Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,51 +1,53 @@
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class Alchemist : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class Alchemist : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
public override NpcGuild NpcGuild => NpcGuild.MagesGuild;
[Constructible]
public Alchemist() : base("the alchemist")
{
SetSkill(SkillName.Alchemy, 85.0, 100.0);
SetSkill(SkillName.TasteID, 65.0, 88.0);
}
[Constructible]
public Alchemist() : base( "the alchemist" )
{
SetSkill( SkillName.Alchemy, 85.0, 100.0 );
SetSkill( SkillName.TasteID, 65.0, 88.0 );
}
public Alchemist(Serial serial) : base(serial)
{
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBAlchemist() );
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
public override NpcGuild NpcGuild => NpcGuild.MagesGuild;
public override void InitOutfit()
{
base.InitOutfit();
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
AddItem( new Items.Robe( Utility.RandomPinkHue() ) );
}
public override void InitSBInfo()
{
m_SBInfos.Add(new SBAlchemist());
}
public Alchemist( Serial serial ) : base( serial )
{
}
public override void InitOutfit()
{
base.InitOutfit();
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
AddItem(new Robe(Utility.RandomPinkHue()));
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,4 +1,3 @@
using System;
using System.Collections.Generic;
using Server.ContextMenus;
using Server.Gumps;
@ -8,464 +7,472 @@ using Server.Targeting;
namespace Server.Mobiles
{
public class AnimalTrainer : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class AnimalTrainer : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public AnimalTrainer() : base( "the animal trainer" )
{
SetSkill( SkillName.AnimalLore, 64.0, 100.0 );
SetSkill( SkillName.AnimalTaming, 90.0, 100.0 );
SetSkill( SkillName.Veterinary, 65.0, 88.0 );
}
[Constructible]
public AnimalTrainer() : base("the animal trainer")
{
SetSkill(SkillName.AnimalLore, 64.0, 100.0);
SetSkill(SkillName.AnimalTaming, 90.0, 100.0);
SetSkill(SkillName.Veterinary, 65.0, 88.0);
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBAnimalTrainer() );
}
public AnimalTrainer(Serial serial) : base(serial)
{
}
public override VendorShoeType ShoeType => Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots;
protected override List<SBInfo> SBInfos => m_SBInfos;
public override int GetShoeHue()
{
return 0;
}
public override VendorShoeType ShoeType => Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots;
public override void InitOutfit()
{
base.InitOutfit();
public override void InitSBInfo()
{
m_SBInfos.Add(new SBAnimalTrainer());
}
AddItem( Utility.RandomBool() ? (Item)new QuarterStaff() : (Item)new ShepherdsCrook() );
}
public override int GetShoeHue()
{
return 0;
}
private class StableEntry : ContextMenuEntry
{
private AnimalTrainer m_Trainer;
private Mobile m_From;
public override void InitOutfit()
{
base.InitOutfit();
public StableEntry( AnimalTrainer trainer, Mobile from ) : base( 6126, 12 )
{
m_Trainer = trainer;
m_From = from;
}
AddItem(Utility.RandomBool() ? new QuarterStaff() : (Item)new ShepherdsCrook());
}
public override void OnClick()
{
m_Trainer.BeginStable( m_From );
}
}
public override void AddCustomContextEntries(Mobile from, List<ContextMenuEntry> list)
{
if (from.Alive)
{
list.Add(new StableEntry(this, from));
private class ClaimListGump : Gump
{
private AnimalTrainer m_Trainer;
private Mobile m_From;
private List<BaseCreature> m_List;
if (from.Stabled.Count > 0)
list.Add(new ClaimAllEntry(this, from));
}
public ClaimListGump( AnimalTrainer trainer, Mobile from, List<BaseCreature> list ) : base( 50, 50 )
{
m_Trainer = trainer;
m_From = from;
m_List = list;
base.AddCustomContextEntries(from, list);
}
from.CloseGump( typeof( ClaimListGump ) );
public static int GetMaxStabled(Mobile from)
{
double taming = from.Skills[SkillName.AnimalTaming].Value;
double anlore = from.Skills[SkillName.AnimalLore].Value;
double vetern = from.Skills[SkillName.Veterinary].Value;
double sklsum = taming + anlore + vetern;
AddPage( 0 );
int max;
AddBackground( 0, 0, 325, 50 + (list.Count * 20), 9250 );
AddAlphaRegion( 5, 5, 315, 40 + (list.Count * 20) );
if (sklsum >= 240.0)
max = 5;
else if (sklsum >= 200.0)
max = 4;
else if (sklsum >= 160.0)
max = 3;
else
max = 2;
AddHtml( 15, 15, 275, 20, "<BASEFONT COLOR=#FFFFFF>Select a pet to retrieve from the stables:</BASEFONT>", false, false );
if (taming >= 100.0)
max += (int)((taming - 90.0) / 10);
for ( int i = 0; i < list.Count; ++i )
{
BaseCreature pet = list[i];
if (anlore >= 100.0)
max += (int)((anlore - 90.0) / 10);
if ( pet == null || pet.Deleted )
continue;
if (vetern >= 100.0)
max += (int)((vetern - 90.0) / 10);
AddButton( 15, 39 + (i * 20), 10006, 10006, i + 1, GumpButtonType.Reply, 0 );
AddHtml( 32, 35 + (i * 20), 275, 18, $"<BASEFONT COLOR=#C0C0EE>{pet.Name}</BASEFONT>", false, false );
}
}
return max;
}
public override void OnResponse( NetState sender, RelayInfo info )
{
int index = info.ButtonID - 1;
private void CloseClaimList(Mobile from)
{
from.CloseGump(typeof(ClaimListGump));
}
if ( index >= 0 && index < m_List.Count )
m_Trainer.EndClaimList( m_From, m_List[index] );
}
}
public void BeginClaimList(Mobile from)
{
if (Deleted || !from.CheckAlive())
return;
private class ClaimAllEntry : ContextMenuEntry
{
private AnimalTrainer m_Trainer;
private Mobile m_From;
List<BaseCreature> list = new List<BaseCreature>();
public ClaimAllEntry( AnimalTrainer trainer, Mobile from ) : base( 6127, 12 )
{
m_Trainer = trainer;
m_From = from;
}
for (int i = 0; i < from.Stabled.Count; ++i)
{
BaseCreature pet = from.Stabled[i] as BaseCreature;
public override void OnClick()
{
m_Trainer.Claim( m_From );
}
}
if (pet == null || pet.Deleted)
{
pet.IsStabled = false;
pet.StabledBy = null;
from.Stabled.RemoveAt(i);
--i;
continue;
}
public override void AddCustomContextEntries( Mobile from, List<ContextMenuEntry> list )
{
if ( from.Alive )
{
list.Add( new StableEntry( this, from ) );
list.Add(pet);
}
if ( from.Stabled.Count > 0 )
list.Add( new ClaimAllEntry( this, from ) );
}
if (list.Count > 0)
from.SendGump(new ClaimListGump(this, from, list));
else
SayTo(from, 502671); // But I have no animals stabled with me at the moment!
}
base.AddCustomContextEntries( from, list );
}
public void EndClaimList(Mobile from, BaseCreature pet)
{
if (pet == null || pet.Deleted || from.Map != Map || !from.Stabled.Contains(pet) || !from.CheckAlive())
return;
public static int GetMaxStabled( Mobile from )
{
double taming = from.Skills[SkillName.AnimalTaming].Value;
double anlore = from.Skills[SkillName.AnimalLore].Value;
double vetern = from.Skills[SkillName.Veterinary].Value;
double sklsum = taming + anlore + vetern;
if (!from.InRange(this, 14))
{
from.SendLocalizedMessage(500446); // That is too far away.
return;
}
int max;
if (CanClaim(from, pet))
{
DoClaim(from, pet);
if ( sklsum >= 240.0 )
max = 5;
else if ( sklsum >= 200.0 )
max = 4;
else if ( sklsum >= 160.0 )
max = 3;
else
max = 2;
from.Stabled.Remove(pet);
if ( taming >= 100.0 )
max += (int)((taming - 90.0) / 10);
(from as PlayerMobile)?.AutoStabled.Remove(pet);
}
else
{
SayTo(from, 1049612, pet.Name); // ~1_NAME~ remained in the stables because you have too many followers.
}
}
if ( anlore >= 100.0 )
max += (int)((anlore - 90.0) / 10);
public void BeginStable(Mobile from)
{
if (Deleted || !from.CheckAlive())
return;
if ( vetern >= 100.0 )
max += (int)((vetern - 90.0) / 10);
Container bank = from.FindBankNoCreate();
return max;
}
if ((from.Backpack == null || from.Backpack.GetAmount(typeof(Gold)) < 30) &&
(bank == null || bank.GetAmount(typeof(Gold)) < 30))
{
SayTo(from, 1042556); // Thou dost not have enough gold, not even in thy bank account.
}
else
{
/* I charge 30 gold per pet for a real week's stable time.
* I will withdraw it from thy bank account.
* Which animal wouldst thou like to stable here?
*/
from.SendLocalizedMessage(1042558);
private class StableTarget : Target
{
private AnimalTrainer m_Trainer;
from.Target = new StableTarget(this);
}
}
public StableTarget( AnimalTrainer trainer ) : base( 12, false, TargetFlags.None )
{
m_Trainer = trainer;
}
public void EndStable(Mobile from, BaseCreature pet)
{
if (Deleted || !from.CheckAlive())
return;
protected override void OnTarget( Mobile from, object targeted )
{
if ( targeted is BaseCreature )
m_Trainer.EndStable( from, (BaseCreature)targeted );
else if ( targeted == from )
m_Trainer.SayTo( from, 502672 ); // HA HA HA! Sorry, I am not an inn.
else
m_Trainer.SayTo( from, 1048053 ); // You can't stable that!
}
}
private void CloseClaimList( Mobile from )
{
from.CloseGump( typeof( ClaimListGump ) );
}
public void BeginClaimList( Mobile from )
{
if ( Deleted || !from.CheckAlive() )
return;
List<BaseCreature> list = new List<BaseCreature>();
for ( int i = 0; i < from.Stabled.Count; ++i )
{
BaseCreature pet = from.Stabled[i] as BaseCreature;
if ( pet == null || pet.Deleted )
{
pet.IsStabled = false;
pet.StabledBy = null;
from.Stabled.RemoveAt( i );
--i;
continue;
}
list.Add( pet );
}
if ( list.Count > 0 )
from.SendGump( new ClaimListGump( this, from, list ) );
else
SayTo( from, 502671 ); // But I have no animals stabled with me at the moment!
}
public void EndClaimList( Mobile from, BaseCreature pet )
{
if ( pet == null || pet.Deleted || from.Map != Map || !from.Stabled.Contains( pet ) || !from.CheckAlive() )
return;
if ( !from.InRange( this, 14 ) )
{
from.SendLocalizedMessage( 500446 ); // That is too far away.
return;
}
if ( CanClaim( from, pet ) )
{
DoClaim( from, pet );
from.Stabled.Remove( pet );
(from as PlayerMobile)?.AutoStabled.Remove( pet );
}
else
{
SayTo( from, 1049612, pet.Name ); // ~1_NAME~ remained in the stables because you have too many followers.
}
}
public void BeginStable( Mobile from )
{
if ( Deleted || !from.CheckAlive() )
return;
Container bank = from.FindBankNoCreate();
if ( ( from.Backpack == null || from.Backpack.GetAmount( typeof( Gold ) ) < 30 ) && ( bank == null || bank.GetAmount( typeof( Gold ) ) < 30 ) )
{
SayTo( from, 1042556 ); // Thou dost not have enough gold, not even in thy bank account.
}
else
{
/* I charge 30 gold per pet for a real week's stable time.
* I will withdraw it from thy bank account.
* Which animal wouldst thou like to stable here?
*/
from.SendLocalizedMessage(1042558);
from.Target = new StableTarget( this );
}
}
public void EndStable( Mobile from, BaseCreature pet )
{
if ( Deleted || !from.CheckAlive() )
return;
if ( pet.Body.IsHuman )
{
SayTo( from, 502672 ); // HA HA HA! Sorry, I am not an inn.
}
else if ( !pet.Controlled )
{
SayTo( from, 1048053 ); // You can't stable that!
}
else if ( pet.ControlMaster != from )
{
SayTo( from, 1042562 ); // You do not own that pet!
}
else if ( pet.IsDeadPet )
{
SayTo( from, 1049668 ); // Living pets only, please.
}
else if ( pet.Summoned )
{
SayTo( from, 502673 ); // I can not stable summoned creatures.
}
if (pet.Body.IsHuman)
{
SayTo(from, 502672); // HA HA HA! Sorry, I am not an inn.
}
else if (!pet.Controlled)
{
SayTo(from, 1048053); // You can't stable that!
}
else if (pet.ControlMaster != from)
{
SayTo(from, 1042562); // You do not own that pet!
}
else if (pet.IsDeadPet)
{
SayTo(from, 1049668); // Living pets only, please.
}
else if (pet.Summoned)
{
SayTo(from, 502673); // I can not stable summoned creatures.
}
/*
else if ( pet.Allured )
{
SayTo( from, 1048053 ); // You can't stable that!
}
*/
else if ( (pet is PackLlama || pet is PackHorse || pet is Beetle) && (pet.Backpack != null && pet.Backpack.Items.Count > 0) )
{
SayTo( from, 1042563 ); // You need to unload your pet.
}
else if ( pet.Combatant != null && pet.InRange( pet.Combatant, 12 ) && pet.Map == pet.Combatant.Map )
{
SayTo( from, 1042564 ); // I'm sorry. Your pet seems to be busy.
}
else if ( from.Stabled.Count >= GetMaxStabled( from ) )
{
SayTo( from, 1042565 ); // You have too many pets in the stables!
}
else
{
Container bank = from.FindBankNoCreate();
else if ((pet is PackLlama || pet is PackHorse || pet is Beetle) && pet.Backpack != null &&
pet.Backpack.Items.Count > 0)
{
SayTo(from, 1042563); // You need to unload your pet.
}
else if (pet.Combatant != null && pet.InRange(pet.Combatant, 12) && pet.Map == pet.Combatant.Map)
{
SayTo(from, 1042564); // I'm sorry. Your pet seems to be busy.
