.InnerTorso);
UndressItem(m, Layer.MiddleTorso);
UndressItem(m, Layer.Pants);
UndressItem(m, Layer.Shirt);
int version = reader.ReadInt();
}
}
}
m.SendLocalizedMessage(
1072197); // The dryad's beauty makes your blood race. Your clothing is too confining.
}
m_NextUndress = DateTime.UtcNow + TimeSpan.FromMinutes(1);
}
public void UndressItem(Mobile m, Layer layer)
{
Item item = m.FindItemOnLayer(layer);
if (item != null && item.Movable)
m.PlaceInBackpack(item);
}
#endregion
}
}

View file

@ -3,229 +3,236 @@ using System.Collections.Generic;
namespace Server.Mobiles
{
public class Satyr : BaseCreature
{
public override string CorpseName => "a satyr's corpse";
public override string DefaultName => "a satyr";
public class Satyr : BaseCreature
{
[Constructible]
public Satyr() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 271;
BaseSoundID = 0x586;
[Constructible]
public Satyr() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 271;
BaseSoundID = 0x586;
SetStr(177, 195);
SetDex(251, 269);
SetInt(153, 170);
SetStr( 177, 195 );
SetDex( 251, 269 );
SetInt( 153, 170 );
SetHits(350, 400);
SetHits( 350, 400 );
SetDamage(13, 24);
SetDamage( 13, 24 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 55, 60);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetResistance( ResistanceType.Physical, 55, 60 );
SetResistance( ResistanceType.Fire, 25, 35 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill(SkillName.MagicResist, 55.0, 65.0);
SetSkill(SkillName.Tactics, 80.0, 100.0);
SetSkill(SkillName.Wrestling, 80.0, 100.0);
SetSkill( SkillName.MagicResist, 55.0, 65.0 );
SetSkill( SkillName.Tactics, 80.0, 100.0 );
SetSkill( SkillName.Wrestling, 80.0, 100.0 );
Fame = 5000;
Karma = 0;
Fame = 5000;
Karma = 0;
VirtualArmor = 28; // Don't know what it should be
VirtualArmor = 28; // Don't know what it should be
PackArcanceScroll(0.05);
}
PackArcanceScroll( 0.05 );
}
public Satyr(Serial serial) : base(serial)
{
}
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override string CorpseName => "a satyr's corpse";
public override string DefaultName => "a satyr";
public override void GenerateLoot()
{
AddLoot( LootPack.MlRich );
}
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override void OnThink()
{
base.OnThink();
public override int Meat => 1;
Peace( Combatant );
Undress( Combatant );
Suppress( Combatant );
Provoke( Combatant );
}
public override void GenerateLoot()
{
AddLoot(LootPack.MlRich);
}
#region Peace
private DateTime m_NextPeace;
public override void OnThink()
{
base.OnThink();
public void Peace( Mobile target )
{
if ( target == null || Deleted || !Alive || m_NextPeace > DateTime.UtcNow || 0.1 < Utility.RandomDouble() )
return;
Peace(Combatant);
Undress(Combatant);
Suppress(Combatant);
Provoke(Combatant);
}
if ( target is PlayerMobile p && p.PeacedUntil < DateTime.UtcNow && !p.Hidden && CanBeHarmful( p ) )
{
p.PeacedUntil = DateTime.UtcNow + TimeSpan.FromMinutes( 1 );
p.SendLocalizedMessage( 500616 ); // You hear lovely music, and forget to continue battling!
p.FixedParticles( 0x376A, 1, 32, 0x15BD, EffectLayer.Waist );
p.Combatant = null;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
PlaySound( 0x58D );
}
writer.Write(0); // version
}
m_NextPeace = DateTime.UtcNow + TimeSpan.FromSeconds( 10 );
}
#endregion
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
#region Suppress
private static Dictionary<Mobile, Timer> m_Suppressed = new Dictionary<Mobile, Timer>();
private DateTime m_NextSuppress;
int version = reader.ReadInt();
}
public void Suppress( Mobile target )
{
if ( target == null || m_Suppressed.ContainsKey( target ) || Deleted || !Alive || m_NextSuppress > DateTime.UtcNow || 0.1 < Utility.RandomDouble() )
return;
#region Peace
TimeSpan delay = TimeSpan.FromSeconds( Utility.RandomMinMax( 20, 80 ) );
private DateTime m_NextPeace;
if ( !target.Hidden && CanBeHarmful( target ) )
{
target.SendLocalizedMessage( 1072061 ); // You hear jarring music, suppressing your strength.
public void Peace(Mobile target)
{
if (target == null || Deleted || !Alive || m_NextPeace > DateTime.UtcNow || 0.1 < Utility.RandomDouble())
return;
for ( int i = 0; i < target.Skills.Length; i++ )
{
Skill s = target.Skills[ i ];
if (target is PlayerMobile p && p.PeacedUntil < DateTime.UtcNow && !p.Hidden && CanBeHarmful(p))
{
p.PeacedUntil = DateTime.UtcNow + TimeSpan.FromMinutes(1);
p.SendLocalizedMessage(500616); // You hear lovely music, and forget to continue battling!
