Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
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3324 changed files with 441118 additions and 433755 deletions
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@ -2,73 +2,73 @@ using Server.Items;
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namespace Server.Mobiles
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{
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public class Reaper : BaseCreature
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{
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public override string CorpseName => "a reapers corpse";
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public override string DefaultName => "a reaper";
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public class Reaper : BaseCreature
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{
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[Constructible]
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public Reaper() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 47;
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BaseSoundID = 442;
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[Constructible]
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public Reaper() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 47;
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BaseSoundID = 442;
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SetStr(66, 215);
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SetDex(66, 75);
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SetInt(101, 250);
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SetStr( 66, 215 );
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SetDex( 66, 75 );
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SetInt( 101, 250 );
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SetHits(40, 129);
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SetStam(0);
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SetHits( 40, 129 );
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SetStam( 0 );
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SetDamage(9, 11);
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SetDamage( 9, 11 );
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SetDamageType(ResistanceType.Physical, 80);
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SetDamageType(ResistanceType.Poison, 20);
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SetDamageType( ResistanceType.Physical, 80 );
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SetDamageType( ResistanceType.Poison, 20 );
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SetResistance(ResistanceType.Physical, 35, 45);
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SetResistance(ResistanceType.Fire, 15, 25);
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SetResistance(ResistanceType.Cold, 10, 20);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetResistance( ResistanceType.Physical, 35, 45 );
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SetResistance( ResistanceType.Fire, 15, 25 );
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SetResistance( ResistanceType.Cold, 10, 20 );
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SetResistance( ResistanceType.Poison, 40, 50 );
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SetResistance( ResistanceType.Energy, 30, 40 );
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SetSkill(SkillName.EvalInt, 90.1, 100.0);
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SetSkill(SkillName.Magery, 90.1, 100.0);
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SetSkill(SkillName.MagicResist, 100.1, 125.0);
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SetSkill(SkillName.Tactics, 45.1, 60.0);
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SetSkill(SkillName.Wrestling, 50.1, 60.0);
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SetSkill( SkillName.EvalInt, 90.1, 100.0 );
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SetSkill( SkillName.Magery, 90.1, 100.0 );
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SetSkill( SkillName.MagicResist, 100.1, 125.0 );
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SetSkill( SkillName.Tactics, 45.1, 60.0 );
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SetSkill( SkillName.Wrestling, 50.1, 60.0 );
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Fame = 3500;
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Karma = -3500;
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Fame = 3500;
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Karma = -3500;
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VirtualArmor = 40;
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VirtualArmor = 40;
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PackItem(new Log(10));
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PackItem(new MandrakeRoot(5));
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}
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PackItem( new Log( 10 ) );
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PackItem( new MandrakeRoot( 5 ) );
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}
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public Reaper(Serial serial) : base(serial)
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{
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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}
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public override string CorpseName => "a reapers corpse";
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public override string DefaultName => "a reaper";
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public override Poison PoisonImmune => Poison.Greater;
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public override int TreasureMapLevel => 2;
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public override bool DisallowAllMoves => true;
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public override Poison PoisonImmune => Poison.Greater;
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public override int TreasureMapLevel => 2;
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public override bool DisallowAllMoves => true;
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public Reaper( Serial serial ) : base( serial )
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{
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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