}
else if (from.Stabled.Count >= GetMaxStabled(from))
{
SayTo(from, 1042565); // You have too many pets in the stables!
}
else
{
Container bank = from.FindBankNoCreate();
if ( ( from.Backpack != null && from.Backpack.ConsumeTotal( typeof( Gold ), 30 ) ) || ( bank != null && bank.ConsumeTotal( typeof( Gold ), 30 ) ) )
{
pet.ControlTarget = null;
pet.ControlOrder = OrderType.Stay;
pet.Internalize();
if (from.Backpack != null && from.Backpack.ConsumeTotal(typeof(Gold), 30) ||
bank != null && bank.ConsumeTotal(typeof(Gold), 30))
{
pet.ControlTarget = null;
pet.ControlOrder = OrderType.Stay;
pet.Internalize();
pet.SetControlMaster( null );
pet.SummonMaster = null;
pet.SetControlMaster(null);
pet.SummonMaster = null;
pet.IsStabled = true;
pet.StabledBy = from;
pet.IsStabled = true;
pet.StabledBy = from;
if ( Core.SE )
pet.Loyalty = MaxLoyalty; // Wonderfully happy
if (Core.SE)
pet.Loyalty = MaxLoyalty; // Wonderfully happy
from.Stabled.Add( pet );
from.Stabled.Add(pet);
SayTo( from, Core.AOS ? 1049677 : 502679 ); // [AOS: Your pet has been stabled.] Very well, thy pet is stabled. Thou mayst recover it by saying 'claim' to me. In one real world week, I shall sell it off if it is not claimed!
}
else
{
SayTo( from, 502677 ); // But thou hast not the funds in thy bank account!
}
}
}
SayTo(from,
Core.AOS
? 1049677
: 502679); // [AOS: Your pet has been stabled.] Very well, thy pet is stabled. Thou mayst recover it by saying 'claim' to me. In one real world week, I shall sell it off if it is not claimed!
}
else
{
SayTo(from, 502677); // But thou hast not the funds in thy bank account!
}
}
}
public void Claim( Mobile from )
{
Claim( from, null );
}
public void Claim(Mobile from)
{
Claim(from, null);
}
public void Claim( Mobile from, string petName )
{
if ( Deleted || !from.CheckAlive() )
return;
public void Claim(Mobile from, string petName)
{
if (Deleted || !from.CheckAlive())
return;
bool claimed = false;
int stabled = 0;
bool claimed = false;
int stabled = 0;
bool claimByName = ( petName != null );
bool claimByName = petName != null;
for ( int i = 0; i < from.Stabled.Count; ++i )
{
BaseCreature pet = from.Stabled[i] as BaseCreature;
for (int i = 0; i < from.Stabled.Count; ++i)
{
BaseCreature pet = from.Stabled[i] as BaseCreature;
if ( pet == null || pet.Deleted )
{
pet.IsStabled = false;
pet.StabledBy = null;
from.Stabled.RemoveAt( i );
--i;
continue;
}
if (pet == null || pet.Deleted)
{
pet.IsStabled = false;
pet.StabledBy = null;
from.Stabled.RemoveAt(i);
--i;
continue;
}
++stabled;
++stabled;
if ( claimByName && !Insensitive.Equals( pet.Name, petName ) )
continue;
if (claimByName && !Insensitive.Equals(pet.Name, petName))
continue;
if ( CanClaim( from, pet ) )
{
DoClaim( from, pet );
if (CanClaim(from, pet))
{
DoClaim(from, pet);
from.Stabled.RemoveAt( i );
from.Stabled.RemoveAt(i);
(from as PlayerMobile)?.AutoStabled.Remove( pet );
(from as PlayerMobile)?.AutoStabled.Remove(pet);
--i;
--i;
claimed = true;
}
else
{
SayTo( from, 1049612, pet.Name ); // ~1_NAME~ remained in the stables because you have too many followers.
}
}
claimed = true;
}
else
{
SayTo(from, 1049612, pet.Name); // ~1_NAME~ remained in the stables because you have too many followers.
}
}
if ( claimed )
SayTo( from, 1042559 ); // Here you go... and good day to you!
else if ( stabled == 0 )
SayTo( from, 502671 ); // But I have no animals stabled with me at the moment!
else if ( claimByName )
BeginClaimList( from );
}
if (claimed)
SayTo(from, 1042559); // Here you go... and good day to you!
else if (stabled == 0)
SayTo(from, 502671); // But I have no animals stabled with me at the moment!
else if (claimByName)
BeginClaimList(from);
}
public bool CanClaim( Mobile from, BaseCreature pet )
{
return ((from.Followers + pet.ControlSlots) <= from.FollowersMax);
}
public bool CanClaim(Mobile from, BaseCreature pet)
{
return from.Followers + pet.ControlSlots <= from.FollowersMax;
}
private void DoClaim( Mobile from, BaseCreature pet )
{
pet.SetControlMaster( from );
private void DoClaim(Mobile from, BaseCreature pet)
{
pet.SetControlMaster(from);
if ( pet.Summoned )
pet.SummonMaster = from;
if (pet.Summoned)
pet.SummonMaster = from;
pet.ControlTarget = from;
pet.ControlOrder = OrderType.Follow;
pet.ControlTarget = from;
pet.ControlOrder = OrderType.Follow;
pet.MoveToWorld( from.Location, from.Map );
pet.MoveToWorld(from.Location, from.Map);
pet.IsStabled = false;
pet.StabledBy = null;
pet.IsStabled = false;
pet.StabledBy = null;
if ( Core.SE )
pet.Loyalty = MaxLoyalty; // Wonderfully Happy
}
if (Core.SE)
pet.Loyalty = MaxLoyalty; // Wonderfully Happy
}
public override bool HandlesOnSpeech( Mobile from )
{
return true;
}
public override bool HandlesOnSpeech(Mobile from)
{
return true;
}
public override void OnSpeech( SpeechEventArgs e )
{
if ( !e.Handled && e.HasKeyword( 0x0008 ) ) // *stable*
{
e.Handled = true;
public override void OnSpeech(SpeechEventArgs e)
{
if (!e.Handled && e.HasKeyword(0x0008)) // *stable*
{
e.Handled = true;
CloseClaimList( e.Mobile );
BeginStable( e.Mobile );
}
else if ( !e.Handled && e.HasKeyword( 0x0009 ) ) // *claim*
{
e.Handled = true;
CloseClaimList(e.Mobile);
BeginStable(e.Mobile);
}
else if (!e.Handled && e.HasKeyword(0x0009)) // *claim*
{
e.Handled = true;
CloseClaimList( e.Mobile );
CloseClaimList(e.Mobile);
int index = e.Speech.IndexOf( ' ' );
int index = e.Speech.IndexOf(' ');
if ( index != -1 )
Claim( e.Mobile, e.Speech.Substring( index ).Trim() );
else
Claim( e.Mobile );
}
else
{
base.OnSpeech( e );
}
}
if (index != -1)
Claim(e.Mobile, e.Speech.Substring(index).Trim());
else
Claim(e.Mobile);
}
else
{
base.OnSpeech(e);
}
}
public AnimalTrainer( Serial serial ) : base( serial )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write(0); // version
}
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
int version = reader.ReadInt();
}
}
}
private class StableEntry : ContextMenuEntry
{
private Mobile m_From;
private AnimalTrainer m_Trainer;
public StableEntry(AnimalTrainer trainer, Mobile from) : base(6126, 12)
{
m_Trainer = trainer;
m_From = from;
}
public override void OnClick()
{
m_Trainer.BeginStable(m_From);
}
}
private class ClaimListGump : Gump
{
private Mobile m_From;
private List<BaseCreature> m_List;
private AnimalTrainer m_Trainer;
public ClaimListGump(AnimalTrainer trainer, Mobile from, List<BaseCreature> list) : base(50, 50)
{
m_Trainer = trainer;
m_From = from;
m_List = list;
from.CloseGump(typeof(ClaimListGump));
AddPage(0);
AddBackground(0, 0, 325, 50 + list.Count * 20, 9250);
AddAlphaRegion(5, 5, 315, 40 + list.Count * 20);
AddHtml(15, 15, 275, 20, "<BASEFONT COLOR=#FFFFFF>Select a pet to retrieve from the stables:</BASEFONT>",
false, false);
for (int i = 0; i < list.Count; ++i)
{
BaseCreature pet = list[i];
if (pet == null || pet.Deleted)
continue;
AddButton(15, 39 + i * 20, 10006, 10006, i + 1, GumpButtonType.Reply, 0);
AddHtml(32, 35 + i * 20, 275, 18, $"<BASEFONT COLOR=#C0C0EE>{pet.Name}</BASEFONT>", false, false);
}
}
public override void OnResponse(NetState sender, RelayInfo info)
{
int index = info.ButtonID - 1;
if (index >= 0 && index < m_List.Count)
m_Trainer.EndClaimList(m_From, m_List[index]);
}
}
private class ClaimAllEntry : ContextMenuEntry
{
private Mobile m_From;
private AnimalTrainer m_Trainer;
public ClaimAllEntry(AnimalTrainer trainer, Mobile from) : base(6127, 12)
{
m_Trainer = trainer;
m_From = from;
}
public override void OnClick()
{
m_Trainer.Claim(m_From);
}
}
private class StableTarget : Target
{
private AnimalTrainer m_Trainer;
public StableTarget(AnimalTrainer trainer) : base(12, false, TargetFlags.None)
{
m_Trainer = trainer;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (targeted is BaseCreature)
m_Trainer.EndStable(from, (BaseCreature)targeted);
else if (targeted == from)
m_Trainer.SayTo(from, 502672); // HA HA HA! Sorry, I am not an inn.
else
m_Trainer.SayTo(from, 1048053); // You can't stable that!
}
}
}
}

View file

@ -2,42 +2,43 @@ using System.Collections.Generic;
namespace Server.Mobiles
{
public class Architect : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class Architect : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
public override NpcGuild NpcGuild => NpcGuild.TinkersGuild;
[Constructible]
public Architect() : base("the architect")
{
}
[Constructible]
public Architect() : base( "the architect" )
{
}
public Architect(Serial serial) : base(serial)
{
}
public override void InitSBInfo()
{
if ( !Core.AOS )
m_SBInfos.Add( new SBHouseDeed() );
protected override List<SBInfo> SBInfos => m_SBInfos;
m_SBInfos.Add( new SBArchitect() );
}
public override NpcGuild NpcGuild => NpcGuild.TinkersGuild;
public Architect( Serial serial ) : base( serial )
{
}
public override void InitSBInfo()
{
if (!Core.AOS)
m_SBInfos.Add(new SBHouseDeed());
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
m_SBInfos.Add(new SBArchitect());
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,91 +1,94 @@
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class Armorer : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class Armorer : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public Armorer() : base( "the armorer" )
{
SetSkill( SkillName.ArmsLore, 64.0, 100.0 );
SetSkill( SkillName.Blacksmith, 60.0, 83.0 );
}
[Constructible]
public Armorer() : base("the armorer")
{
SetSkill(SkillName.ArmsLore, 64.0, 100.0);
SetSkill(SkillName.Blacksmith, 60.0, 83.0);
}
public override void InitSBInfo()
{
switch ( Utility.Random( 4 ))
{
case 0:
{
m_SBInfos.Add( new SBLeatherArmor() );
m_SBInfos.Add( new SBStuddedArmor() );
m_SBInfos.Add( new SBMetalShields() );
m_SBInfos.Add( new SBPlateArmor() );
m_SBInfos.Add( new SBHelmetArmor() );
m_SBInfos.Add( new SBChainmailArmor() );
m_SBInfos.Add( new SBRingmailArmor() );
break;
}
case 1:
{
m_SBInfos.Add( new SBStuddedArmor() );
m_SBInfos.Add( new SBLeatherArmor() );
m_SBInfos.Add( new SBMetalShields() );
m_SBInfos.Add( new SBHelmetArmor() );
break;
}
case 2:
{
m_SBInfos.Add( new SBMetalShields() );
m_SBInfos.Add( new SBPlateArmor() );
m_SBInfos.Add( new SBHelmetArmor() );
m_SBInfos.Add( new SBChainmailArmor() );
m_SBInfos.Add( new SBRingmailArmor() );
break;
}
case 3:
{
m_SBInfos.Add( new SBMetalShields() );
m_SBInfos.Add( new SBHelmetArmor() );
break;
}
}
if ( IsTokunoVendor )
{
m_SBInfos.Add( new SBSELeatherArmor() );
m_SBInfos.Add( new SBSEArmor() );
}
}
public Armorer(Serial serial) : base(serial)
{
}
public override VendorShoeType ShoeType => VendorShoeType.Boots;
protected override List<SBInfo> SBInfos => m_SBInfos;
public override void InitOutfit()
{
base.InitOutfit();
public override VendorShoeType ShoeType => VendorShoeType.Boots;
AddItem( new Items.HalfApron( Utility.RandomYellowHue() ) );
AddItem( new Items.Bascinet() );
}
public override void InitSBInfo()
{
switch (Utility.Random(4))
{
case 0:
{
m_SBInfos.Add(new SBLeatherArmor());
m_SBInfos.Add(new SBStuddedArmor());
m_SBInfos.Add(new SBMetalShields());
m_SBInfos.Add(new SBPlateArmor());
m_SBInfos.Add(new SBHelmetArmor());
m_SBInfos.Add(new SBChainmailArmor());
m_SBInfos.Add(new SBRingmailArmor());
break;
}
case 1:
{
m_SBInfos.Add(new SBStuddedArmor());
m_SBInfos.Add(new SBLeatherArmor());
m_SBInfos.Add(new SBMetalShields());
m_SBInfos.Add(new SBHelmetArmor());
break;
}
case 2:
{
m_SBInfos.Add(new SBMetalShields());
m_SBInfos.Add(new SBPlateArmor());
m_SBInfos.Add(new SBHelmetArmor());
m_SBInfos.Add(new SBChainmailArmor());
m_SBInfos.Add(new SBRingmailArmor());
break;
}
case 3:
{
m_SBInfos.Add(new SBMetalShields());
m_SBInfos.Add(new SBHelmetArmor());
break;
}
}
public Armorer( Serial serial ) : base( serial )
{
}
if (IsTokunoVendor)
{
m_SBInfos.Add(new SBSELeatherArmor());
m_SBInfos.Add(new SBSEArmor());
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void InitOutfit()
{
base.InitOutfit();
writer.Write( (int) 0 ); // version
}
AddItem(new HalfApron(Utility.RandomYellowHue()));
AddItem(new Bascinet());
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
int version = reader.ReadInt();
}
}
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -2,39 +2,40 @@ using System.Collections.Generic;
namespace Server.Mobiles
{
public class Baker : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class Baker : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public Baker() : base( "the baker" )
{
SetSkill( SkillName.Cooking, 75.0, 98.0 );
SetSkill( SkillName.TasteID, 36.0, 68.0 );
}
[Constructible]
public Baker() : base("the baker")
{
SetSkill(SkillName.Cooking, 75.0, 98.0);
SetSkill(SkillName.TasteID, 36.0, 68.0);
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBBaker() );
}
public Baker(Serial serial) : base(serial)
{
}
public Baker( Serial serial ) : base( serial )
{
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void InitSBInfo()
{
m_SBInfos.Add(new SBBaker());
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -2,45 +2,46 @@ using System.Collections.Generic;