p.FixedParticles(0x376A, 1, 32, 0x15BD, EffectLayer.Waist);
p.Combatant = null;
target.AddSkillMod( new TimedSkillMod( s.SkillName, true, s.Base * -0.28, delay ) );
}
PlaySound(0x58D);
}
int count = (int) Math.Round( delay.TotalSeconds / 1.25 );
Timer timer = new AnimateTimer( target, count );
m_Suppressed.Add( target, timer );
timer.Start();
m_NextPeace = DateTime.UtcNow + TimeSpan.FromSeconds(10);
}
PlaySound( 0x58C );
}
#endregion
m_NextSuppress = DateTime.UtcNow + TimeSpan.FromSeconds( 10 );
}
#region Suppress
public static void SuppressRemove( Mobile target )
{
if ( target != null && m_Suppressed[target] is Timer t )
{
if ( t.Running )
t.Stop();
private static Dictionary<Mobile, Timer> m_Suppressed = new Dictionary<Mobile, Timer>();
private DateTime m_NextSuppress;
m_Suppressed.Remove( target );
}
}
public void Suppress(Mobile target)
{
if (target == null || m_Suppressed.ContainsKey(target) || Deleted || !Alive ||
m_NextSuppress > DateTime.UtcNow || 0.1 < Utility.RandomDouble())
return;
private class AnimateTimer : Timer
{
private Mobile m_Owner;
private int m_Count;
TimeSpan delay = TimeSpan.FromSeconds(Utility.RandomMinMax(20, 80));
public AnimateTimer( Mobile owner, int count ) : base( TimeSpan.Zero, TimeSpan.FromSeconds( 1.25 ) )
{
m_Owner = owner;
m_Count = count;
}
if (!target.Hidden && CanBeHarmful(target))
{
target.SendLocalizedMessage(1072061); // You hear jarring music, suppressing your strength.
protected override void OnTick()
{
if ( m_Owner.Deleted || !m_Owner.Alive || m_Count-- < 0 )
{
SuppressRemove( m_Owner );
}
else
m_Owner.FixedParticles( 0x376A, 1, 32, 0x15BD, EffectLayer.Waist );
}
}
#endregion
for (int i = 0; i < target.Skills.Length; i++)
{
Skill s = target.Skills[i];
#region Undress
private DateTime m_NextUndress;
target.AddSkillMod(new TimedSkillMod(s.SkillName, true, s.Base * -0.28, delay));
}
public void Undress( Mobile target )
{
if ( target == null || Deleted || !Alive || m_NextUndress > DateTime.UtcNow || 0.005 < Utility.RandomDouble() )
return;
int count = (int)Math.Round(delay.TotalSeconds / 1.25);
Timer timer = new AnimateTimer(target, count);
m_Suppressed.Add(target, timer);
timer.Start();
if ( target.Player && target.Female && !target.Hidden && CanBeHarmful( target ) )
{
UndressItem( target, Layer.OuterTorso );
UndressItem( target, Layer.InnerTorso );
UndressItem( target, Layer.MiddleTorso );
UndressItem( target, Layer.Pants );
UndressItem( target, Layer.Shirt );
PlaySound(0x58C);
}
target.SendLocalizedMessage( 1072196 ); // The satyr's music makes your blood race. Your clothing is too confining.
}
m_NextSuppress = DateTime.UtcNow + TimeSpan.FromSeconds(10);
}
m_NextUndress = DateTime.UtcNow + TimeSpan.FromMinutes( 1 );
}
public static void SuppressRemove(Mobile target)
{
if (target != null && m_Suppressed[target] is Timer t)
{
if (t.Running)
t.Stop();
public void UndressItem( Mobile m, Layer layer )
{
Item item = m.FindItemOnLayer( layer );
m_Suppressed.Remove(target);
}
}
if ( item != null && item.Movable )
m.PlaceInBackpack( item );
}
#endregion
private class AnimateTimer : Timer
{
private int m_Count;
private Mobile m_Owner;
#region Provoke
private DateTime m_NextProvoke;
public AnimateTimer(Mobile owner, int count) : base(TimeSpan.Zero, TimeSpan.FromSeconds(1.25))
{
m_Owner = owner;
m_Count = count;
}
public void Provoke( Mobile target )
{
if ( target == null || Deleted || !Alive || m_NextProvoke > DateTime.UtcNow || 0.05 < Utility.RandomDouble() )
return;
protected override void OnTick()
{
if (m_Owner.Deleted || !m_Owner.Alive || m_Count-- < 0)
SuppressRemove(m_Owner);
else
m_Owner.FixedParticles(0x376A, 1, 32, 0x15BD, EffectLayer.Waist);
}
}
foreach ( Mobile m in GetMobilesInRange( RangePerception ) )
{
if ( m is BaseCreature c )
{
if ( c == this || c == target || c.Unprovokable || c.IsParagon || c.BardProvoked || c.AccessLevel != AccessLevel.Player || !c.CanBeHarmful( target ) )
continue;
#endregion
c.Provoke( this, target, true );
#region Undress
if ( target.Player )
target.SendLocalizedMessage( 1072062 ); // You hear angry music, and start to fight.
