Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,99 +1,105 @@
using Server.Items;
using Server.SkillHandlers;
namespace Server.Mobiles
{
public class GreaterDragon : BaseCreature
{
public override string CorpseName => "a dragon corpse";
public override bool StatLossAfterTame => true;
public override string DefaultName => "a greater dragon";
public class GreaterDragon : BaseCreature
{
[Constructible]
public GreaterDragon() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.3, 0.5)
{
Body = Utility.RandomList(12, 59);
BaseSoundID = 362;
[Constructible]
public GreaterDragon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.3, 0.5 )
{
Body = Utility.RandomList( 12, 59 );
BaseSoundID = 362;
SetStr(1025, 1425);
SetDex(81, 148);
SetInt(475, 675);
SetStr( 1025, 1425 );
SetDex( 81, 148 );
SetInt( 475, 675 );
SetHits(1000, 2000);
SetStam(120, 135);
SetHits( 1000, 2000 );
SetStam( 120, 135 );
SetDamage(24, 33);
SetDamage( 24, 33 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 60, 85);
SetResistance(ResistanceType.Fire, 65, 90);
SetResistance(ResistanceType.Cold, 40, 55);
SetResistance(ResistanceType.Poison, 40, 60);
SetResistance(ResistanceType.Energy, 50, 75);
SetResistance( ResistanceType.Physical, 60, 85 );
SetResistance( ResistanceType.Fire, 65, 90 );
SetResistance( ResistanceType.Cold, 40, 55 );
SetResistance( ResistanceType.Poison, 40, 60 );
SetResistance( ResistanceType.Energy, 50, 75 );
SetSkill(SkillName.Meditation, 0);
SetSkill(SkillName.EvalInt, 110.0, 140.0);
SetSkill(SkillName.Magery, 110.0, 140.0);
SetSkill(SkillName.Poisoning, 0);
SetSkill(SkillName.Anatomy, 0);
SetSkill(SkillName.MagicResist, 110.0, 140.0);
SetSkill(SkillName.Tactics, 110.0, 140.0);
SetSkill(SkillName.Wrestling, 115.0, 145.0);
SetSkill( SkillName.Meditation, 0 );
SetSkill( SkillName.EvalInt, 110.0, 140.0 );
SetSkill( SkillName.Magery, 110.0, 140.0 );
SetSkill( SkillName.Poisoning, 0 );
SetSkill( SkillName.Anatomy, 0 );
SetSkill( SkillName.MagicResist, 110.0, 140.0 );
SetSkill( SkillName.Tactics, 110.0, 140.0 );
SetSkill( SkillName.Wrestling, 115.0, 145.0 );
Fame = 22000;
Karma = -15000;
Fame = 22000;
Karma = -15000;
VirtualArmor = 60;
VirtualArmor = 60;
Tamable = true;
ControlSlots = 5;
MinTameSkill = 104.7;
}
Tamable = true;
ControlSlots = 5;
MinTameSkill = 104.7;
}
public GreaterDragon(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 4 );
AddLoot( LootPack.Gems, 8 );
}
public override string CorpseName => "a dragon corpse";
public override bool StatLossAfterTame => true;
public override string DefaultName => "a greater dragon";
public override bool ReacquireOnMovement => !Controlled;
public override bool HasBreath => true; // fire breath enabled
public override bool AutoDispel => !Controlled;
public override int TreasureMapLevel => 5;
public override int Meat => 19;
public override int Hides => 30;
public override HideType HideType => HideType.Barbed;
public override int Scales => 7;
public override ScaleType ScaleType => ( Body == 12 ? ScaleType.Yellow : ScaleType.Red );
public override FoodType FavoriteFood => FoodType.Meat;
public override bool CanAngerOnTame => true;
public override bool CanFly => true;
public override bool ReacquireOnMovement => !Controlled;
public override bool HasBreath => true; // fire breath enabled
public override bool AutoDispel => !Controlled;
public override int TreasureMapLevel => 5;
public override int Meat => 19;
public override int Hides => 30;
public override HideType HideType => HideType.Barbed;
public override int Scales => 7;
public override ScaleType ScaleType => Body == 12 ? ScaleType.Yellow : ScaleType.Red;
public override FoodType FavoriteFood => FoodType.Meat;
public override bool CanAngerOnTame => true;
public override bool CanFly => true;
public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 4);
AddLoot(LootPack.Gems, 8);
}
public GreaterDragon( Serial serial ) : base( serial )
{
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.BleedAttack;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
SetDamage( 24, 33 );
SetDamage(24, 33);
if ( version == 0 )
{
SkillHandlers.AnimalTaming.ScaleStats( this, 0.50 );
SkillHandlers.AnimalTaming.ScaleSkills( this, 0.80, 0.90 ); // 90% * 80% = 72% of original skills trainable to 90%
Skills[SkillName.Magery].Base = Skills[SkillName.Magery].Cap; // Greater dragons have a 90% cap reduction and 90% skill reduction on magery
}
}
}
}
if (version == 0)
{
AnimalTaming.ScaleStats(this, 0.50);
AnimalTaming.ScaleSkills(this, 0.80, 0.90); // 90% * 80% = 72% of original skills trainable to 90%
Skills[SkillName.Magery].Base =
Skills[SkillName.Magery]
.Cap; // Greater dragons have a 90% cap reduction and 90% skill reduction on magery
}
}
}
}