namespace Server.Mobiles
{
public class Bard : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class Bard : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
public override NpcGuild NpcGuild => NpcGuild.BardsGuild;
[Constructible]
public Bard() : base("the bard")
{
SetSkill(SkillName.Discordance, 64.0, 100.0);
SetSkill(SkillName.Musicianship, 64.0, 100.0);
SetSkill(SkillName.Peacemaking, 65.0, 88.0);
SetSkill(SkillName.Provocation, 60.0, 83.0);
SetSkill(SkillName.Archery, 36.0, 68.0);
SetSkill(SkillName.Swords, 36.0, 68.0);
}
[Constructible]
public Bard() : base( "the bard" )
{
SetSkill( SkillName.Discordance, 64.0, 100.0 );
SetSkill( SkillName.Musicianship, 64.0, 100.0 );
SetSkill( SkillName.Peacemaking, 65.0, 88.0 );
SetSkill( SkillName.Provocation, 60.0, 83.0 );
SetSkill( SkillName.Archery, 36.0, 68.0 );
SetSkill( SkillName.Swords, 36.0, 68.0 );
}
public Bard(Serial serial) : base(serial)
{
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBBard() );
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public Bard( Serial serial ) : base( serial )
{
}
public override NpcGuild NpcGuild => NpcGuild.BardsGuild;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void InitSBInfo()
{
m_SBInfos.Add(new SBBard());
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -3,46 +3,47 @@ using Server.Items;
namespace Server.Mobiles
{
public class Barkeeper : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class Barkeeper : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
public override void InitSBInfo()
{
m_SBInfos.Add( new SBBarkeeper() );
}
[Constructible]
public Barkeeper() : base("the barkeeper")
{
}
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.ThighBoots : VendorShoeType.Boots;
public Barkeeper(Serial serial) : base(serial)
{
}
public override void InitOutfit()
{
base.InitOutfit();
protected override List<SBInfo> SBInfos => m_SBInfos;
AddItem( new HalfApron( Utility.RandomBrightHue() ) );
}
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.ThighBoots : VendorShoeType.Boots;
[Constructible]
public Barkeeper() : base( "the barkeeper" )
{
}
public override void InitSBInfo()
{
m_SBInfos.Add(new SBBarkeeper());
}
public Barkeeper( Serial serial ) : base( serial )
{
}
public override void InitOutfit()
{
base.InitOutfit();
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
AddItem(new HalfApron(Utility.RandomBrightHue()));
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -2,39 +2,40 @@ using System.Collections.Generic;
namespace Server.Mobiles
{
public class Beekeeper : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class Beekeeper : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public Beekeeper() : base( "the beekeeper" )
{
}
[Constructible]
public Beekeeper() : base("the beekeeper")
{
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBBeekeeper() );
}
public Beekeeper(Serial serial) : base(serial)
{
}
public override VendorShoeType ShoeType => VendorShoeType.Boots;
protected override List<SBInfo> SBInfos => m_SBInfos;
public Beekeeper( Serial serial ) : base( serial )
{
}
public override VendorShoeType ShoeType => VendorShoeType.Boots;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void InitSBInfo()
{
m_SBInfos.Add(new SBBeekeeper());
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,144 +1,148 @@
using System;
using System.Collections.Generic;
using Server.Engines.BulkOrders;
using Server.Items;
namespace Server.Mobiles
{
public class Blacksmith : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class Blacksmith : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
public override NpcGuild NpcGuild => NpcGuild.BlacksmithsGuild;
[Constructible]
public Blacksmith() : base("the blacksmith")
{
SetSkill(SkillName.ArmsLore, 36.0, 68.0);
SetSkill(SkillName.Blacksmith, 65.0, 88.0);
SetSkill(SkillName.Fencing, 60.0, 83.0);
SetSkill(SkillName.Macing, 61.0, 93.0);
SetSkill(SkillName.Swords, 60.0, 83.0);
SetSkill(SkillName.Tactics, 60.0, 83.0);
SetSkill(SkillName.Parry, 61.0, 93.0);
}
[Constructible]
public Blacksmith() : base( "the blacksmith" )
{
SetSkill( SkillName.ArmsLore, 36.0, 68.0 );
SetSkill( SkillName.Blacksmith, 65.0, 88.0 );
SetSkill( SkillName.Fencing, 60.0, 83.0 );
SetSkill( SkillName.Macing, 61.0, 93.0 );
SetSkill( SkillName.Swords, 60.0, 83.0 );
SetSkill( SkillName.Tactics, 60.0, 83.0 );
SetSkill( SkillName.Parry, 61.0, 93.0 );
}
public Blacksmith(Serial serial) : base(serial)
{
}
public override void InitSBInfo()
{
/*m_SBInfos.Add( new SBSmithTools() );
protected override List<SBInfo> SBInfos => m_SBInfos;
m_SBInfos.Add( new SBMetalShields() );
m_SBInfos.Add( new SBWoodenShields() );
public override NpcGuild NpcGuild => NpcGuild.BlacksmithsGuild;
m_SBInfos.Add( new SBPlateArmor() );
public override VendorShoeType ShoeType => VendorShoeType.None;
m_SBInfos.Add( new SBHelmetArmor() );
m_SBInfos.Add( new SBChainmailArmor() );
m_SBInfos.Add( new SBRingmailArmor() );
m_SBInfos.Add( new SBAxeWeapon() );
m_SBInfos.Add( new SBPoleArmWeapon() );
m_SBInfos.Add( new SBRangedWeapon() );
public override void InitSBInfo()
{
/*m_SBInfos.Add( new SBSmithTools() );
m_SBInfos.Add( new SBKnifeWeapon() );
m_SBInfos.Add( new SBMaceWeapon() );
m_SBInfos.Add( new SBSpearForkWeapon() );
m_SBInfos.Add( new SBSwordWeapon() );*/
m_SBInfos.Add( new SBMetalShields() );
m_SBInfos.Add( new SBWoodenShields() );
m_SBInfos.Add( new SBBlacksmith() );
if ( IsTokunoVendor )
{
m_SBInfos.Add( new SBSEArmor() );
m_SBInfos.Add( new SBSEWeapons() );
}
}
m_SBInfos.Add( new SBPlateArmor() );
public override VendorShoeType ShoeType => VendorShoeType.None;
m_SBInfos.Add( new SBHelmetArmor() );
m_SBInfos.Add( new SBChainmailArmor() );
m_SBInfos.Add( new SBRingmailArmor() );
m_SBInfos.Add( new SBAxeWeapon() );
m_SBInfos.Add( new SBPoleArmWeapon() );
m_SBInfos.Add( new SBRangedWeapon() );
public override void InitOutfit()
{
base.InitOutfit();
m_SBInfos.Add( new SBKnifeWeapon() );
m_SBInfos.Add( new SBMaceWeapon() );
m_SBInfos.Add( new SBSpearForkWeapon() );
m_SBInfos.Add( new SBSwordWeapon() );*/
Item item = ( Utility.RandomBool() ? null : new Items.RingmailChest() );
m_SBInfos.Add(new SBBlacksmith());
if (IsTokunoVendor)
{
m_SBInfos.Add(new SBSEArmor());
m_SBInfos.Add(new SBSEWeapons());
}
}
if ( item != null && !EquipItem( item ) )
{
item.Delete();
item = null;
}
public override void InitOutfit()
{
base.InitOutfit();
if ( item == null )
AddItem( new Items.FullApron() );
Item item = Utility.RandomBool() ? null : new RingmailChest();
AddItem( new Items.Bascinet() );
AddItem( new Items.SmithHammer() );
}
if (item != null && !EquipItem(item))
{
item.Delete();
item = null;
}
#region Bulk Orders
public override Item CreateBulkOrder( Mobile from, bool fromContextMenu )
{
PlayerMobile pm = from as PlayerMobile;
if (item == null)
AddItem(new FullApron());
if ( pm != null && pm.NextSmithBulkOrder == TimeSpan.Zero && (fromContextMenu || 0.2 > Utility.RandomDouble()) )
{
double theirSkill = pm.Skills[SkillName.Blacksmith].Base;
AddItem(new Bascinet());
AddItem(new SmithHammer());
}
if ( theirSkill >= 70.1 )
pm.NextSmithBulkOrder = TimeSpan.FromHours( 6.0 );
else if ( theirSkill >= 50.1 )
pm.NextSmithBulkOrder = TimeSpan.FromHours( 2.0 );
else
pm.NextSmithBulkOrder = TimeSpan.FromHours( 1.0 );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
if ( theirSkill >= 70.1 && ((theirSkill - 40.0) / 300.0) > Utility.RandomDouble() )
return new LargeSmithBOD();
writer.Write(0); // version
}
return SmallSmithBOD.CreateRandomFor( from );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
return null;
}
int version = reader.ReadInt();
}
public override bool IsValidBulkOrder( Item item )
{
return ( item is SmallSmithBOD || item is LargeSmithBOD );
}
#region Bulk Orders
public override bool SupportsBulkOrders( Mobile from )
{
return ( from is PlayerMobile && from.Skills[SkillName.Blacksmith].Base > 0 );
}
public override Item CreateBulkOrder(Mobile from, bool fromContextMenu)
{
PlayerMobile pm = from as PlayerMobile;
public override TimeSpan GetNextBulkOrder( Mobile from )
{
if ( from is PlayerMobile )
return ((PlayerMobile)from).NextSmithBulkOrder;
if (pm != null && pm.NextSmithBulkOrder == TimeSpan.Zero && (fromContextMenu || 0.2 > Utility.RandomDouble()))
{
double theirSkill = pm.Skills[SkillName.Blacksmith].Base;
return TimeSpan.Zero;
}
if (theirSkill >= 70.1)
pm.NextSmithBulkOrder = TimeSpan.FromHours(6.0);
else if (theirSkill >= 50.1)
pm.NextSmithBulkOrder = TimeSpan.FromHours(2.0);
else
pm.NextSmithBulkOrder = TimeSpan.FromHours(1.0);
public override void OnSuccessfulBulkOrderReceive( Mobile from )
{
if ( Core.SE && from is PlayerMobile )
((PlayerMobile)from).NextSmithBulkOrder = TimeSpan.Zero;
}
#endregion
if (theirSkill >= 70.1 && (theirSkill - 40.0) / 300.0 > Utility.RandomDouble())
return new LargeSmithBOD();
public Blacksmith( Serial serial ) : base( serial )
{
}
return SmallSmithBOD.CreateRandomFor(from);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
return null;
}
writer.Write( (int) 0 ); // version
}
public override bool IsValidBulkOrder(Item item)
{
return item is SmallSmithBOD || item is LargeSmithBOD;
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override bool SupportsBulkOrders(Mobile from)
{
return from is PlayerMobile && from.Skills[SkillName.Blacksmith].Base > 0;
}
int version = reader.ReadInt();
}
}
}
public override TimeSpan GetNextBulkOrder(Mobile from)
{
if (from is PlayerMobile)
return ((PlayerMobile)from).NextSmithBulkOrder;
return TimeSpan.Zero;
}
public override void OnSuccessfulBulkOrderReceive(Mobile from)
{
if (Core.SE && from is PlayerMobile)
((PlayerMobile)from).NextSmithBulkOrder = TimeSpan.Zero;
}
#endregion
}
}

View file

@ -1,60 +1,62 @@
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
[TypeAlias( "Server.Mobiles.Bower" )]
public class Bowyer : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
[TypeAlias("Server.Mobiles.Bower")]
public class Bowyer : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public Bowyer() : base( "the bowyer" )
{
SetSkill( SkillName.Fletching, 80.0, 100.0 );
SetSkill( SkillName.Archery, 80.0, 100.0 );
}
[Constructible]
public Bowyer() : base("the bowyer")
{
SetSkill(SkillName.Fletching, 80.0, 100.0);
SetSkill(SkillName.Archery, 80.0, 100.0);
}
public override VendorShoeType ShoeType => Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots;
public Bowyer(Serial serial) : base(serial)
{
}
public override int GetShoeHue()
{
return 0;
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override void InitOutfit()
{
base.InitOutfit();
public override VendorShoeType ShoeType => Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots;
AddItem( new Items.Bow() );
AddItem( new Items.LeatherGorget() );
}
public override int GetShoeHue()
{
return 0;
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBBowyer() );
m_SBInfos.Add( new SBRangedWeapon() );
if ( IsTokunoVendor )
m_SBInfos.Add( new SBSEBowyer() );
}
public override void InitOutfit()
{
base.InitOutfit();
public Bowyer( Serial serial ) : base( serial )
{
}
AddItem(new Bow());
AddItem(new LeatherGorget());
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void InitSBInfo()
{
m_SBInfos.Add(new SBBowyer());
m_SBInfos.Add(new SBRangedWeapon());
writer.Write( (int) 0 ); // version
}
if (IsTokunoVendor)
m_SBInfos.Add(new SBSEBowyer());
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
int version = reader.ReadInt();
}
}
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,47 +1,49 @@
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class Butcher : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
namespace Server.Mobiles
{
public class Butcher : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public Butcher() : base( "the butcher" )
{
SetSkill( SkillName.Anatomy, 45.0, 68.0 );
}
[Constructible]
public Butcher() : base("the butcher")
{
SetSkill(SkillName.Anatomy, 45.0, 68.0);
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBButcher() );
}
public Butcher(Serial serial) : base(serial)
{
}
public override void InitOutfit()
{
base.InitOutfit();
protected override List<SBInfo> SBInfos => m_SBInfos;
AddItem( new Items.HalfApron() );
AddItem( new Items.Cleaver() );
}
public override void InitSBInfo()
{
m_SBInfos.Add(new SBButcher());
}
public Butcher( Serial serial ) : base( serial )
{
}
public override void InitOutfit()
{
base.InitOutfit();
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
AddItem(new HalfApron());
AddItem(new Cleaver());
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,54 +1,56 @@
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class Carpenter : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class Carpenter : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
public override NpcGuild NpcGuild => NpcGuild.TinkersGuild;
[Constructible]
