Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,99 +1,105 @@
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using Server.Items;
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using Server.SkillHandlers;
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namespace Server.Mobiles
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{
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public class GreaterDragon : BaseCreature
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{
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public override string CorpseName => "a dragon corpse";
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public override bool StatLossAfterTame => true;
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public override string DefaultName => "a greater dragon";
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public class GreaterDragon : BaseCreature
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{
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[Constructible]
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public GreaterDragon() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.3, 0.5)
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{
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Body = Utility.RandomList(12, 59);
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BaseSoundID = 362;
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[Constructible]
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public GreaterDragon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.3, 0.5 )
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{
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Body = Utility.RandomList( 12, 59 );
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BaseSoundID = 362;
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SetStr(1025, 1425);
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SetDex(81, 148);
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SetInt(475, 675);
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SetStr( 1025, 1425 );
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SetDex( 81, 148 );
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SetInt( 475, 675 );
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SetHits(1000, 2000);
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SetStam(120, 135);
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SetHits( 1000, 2000 );
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SetStam( 120, 135 );
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SetDamage(24, 33);
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SetDamage( 24, 33 );
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SetDamageType(ResistanceType.Physical, 100);
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance(ResistanceType.Physical, 60, 85);
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SetResistance(ResistanceType.Fire, 65, 90);
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SetResistance(ResistanceType.Cold, 40, 55);
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SetResistance(ResistanceType.Poison, 40, 60);
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SetResistance(ResistanceType.Energy, 50, 75);
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SetResistance( ResistanceType.Physical, 60, 85 );
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SetResistance( ResistanceType.Fire, 65, 90 );
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SetResistance( ResistanceType.Cold, 40, 55 );
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SetResistance( ResistanceType.Poison, 40, 60 );
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SetResistance( ResistanceType.Energy, 50, 75 );
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SetSkill(SkillName.Meditation, 0);
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SetSkill(SkillName.EvalInt, 110.0, 140.0);
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SetSkill(SkillName.Magery, 110.0, 140.0);
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SetSkill(SkillName.Poisoning, 0);
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SetSkill(SkillName.Anatomy, 0);
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SetSkill(SkillName.MagicResist, 110.0, 140.0);
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SetSkill(SkillName.Tactics, 110.0, 140.0);
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SetSkill(SkillName.Wrestling, 115.0, 145.0);
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SetSkill( SkillName.Meditation, 0 );
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SetSkill( SkillName.EvalInt, 110.0, 140.0 );
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SetSkill( SkillName.Magery, 110.0, 140.0 );
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SetSkill( SkillName.Poisoning, 0 );
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SetSkill( SkillName.Anatomy, 0 );
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SetSkill( SkillName.MagicResist, 110.0, 140.0 );
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SetSkill( SkillName.Tactics, 110.0, 140.0 );
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SetSkill( SkillName.Wrestling, 115.0, 145.0 );
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Fame = 22000;
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Karma = -15000;
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Fame = 22000;
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Karma = -15000;
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VirtualArmor = 60;
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VirtualArmor = 60;
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Tamable = true;
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ControlSlots = 5;
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MinTameSkill = 104.7;
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}
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Tamable = true;
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ControlSlots = 5;
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MinTameSkill = 104.7;
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}
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public GreaterDragon(Serial serial) : base(serial)
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{
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich, 4 );
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AddLoot( LootPack.Gems, 8 );
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}
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public override string CorpseName => "a dragon corpse";
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public override bool StatLossAfterTame => true;
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public override string DefaultName => "a greater dragon";
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public override bool ReacquireOnMovement => !Controlled;
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public override bool HasBreath => true; // fire breath enabled
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public override bool AutoDispel => !Controlled;
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public override int TreasureMapLevel => 5;
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public override int Meat => 19;
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public override int Hides => 30;
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public override HideType HideType => HideType.Barbed;
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public override int Scales => 7;
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public override ScaleType ScaleType => ( Body == 12 ? ScaleType.Yellow : ScaleType.Red );
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public override FoodType FavoriteFood => FoodType.Meat;
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public override bool CanAngerOnTame => true;
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public override bool CanFly => true;
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public override bool ReacquireOnMovement => !Controlled;
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public override bool HasBreath => true; // fire breath enabled
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public override bool AutoDispel => !Controlled;
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public override int TreasureMapLevel => 5;
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public override int Meat => 19;
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public override int Hides => 30;
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public override HideType HideType => HideType.Barbed;
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public override int Scales => 7;
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public override ScaleType ScaleType => Body == 12 ? ScaleType.Yellow : ScaleType.Red;
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public override FoodType FavoriteFood => FoodType.Meat;
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public override bool CanAngerOnTame => true;
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public override bool CanFly => true;
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 4);
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AddLoot(LootPack.Gems, 8);
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}
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public GreaterDragon( Serial serial ) : base( serial )
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{
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}
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.BleedAttack;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 );
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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SetDamage( 24, 33 );
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SetDamage(24, 33);
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if ( version == 0 )
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{
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SkillHandlers.AnimalTaming.ScaleStats( this, 0.50 );
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SkillHandlers.AnimalTaming.ScaleSkills( this, 0.80, 0.90 ); // 90% * 80% = 72% of original skills trainable to 90%
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Skills[SkillName.Magery].Base = Skills[SkillName.Magery].Cap; // Greater dragons have a 90% cap reduction and 90% skill reduction on magery
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}
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}
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}
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}
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if (version == 0)
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{
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AnimalTaming.ScaleStats(this, 0.50);
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AnimalTaming.ScaleSkills(this, 0.80, 0.90); // 90% * 80% = 72% of original skills trainable to 90%
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Skills[SkillName.Magery].Base =
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Skills[SkillName.Magery]
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.Cap; // Greater dragons have a 90% cap reduction and 90% skill reduction on magery
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}
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}
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}
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}
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