Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -2,84 +2,84 @@ using Server.Items;
namespace Server.Mobiles
{
public class Pixie : BaseCreature
{
public override string CorpseName => "a pixie corpse";
public override bool InitialInnocent => true;
public class Pixie : BaseCreature
{
[Constructible]
public Pixie() : base(AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("pixie");
Body = 128;
BaseSoundID = 0x467;
[Constructible]
public Pixie() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "pixie" );
Body = 128;
BaseSoundID = 0x467;
SetStr(21, 30);
SetDex(301, 400);
SetInt(201, 250);
SetStr( 21, 30 );
SetDex( 301, 400 );
SetInt( 201, 250 );
SetHits(13, 18);
SetHits( 13, 18 );
SetDamage(9, 15);
SetDamage( 9, 15 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 80, 90);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 40, 50);
SetResistance( ResistanceType.Physical, 80, 90 );
SetResistance( ResistanceType.Fire, 40, 50 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 40, 50 );
SetResistance( ResistanceType.Energy, 40, 50 );
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Magery, 90.1, 100.0);
SetSkill(SkillName.Meditation, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 100.5, 150.0);
SetSkill(SkillName.Tactics, 10.1, 20.0);
SetSkill(SkillName.Wrestling, 10.1, 12.5);
SetSkill( SkillName.EvalInt, 90.1, 100.0 );
SetSkill( SkillName.Magery, 90.1, 100.0 );
SetSkill( SkillName.Meditation, 90.1, 100.0 );
SetSkill( SkillName.MagicResist, 100.5, 150.0 );
SetSkill( SkillName.Tactics, 10.1, 20.0 );
SetSkill( SkillName.Wrestling, 10.1, 12.5 );
Fame = 7000;
Karma = 7000;
Fame = 7000;
Karma = 7000;
VirtualArmor = 100;
if (0.02 > Utility.RandomDouble())
PackStatue();
}
VirtualArmor = 100;
if ( 0.02 > Utility.RandomDouble() )
PackStatue();
}
public Pixie(Serial serial) : base(serial)
{
}
public override void GenerateLoot()
{
AddLoot( LootPack.LowScrolls );
AddLoot( LootPack.Gems, 2 );
}
public override string CorpseName => "a pixie corpse";
public override bool InitialInnocent => true;
public override void OnDeath( Container c )
{
base.OnDeath( c );
public override HideType HideType => HideType.Spined;
public override int Hides => 5;
public override int Meat => 1;
if ( Utility.RandomDouble() < 0.35 )
c.DropItem( new PixieLeg() );
}
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override HideType HideType => HideType.Spined;
public override int Hides => 5;
public override int Meat => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.LowScrolls);
AddLoot(LootPack.Gems, 2);
}
public Pixie( Serial serial ) : base( serial )
{
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
if (Utility.RandomDouble() < 0.35)
c.DropItem(new PixieLeg());
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}