public Carpenter() : base("the carpenter")
{
SetSkill(SkillName.Carpentry, 85.0, 100.0);
SetSkill(SkillName.Lumberjacking, 60.0, 83.0);
}
[Constructible]
public Carpenter() : base( "the carpenter" )
{
SetSkill( SkillName.Carpentry, 85.0, 100.0 );
SetSkill( SkillName.Lumberjacking, 60.0, 83.0 );
}
public Carpenter(Serial serial) : base(serial)
{
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBStavesWeapon() );
m_SBInfos.Add( new SBCarpenter() );
m_SBInfos.Add( new SBWoodenShields() );
protected override List<SBInfo> SBInfos => m_SBInfos;
if ( IsTokunoVendor )
m_SBInfos.Add( new SBSECarpenter() );
}
public override NpcGuild NpcGuild => NpcGuild.TinkersGuild;
public override void InitOutfit()
{
base.InitOutfit();
public override void InitSBInfo()
{
m_SBInfos.Add(new SBStavesWeapon());
m_SBInfos.Add(new SBCarpenter());
m_SBInfos.Add(new SBWoodenShields());
AddItem( new Items.HalfApron() );
}
if (IsTokunoVendor)
m_SBInfos.Add(new SBSECarpenter());
}
public Carpenter( Serial serial ) : base( serial )
{
}
public override void InitOutfit()
{
base.InitOutfit();
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
AddItem(new HalfApron());
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,41 +1,42 @@
using System.Collections.Generic;
namespace Server.Mobiles
{
public class Cobbler : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
namespace Server.Mobiles
{
public class Cobbler : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public Cobbler() : base( "the cobbler" )
{
SetSkill( SkillName.Tailoring, 60.0, 83.0 );
}
[Constructible]
public Cobbler() : base("the cobbler")
{
SetSkill(SkillName.Tailoring, 60.0, 83.0);
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBCobbler() );
}
public Cobbler(Serial serial) : base(serial)
{
}
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Sandals : VendorShoeType.Shoes;
protected override List<SBInfo> SBInfos => m_SBInfos;
public Cobbler( Serial serial ) : base( serial )
{
}
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Sandals : VendorShoeType.Shoes;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void InitSBInfo()
{
m_SBInfos.Add(new SBCobbler());
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,52 +1,54 @@
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class Cook : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class Cook : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public Cook() : base( "the cook" )
{
SetSkill( SkillName.Cooking, 90.0, 100.0 );
SetSkill( SkillName.TasteID, 75.0, 98.0 );
}
[Constructible]
public Cook() : base("the cook")
{
SetSkill(SkillName.Cooking, 90.0, 100.0);
SetSkill(SkillName.TasteID, 75.0, 98.0);
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBCook() );
public Cook(Serial serial) : base(serial)
{
}
if ( IsTokunoVendor )
m_SBInfos.Add( new SBSECook() );
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Sandals : VendorShoeType.Shoes;
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Sandals : VendorShoeType.Shoes;
public override void InitOutfit()
{
base.InitOutfit();
public override void InitSBInfo()
{
m_SBInfos.Add(new SBCook());
AddItem( new Items.HalfApron() );
}
if (IsTokunoVendor)
m_SBInfos.Add(new SBSECook());
}
public Cook( Serial serial ) : base( serial )
{
}
public override void InitOutfit()
{
base.InitOutfit();
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
AddItem(new HalfApron());
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

File diff suppressed because it is too large Load diff

View file

@ -1,55 +1,57 @@
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class Farmer : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class Farmer : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public Farmer() : base( "the farmer" )
{
SetSkill( SkillName.Lumberjacking, 36.0, 68.0 );
SetSkill( SkillName.TasteID, 36.0, 68.0 );
SetSkill( SkillName.Cooking, 36.0, 68.0 );
}
[Constructible]
public Farmer() : base("the farmer")
{
SetSkill(SkillName.Lumberjacking, 36.0, 68.0);
SetSkill(SkillName.TasteID, 36.0, 68.0);
SetSkill(SkillName.Cooking, 36.0, 68.0);
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBFarmer() );
}
public Farmer(Serial serial) : base(serial)
{
}
public override VendorShoeType ShoeType => VendorShoeType.ThighBoots;
protected override List<SBInfo> SBInfos => m_SBInfos;
public override int GetShoeHue()
{
return 0;
}
public override VendorShoeType ShoeType => VendorShoeType.ThighBoots;
public override void InitOutfit()
{
base.InitOutfit();
public override void InitSBInfo()
{
m_SBInfos.Add(new SBFarmer());
}
AddItem( new Items.WideBrimHat( Utility.RandomNeutralHue() ) );
}
public override int GetShoeHue()
{
return 0;
}
public Farmer( Serial serial ) : base( serial )
{
}
public override void InitOutfit()
{
base.InitOutfit();
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
AddItem(new WideBrimHat(Utility.RandomNeutralHue()));
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,48 +1,50 @@
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class Fisherman : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class Fisherman : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
public override NpcGuild NpcGuild => NpcGuild.FishermensGuild;
[Constructible]
public Fisherman() : base("the fisher")
{
SetSkill(SkillName.Fishing, 75.0, 98.0);
}
[Constructible]
public Fisherman() : base( "the fisher" )
{
SetSkill( SkillName.Fishing, 75.0, 98.0 );
}
public Fisherman(Serial serial) : base(serial)
{
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBFisherman() );
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override void InitOutfit()
{
base.InitOutfit();
public override NpcGuild NpcGuild => NpcGuild.FishermensGuild;
AddItem( new Items.FishingPole() );
}
public override void InitSBInfo()
{
m_SBInfos.Add(new SBFisherman());
}
public Fisherman( Serial serial ) : base( serial )
{
}
public override void InitOutfit()
{
base.InitOutfit();
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
AddItem(new FishingPole());
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -2,42 +2,43 @@ using System.Collections.Generic;
namespace Server.Mobiles
{
public class Furtrader : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class Furtrader : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public Furtrader() : base( "the furtrader" )
{
SetSkill( SkillName.Camping, 55.0, 78.0 );
//SetSkill( SkillName.Alchemy, 60.0, 83.0 );
SetSkill( SkillName.AnimalLore, 85.0, 100.0 );
SetSkill( SkillName.Cooking, 45.0, 68.0 );
SetSkill( SkillName.Tracking, 36.0, 68.0 );
}
[Constructible]
public Furtrader() : base("the furtrader")
{
SetSkill(SkillName.Camping, 55.0, 78.0);
//SetSkill( SkillName.Alchemy, 60.0, 83.0 );
SetSkill(SkillName.AnimalLore, 85.0, 100.0);
SetSkill(SkillName.Cooking, 45.0, 68.0);
SetSkill(SkillName.Tracking, 36.0, 68.0);
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBFurtrader() );
}
public Furtrader(Serial serial) : base(serial)
{
}
public Furtrader( Serial serial ) : base( serial )
{
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void InitSBInfo()
{
m_SBInfos.Add(new SBFurtrader());
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -2,46 +2,47 @@ using System.Collections.Generic;
namespace Server.Mobiles
{
[TypeAlias( "Server.Mobiles.GargoyleAlchemist" )]
public class Glassblower : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
[TypeAlias("Server.Mobiles.GargoyleAlchemist")]
public class Glassblower : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
public override NpcGuild NpcGuild => NpcGuild.MagesGuild;
[Constructible]
public Glassblower() : base("the alchemist")
{
SetSkill(SkillName.Alchemy, 85.0, 100.0);
SetSkill(SkillName.TasteID, 85.0, 100.0);
}
[Constructible]
public Glassblower() : base( "the alchemist" )
{
SetSkill( SkillName.Alchemy, 85.0, 100.0 );
SetSkill( SkillName.TasteID, 85.0, 100.0 );
}
public Glassblower(Serial serial) : base(serial)
{
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBGlassblower() );
m_SBInfos.Add( new SBAlchemist() );
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public Glassblower( Serial serial ) : base( serial )
{
}
public override NpcGuild NpcGuild => NpcGuild.MagesGuild;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void InitSBInfo()
{
m_SBInfos.Add(new SBGlassblower());
m_SBInfos.Add(new SBAlchemist());
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
if ( Body == 0x2F2 )
Body = 0x2F6;
}
}
}
int version = reader.ReadInt();
if (Body == 0x2F2)
Body = 0x2F6;
}
}
}

View file

@ -2,41 +2,42 @@ using System.Collections.Generic;
namespace Server.Mobiles
{
public class GolemCrafter : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class GolemCrafter : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public GolemCrafter() : base( "the golem crafter" )
{
SetSkill( SkillName.Lockpicking, 60.0, 83.0 );
SetSkill( SkillName.RemoveTrap, 75.0, 98.0 );
SetSkill( SkillName.Tinkering, 64.0, 100.0 );
}
[Constructible]
public GolemCrafter() : base("the golem crafter")
{
SetSkill(SkillName.Lockpicking, 60.0, 83.0);
SetSkill(SkillName.RemoveTrap, 75.0, 98.0);
SetSkill(SkillName.Tinkering, 64.0, 100.0);
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBTinker() );
m_SBInfos.Add( new SBVagabond() );
}
public GolemCrafter(Serial serial) : base(serial)
{
}
public GolemCrafter( Serial serial ) : base( serial )
{
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void InitSBInfo()
{
m_SBInfos.Add(new SBTinker());
m_SBInfos.Add(new SBVagabond());
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,36 +1,36 @@
namespace Server.Mobiles
{
public class BardGuildmaster : BaseGuildmaster
{
public override NpcGuild NpcGuild => NpcGuild.BardsGuild;
public class BardGuildmaster : BaseGuildmaster
{
[Constructible]
public BardGuildmaster() : base("bard")
{
SetSkill(SkillName.Archery, 80.0, 100.0);
SetSkill(SkillName.Discordance, 80.0, 100.0);
SetSkill(SkillName.Musicianship, 80.0, 100.0);
SetSkill(SkillName.Peacemaking, 80.0, 100.0);
SetSkill(SkillName.Provocation, 80.0, 100.0);
SetSkill(SkillName.Swords, 80.0, 100.0);
}
[Constructible]
public BardGuildmaster() : base( "bard" )
{
SetSkill( SkillName.Archery, 80.0, 100.0 );
SetSkill( SkillName.Discordance, 80.0, 100.0 );
SetSkill( SkillName.Musicianship, 80.0, 100.0 );
SetSkill( SkillName.Peacemaking, 80.0, 100.0 );
SetSkill( SkillName.Provocation, 80.0, 100.0 );
SetSkill( SkillName.Swords, 80.0, 100.0 );
}
public BardGuildmaster(Serial serial) : base(serial)
{
}
public BardGuildmaster( Serial serial ) : base( serial )
{
}
public override NpcGuild NpcGuild => NpcGuild.BardsGuild;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -5,161 +5,163 @@ using Server.Network;
namespace Server.Mobiles
{
public abstract class BaseGuildmaster : BaseVendor
{
protected override List<SBInfo> SBInfos { get; } = new List<SBInfo>();
public abstract class BaseGuildmaster : BaseVendor
{
public BaseGuildmaster(string title) : base(title)
{
Title = $"the {title} {(Female ? "guildmistress" : "guildmaster")}";
}
public override bool IsActiveVendor => false;
public BaseGuildmaster(Serial serial) : base(serial)
{
}
public override bool ClickTitle => false;
protected override List<SBInfo> SBInfos{ get; } = new List<SBInfo>();
public virtual int JoinCost => 500;
public override bool IsActiveVendor => false;
public virtual TimeSpan JoinAge => TimeSpan.FromDays( 0.0 );
public virtual TimeSpan JoinGameAge => TimeSpan.FromDays( 2.0 );
public virtual TimeSpan QuitAge => TimeSpan.FromDays( 7.0 );
public virtual TimeSpan QuitGameAge => TimeSpan.FromDays( 4.0 );
public override bool ClickTitle => false;
public override void InitSBInfo()
{
}
public virtual int JoinCost => 500;
public virtual bool CheckCustomReqs( PlayerMobile pm )
{
return true;
}
public virtual TimeSpan JoinAge => TimeSpan.FromDays(0.0);
public virtual TimeSpan JoinGameAge => TimeSpan.FromDays(2.0);
public virtual TimeSpan QuitAge => TimeSpan.FromDays(7.0);
public virtual TimeSpan QuitGameAge => TimeSpan.FromDays(4.0);
public virtual void SayGuildTo( Mobile m )
{
SayTo( m, 1008055 + (int)NpcGuild );
}
public override void InitSBInfo()
{
}
public virtual void SayWelcomeTo( Mobile m )
{
SayTo( m, 1008054 ); // Welcome to the guild! Thou shalt find that fellow members shall grant thee lower prices in shops.
}
public virtual bool CheckCustomReqs(PlayerMobile pm)
{
return true;
}
public virtual void SayPriceTo( Mobile m )
{
m.Send( new MessageLocalizedAffix( Serial, Body, MessageType.Regular, SpeechHue, 3, 1008052, Name, AffixType.Append, JoinCost.ToString(), "" ) );
}
public virtual void SayGuildTo(Mobile m)
{
SayTo(m, 1008055 + (int)NpcGuild);
}
public virtual bool WasNamed( string speech )
{
string name = Name;
public virtual void SayWelcomeTo(Mobile m)
{
SayTo(m, 1008054); // Welcome to the guild! Thou shalt find that fellow members shall grant thee lower prices in shops.
