Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -2,76 +2,96 @@ using Server.Items;
namespace Server.Mobiles
{
public class ShadowWisp : BaseCreature
{
public override string CorpseName => "a wisp corpse";
public override string DefaultName => "a shadow wisp";
public class ShadowWisp : BaseCreature
{
[Constructible]
public ShadowWisp() : base(AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.3, 0.6)
{
Body = 165;
BaseSoundID = 466;
[Constructible]
public ShadowWisp() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.3, 0.6 )
{
Body = 165;
BaseSoundID = 466;
SetStr(16, 40);
SetDex(16, 45);
SetInt(11, 25);
SetStr( 16, 40 );
SetDex( 16, 45 );
SetInt( 11, 25 );
SetHits(10, 24);
SetHits( 10, 24 );
SetDamage(5, 10);
SetDamage( 5, 10 );
SetDamageType(ResistanceType.Physical, 100);
SetDamageType( ResistanceType.Physical, 100 );
SetResistance(ResistanceType.Physical, 15, 20);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance(ResistanceType.Energy, 15, 20);
SetResistance( ResistanceType.Physical, 15, 20 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Poison, 5, 10 );
SetResistance( ResistanceType.Energy, 15, 20 );
SetSkill(SkillName.EvalInt, 40.0);
SetSkill(SkillName.Magery, 50.0);
SetSkill(SkillName.Meditation, 40.0);
SetSkill(SkillName.MagicResist, 10.0);
SetSkill(SkillName.Tactics, 0.1, 15.0);
SetSkill(SkillName.Wrestling, 25.1, 40.0);
SetSkill( SkillName.EvalInt, 40.0 );
SetSkill( SkillName.Magery, 50.0 );
SetSkill( SkillName.Meditation, 40.0 );
SetSkill( SkillName.MagicResist, 10.0 );
SetSkill( SkillName.Tactics, 0.1, 15.0 );
SetSkill( SkillName.Wrestling, 25.1, 40.0 );
Fame = 500;
Fame = 500;
VirtualArmor = 18;
VirtualArmor = 18;
AddItem(new LightSource());
AddItem( new LightSource() );
switch (Utility.Random(10))
{
case 0:
PackItem(new LeftArm());
break;
case 1:
PackItem(new RightArm());
break;
case 2:
PackItem(new Torso());
break;
case 3:
PackItem(new Bone());
break;
case 4:
PackItem(new RibCage());
break;
case 5:
PackItem(new RibCage());
break;
case 6:
PackItem(new BonePile());
break;
case 7:
PackItem(new BonePile());
break;
case 8:
PackItem(new BonePile());
break;
case 9:
PackItem(new BonePile());
break;
}
}
switch ( Utility.Random( 10 ))
{
case 0: PackItem( new LeftArm() ); break;
case 1: PackItem( new RightArm() ); break;
case 2: PackItem( new Torso() ); break;
case 3: PackItem( new Bone() ); break;
case 4: PackItem( new RibCage() ); break;
case 5: PackItem( new RibCage() ); break;
case 6: PackItem( new BonePile() ); break;
case 7: PackItem( new BonePile() ); break;
case 8: PackItem( new BonePile() ); break;
case 9: PackItem( new BonePile() ); break;
}
}
public ShadowWisp(Serial serial) : base(serial)
{
}
public ShadowWisp( Serial serial ) : base( serial )
{
}
public override string CorpseName => "a wisp corpse";
public override string DefaultName => "a shadow wisp";
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}