Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,174 +1,174 @@
namespace Server.Mobiles
{
public class InterredGrizzle : BaseCreature
{
public override string CorpseName => "an interred grizzle corpse";
public override string DefaultName => "a interred grizzle";
public class InterredGrizzle : BaseCreature
{
[Constructible]
public InterredGrizzle() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 259;
[Constructible]
public InterredGrizzle () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 259;
SetStr(451, 500);
SetDex(201, 250);
SetInt(801, 850);
SetStr( 451, 500 );
SetDex( 201, 250 );
SetInt( 801, 850 );
SetHits(1500);
SetStam(150);
SetHits( 1500 );
SetStam( 150 );
SetDamage(16, 19);
SetDamage( 16, 19 );
SetDamageType(ResistanceType.Physical, 30);
SetDamageType(ResistanceType.Fire, 70);
SetDamageType( ResistanceType.Physical, 30 );
SetDamageType( ResistanceType.Fire, 70 );
SetResistance(ResistanceType.Physical, 35, 55);
SetResistance(ResistanceType.Fire, 20, 65);
SetResistance(ResistanceType.Cold, 55, 80);
SetResistance(ResistanceType.Poison, 20, 35);
SetResistance(ResistanceType.Energy, 60, 80);
SetResistance( ResistanceType.Physical, 35, 55 );
SetResistance( ResistanceType.Fire, 20, 65 );
SetResistance( ResistanceType.Cold, 55, 80 );
SetResistance( ResistanceType.Poison, 20, 35 );
SetResistance( ResistanceType.Energy, 60, 80 );
SetSkill(SkillName.Meditation, 77.7, 84.0);
SetSkill(SkillName.EvalInt, 72.2, 79.6);
SetSkill(SkillName.Magery, 83.7, 89.6);
SetSkill(SkillName.Poisoning, 0);
SetSkill(SkillName.Anatomy, 0);
SetSkill(SkillName.MagicResist, 80.2, 87.3);
SetSkill(SkillName.Tactics, 104.5, 105.1);
SetSkill(SkillName.Wrestling, 105.1, 109.4);
SetSkill(SkillName.Meditation, 77.7, 84.0 );
SetSkill(SkillName.EvalInt, 72.2, 79.6 );
SetSkill(SkillName.Magery, 83.7, 89.6);
SetSkill(SkillName.Poisoning, 0 );
SetSkill(SkillName.Anatomy, 0 );
SetSkill( SkillName.MagicResist, 80.2, 87.3 );
SetSkill( SkillName.Tactics, 104.5, 105.1 );
SetSkill( SkillName.Wrestling, 105.1, 109.4 );
Fame = 3700; // Guessed
Karma = -3700; // Guessed
}
/*
public override bool OnBeforeDeath()
{
SpillAcid( 1, 4, 10, 6, 10 );
Fame = 3700; // Guessed
Karma = -3700; // Guessed
}
return base.OnBeforeDeath();
}
*/
public override void GenerateLoot() // -- Need to verify
{
AddLoot( LootPack.FilthyRich );
}
public InterredGrizzle(Serial serial) : base(serial)
{
}
// TODO: Acid Blood
/*
* Message: 1070820
* Spits pool of acid (blood, hue 0x3F), hits lost 6-10 per second/step
* Damage is resistable (physical)
* Acid last 10 seconds
*/
public override string CorpseName => "an interred grizzle corpse";
public override string DefaultName => "a interred grizzle";
public override int GetAngerSound()
{
return 0x581;
}
public override void GenerateLoot() // -- Need to verify
{
AddLoot(LootPack.FilthyRich);
}
public override int GetIdleSound()
{
return 0x582;
}
// TODO: Acid Blood
/*
* Message: 1070820
* Spits pool of acid (blood, hue 0x3F), hits lost 6-10 per second/step
* Damage is resistable (physical)
* Acid last 10 seconds
*/
public override int GetAttackSound()
{
return 0x580;
}
public override int GetAngerSound()
{
return 0x581;
}
public override int GetHurtSound()
{
return 0x583;
}
public override int GetIdleSound()
{
return 0x582;
}
public override int GetDeathSound()
{
return 0x584;
}
public override int GetAttackSound()
{
return 0x580;
}
public override void OnDamage( int amount, Mobile from, bool willKill )
{
if ( Utility.RandomDouble() < 0.1 )
DropOoze();
public override int GetHurtSound()
{
return 0x583;
}
base.OnDamage( amount, from, willKill );
}
public override int GetDeathSound()
{
return 0x584;
}
private int RandomPoint( int mid )
{
return ( mid + Utility.RandomMinMax( -2, 2 ) );
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
if (Utility.RandomDouble() < 0.1)
DropOoze();
public virtual Point3D GetSpawnPosition( int range )
{
return GetSpawnPosition( Location, Map, range );
}
base.OnDamage(amount, from, willKill);
}
public virtual Point3D GetSpawnPosition( Point3D from, Map map, int range )
{
if ( map == null )
return from;
private int RandomPoint(int mid)
{
return mid + Utility.RandomMinMax(-2, 2);
}
Point3D loc = new Point3D( ( RandomPoint( X ) ), ( RandomPoint( Y ) ), Z );
public virtual Point3D GetSpawnPosition(int range)
{
return GetSpawnPosition(Location, Map, range);
}
loc.Z = Map.GetAverageZ( loc.X, loc.Y );
public virtual Point3D GetSpawnPosition(Point3D from, Map map, int range)
{
if (map == null)
return from;
return loc;
}
Point3D loc = new Point3D(RandomPoint(X), RandomPoint(Y), Z);
public virtual void DropOoze()
{
int amount = Utility.RandomMinMax( 1, 3 );
bool corrosive = Utility.RandomBool();
loc.Z = Map.GetAverageZ(loc.X, loc.Y);
for( int i = 0; i < amount; i++ )
{
Item ooze = new StainedOoze( corrosive );
Point3D p = new Point3D( Location );
return loc;
}
for( int j = 0; j < 5; j++ )
{
p = GetSpawnPosition( 2 );
bool found = false;
public virtual void DropOoze()
{
int amount = Utility.RandomMinMax(1, 3);
bool corrosive = Utility.RandomBool();
foreach( Item item in Map.GetItemsInRange( p, 0 ) )
if ( item is StainedOoze )
{
found = true;
break;
}
for (int i = 0; i < amount; i++)
{
Item ooze = new StainedOoze(corrosive);
Point3D p = new Point3D(Location);
if ( !found )
break;
}
for (int j = 0; j < 5; j++)
{
p = GetSpawnPosition(2);
bool found = false;
ooze.MoveToWorld( p, Map );
}
foreach (Item item in Map.GetItemsInRange(p, 0))
if (item is StainedOoze)
{
found = true;
break;
}
if ( Combatant != null )
{
if ( corrosive )
Combatant.SendLocalizedMessage( 1072071 ); // A corrosive gas seeps out of your enemy's skin!
else
Combatant.SendLocalizedMessage( 1072072 ); // A poisonous gas seeps out of your enemy's skin!
}
}
/*
public override bool OnBeforeDeath()
{
SpillAcid( 1, 4, 10, 6, 10 );
if (!found)
break;
}
return base.OnBeforeDeath();
}
*/
ooze.MoveToWorld(p, Map);
}
public InterredGrizzle ( Serial serial ) : base( serial )
{
}
if (Combatant != null)
{
if (corrosive)
Combatant.SendLocalizedMessage(1072071); // A corrosive gas seeps out of your enemy's skin!
else
Combatant.SendLocalizedMessage(1072072); // A poisonous gas seeps out of your enemy's skin!
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}