private DateTime m_NextUndress;
PlaySound( 0x58A );
break;
}
}
public void Undress(Mobile target)
{
if (target == null || Deleted || !Alive || m_NextUndress > DateTime.UtcNow || 0.005 < Utility.RandomDouble())
return;
m_NextProvoke = DateTime.UtcNow + TimeSpan.FromSeconds( 10 );
}
#endregion
if (target.Player && target.Female && !target.Hidden && CanBeHarmful(target))
{
UndressItem(target, Layer.OuterTorso);
UndressItem(target, Layer.InnerTorso);
UndressItem(target, Layer.MiddleTorso);
UndressItem(target, Layer.Pants);
UndressItem(target, Layer.Shirt);
public override int Meat => 1;
target.SendLocalizedMessage(
1072196); // The satyr's music makes your blood race. Your clothing is too confining.
}
public Satyr( Serial serial ) : base( serial )
{
}
m_NextUndress = DateTime.UtcNow + TimeSpan.FromMinutes(1);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public void UndressItem(Mobile m, Layer layer)
{
Item item = m.FindItemOnLayer(layer);
writer.Write( (int) 0 ); // version
}
if (item != null && item.Movable)
m.PlaceInBackpack(item);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
#endregion
int version = reader.ReadInt();
}
}
}
#region Provoke
private DateTime m_NextProvoke;
public void Provoke(Mobile target)
{
if (target == null || Deleted || !Alive || m_NextProvoke > DateTime.UtcNow || 0.05 < Utility.RandomDouble())
return;
foreach (Mobile m in GetMobilesInRange(RangePerception))
if (m is BaseCreature c)
{
if (c == this || c == target || c.Unprovokable || c.IsParagon || c.BardProvoked ||
c.AccessLevel != AccessLevel.Player || !c.CanBeHarmful(target))
continue;
c.Provoke(this, target, true);
if (target.Player)
target.SendLocalizedMessage(1072062); // You hear angry music, and start to fight.
PlaySound(0x58A);
break;
}
m_NextProvoke = DateTime.UtcNow + TimeSpan.FromSeconds(10);
}
#endregion
}
}

View file

@ -1,92 +1,92 @@
namespace Server.Mobiles
{
public class CorruptedSoul : BaseCreature
{
public override bool DeleteCorpseOnDeath => true;
public class CorruptedSoul : BaseCreature
{
[Constructible]
public CorruptedSoul() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, .1, 5)
{
Body = 0x3CA;
Hue = 0x453;
public override string DefaultName => "a corrupted soul";
SetStr(102, 115);
SetDex(101, 115);
SetInt(203, 215);
[Constructible]
public CorruptedSoul() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, .1, 5 )
{
Body = 0x3CA;
Hue = 0x453;
SetHits(61, 69);
SetStr( 102, 115 );
SetDex( 101, 115 );
SetInt( 203, 215 );
SetDamage(4, 40);
SetHits( 61, 69 );
SetDamageType(ResistanceType.Physical, 100);
SetDamage( 4, 40 );
SetResistance(ResistanceType.Physical, 61, 74);
SetResistance(ResistanceType.Fire, 22, 48);
SetResistance(ResistanceType.Cold, 73, 100);
SetResistance(ResistanceType.Poison, 0);
SetResistance(ResistanceType.Energy, 51, 60);
SetDamageType( ResistanceType.Physical, 100 );
SetSkill(SkillName.MagicResist, 80.2, 89.4);
SetSkill(SkillName.Tactics, 81.3, 89.9);
SetSkill(SkillName.Wrestling, 80.1, 88.7);
SetResistance( ResistanceType.Physical, 61, 74 );
SetResistance( ResistanceType.Fire, 22, 48 );
SetResistance( ResistanceType.Cold, 73, 100 );
SetResistance( ResistanceType.Poison, 0 );
SetResistance( ResistanceType.Energy, 51, 60 );
Fame = 5000;
Karma = -5000;
SetSkill( SkillName.MagicResist, 80.2, 89.4 );
SetSkill( SkillName.Tactics, 81.3, 89.9 );
SetSkill( SkillName.Wrestling, 80.1, 88.7 );
// VirtualArmor = 6; Not sure
}
Fame = 5000;
Karma = -5000;
public CorruptedSoul(Serial serial) : base(serial)
{
}
// VirtualArmor = 6; Not sure
}
public override bool DeleteCorpseOnDeath => true;
public override bool AlwaysAttackable => true;
public override bool BleedImmune => true; // NEED TO VERIFY
public override string DefaultName => "a corrupted soul";
// NEED TO VERIFY SOUNDS! Known: No Idle Sound.