}
return ( name != null && Insensitive.StartsWith( speech, name ) );
}
public virtual void SayPriceTo(Mobile m)
{
m.Send(new MessageLocalizedAffix(Serial, Body, MessageType.Regular, SpeechHue, 3, 1008052, Name,
AffixType.Append, JoinCost.ToString(), ""));
}
public override bool HandlesOnSpeech( Mobile from )
{
if ( from.InRange( Location, 2 ) )
return true;
public virtual bool WasNamed(string speech)
{
string name = Name;
return base.HandlesOnSpeech( from );
}
return name != null && Insensitive.StartsWith(speech, name);
}
public override void OnSpeech( SpeechEventArgs e )
{
Mobile from = e.Mobile;
public override bool HandlesOnSpeech(Mobile from)
{
if (from.InRange(Location, 2))
return true;
if ( !e.Handled && from is PlayerMobile && from.InRange( Location, 2 ) && WasNamed( e.Speech ) )
{
PlayerMobile pm = (PlayerMobile)from;
return base.HandlesOnSpeech(from);
}
if ( e.HasKeyword( 0x0004 ) ) // *join* | *member*
{
if ( pm.NpcGuild == NpcGuild )
SayTo( from, 501047 ); // Thou art already a member of our guild.
else if ( pm.NpcGuild != NpcGuild.None )
SayTo( from, 501046 ); // Thou must resign from thy other guild first.
else if ( pm.GameTime < JoinGameAge || (pm.CreationTime + JoinAge) > DateTime.UtcNow )
SayTo( from, 501048 ); // You are too young to join my guild...
else if ( CheckCustomReqs( pm ) )
SayPriceTo( from );
public override void OnSpeech(SpeechEventArgs e)
{
Mobile from = e.Mobile;
e.Handled = true;
}
else if ( e.HasKeyword( 0x0005 ) ) // *resign* | *quit*
{
if ( pm.NpcGuild != NpcGuild )
{
SayTo( from, 501052 ); // Thou dost not belong to my guild!
}
else if ( (pm.NpcGuildJoinTime + QuitAge) > DateTime.UtcNow || (pm.NpcGuildGameTime + QuitGameAge) > pm.GameTime )
{
SayTo( from, 501053 ); // You just joined my guild! You must wait a week to resign.
}
else
{
SayTo( from, 501054 ); // I accept thy resignation.
pm.NpcGuild = NpcGuild.None;
}
if (!e.Handled && from is PlayerMobile && from.InRange(Location, 2) && WasNamed(e.Speech))
{
PlayerMobile pm = (PlayerMobile)from;
e.Handled = true;
}
}
if (e.HasKeyword(0x0004)) // *join* | *member*
{
if (pm.NpcGuild == NpcGuild)
SayTo(from, 501047); // Thou art already a member of our guild.
else if (pm.NpcGuild != NpcGuild.None)
SayTo(from, 501046); // Thou must resign from thy other guild first.
else if (pm.GameTime < JoinGameAge || pm.CreationTime + JoinAge > DateTime.UtcNow)
SayTo(from, 501048); // You are too young to join my guild...
else if (CheckCustomReqs(pm))
SayPriceTo(from);
base.OnSpeech( e );
}
e.Handled = true;
}
else if (e.HasKeyword(0x0005)) // *resign* | *quit*
{
if (pm.NpcGuild != NpcGuild)
{
SayTo(from, 501052); // Thou dost not belong to my guild!
}
else if (pm.NpcGuildJoinTime + QuitAge > DateTime.UtcNow ||
pm.NpcGuildGameTime + QuitGameAge > pm.GameTime)
{
SayTo(from, 501053); // You just joined my guild! You must wait a week to resign.
}
else
{
SayTo(from, 501054); // I accept thy resignation.
pm.NpcGuild = NpcGuild.None;
}
public override bool OnGoldGiven( Mobile from, Gold dropped )
{
if ( from is PlayerMobile && dropped.Amount == JoinCost )
{
PlayerMobile pm = (PlayerMobile)from;
e.Handled = true;
}
}
if ( pm.NpcGuild == NpcGuild )
{
SayTo( from, 501047 ); // Thou art already a member of our guild.
}
else if ( pm.NpcGuild != NpcGuild.None )
{
SayTo( from, 501046 ); // Thou must resign from thy other guild first.
}
else if ( pm.GameTime < JoinGameAge || (pm.CreationTime + JoinAge) > DateTime.UtcNow )
{
SayTo( from, 501048 ); // You are too young to join my guild...
}
else if ( CheckCustomReqs( pm ) )
{
SayWelcomeTo( from );
base.OnSpeech(e);
}
pm.NpcGuild = NpcGuild;
pm.NpcGuildJoinTime = DateTime.UtcNow;
pm.NpcGuildGameTime = pm.GameTime;
public override bool OnGoldGiven(Mobile from, Gold dropped)
{
if (from is PlayerMobile && dropped.Amount == JoinCost)
{
PlayerMobile pm = (PlayerMobile)from;
dropped.Delete();
return true;
}
if (pm.NpcGuild == NpcGuild)
{
SayTo(from, 501047); // Thou art already a member of our guild.
}
else if (pm.NpcGuild != NpcGuild.None)
{
SayTo(from, 501046); // Thou must resign from thy other guild first.
}
else if (pm.GameTime < JoinGameAge || pm.CreationTime + JoinAge > DateTime.UtcNow)
{
SayTo(from, 501048); // You are too young to join my guild...
}
else if (CheckCustomReqs(pm))
{
SayWelcomeTo(from);
return false;
}
pm.NpcGuild = NpcGuild;
pm.NpcGuildJoinTime = DateTime.UtcNow;
pm.NpcGuildGameTime = pm.GameTime;
return base.OnGoldGiven( from, dropped );
}
dropped.Delete();
return true;
}
public BaseGuildmaster( string title ) : base( title )
{
Title = $"the {title} {(Female ? "guildmistress" : "guildmaster")}";
}
return false;
}
public BaseGuildmaster( Serial serial ) : base( serial )
{
}
return base.OnGoldGiven(from, dropped);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,63 +1,66 @@
using Server.Items;
namespace Server.Mobiles
{
public class BlacksmithGuildmaster : BaseGuildmaster
{
public override NpcGuild NpcGuild => NpcGuild.BlacksmithsGuild;
public class BlacksmithGuildmaster : BaseGuildmaster
{
[Constructible]
public BlacksmithGuildmaster() : base("blacksmith")
{
SetSkill(SkillName.ArmsLore, 65.0, 88.0);
SetSkill(SkillName.Blacksmith, 90.0, 100.0);
SetSkill(SkillName.Macing, 36.0, 68.0);
SetSkill(SkillName.Parry, 36.0, 68.0);
}
public override bool IsActiveVendor => true;
public BlacksmithGuildmaster(Serial serial) : base(serial)
{
}
public override bool ClickTitle => true;
public override NpcGuild NpcGuild => NpcGuild.BlacksmithsGuild;
[Constructible]
public BlacksmithGuildmaster() : base( "blacksmith" )
{
SetSkill( SkillName.ArmsLore, 65.0, 88.0 );
SetSkill( SkillName.Blacksmith, 90.0, 100.0 );
SetSkill( SkillName.Macing, 36.0, 68.0 );
SetSkill( SkillName.Parry, 36.0, 68.0 );
}
public override void InitSBInfo()
{
SBInfos.Add( new SBBlacksmith() );
}
public override bool IsActiveVendor => true;
public override VendorShoeType ShoeType => VendorShoeType.ThighBoots;
public override bool ClickTitle => true;
public override void InitOutfit()
{
base.InitOutfit();
public override VendorShoeType ShoeType => VendorShoeType.ThighBoots;
Item item = ( Utility.RandomBool() ? null : new Items.RingmailChest() );
public override void InitSBInfo()
{
SBInfos.Add(new SBBlacksmith());
}
if ( item != null && !EquipItem( item ) )
{
item.Delete();
item = null;
}
public override void InitOutfit()
{
base.InitOutfit();
if ( item == null )
AddItem( new Items.FullApron() );
Item item = Utility.RandomBool() ? null : new RingmailChest();
AddItem( new Items.Bascinet() );
AddItem( new Items.SmithHammer() );
}
if (item != null && !EquipItem(item))
{
item.Delete();
item = null;
}
public BlacksmithGuildmaster( Serial serial ) : base( serial )
{
}
if (item == null)
AddItem(new FullApron());
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
AddItem(new Bascinet());
AddItem(new SmithHammer());
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,31 +1,31 @@
namespace Server.Mobiles
{
public class FisherGuildmaster : BaseGuildmaster
{
public override NpcGuild NpcGuild => NpcGuild.FishermensGuild;
public class FisherGuildmaster : BaseGuildmaster
{
[Constructible]
public FisherGuildmaster() : base("fisher")
{
SetSkill(SkillName.Fishing, 80.0, 100.0);
}
[Constructible]
public FisherGuildmaster() : base( "fisher" )
{
SetSkill( SkillName.Fishing, 80.0, 100.0 );
}
public FisherGuildmaster(Serial serial) : base(serial)
{
}
public FisherGuildmaster( Serial serial ) : base( serial )
{
}
public override NpcGuild NpcGuild => NpcGuild.FishermensGuild;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,44 +1,46 @@
using Server.Items;
namespace Server.Mobiles
{
public class HealerGuildmaster : BaseGuildmaster
{
public override NpcGuild NpcGuild => NpcGuild.HealersGuild;
public class HealerGuildmaster : BaseGuildmaster
{
[Constructible]
public HealerGuildmaster() : base("healer")
{
SetSkill(SkillName.Anatomy, 85.0, 100.0);
SetSkill(SkillName.Healing, 90.0, 100.0);
SetSkill(SkillName.Forensics, 75.0, 98.0);
SetSkill(SkillName.MagicResist, 75.0, 98.0);
SetSkill(SkillName.SpiritSpeak, 65.0, 88.0);
}
[Constructible]
public HealerGuildmaster() : base( "healer" )
{
SetSkill( SkillName.Anatomy, 85.0, 100.0 );
SetSkill( SkillName.Healing, 90.0, 100.0 );
SetSkill( SkillName.Forensics, 75.0, 98.0 );
SetSkill( SkillName.MagicResist, 75.0, 98.0 );
SetSkill( SkillName.SpiritSpeak, 65.0, 88.0 );
}
public HealerGuildmaster(Serial serial) : base(serial)
{
}
public override VendorShoeType ShoeType => VendorShoeType.Sandals;
public override NpcGuild NpcGuild => NpcGuild.HealersGuild;
public override void InitOutfit()
{
base.InitOutfit();
public override VendorShoeType ShoeType => VendorShoeType.Sandals;
AddItem( new Items.Robe( Utility.RandomYellowHue() ) );
}
public override void InitOutfit()
{
base.InitOutfit();
public HealerGuildmaster( Serial serial ) : base( serial )
{
}
AddItem(new Robe(Utility.RandomYellowHue()));
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,47 +1,49 @@
using Server.Items;
namespace Server.Mobiles
{
public class MageGuildmaster : BaseGuildmaster
{
public override NpcGuild NpcGuild => NpcGuild.MagesGuild;
public class MageGuildmaster : BaseGuildmaster
{
[Constructible]
public MageGuildmaster() : base("mage")
{
SetSkill(SkillName.EvalInt, 85.0, 100.0);
SetSkill(SkillName.Inscribe, 65.0, 88.0);
SetSkill(SkillName.MagicResist, 64.0, 100.0);
SetSkill(SkillName.Magery, 90.0, 100.0);
SetSkill(SkillName.Wrestling, 60.0, 83.0);
SetSkill(SkillName.Meditation, 85.0, 100.0);
SetSkill(SkillName.Macing, 36.0, 68.0);
}
[Constructible]
public MageGuildmaster() : base( "mage" )
{
SetSkill( SkillName.EvalInt, 85.0, 100.0 );
SetSkill( SkillName.Inscribe, 65.0, 88.0 );
SetSkill( SkillName.MagicResist, 64.0, 100.0 );
SetSkill( SkillName.Magery, 90.0, 100.0 );
SetSkill( SkillName.Wrestling, 60.0, 83.0 );
SetSkill( SkillName.Meditation, 85.0, 100.0 );
SetSkill( SkillName.Macing, 36.0, 68.0 );
}
public MageGuildmaster(Serial serial) : base(serial)
{
}
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
public override NpcGuild NpcGuild => NpcGuild.MagesGuild;
public override void InitOutfit()
{
base.InitOutfit();
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
AddItem( new Items.Robe( Utility.RandomBlueHue() ) );
AddItem( new Items.GnarledStaff() );
}
public override void InitOutfit()
{
base.InitOutfit();
public MageGuildmaster( Serial serial ) : base( serial )
{
}
AddItem(new Robe(Utility.RandomBlueHue()));
AddItem(new GnarledStaff());
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,32 +1,32 @@
namespace Server.Mobiles
{
public class MerchantGuildmaster : BaseGuildmaster
{
public override NpcGuild NpcGuild => NpcGuild.MerchantsGuild;
public class MerchantGuildmaster : BaseGuildmaster
{
[Constructible]
public MerchantGuildmaster() : base("merchant")
{
SetSkill(SkillName.ItemID, 85.0, 100.0);
SetSkill(SkillName.ArmsLore, 85.0, 100.0);
}
[Constructible]
public MerchantGuildmaster() : base( "merchant" )
{
SetSkill( SkillName.ItemID, 85.0, 100.0 );
SetSkill( SkillName.ArmsLore, 85.0, 100.0 );
}
public MerchantGuildmaster(Serial serial) : base(serial)
