Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,84 +1,86 @@
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using System;
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using Server.Misc;
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using Server.Items;
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using Server.Engines.Plants;
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using Server.Ethics;
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using Server.Factions;
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using Server.Items;
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using Server.Misc;
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namespace Server.Mobiles
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{
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public class Wisp : BaseCreature
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{
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public override string CorpseName => "a wisp corpse";
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public override InhumanSpeech SpeechType => InhumanSpeech.Wisp;
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public class Wisp : BaseCreature
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{
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[Constructible]
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public Wisp() : base(AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Body = 58;
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BaseSoundID = 466;
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public override Faction FactionAllegiance => CouncilOfMages.Instance;
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public override Ethics.Ethic EthicAllegiance => Ethics.Ethic.Hero;
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SetStr(196, 225);
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SetDex(196, 225);
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SetInt(196, 225);
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public override TimeSpan ReacquireDelay => TimeSpan.FromSeconds( 1.0 );
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SetHits(118, 135);
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public override string DefaultName => "a wisp";
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SetDamage(17, 18);
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[Constructible]
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public Wisp() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Body = 58;
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BaseSoundID = 466;
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Energy, 50);
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SetStr( 196, 225 );
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SetDex( 196, 225 );
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SetInt( 196, 225 );
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SetResistance(ResistanceType.Physical, 35, 45);
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SetResistance(ResistanceType.Fire, 20, 40);
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SetResistance(ResistanceType.Cold, 10, 30);
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SetResistance(ResistanceType.Poison, 5, 10);
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SetResistance(ResistanceType.Energy, 50, 70);
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SetHits( 118, 135 );
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SetSkill(SkillName.EvalInt, 80.0);
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SetSkill(SkillName.Magery, 80.0);
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SetSkill(SkillName.MagicResist, 80.0);
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SetSkill(SkillName.Tactics, 80.0);
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SetSkill(SkillName.Wrestling, 80.0);
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SetDamage( 17, 18 );
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Fame = 4000;
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Karma = 0;
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SetDamageType( ResistanceType.Physical, 50 );
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SetDamageType( ResistanceType.Energy, 50 );
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VirtualArmor = 40;
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SetResistance( ResistanceType.Physical, 35, 45 );
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SetResistance( ResistanceType.Fire, 20, 40 );
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SetResistance( ResistanceType.Cold, 10, 30 );
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SetResistance( ResistanceType.Poison, 5, 10 );
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SetResistance( ResistanceType.Energy, 50, 70 );
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if (Core.ML && Utility.RandomDouble() < .33)
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PackItem(Seed.RandomPeculiarSeed(3));
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SetSkill( SkillName.EvalInt, 80.0 );
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SetSkill( SkillName.Magery, 80.0 );
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SetSkill( SkillName.MagicResist, 80.0 );
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SetSkill( SkillName.Tactics, 80.0 );
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SetSkill( SkillName.Wrestling, 80.0 );
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AddItem(new LightSource());
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}
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Fame = 4000;
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Karma = 0;
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public Wisp(Serial serial) : base(serial)
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{
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}
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VirtualArmor = 40;
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public override string CorpseName => "a wisp corpse";
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public override InhumanSpeech SpeechType => InhumanSpeech.Wisp;
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if ( Core.ML && Utility.RandomDouble() < .33 )
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PackItem( Engines.Plants.Seed.RandomPeculiarSeed(3) );
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public override Faction FactionAllegiance => CouncilOfMages.Instance;
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public override Ethic EthicAllegiance => Ethic.Hero;
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AddItem( new LightSource() );
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}
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public override TimeSpan ReacquireDelay => TimeSpan.FromSeconds(1.0);
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.Average );
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}
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public override string DefaultName => "a wisp";
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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public Wisp( Serial serial ) : base( serial )
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{
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.Average);
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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