public override bool AlwaysAttackable => true;
public override bool BleedImmune => true; // NEED TO VERIFY
/*public override int GetAngerSound()
{
return 0x0;
}*/
/*public override int GetDeathSound()
{
return 0x0;
}*/
public override int GetAttackSound()
{
return 0x233;
}
public override bool AlwaysMurderer => true;
/*public override int GetDeathSound()
{
return 0x0;
}*/
// NEED TO VERIFY SOUNDS! Known: No Idle Sound.
public override bool AlwaysMurderer => true;
/*public override int GetAngerSound()
{
return 0x0;
}*/
// TODO: Proper OnDeath Effect
public override int GetAttackSound()
{
return 0x233;
}
public override bool OnBeforeDeath()
{
if ( !base.OnBeforeDeath() )
return false;
// TODO: Proper OnDeath Effect
// 1 in 20 chance that a Thread of Fate will appear in the killer's pack
public override bool OnBeforeDeath()
{
if (!base.OnBeforeDeath())
return false;
Effects.SendLocationEffect( Location, Map, 0x376A, 10, 1 );
return true;
}
// 1 in 20 chance that a Thread of Fate will appear in the killer's pack
public CorruptedSoul( Serial serial ) : base( serial )
{
}
Effects.SendLocationEffect(Location, Map, 0x376A, 10, 1);
return true;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -2,83 +2,87 @@ using Server.Items;
namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.FerelTreefellow")]
public class FeralTreefellow : BaseCreature
{
public override string CorpseName => "a treefellow corpse";
public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
[TypeAlias("Server.Mobiles.FerelTreefellow")]
public class FeralTreefellow : BaseCreature
{
[Constructible]
public FeralTreefellow() : base(AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4)
{
Body = 301;
public override string DefaultName => "a feral treefellow";
SetStr(1351, 1600);
SetDex(301, 550);
SetInt(651, 900);
[Constructible]
public FeralTreefellow() : base( AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Body = 301;
SetHits(1170, 1320);
SetStr( 1351, 1600 );
SetDex( 301, 550 );
SetInt( 651, 900 );
SetDamage(26, 35);
SetHits( 1170, 1320 );
SetDamageType(ResistanceType.Physical, 100);
SetDamage( 26, 35 );
SetResistance(ResistanceType.Physical, 60, 70);
SetResistance(ResistanceType.Cold, 70, 80);
SetResistance(ResistanceType.Poison, 60, 70);
SetResistance(ResistanceType.Energy, 40, 60);
SetDamageType( ResistanceType.Physical, 100 );
SetSkill(SkillName.MagicResist, 40.1, 55.0); // Unknown
SetSkill(SkillName.Tactics, 65.1, 90.0); // Unknown
SetSkill(SkillName.Wrestling, 65.1, 85.0); // Unknown
SetResistance( ResistanceType.Physical, 60, 70 );
SetResistance( ResistanceType.Cold, 70, 80 );
SetResistance( ResistanceType.Poison, 60, 70 );
SetResistance( ResistanceType.Energy, 40, 60 );
Fame = 12500; //Unknown
Karma = 12500; //Unknown
SetSkill( SkillName.MagicResist, 40.1, 55.0 );// Unknown
SetSkill( SkillName.Tactics, 65.1, 90.0 );// Unknown
SetSkill( SkillName.Wrestling, 65.1, 85.0 );// Unknown
VirtualArmor = 24;
PackItem(new Log(Utility.RandomMinMax(23, 34)));
}
Fame = 12500; //Unknown
Karma = 12500; //Unknown
public FeralTreefellow(Serial serial) : base(serial)
{
}
VirtualArmor = 24;
PackItem( new Log( Utility.RandomMinMax( 23, 34 ) ) );
}
public override string CorpseName => "a treefellow corpse";
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override string DefaultName => "a feral treefellow";
public override int GetIdleSound()
{
return 443;
}
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override int GetDeathSound()
{
return 31;
}
public override bool BleedImmune => true;
public override int GetAttackSound()
{
return 672;
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.Dismount;
}
public override bool BleedImmune => true;
public override int GetIdleSound()
{
return 443;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average ); //Unknown
}
public override int GetDeathSound()
{
return 31;
}
public FeralTreefellow( Serial serial ) : base( serial )
{
}
public override int GetAttackSound()
{
return 672;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void GenerateLoot()
{
AddLoot(LootPack.Average); //Unknown
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -2,94 +2,98 @@ using Server.Items;
namespace Server.Mobiles
{
public class Minotaur : BaseCreature
{
public override string CorpseName => "a minotaur corpse";
public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
public class Minotaur : BaseCreature
{
[Constructible]
public Minotaur() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) // NEED TO CHECK
{
Body = 263;
public override string DefaultName => "a minotaur";