{
}
public MerchantGuildmaster( Serial serial ) : base( serial )
{
}
public override NpcGuild NpcGuild => NpcGuild.MerchantsGuild;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,32 +1,32 @@
namespace Server.Mobiles
{
public class MinerGuildmaster : BaseGuildmaster
{
public override NpcGuild NpcGuild => NpcGuild.MinersGuild;
public class MinerGuildmaster : BaseGuildmaster
{
[Constructible]
public MinerGuildmaster() : base("miner")
{
SetSkill(SkillName.ItemID, 60.0, 83.0);
SetSkill(SkillName.Mining, 90.0, 100.0);
}
[Constructible]
public MinerGuildmaster() : base( "miner" )
{
SetSkill( SkillName.ItemID, 60.0, 83.0 );
SetSkill( SkillName.Mining, 90.0, 100.0 );
}
public MinerGuildmaster(Serial serial) : base(serial)
{
}
public MinerGuildmaster( Serial serial ) : base( serial )
{
}
public override NpcGuild NpcGuild => NpcGuild.MinersGuild;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,41 +1,41 @@
namespace Server.Mobiles
{
public class RangerGuildmaster : BaseGuildmaster
{
public override NpcGuild NpcGuild => NpcGuild.RangersGuild;
public class RangerGuildmaster : BaseGuildmaster
{
[Constructible]
public RangerGuildmaster() : base("ranger")
{
SetSkill(SkillName.AnimalLore, 64.0, 100.0);
SetSkill(SkillName.Camping, 75.0, 98.0);
SetSkill(SkillName.Hiding, 75.0, 98.0);
SetSkill(SkillName.MagicResist, 75.0, 98.0);
SetSkill(SkillName.Tactics, 65.0, 88.0);
SetSkill(SkillName.Archery, 90.0, 100.0);
SetSkill(SkillName.Tracking, 90.0, 100.0);
SetSkill(SkillName.Stealth, 60.0, 83.0);
SetSkill(SkillName.Fencing, 36.0, 68.0);
SetSkill(SkillName.Herding, 36.0, 68.0);
SetSkill(SkillName.Swords, 45.0, 68.0);
}
[Constructible]
public RangerGuildmaster() : base( "ranger" )
{
SetSkill( SkillName.AnimalLore, 64.0, 100.0 );
SetSkill( SkillName.Camping, 75.0, 98.0 );
SetSkill( SkillName.Hiding, 75.0, 98.0 );
SetSkill( SkillName.MagicResist, 75.0, 98.0 );
SetSkill( SkillName.Tactics, 65.0, 88.0 );
SetSkill( SkillName.Archery, 90.0, 100.0 );
SetSkill( SkillName.Tracking, 90.0, 100.0 );
SetSkill( SkillName.Stealth, 60.0, 83.0 );
SetSkill( SkillName.Fencing, 36.0, 68.0 );
SetSkill( SkillName.Herding, 36.0, 68.0 );
SetSkill( SkillName.Swords, 45.0, 68.0 );
}
public RangerGuildmaster(Serial serial) : base(serial)
{
}
public RangerGuildmaster( Serial serial ) : base( serial )
{
}
public override NpcGuild NpcGuild => NpcGuild.RangersGuild;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,31 +1,31 @@
namespace Server.Mobiles
{
public class TailorGuildmaster : BaseGuildmaster
{
public override NpcGuild NpcGuild => NpcGuild.TailorsGuild;
public class TailorGuildmaster : BaseGuildmaster
{
[Constructible]
public TailorGuildmaster() : base("tailor")
{
SetSkill(SkillName.Tailoring, 90.0, 100.0);
}
[Constructible]
public TailorGuildmaster() : base( "tailor" )
{
SetSkill( SkillName.Tailoring, 90.0, 100.0 );
}
public TailorGuildmaster(Serial serial) : base(serial)
{
}
public TailorGuildmaster( Serial serial ) : base( serial )
{
}
public override NpcGuild NpcGuild => NpcGuild.TailorsGuild;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -3,124 +3,125 @@ using Server.Items;
namespace Server.Mobiles
{
public class ThiefGuildmaster : BaseGuildmaster
{
public override NpcGuild NpcGuild => NpcGuild.ThievesGuild;
public class ThiefGuildmaster : BaseGuildmaster
{
[Constructible]
public ThiefGuildmaster() : base("thief")
{
SetSkill(SkillName.DetectHidden, 75.0, 98.0);
SetSkill(SkillName.Hiding, 65.0, 88.0);
SetSkill(SkillName.Lockpicking, 85.0, 100.0);
SetSkill(SkillName.Snooping, 90.0, 100.0);
SetSkill(SkillName.Poisoning, 60.0, 83.0);
SetSkill(SkillName.Stealing, 90.0, 100.0);
SetSkill(SkillName.Fencing, 75.0, 98.0);
SetSkill(SkillName.Stealth, 85.0, 100.0);
SetSkill(SkillName.RemoveTrap, 85.0, 100.0);
}
public override TimeSpan JoinAge => TimeSpan.FromDays( 7.0 );
public ThiefGuildmaster(Serial serial) : base(serial)
{
}
[Constructible]
public ThiefGuildmaster() : base( "thief" )
{
SetSkill( SkillName.DetectHidden, 75.0, 98.0 );
SetSkill( SkillName.Hiding, 65.0, 88.0 );
SetSkill( SkillName.Lockpicking, 85.0, 100.0 );
SetSkill( SkillName.Snooping, 90.0, 100.0 );
SetSkill( SkillName.Poisoning, 60.0, 83.0 );
SetSkill( SkillName.Stealing, 90.0, 100.0 );
SetSkill( SkillName.Fencing, 75.0, 98.0 );
SetSkill( SkillName.Stealth, 85.0, 100.0 );
SetSkill( SkillName.RemoveTrap, 85.0, 100.0 );
}
public override NpcGuild NpcGuild => NpcGuild.ThievesGuild;
public override void InitOutfit()
{
base.InitOutfit();
public override TimeSpan JoinAge => TimeSpan.FromDays(7.0);
if ( Utility.RandomBool() )
AddItem( new Kryss() );
else
AddItem( new Dagger() );
}
public override void InitOutfit()
{
base.InitOutfit();
public override bool CheckCustomReqs( PlayerMobile pm )
{
if ( pm.Young )
{
SayTo( pm, 502089 ); // You cannot be a member of the Thieves' Guild while you are Young.
return false;
}
if (Utility.RandomBool())
AddItem(new Kryss());
else
AddItem(new Dagger());
}
if ( pm.Kills > 0 )
{
SayTo( pm, 501050 ); // This guild is for cunning thieves, not oafish cutthroats.
return false;
}
if ( pm.Skills[SkillName.Stealing].Base < 60.0 )
{
SayTo( pm, 501051 ); // You must be at least a journeyman pickpocket to join this elite organization.
return false;
}
public override bool CheckCustomReqs(PlayerMobile pm)
{
if (pm.Young)
{
SayTo(pm, 502089); // You cannot be a member of the Thieves' Guild while you are Young.
return false;
}
return true;
}
if (pm.Kills > 0)
{
SayTo(pm, 501050); // This guild is for cunning thieves, not oafish cutthroats.
return false;
}
public override void SayWelcomeTo( Mobile m )
{
SayTo( m, 1008053 ); // Welcome to the guild! Stay to the shadows, friend.
}
if (pm.Skills[SkillName.Stealing].Base < 60.0)
{
SayTo(pm, 501051); // You must be at least a journeyman pickpocket to join this elite organization.
return false;
}
public override bool HandlesOnSpeech( Mobile from )
{
if ( from.InRange( Location, 2 ) )
return true;
return true;
}
return base.HandlesOnSpeech( from );
}
public override void SayWelcomeTo(Mobile m)
{
SayTo(m, 1008053); // Welcome to the guild! Stay to the shadows, friend.
}
public override void OnSpeech( SpeechEventArgs e )
{
Mobile from = e.Mobile;
public override bool HandlesOnSpeech(Mobile from)
{
if (from.InRange(Location, 2))
return true;
if ( !e.Handled && from is PlayerMobile && from.InRange( Location, 2 ) && e.HasKeyword( 0x1F ) ) // *disguise*
{
PlayerMobile pm = (PlayerMobile)from;
return base.HandlesOnSpeech(from);
}
if ( pm.NpcGuild == NpcGuild.ThievesGuild )
SayTo( from, 501839 ); // That particular item costs 700 gold pieces.
else
SayTo( from, 501838 ); // I don't know what you're talking about.
public override void OnSpeech(SpeechEventArgs e)
{
Mobile from = e.Mobile;
e.Handled = true;
}
if (!e.Handled && from is PlayerMobile && from.InRange(Location, 2) && e.HasKeyword(0x1F)) // *disguise*
{
PlayerMobile pm = (PlayerMobile)from;
base.OnSpeech( e );
}
if (pm.NpcGuild == NpcGuild.ThievesGuild)
SayTo(from, 501839); // That particular item costs 700 gold pieces.
else
SayTo(from, 501838); // I don't know what you're talking about.
public override bool OnGoldGiven( Mobile from, Gold dropped )
{
if ( from is PlayerMobile && dropped.Amount == 700 )
{
PlayerMobile pm = (PlayerMobile)from;
e.Handled = true;
}
if ( pm.NpcGuild == NpcGuild.ThievesGuild )
{
from.AddToBackpack( new DisguiseKit() );
base.OnSpeech(e);
}
dropped.Delete();
return true;
}
}
public override bool OnGoldGiven(Mobile from, Gold dropped)
{
if (from is PlayerMobile && dropped.Amount == 700)
{
PlayerMobile pm = (PlayerMobile)from;
return base.OnGoldGiven( from, dropped );
}
if (pm.NpcGuild == NpcGuild.ThievesGuild)
{
from.AddToBackpack(new DisguiseKit());
public ThiefGuildmaster( Serial serial ) : base( serial )
{
}
dropped.Delete();
return true;
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
return base.OnGoldGiven(from, dropped);
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,82 +1,85 @@
using System.Collections.Generic;
using Server.Items;
using Server.ContextMenus;
using Server.Items;
namespace Server.Mobiles
{
public class TinkerGuildmaster : BaseGuildmaster
{
public override NpcGuild NpcGuild => NpcGuild.TinkersGuild;
public class TinkerGuildmaster : BaseGuildmaster
{
[Constructible]
public TinkerGuildmaster() : base("tinker")
{
SetSkill(SkillName.Lockpicking, 65.0, 88.0);
SetSkill(SkillName.Tinkering, 90.0, 100.0);
SetSkill(SkillName.RemoveTrap, 85.0, 100.0);
}
[Constructible]
public TinkerGuildmaster() : base( "tinker" )
{
SetSkill( SkillName.Lockpicking, 65.0, 88.0 );
SetSkill( SkillName.Tinkering, 90.0, 100.0 );
SetSkill( SkillName.RemoveTrap, 85.0, 100.0 );
}
public TinkerGuildmaster(Serial serial) : base(serial)
{
}
public TinkerGuildmaster( Serial serial ) : base( serial )
{
}
public override NpcGuild NpcGuild => NpcGuild.TinkersGuild;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
int version = reader.ReadInt();
}
public override void AddCustomContextEntries( Mobile from, List<ContextMenuEntry> list )
{
if ( Core.ML && from.Alive )
{
RechargeEntry entry = new RechargeEntry( from, this );
public override void AddCustomContextEntries(Mobile from, List<ContextMenuEntry> list)
{
if (Core.ML && from.Alive)
{
RechargeEntry entry = new RechargeEntry(from, this);
if ( WeaponEngravingTool.Find( from ) == null )
entry.Enabled = false;
if (WeaponEngravingTool.Find(from) == null)
entry.Enabled = false;
list.Add( entry );
}
list.Add(entry);
}
base.AddCustomContextEntries( from, list );
}
base.AddCustomContextEntries(from, list);
}
private class RechargeEntry : ContextMenuEntry
{
private Mobile m_From;
private Mobile m_Vendor;
private class RechargeEntry : ContextMenuEntry
{
private Mobile m_From;
private Mobile m_Vendor;
public RechargeEntry( Mobile from, Mobile vendor ) : base( 6271, 6 )
{
m_From = from;
m_Vendor = vendor;
}
public RechargeEntry(Mobile from, Mobile vendor) : base(6271, 6)
{
m_From = from;
m_Vendor = vendor;
}
public override void OnClick()
{
if ( !Core.ML || m_Vendor == null || m_Vendor.Deleted )
return;
public override void OnClick()
{
if (!Core.ML || m_Vendor == null || m_Vendor.Deleted)
return;
WeaponEngravingTool tool = WeaponEngravingTool.Find( m_From );
WeaponEngravingTool tool = WeaponEngravingTool.Find(m_From);
if ( tool != null && tool.UsesRemaining <= 0 )
{
if ( Banker.GetBalance( m_From ) >= 100000 )
m_From.SendGump( new WeaponEngravingTool.ConfirmGump( tool, m_Vendor ) );
else
m_Vendor.Say( 1076167 ); // You need a 100,000 gold and a blue diamond to recharge the weapon engraver.
}
else
m_Vendor.Say( 1076164 ); // I can only help with this if you are carrying an engraving tool that needs repair.
}
}
}
}
if (tool != null && tool.UsesRemaining <= 0)
{
if (Banker.GetBalance(m_From) >= 100000)
m_From.SendGump(new WeaponEngravingTool.ConfirmGump(tool, m_Vendor));
else
m_Vendor.Say(1076167); // You need a 100,000 gold and a blue diamond to recharge the weapon engraver.
}
else
{
m_Vendor.Say(
1076164); // I can only help with this if you are carrying an engraving tool that needs repair.
