Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,70 +1,72 @@
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namespace Server.Mobiles
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{
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public class Slime : BaseCreature
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{
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public override string CorpseName => "a slimey corpse";
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public override string DefaultName => "a slime";
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public class Slime : BaseCreature
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{
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[Constructible]
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public Slime() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 51;
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BaseSoundID = 456;
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[Constructible]
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public Slime() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 51;
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BaseSoundID = 456;
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Hue = Utility.RandomSlimeHue();
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Hue = Utility.RandomSlimeHue();
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SetStr(22, 34);
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SetDex(16, 21);
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SetInt(16, 20);
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SetStr( 22, 34 );
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SetDex( 16, 21 );
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SetInt( 16, 20 );
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SetHits(15, 19);
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SetHits( 15, 19 );
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SetDamage(1, 5);
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SetDamage( 1, 5 );
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SetDamageType(ResistanceType.Physical, 100);
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance(ResistanceType.Physical, 5, 10);
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SetResistance(ResistanceType.Poison, 10, 20);
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SetResistance( ResistanceType.Physical, 5, 10 );
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SetResistance( ResistanceType.Poison, 10, 20 );
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SetSkill(SkillName.Poisoning, 30.1, 50.0);
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SetSkill(SkillName.MagicResist, 15.1, 20.0);
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SetSkill(SkillName.Tactics, 19.3, 34.0);
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SetSkill(SkillName.Wrestling, 19.3, 34.0);
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SetSkill( SkillName.Poisoning, 30.1, 50.0 );
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SetSkill( SkillName.MagicResist, 15.1, 20.0 );
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SetSkill( SkillName.Tactics, 19.3, 34.0 );
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SetSkill( SkillName.Wrestling, 19.3, 34.0 );
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Fame = 300;
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Karma = -300;
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Fame = 300;
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Karma = -300;
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VirtualArmor = 8;
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VirtualArmor = 8;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 23.1;
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}
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 23.1;
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}
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public Slime(Serial serial) : base(serial)
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{
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Poor );
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AddLoot( LootPack.Gems );
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}
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public override string CorpseName => "a slimey corpse";
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public override string DefaultName => "a slime";
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public override Poison PoisonImmune => Poison.Lesser;
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public override Poison HitPoison => Poison.Lesser;
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public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish | FoodType.FruitsAndVegies | FoodType.GrainsAndHay | FoodType.Eggs;
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public override Poison PoisonImmune => Poison.Lesser;
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public override Poison HitPoison => Poison.Lesser;
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public Slime( Serial serial ) : base( serial )
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{
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}
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public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish | FoodType.FruitsAndVegies |
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FoodType.GrainsAndHay | FoodType.Eggs;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Poor);
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AddLoot(LootPack.Gems);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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