SetStr(301, 340);
SetDex(91, 110);
SetInt(31, 50);
[Constructible]
public Minotaur() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
{
Body = 263;
SetHits(301, 340);
SetStr( 301, 340 );
SetDex( 91, 110 );
SetInt( 31, 50 );
SetDamage(11, 20);
SetHits( 301, 340 );
SetDamageType(ResistanceType.Physical, 100);
SetDamage( 11, 20 );
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetDamageType( ResistanceType.Physical, 100 );
SetSkill(SkillName.Meditation, 0);
SetSkill(SkillName.EvalInt, 0);
SetSkill(SkillName.Magery, 0);
SetSkill(SkillName.Poisoning, 0);
SetSkill(SkillName.Anatomy, 0);
SetSkill(SkillName.MagicResist, 56.1, 64.0);
SetSkill(SkillName.Tactics, 93.3, 97.8);
SetSkill(SkillName.Wrestling, 90.4, 92.1);
SetResistance( ResistanceType.Physical, 55, 65 );
SetResistance( ResistanceType.Fire, 25, 35 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 30, 40 );
Fame = 5000;
Karma = -5000;
SetSkill( SkillName.Meditation, 0 );
SetSkill( SkillName.EvalInt, 0 );
SetSkill( SkillName.Magery, 0 );
SetSkill( SkillName.Poisoning, 0 );
SetSkill( SkillName.Anatomy, 0 );
SetSkill( SkillName.MagicResist, 56.1, 64.0 );
SetSkill( SkillName.Tactics, 93.3, 97.8 );
SetSkill( SkillName.Wrestling, 90.4, 92.1 );
VirtualArmor = 28; // Don't know what it should be
}
Fame = 5000;
Karma = -5000;
public Minotaur(Serial serial) : base(serial)
{
}
VirtualArmor = 28; // Don't know what it should be
}
public override string CorpseName => "a minotaur corpse";
public override void GenerateLoot()
{
AddLoot( LootPack.Rich ); // Need to verify
}
public override string DefaultName => "a minotaur";
// Using Tormented Minotaur sounds - Need to veryfy
public override int GetAngerSound()
{
return 0x597;
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ParalyzingBlow;
}
public override int GetIdleSound()
{
return 0x596;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich); // Need to verify
}
public override int GetAttackSound()
{
return 0x599;
}
// Using Tormented Minotaur sounds - Need to veryfy
public override int GetAngerSound()
{
return 0x597;
}
public override int GetHurtSound()
{
return 0x59a;
}
public override int GetIdleSound()
{
return 0x596;
}
public override int GetDeathSound()
{
return 0x59c;
}
public override int GetAttackSound()
{
return 0x599;
}
public Minotaur( Serial serial ) : base( serial )
{
}
public override int GetHurtSound()
{
return 0x59a;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override int GetDeathSound()
{
return 0x59c;
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -2,94 +2,98 @@ using Server.Items;
namespace Server.Mobiles
{
public class MinotaurCaptain : BaseCreature
{
public override string CorpseName => "a minotaur corpse";
public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
public class MinotaurCaptain : BaseCreature
{
[Constructible]
public MinotaurCaptain() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) // NEED TO CHECK
{
Body = 280;
public override string DefaultName => "a minotaur captain";
SetStr(401, 425);
SetDex(91, 110);
SetInt(31, 50);
[Constructible]
public MinotaurCaptain() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
{
Body = 280;
SetHits(401, 440);
SetStr( 401, 425 );
SetDex( 91, 110 );
SetInt( 31, 50 );
SetDamage(11, 20);
SetHits( 401, 440 );
SetDamageType(ResistanceType.Physical, 100);
SetDamage( 11, 20 );
SetResistance(ResistanceType.Physical, 65, 75);
SetResistance(ResistanceType.Fire, 35, 45);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 40, 50);
SetDamageType( ResistanceType.Physical, 100 );
SetSkill(SkillName.Meditation, 0);
SetSkill(SkillName.EvalInt, 0);
SetSkill(SkillName.Magery, 0);
SetSkill(SkillName.Poisoning, 0);
SetSkill(SkillName.Anatomy, 0, 6.3);
SetSkill(SkillName.MagicResist, 66.1, 73.6);
SetSkill(SkillName.Tactics, 93.0, 109.9);
SetSkill(SkillName.Wrestling, 92.6, 107.2);
SetResistance( ResistanceType.Physical, 65, 75 );
SetResistance( ResistanceType.Fire, 35, 45 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 40, 50 );
SetResistance( ResistanceType.Energy, 40, 50 );
Fame = 7000;
Karma = -7000;
SetSkill( SkillName.Meditation, 0 );
SetSkill( SkillName.EvalInt, 0 );
SetSkill( SkillName.Magery, 0 );
SetSkill( SkillName.Poisoning, 0 );
SetSkill( SkillName.Anatomy, 0, 6.3 );
SetSkill( SkillName.MagicResist, 66.1, 73.6 );
SetSkill( SkillName.Tactics, 93.0, 109.9 );
SetSkill( SkillName.Wrestling, 92.6, 107.2 );
VirtualArmor = 28; // Don't know what it should be
}
Fame = 7000;
Karma = -7000;
public MinotaurCaptain(Serial serial) : base(serial)
{
}
VirtualArmor = 28; // Don't know what it should be