}
}
}
}
}

View file

@ -1,37 +1,37 @@
namespace Server.Mobiles
{
public class WarriorGuildmaster : BaseGuildmaster
{
public override NpcGuild NpcGuild => NpcGuild.WarriorsGuild;
public class WarriorGuildmaster : BaseGuildmaster
{
[Constructible]
public WarriorGuildmaster() : base("warrior")
{
SetSkill(SkillName.ArmsLore, 75.0, 98.0);
SetSkill(SkillName.Parry, 85.0, 100.0);
SetSkill(SkillName.MagicResist, 60.0, 83.0);
SetSkill(SkillName.Tactics, 85.0, 100.0);
SetSkill(SkillName.Swords, 90.0, 100.0);
SetSkill(SkillName.Macing, 60.0, 83.0);
SetSkill(SkillName.Fencing, 60.0, 83.0);
}
[Constructible]
public WarriorGuildmaster() : base( "warrior" )
{
SetSkill( SkillName.ArmsLore, 75.0, 98.0 );
SetSkill( SkillName.Parry, 85.0, 100.0 );
SetSkill( SkillName.MagicResist, 60.0, 83.0 );
SetSkill( SkillName.Tactics, 85.0, 100.0 );
SetSkill( SkillName.Swords, 90.0, 100.0 );
SetSkill( SkillName.Macing, 60.0, 83.0 );
SetSkill( SkillName.Fencing, 60.0, 83.0 );
}
public WarriorGuildmaster(Serial serial) : base(serial)
{
}
public WarriorGuildmaster( Serial serial ) : base( serial )
{
}
public override NpcGuild NpcGuild => NpcGuild.WarriorsGuild;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,74 +1,74 @@
namespace Server.Mobiles
{
public class GypsyAnimalTrainer : AnimalTrainer
{
[Constructible]
public GypsyAnimalTrainer()
{
if ( Utility.RandomBool() )
Title = "the gypsy animal trainer";
else
Title = "the gypsy animal herder";
}
public class GypsyAnimalTrainer : AnimalTrainer
{
[Constructible]
public GypsyAnimalTrainer()
{
if (Utility.RandomBool())
Title = "the gypsy animal trainer";
else
Title = "the gypsy animal herder";
}
public override VendorShoeType ShoeType => Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots;
public GypsyAnimalTrainer(Serial serial) : base(serial)
{
}
public override int GetShoeHue()
{
return 0;
}
public override VendorShoeType ShoeType => Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots;
public override void InitOutfit()
{
base.InitOutfit();
public override int GetShoeHue()
{
return 0;
}
Item item = FindItemOnLayer( Layer.Pants );
public override void InitOutfit()
{
base.InitOutfit();
if ( item != null )
item.Hue = Utility.RandomBrightHue();
Item item = FindItemOnLayer(Layer.Pants);
item = FindItemOnLayer( Layer.OuterLegs );
if (item != null)
item.Hue = Utility.RandomBrightHue();
if ( item != null )
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer(Layer.OuterLegs);
item = FindItemOnLayer( Layer.InnerLegs );
if (item != null)
item.Hue = Utility.RandomBrightHue();
if ( item != null )
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer(Layer.InnerLegs);
item = FindItemOnLayer( Layer.OuterTorso );
if (item != null)
item.Hue = Utility.RandomBrightHue();
if ( item != null )
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer(Layer.OuterTorso);
item = FindItemOnLayer( Layer.InnerTorso );
if (item != null)
item.Hue = Utility.RandomBrightHue();
if ( item != null )
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer(Layer.InnerTorso);
item = FindItemOnLayer( Layer.Shirt );
if (item != null)
item.Hue = Utility.RandomBrightHue();
if ( item != null )
item.Hue = Utility.RandomBrightHue();
}
item = FindItemOnLayer(Layer.Shirt);
public GypsyAnimalTrainer( Serial serial ) : base( serial )
{
}
if (item != null)
item.Hue = Utility.RandomBrightHue();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -2,81 +2,87 @@ using Server.Items;
namespace Server.Mobiles
{
public class GypsyBanker : Banker
{
public override bool IsActiveVendor => false;
public override NpcGuild NpcGuild => NpcGuild.None;
public override bool ClickTitle => false;
public class GypsyBanker : Banker
{
[Constructible]
public GypsyBanker()
{
Title = "the gypsy banker";
}
[Constructible]
public GypsyBanker()
{
Title = "the gypsy banker";
}
public GypsyBanker(Serial serial) : base(serial)
{
}
public override void InitOutfit()
{
base.InitOutfit();
public override bool IsActiveVendor => false;
public override NpcGuild NpcGuild => NpcGuild.None;
public override bool ClickTitle => false;
switch ( Utility.Random( 4 ) )
{
case 0: AddItem( new JesterHat( Utility.RandomBrightHue() ) ); break;
case 1: AddItem( new Bandana( Utility.RandomBrightHue() ) ); break;
case 2: AddItem( new SkullCap( Utility.RandomBrightHue() ) ); break;
}
public override void InitOutfit()
{
base.InitOutfit();
Item item = FindItemOnLayer( Layer.Pants );
switch (Utility.Random(4))
{
case 0:
AddItem(new JesterHat(Utility.RandomBrightHue()));
break;
case 1:
AddItem(new Bandana(Utility.RandomBrightHue()));
break;
case 2:
AddItem(new SkullCap(Utility.RandomBrightHue()));
break;
}
if ( item != null )
item.Hue = Utility.RandomBrightHue();
Item item = FindItemOnLayer(Layer.Pants);
item = FindItemOnLayer( Layer.Shoes );
if (item != null)
item.Hue = Utility.RandomBrightHue();
if ( item != null )
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer(Layer.Shoes);
item = FindItemOnLayer( Layer.OuterLegs );
if (item != null)
item.Hue = Utility.RandomBrightHue();
if ( item != null )
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer(Layer.OuterLegs);
item = FindItemOnLayer( Layer.InnerLegs );
if (item != null)
item.Hue = Utility.RandomBrightHue();
if ( item != null )
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer(Layer.InnerLegs);
item = FindItemOnLayer( Layer.OuterTorso );
if (item != null)
item.Hue = Utility.RandomBrightHue();
if ( item != null )
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer(Layer.OuterTorso);
item = FindItemOnLayer( Layer.InnerTorso );
if (item != null)
item.Hue = Utility.RandomBrightHue();
if ( item != null )
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer(Layer.InnerTorso);
item = FindItemOnLayer( Layer.Shirt );
if (item != null)
item.Hue = Utility.RandomBrightHue();
if ( item != null )
item.Hue = Utility.RandomBrightHue();
}
item = FindItemOnLayer(Layer.Shirt);
public GypsyBanker( Serial serial ) : base( serial )
{
}
if (item != null)
item.Hue = Utility.RandomBrightHue();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -3,72 +3,79 @@ using Server.Items;
namespace Server.Mobiles
{
public class GypsyMaiden : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class GypsyMaiden : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public GypsyMaiden() : base( "the gypsy maiden" )
{
}
[Constructible]
public GypsyMaiden() : base("the gypsy maiden")
{
}
public override bool GetGender()
{
return true; // always female
}
public GypsyMaiden(Serial serial) : base(serial)
{
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBProvisioner() );
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override void InitOutfit()
{
base.InitOutfit();
public override bool GetGender()
{
return true; // always female
}
switch ( Utility.Random( 4 ) )
{
case 0: AddItem( new JesterHat( Utility.RandomBrightHue() ) ); break;
case 1: AddItem( new Bandana( Utility.RandomBrightHue() ) ); break;
case 2: AddItem( new SkullCap( Utility.RandomBrightHue() ) ); break;
}
public override void InitSBInfo()
{
m_SBInfos.Add(new SBProvisioner());
}
if ( Utility.RandomBool() )
AddItem( new HalfApron( Utility.RandomBrightHue() ) );
public override void InitOutfit()
{
base.InitOutfit();
Item item = FindItemOnLayer( Layer.Pants );
switch (Utility.Random(4))
{
case 0:
AddItem(new JesterHat(Utility.RandomBrightHue()));
break;
case 1:
AddItem(new Bandana(Utility.RandomBrightHue()));
break;
case 2:
AddItem(new SkullCap(Utility.RandomBrightHue()));
break;
}
if ( item != null )
item.Hue = Utility.RandomBrightHue();
if (Utility.RandomBool())
AddItem(new HalfApron(Utility.RandomBrightHue()));
item = FindItemOnLayer( Layer.OuterLegs );
Item item = FindItemOnLayer(Layer.Pants);
if ( item != null )
item.Hue = Utility.RandomBrightHue();
if (item != null)
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer( Layer.InnerLegs );
item = FindItemOnLayer(Layer.OuterLegs);
if ( item != null )
item.Hue = Utility.RandomBrightHue();
}
if (item != null)
item.Hue = Utility.RandomBrightHue();
public GypsyMaiden( Serial serial ) : base( serial )
{
}
item = FindItemOnLayer(Layer.InnerLegs);
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
if (item != null)
item.Hue = Utility.RandomBrightHue();
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,41 +1,42 @@
using System.Collections.Generic;
namespace Server.Mobiles
{
public class HairStylist : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
namespace Server.Mobiles
{
public class HairStylist : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public HairStylist() : base( "the hair stylist" )
{
SetSkill( SkillName.Alchemy, 80.0, 100.0 );
SetSkill( SkillName.Magery, 90.0, 110.0 );
SetSkill( SkillName.TasteID, 85.0, 100.0 );
}
[Constructible]
public HairStylist() : base("the hair stylist")
{
SetSkill(SkillName.Alchemy, 80.0, 100.0);
SetSkill(SkillName.Magery, 90.0, 110.0);
SetSkill(SkillName.TasteID, 85.0, 100.0);
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBHairStylist() );
}
public HairStylist(Serial serial) : base(serial)
{
}
public HairStylist( Serial serial ) : base( serial )
{
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void InitSBInfo()
{
m_SBInfos.Add(new SBHairStylist());
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -2,44 +2,45 @@ using System.Collections.Generic;
namespace Server.Mobiles
{
public class Herbalist : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class Herbalist : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
public override NpcGuild NpcGuild => NpcGuild.MagesGuild;
[Constructible]
public Herbalist() : base("the herbalist")
{
SetSkill(SkillName.Alchemy, 80.0, 100.0);
SetSkill(SkillName.Cooking, 80.0, 100.0);
SetSkill(SkillName.TasteID, 80.0, 100.0);
}
[Constructible]
public Herbalist() : base( "the herbalist" )
{
SetSkill( SkillName.Alchemy, 80.0, 100.0 );
SetSkill( SkillName.Cooking, 80.0, 100.0 );
SetSkill( SkillName.TasteID, 80.0, 100.0 );
}
public Herbalist(Serial serial) : base(serial)
{
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBHerbalist() );
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
public override NpcGuild NpcGuild => NpcGuild.MagesGuild;
public Herbalist( Serial serial ) : base( serial )
{
}
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void InitSBInfo()
{
m_SBInfos.Add(new SBHerbalist());
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -3,78 +3,83 @@ using Server.Items;
namespace Server.Mobiles
{
public class HolyMage : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class HolyMage : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public HolyMage() : base( "the Holy Mage" )
{
SetSkill( SkillName.EvalInt, 65.0, 88.0 );
SetSkill( SkillName.Inscribe, 60.0, 83.0 );
SetSkill( SkillName.Magery, 64.0, 100.0 );
SetSkill( SkillName.Meditation, 60.0, 83.0 );
SetSkill( SkillName.MagicResist, 65.0, 88.0 );
SetSkill( SkillName.Wrestling, 36.0, 68.0 );
}
[Constructible]
public HolyMage() : base("the Holy Mage")
{
SetSkill(SkillName.EvalInt, 65.0, 88.0);
SetSkill(SkillName.Inscribe, 60.0, 83.0);
SetSkill(SkillName.Magery, 64.0, 100.0);
SetSkill(SkillName.Meditation, 60.0, 83.0);
SetSkill(SkillName.MagicResist, 65.0, 88.0);
SetSkill(SkillName.Wrestling, 36.0, 68.0);
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBHolyMage() );
}
public HolyMage(Serial serial) : base(serial)
{
}
public Item ApplyHue( Item item, int hue )
{
item.Hue = hue;
protected override List<SBInfo> SBInfos => m_SBInfos;
return item;
}
public override void InitSBInfo()
{
m_SBInfos.Add(new SBHolyMage());
}
public override void InitOutfit()
{
AddItem( ApplyHue( new Robe(), 0x47E ) );
AddItem( ApplyHue( new ThighBoots(), 0x47E ) );
AddItem( ApplyHue( new BlackStaff(), 0x47E ) );
public Item ApplyHue(Item item, int hue)
{
item.Hue = hue;
if ( Female )
{
AddItem( ApplyHue( new LeatherGloves(), 0x47E ) );
AddItem( ApplyHue( new GoldNecklace(), 0x47E ) );
}
else
{
AddItem( ApplyHue( new PlateGloves(), 0x47E ) );
AddItem( ApplyHue( new PlateGorget(), 0x47E ) );
}
return item;
}
switch ( Utility.Random( Female ? 2 : 1 ) )
{
case 0: HairItemID = 0x203C; break;
case 1: HairItemID = 0x203D; break;
}
public override void InitOutfit()
{
AddItem(ApplyHue(new Robe(), 0x47E));
AddItem(ApplyHue(new ThighBoots(), 0x47E));
AddItem(ApplyHue(new BlackStaff(), 0x47E));
HairHue = 0x47E;
if (Female)
{
AddItem(ApplyHue(new LeatherGloves(), 0x47E));
AddItem(ApplyHue(new GoldNecklace(), 0x47E));
}
else
{
AddItem(ApplyHue(new PlateGloves(), 0x47E));
AddItem(ApplyHue(new PlateGorget(), 0x47E));
}
PackGold( 100, 200 );
}
switch (Utility.Random(Female ? 2 : 1))
{
case 0:
HairItemID = 0x203C;
break;
case 1:
HairItemID = 0x203D;
break;
}
public HolyMage( Serial serial ) : base( serial )
{
}
HairHue = 0x47E;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
PackGold(100, 200);
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,43 +1,44 @@
using System.Collections.Generic;
namespace Server.Mobiles
{
public class InnKeeper : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
namespace Server.Mobiles
{
public class InnKeeper : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public InnKeeper() : base( "the innkeeper" )
{
}
[Constructible]
public InnKeeper() : base("the innkeeper")
{
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBInnKeeper() );
if ( IsTokunoVendor )
m_SBInfos.Add( new SBSEFood() );
}
public InnKeeper(Serial serial) : base(serial)
{
}
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Sandals : VendorShoeType.Shoes;
protected override List<SBInfo> SBInfos => m_SBInfos;
public InnKeeper( Serial serial ) : base( serial )
