Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,84 +1,86 @@
using System;
using Server.Misc;
using Server.Items;
using Server.Engines.Plants;
using Server.Ethics;
using Server.Factions;
using Server.Items;
using Server.Misc;
namespace Server.Mobiles
{
public class Wisp : BaseCreature
{
public override string CorpseName => "a wisp corpse";
public override InhumanSpeech SpeechType => InhumanSpeech.Wisp;
public class Wisp : BaseCreature
{
[Constructible]
public Wisp() : base(AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 58;
BaseSoundID = 466;
public override Faction FactionAllegiance => CouncilOfMages.Instance;
public override Ethics.Ethic EthicAllegiance => Ethics.Ethic.Hero;
SetStr(196, 225);
SetDex(196, 225);
SetInt(196, 225);
public override TimeSpan ReacquireDelay => TimeSpan.FromSeconds( 1.0 );
SetHits(118, 135);
public override string DefaultName => "a wisp";
SetDamage(17, 18);
[Constructible]
public Wisp() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 58;
BaseSoundID = 466;
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Energy, 50);
SetStr( 196, 225 );
SetDex( 196, 225 );
SetInt( 196, 225 );
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 20, 40);
SetResistance(ResistanceType.Cold, 10, 30);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance(ResistanceType.Energy, 50, 70);
SetHits( 118, 135 );
SetSkill(SkillName.EvalInt, 80.0);
SetSkill(SkillName.Magery, 80.0);
SetSkill(SkillName.MagicResist, 80.0);
SetSkill(SkillName.Tactics, 80.0);
SetSkill(SkillName.Wrestling, 80.0);
SetDamage( 17, 18 );
Fame = 4000;
Karma = 0;
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType( ResistanceType.Energy, 50 );
VirtualArmor = 40;
SetResistance( ResistanceType.Physical, 35, 45 );
SetResistance( ResistanceType.Fire, 20, 40 );
SetResistance( ResistanceType.Cold, 10, 30 );
SetResistance( ResistanceType.Poison, 5, 10 );
SetResistance( ResistanceType.Energy, 50, 70 );
if (Core.ML && Utility.RandomDouble() < .33)
PackItem(Seed.RandomPeculiarSeed(3));
SetSkill( SkillName.EvalInt, 80.0 );
SetSkill( SkillName.Magery, 80.0 );
SetSkill( SkillName.MagicResist, 80.0 );
SetSkill( SkillName.Tactics, 80.0 );
SetSkill( SkillName.Wrestling, 80.0 );
AddItem(new LightSource());
}
Fame = 4000;
Karma = 0;
public Wisp(Serial serial) : base(serial)
{
}
VirtualArmor = 40;
public override string CorpseName => "a wisp corpse";
public override InhumanSpeech SpeechType => InhumanSpeech.Wisp;
if ( Core.ML && Utility.RandomDouble() < .33 )
PackItem( Engines.Plants.Seed.RandomPeculiarSeed(3) );
public override Faction FactionAllegiance => CouncilOfMages.Instance;
public override Ethic EthicAllegiance => Ethic.Hero;
AddItem( new LightSource() );
}
public override TimeSpan ReacquireDelay => TimeSpan.FromSeconds(1.0);
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Average );
}
public override string DefaultName => "a wisp";
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public Wisp( Serial serial ) : base( serial )
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Average);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}