}
public override string CorpseName => "a minotaur corpse";
public override void GenerateLoot()
{
AddLoot( LootPack.Rich ); // Need to verify
}
public override string DefaultName => "a minotaur captain";
// Using Tormented Minotaur sounds - Need to veryfy
public override int GetAngerSound()
{
return 0x597;
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ParalyzingBlow;
}
public override int GetIdleSound()
{
return 0x596;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich); // Need to verify
}
public override int GetAttackSound()
{
return 0x599;
}
// Using Tormented Minotaur sounds - Need to veryfy
public override int GetAngerSound()
{
return 0x597;
}
public override int GetHurtSound()
{
return 0x59a;
}
public override int GetIdleSound()
{
return 0x596;
}
public override int GetDeathSound()
{
return 0x59c;
}
public override int GetAttackSound()
{
return 0x599;
}
public MinotaurCaptain( Serial serial ) : base( serial )
{
}
public override int GetHurtSound()
{
return 0x59a;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override int GetDeathSound()
{
return 0x59c;
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -2,94 +2,98 @@ using Server.Items;
namespace Server.Mobiles
{
public class MinotaurScout : BaseCreature
{
public override string CorpseName => "a minotaur corpse";
public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
public class MinotaurScout : BaseCreature
{
[Constructible]
public MinotaurScout() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) // NEED TO CHECK
{
Body = 281;
public override string DefaultName => "a minotaur scout";
SetStr(353, 375);
SetDex(111, 130);
SetInt(34, 50);
[Constructible]
public MinotaurScout() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
{
Body = 281;
SetHits(354, 383);
SetStr( 353, 375 );
SetDex( 111, 130 );
SetInt( 34, 50 );
SetDamage(11, 20);
SetHits( 354, 383 );
SetDamageType(ResistanceType.Physical, 100);
SetDamage( 11, 20 );
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetDamageType( ResistanceType.Physical, 100 );
//SetSkill( SkillName.Meditation, Unknown );
//SetSkill( SkillName.EvalInt, Unknown );
//SetSkill( SkillName.Magery, Unknown );
//SetSkill( SkillName.Poisoning, Unknown );
SetSkill(SkillName.Anatomy, 0);
SetSkill(SkillName.MagicResist, 60.6, 67.5);
SetSkill(SkillName.Tactics, 86.9, 103.6);
SetSkill(SkillName.Wrestling, 85.6, 104.5);
SetResistance( ResistanceType.Physical, 55, 65 );
SetResistance( ResistanceType.Fire, 25, 35 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 30, 40 );
Fame = 5000;
Karma = -5000;
//SetSkill( SkillName.Meditation, Unknown );
//SetSkill( SkillName.EvalInt, Unknown );
//SetSkill( SkillName.Magery, Unknown );
//SetSkill( SkillName.Poisoning, Unknown );
SetSkill( SkillName.Anatomy, 0 );
SetSkill( SkillName.MagicResist, 60.6, 67.5 );
SetSkill( SkillName.Tactics, 86.9, 103.6 );
SetSkill( SkillName.Wrestling, 85.6, 104.5 );
VirtualArmor = 28; // Don't know what it should be
}
Fame = 5000;
Karma = -5000;
public MinotaurScout(Serial serial) : base(serial)
{
}
VirtualArmor = 28; // Don't know what it should be
}
public override string CorpseName => "a minotaur corpse";
public override void GenerateLoot()
{
AddLoot( LootPack.Rich ); // Need to verify
}
public override string DefaultName => "a minotaur scout";
// Using Tormented Minotaur sounds - Need to veryfy
public override int GetAngerSound()
{
return 0x597;
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ParalyzingBlow;
}
public override int GetIdleSound()
{
return 0x596;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich); // Need to verify
}
public override int GetAttackSound()
{
return 0x599;
}
// Using Tormented Minotaur sounds - Need to veryfy
public override int GetAngerSound()
{
return 0x597;
}
public override int GetHurtSound()
{
return 0x59a;
}
public override int GetIdleSound()
{
return 0x596;
}
public override int GetDeathSound()
{
return 0x59c;
}
public override int GetAttackSound()
{
return 0x599;
}
public MinotaurScout( Serial serial ) : base( serial )
{
}
public override int GetHurtSound()
{
return 0x59a;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override int GetDeathSound()
{
return 0x59c;
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -2,79 +2,79 @@ using Server.Items;
namespace Server.Mobiles
{
public class PestilentBandage : BaseCreature
{
public override string CorpseName => "a pestilent bandage corpse";
// Neither Stratics nor UOGuide have much description
// beyond being a "Grey Mummy". BodyValue, Sound and
// Hue are all guessed until they can be verified.
// Loot and Fame/Karma are also guesses at this point.
//
// They also apparently have a Poison Attack, which I've stolen from Yamandons.
public class PestilentBandage : BaseCreature
{
[Constructible]
public PestilentBandage() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) // NEED TO CHECK
{
Body = 154;
Hue = 0x515;
BaseSoundID = 471;
public override string DefaultName => "a pestilent bandage";
SetStr(691, 740);
SetDex(141, 180);
SetInt(51, 80);
[Constructible]
public PestilentBandage() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
{
Body = 154;
Hue = 0x515;
BaseSoundID = 471;
SetHits(415, 445);
SetStr( 691, 740 );
SetDex( 141, 180 );
SetInt( 51, 80 );
SetDamage(13, 23);
SetHits( 415, 445 );
SetDamageType(ResistanceType.Physical, 40);
SetDamageType(ResistanceType.Cold, 20);
SetDamageType(ResistanceType.Poison, 40);
SetDamage( 13, 23 );
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 20, 30);
SetDamageType( ResistanceType.Physical, 40 );
SetDamageType( ResistanceType.Cold, 20 );
SetDamageType( ResistanceType.Poison, 40 );
SetSkill(SkillName.Poisoning, 0.0, 10.0);
SetSkill(SkillName.Anatomy, 0);
SetSkill(SkillName.MagicResist, 75.0, 80.0);
SetSkill(SkillName.Tactics, 80.0, 85.0);
SetSkill(SkillName.Wrestling, 70.0, 75.0);
SetResistance( ResistanceType.Physical, 45, 55 );
SetResistance( ResistanceType.Fire, 10, 20 );
SetResistance( ResistanceType.Cold, 50, 60 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetResistance( ResistanceType.Energy, 20, 30 );
Fame = 20000;
Karma = -20000;
SetSkill( SkillName.Poisoning, 0.0, 10.0 );
SetSkill( SkillName.Anatomy, 0 );
SetSkill( SkillName.MagicResist, 75.0, 80.0 );
SetSkill( SkillName.Tactics, 80.0, 85.0 );
SetSkill( SkillName.Wrestling, 70.0, 75.0 );
// VirtualArmor = 28; // Don't know what it should be
Fame = 20000;
Karma = -20000;
PackItem(new Bandage(5)); // How many?
}
// VirtualArmor = 28; // Don't know what it should be
public PestilentBandage(Serial serial) : base(serial)
{
}
PackItem( new Bandage( 5 ) ); // How many?
public override string CorpseName => "a pestilent bandage corpse";
// Neither Stratics nor UOGuide have much description
// beyond being a "Grey Mummy". BodyValue, Sound and
// Hue are all guessed until they can be verified.
// Loot and Fame/Karma are also guesses at this point.
//
// They also apparently have a Poison Attack, which I've stolen from Yamandons.
}
public override string DefaultName => "a pestilent bandage";
public override Poison HitPoison => Poison.Lethal;
public override bool CanHeal => true;
public override void GenerateLoot()
{
AddLoot( LootPack.Rich ); // Need to verify
}
public override Poison HitPoison => Poison.Lethal;
public override bool CanHeal => true;
public PestilentBandage( Serial serial ) : base( serial )
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich); // Need to verify
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -2,74 +2,96 @@ using Server.Items;
namespace Server.Mobiles
{
public class TormentedMinotaur : BaseCreature
{
public override string CorpseName => "a tormented minotaur corpse";
public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
public class TormentedMinotaur : BaseCreature
{
[Constructible]
public TormentedMinotaur() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 262;
public override string DefaultName => "Tormented Minotaur";
SetStr(822, 930);
SetDex(401, 415);
SetInt(128, 138);
[Constructible]
public TormentedMinotaur() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 262;
SetHits(4000, 4200);
SetStr( 822, 930 );
SetDex( 401, 415 );
SetInt( 128, 138 );
SetDamage(16, 30);
SetHits( 4000, 4200 );
SetDamageType(ResistanceType.Physical, 100);
SetDamage( 16, 30 );
SetResistance(ResistanceType.Physical, 62);
SetResistance(ResistanceType.Fire, 74);
SetResistance(ResistanceType.Cold, 54);
SetResistance(ResistanceType.Poison, 56);
SetResistance(ResistanceType.Energy, 54);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 62 );
SetResistance( ResistanceType.Fire, 74 );
SetResistance( ResistanceType.Cold, 54 );
SetResistance( ResistanceType.Poison, 56 );
SetResistance( ResistanceType.Energy, 54 );
SetSkill( SkillName.Wrestling, 110.1, 111.0 );
SetSkill( SkillName.Tactics, 100.7, 102.8 );
SetSkill( SkillName.MagicResist, 104.3, 116.3 );
SetSkill(SkillName.Wrestling, 110.1, 111.0);
SetSkill(SkillName.Tactics, 100.7, 102.8);
SetSkill(SkillName.MagicResist, 104.3, 116.3);
Fame = 20000;
Karma = -20000;
Fame = 20000;
Karma = -20000;
}
}
public TormentedMinotaur(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 10);
}
public override string CorpseName => "a tormented minotaur corpse";
public override Poison PoisonImmune => Poison.Deadly;
public override int TreasureMapLevel => 3;
public override string DefaultName => "Tormented Minotaur";
public override int GetDeathSound() { return 0x596; }
public override int GetAttackSound() { return 0x597; }
public override int GetIdleSound() { return 0x598; }
public override int GetAngerSound() { return 0x599; }
public override int GetHurtSound() { return 0x59A; }
public override Poison PoisonImmune => Poison.Deadly;
public override int TreasureMapLevel => 3;
public TormentedMinotaur( Serial serial ) : base( serial )
{
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.Dismount;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 10);
}
writer.Write( (int) 0 ); // version
}
public override int GetDeathSound()
{
return 0x596;
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override int GetAttackSound()
{
return 0x597;
}
int version = reader.ReadInt();
}
}
}
public override int GetIdleSound()
{
return 0x598;
}
public override int GetAngerSound()
{
return 0x599;
}
public override int GetHurtSound()
{
return 0x59A;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -2,77 +2,77 @@ using Server.Items;
namespace Server.Mobiles
{
public class Troglodyte : BaseCreature
{
public override string CorpseName => "a troglodyte corpse";
public override string DefaultName => "a troglodyte";
public class Troglodyte : BaseCreature
{
[Constructible]
public Troglodyte() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) // NEED TO CHECK
{
Body = 267;
BaseSoundID = 0x59F;
[Constructible]
public Troglodyte() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
{
Body = 267;
BaseSoundID = 0x59F;
SetStr(148, 217);
SetDex(91, 120);
SetInt(51, 70);
SetStr( 148, 217 );
SetDex( 91, 120 );
SetInt( 51, 70 );
SetHits(302, 340);
SetHits( 302, 340 );
SetDamage(11, 14);
SetDamage( 11, 14 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 30, 35);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 35, 40);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetResistance( ResistanceType.Physical, 30, 35 );
SetResistance( ResistanceType.Fire, 20, 30 );
SetResistance( ResistanceType.Cold, 35, 40 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill(SkillName.Anatomy, 70.5, 94.8);
SetSkill(SkillName.MagicResist, 51.8, 65.0);
SetSkill(SkillName.Tactics, 80.4, 94.7);
SetSkill(SkillName.Wrestling, 70.2, 93.5);
SetSkill(SkillName.Healing, 70.0, 95.0);
SetSkill( SkillName.Anatomy, 70.5, 94.8 );
SetSkill( SkillName.MagicResist, 51.8, 65.0 );
SetSkill( SkillName.Tactics, 80.4, 94.7 );
SetSkill( SkillName.Wrestling, 70.2, 93.5 );
SetSkill( SkillName.Healing, 70.0, 95.0 );
Fame = 5000;
Karma = -5000;
Fame = 5000;
Karma = -5000;
VirtualArmor = 28; // Don't know what it should be
VirtualArmor = 28; // Don't know what it should be
PackItem(new Bandage(5)); // How many?
PackItem(new Ribs());
}
PackItem( new Bandage( 5 ) ); // How many?
PackItem( new Ribs() );
}
public Troglodyte(Serial serial) : base(serial)
{
}
public override bool CanHeal => true;
public override string CorpseName => "a troglodyte corpse";
public override string DefaultName => "a troglodyte";
public override void GenerateLoot()
{
AddLoot( LootPack.Rich ); // Need to verify
}
public override bool CanHeal => true;
public override void OnDeath( Container c )
{
base.OnDeath( c );
public override void GenerateLoot()
{
AddLoot(LootPack.Rich); // Need to verify
}
if ( Utility.RandomDouble() < 0.1 )
c.DropItem( new PrimitiveFetish() );
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
public Troglodyte( Serial serial ) : base( serial )
{
}
if (Utility.RandomDouble() < 0.1)
c.DropItem(new PrimitiveFetish());
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}