{
}
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Sandals : VendorShoeType.Shoes;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void InitSBInfo()
{
m_SBInfos.Add(new SBInnKeeper());
writer.Write( (int) 0 ); // version
}
if (IsTokunoVendor)
m_SBInfos.Add(new SBSEFood());
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
int version = reader.ReadInt();
}
}
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -3,117 +3,122 @@ using Server.Items;
namespace Server.Mobiles
{
public class IronWorker : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class IronWorker : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public IronWorker() : base( "the iron worker" )
{
SetSkill( SkillName.ArmsLore, 36.0, 68.0 );
SetSkill( SkillName.Blacksmith, 65.0, 88.0 );
SetSkill( SkillName.Fencing, 60.0, 83.0 );
SetSkill( SkillName.Macing, 61.0, 93.0 );
SetSkill( SkillName.Swords, 60.0, 83.0 );
SetSkill( SkillName.Tactics, 60.0, 83.0 );
SetSkill( SkillName.Parry, 61.0, 93.0 );
}
[Constructible]
public IronWorker() : base("the iron worker")
{
SetSkill(SkillName.ArmsLore, 36.0, 68.0);
SetSkill(SkillName.Blacksmith, 65.0, 88.0);
SetSkill(SkillName.Fencing, 60.0, 83.0);
SetSkill(SkillName.Macing, 61.0, 93.0);
SetSkill(SkillName.Swords, 60.0, 83.0);
SetSkill(SkillName.Tactics, 60.0, 83.0);
SetSkill(SkillName.Parry, 61.0, 93.0);
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBAxeWeapon() );
m_SBInfos.Add( new SBKnifeWeapon() );
m_SBInfos.Add( new SBMaceWeapon() );
m_SBInfos.Add( new SBSmithTools() );
m_SBInfos.Add( new SBPoleArmWeapon() );
m_SBInfos.Add( new SBSpearForkWeapon() );
m_SBInfos.Add( new SBSwordWeapon() );
public IronWorker(Serial serial) : base(serial)
{
}
m_SBInfos.Add( new SBMetalShields() );
protected override List<SBInfo> SBInfos => m_SBInfos;
m_SBInfos.Add( new SBHelmetArmor() );
m_SBInfos.Add( new SBPlateArmor() );
m_SBInfos.Add( new SBChainmailArmor() );
m_SBInfos.Add( new SBRingmailArmor() );
m_SBInfos.Add( new SBStuddedArmor() );
m_SBInfos.Add( new SBLeatherArmor() );
}
public override VendorShoeType ShoeType => VendorShoeType.None;
public override VendorShoeType ShoeType => VendorShoeType.None;
public override void InitSBInfo()
{
m_SBInfos.Add(new SBAxeWeapon());
m_SBInfos.Add(new SBKnifeWeapon());
m_SBInfos.Add(new SBMaceWeapon());
m_SBInfos.Add(new SBSmithTools());
m_SBInfos.Add(new SBPoleArmWeapon());
m_SBInfos.Add(new SBSpearForkWeapon());
m_SBInfos.Add(new SBSwordWeapon());
public override void InitOutfit()
{
base.InitOutfit();
m_SBInfos.Add(new SBMetalShields());
Item item = ( Utility.RandomBool() ? null : new RingmailChest() );
m_SBInfos.Add(new SBHelmetArmor());
m_SBInfos.Add(new SBPlateArmor());
m_SBInfos.Add(new SBChainmailArmor());
m_SBInfos.Add(new SBRingmailArmor());
m_SBInfos.Add(new SBStuddedArmor());
m_SBInfos.Add(new SBLeatherArmor());
}
if ( item != null && !EquipItem( item ) )
{
item.Delete();
item = null;
}
public override void InitOutfit()
{
base.InitOutfit();
switch ( Utility.Random( 3 ) )
{
case 0:
case 1: AddItem( new JesterHat( Utility.RandomBrightHue() ) ); break;
case 2: AddItem( new Bandana( Utility.RandomBrightHue() ) ); break;
}
Item item = Utility.RandomBool() ? null : new RingmailChest();
if ( item == null )
AddItem( new FullApron( Utility.RandomBrightHue() ) );
if (item != null && !EquipItem(item))
{
item.Delete();
item = null;
}
AddItem( new Bascinet() );
AddItem( new SmithHammer() );
switch (Utility.Random(3))
{
case 0:
case 1:
AddItem(new JesterHat(Utility.RandomBrightHue()));
break;
case 2:
AddItem(new Bandana(Utility.RandomBrightHue()));
break;
}
item = FindItemOnLayer( Layer.Pants );
if (item == null)
AddItem(new FullApron(Utility.RandomBrightHue()));
if ( item != null )
item.Hue = Utility.RandomBrightHue();
AddItem(new Bascinet());
AddItem(new SmithHammer());
item = FindItemOnLayer( Layer.OuterLegs );
item = FindItemOnLayer(Layer.Pants);
if ( item != null )
item.Hue = Utility.RandomBrightHue();
if (item != null)
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer( Layer.InnerLegs );
item = FindItemOnLayer(Layer.OuterLegs);
if ( item != null )
item.Hue = Utility.RandomBrightHue();
if (item != null)
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer( Layer.OuterTorso );
item = FindItemOnLayer(Layer.InnerLegs);
if ( item != null )
item.Hue = Utility.RandomBrightHue();
if (item != null)
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer( Layer.InnerTorso );
item = FindItemOnLayer(Layer.OuterTorso);
if ( item != null )
item.Hue = Utility.RandomBrightHue();
if (item != null)
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer( Layer.Shirt );
item = FindItemOnLayer(Layer.InnerTorso);
if ( item != null )
item.Hue = Utility.RandomBrightHue();
}
if (item != null)
item.Hue = Utility.RandomBrightHue();
public IronWorker( Serial serial ) : base( serial )
{
}
item = FindItemOnLayer(Layer.Shirt);
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
if (item != null)
item.Hue = Utility.RandomBrightHue();
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -2,38 +2,39 @@ using System.Collections.Generic;
namespace Server.Mobiles
{
public class Jeweler : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class Jeweler : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public Jeweler() : base( "the jeweler" )
{
SetSkill( SkillName.ItemID, 64.0, 100.0 );
}
[Constructible]
public Jeweler() : base("the jeweler")
{
SetSkill(SkillName.ItemID, 64.0, 100.0);
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBJewel() );
}
public Jeweler(Serial serial) : base(serial)
{
}
public Jeweler( Serial serial ) : base( serial )
{
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void InitSBInfo()
{
m_SBInfos.Add(new SBJewel());
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -3,81 +3,100 @@ using Server.Items;
namespace Server.Mobiles
{
public class KeeperOfChivalry : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class KeeperOfChivalry : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public KeeperOfChivalry() : base( "the Keeper of Chivalry" )
{
SetSkill( SkillName.Fencing, 75.0, 85.0 );
SetSkill( SkillName.Macing, 75.0, 85.0 );
SetSkill( SkillName.Swords, 75.0, 85.0 );
SetSkill( SkillName.Chivalry, 100.0 );
}
[Constructible]
public KeeperOfChivalry() : base("the Keeper of Chivalry")
{
SetSkill(SkillName.Fencing, 75.0, 85.0);
SetSkill(SkillName.Macing, 75.0, 85.0);
SetSkill(SkillName.Swords, 75.0, 85.0);
SetSkill(SkillName.Chivalry, 100.0);
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBKeeperOfChivalry() );
}
public KeeperOfChivalry(Serial serial) : base(serial)
{
}
public override void InitOutfit()
{
AddItem( new PlateArms() );
AddItem( new PlateChest() );
AddItem( new PlateGloves() );
AddItem( new StuddedGorget() );
AddItem( new PlateLegs() );
protected override List<SBInfo> SBInfos => m_SBInfos;
switch ( Utility.Random( 4 ) )
{
case 0: AddItem( new PlateHelm() ); break;
case 1: AddItem( new NorseHelm() ); break;
case 2: AddItem( new CloseHelm() ); break;
case 3: AddItem( new Helmet() ); break;
}
public override void InitSBInfo()
{
m_SBInfos.Add(new SBKeeperOfChivalry());
}
switch ( Utility.Random( 3 ) )
{
case 0: AddItem( new BodySash( 0x482 ) ); break;
case 1: AddItem( new Doublet( 0x482 ) ); break;
case 2: AddItem( new Tunic( 0x482 ) ); break;
}
public override void InitOutfit()
{
AddItem(new PlateArms());
AddItem(new PlateChest());
AddItem(new PlateGloves());
AddItem(new StuddedGorget());
AddItem(new PlateLegs());
AddItem( new Broadsword() );
switch (Utility.Random(4))
{
case 0:
AddItem(new PlateHelm());
break;
case 1:
AddItem(new NorseHelm());
break;
case 2:
AddItem(new CloseHelm());
break;
case 3:
AddItem(new Helmet());
break;
}
Item shield = new MetalKiteShield();
switch (Utility.Random(3))
{
case 0:
AddItem(new BodySash(0x482));
break;
case 1:
AddItem(new Doublet(0x482));
break;
case 2:
AddItem(new Tunic(0x482));
break;
}
shield.Hue = Utility.RandomNondyedHue();
AddItem(new Broadsword());
AddItem( shield );
Item shield = new MetalKiteShield();
switch ( Utility.Random( 2 ) )
{
case 0: AddItem( new Boots() ); break;
case 1: AddItem( new ThighBoots() ); break;
}
shield.Hue = Utility.RandomNondyedHue();
PackGold( 100, 200 );
}
AddItem(shield);
public KeeperOfChivalry( Serial serial ) : base( serial )
{
}
switch (Utility.Random(2))
{
case 0:
AddItem(new Boots());
break;
case 1:
AddItem(new ThighBoots());
break;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
PackGold(100, 200);
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,38 +1,41 @@
using System.Collections.Generic;
namespace Server.Mobiles
{
public class LeatherWorker : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
namespace Server.Mobiles
{
public class LeatherWorker : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public LeatherWorker() : base( "the leather worker" )
{
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBLeatherArmor() );
m_SBInfos.Add( new SBStuddedArmor() );
m_SBInfos.Add( new SBLeatherWorker() );
}
public LeatherWorker( Serial serial ) : base( serial )
{
}
[Constructible]
public LeatherWorker() : base("the leather worker")
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public LeatherWorker(Serial serial) : base(serial)
{
}
writer.Write( (int) 0 ); // version
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void InitSBInfo()
{
m_SBInfos.Add(new SBLeatherArmor());
m_SBInfos.Add(new SBStuddedArmor());
m_SBInfos.Add(new SBLeatherWorker());
}
int version = reader.ReadInt();
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,55 +1,57 @@
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class Mage : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class Mage : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
public override NpcGuild NpcGuild => NpcGuild.MagesGuild;
[Constructible]
public Mage() : base("the mage")
{
SetSkill(SkillName.EvalInt, 65.0, 88.0);
SetSkill(SkillName.Inscribe, 60.0, 83.0);
SetSkill(SkillName.Magery, 64.0, 100.0);
SetSkill(SkillName.Meditation, 60.0, 83.0);
SetSkill(SkillName.MagicResist, 65.0, 88.0);
SetSkill(SkillName.Wrestling, 36.0, 68.0);
}
[Constructible]
public Mage() : base( "the mage" )
{
SetSkill( SkillName.EvalInt, 65.0, 88.0 );
SetSkill( SkillName.Inscribe, 60.0, 83.0 );
SetSkill( SkillName.Magery, 64.0, 100.0 );
SetSkill( SkillName.Meditation, 60.0, 83.0 );
SetSkill( SkillName.MagicResist, 65.0, 88.0 );
SetSkill( SkillName.Wrestling, 36.0, 68.0 );
}
public Mage(Serial serial) : base(serial)
{
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBMage() );
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
public override NpcGuild NpcGuild => NpcGuild.MagesGuild;
public override void InitOutfit()
{
base.InitOutfit();
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
AddItem( new Items.Robe( Utility.RandomBlueHue() ) );
}
public override void InitSBInfo()
{
m_SBInfos.Add(new SBMage());
}
public Mage( Serial serial ) : base( serial )
{
}
public override void InitOutfit()
{
base.InitOutfit();
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
AddItem(new Robe(Utility.RandomBlueHue()));
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -2,38 +2,39 @@ using System.Collections.Generic;
namespace Server.Mobiles
{
public class Mapmaker : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class Mapmaker : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public Mapmaker() : base( "the mapmaker" )
{
SetSkill( SkillName.Cartography, 90.0, 100.0 );
}
[Constructible]
public Mapmaker() : base("the mapmaker")
{
SetSkill(SkillName.Cartography, 90.0, 100.0);
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBMapmaker() );
}
public Mapmaker(Serial serial) : base(serial)
{
}
public Mapmaker( Serial serial ) : base( serial )
{
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void InitSBInfo()
{
m_SBInfos.Add(new SBMapmaker());
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -2,38 +2,38 @@ using System.Collections.Generic;
namespace Server.Mobiles
{
public class Miller : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class Miller : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public Miller() : base( "the miller" )
{
}
[Constructible]
public Miller() : base("the miller")
{
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBMiller() );
}
public Miller(Serial serial) : base(serial)
{
}
public Miller( Serial serial ) : base( serial )
{
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void InitSBInfo()
{
m_SBInfos.Add(new SBMiller());
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,49 +1,51 @@
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class Miner : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class Miner : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public Miner() : base( "the miner" )
{
SetSkill( SkillName.Mining, 65.0, 88.0 );
}
[Constructible]
public Miner() : base("the miner")
{
SetSkill(SkillName.Mining, 65.0, 88.0);
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBMiner() );
}
public Miner(Serial serial) : base(serial)
{
}
public override void InitOutfit()
{
base.InitOutfit();
protected override List<SBInfo> SBInfos => m_SBInfos;
AddItem( new Items.FancyShirt( 0x3E4 ) );
AddItem( new Items.LongPants( 0x192 ) );
AddItem( new Items.Pickaxe() );
AddItem( new Items.ThighBoots( 0x283 ) );
}
public override void InitSBInfo()
{
m_SBInfos.Add(new SBMiner());
}
public Miner( Serial serial ) : base( serial )
{
}
public override void InitOutfit()
{
base.InitOutfit();
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
AddItem(new FancyShirt(0x3E4));
AddItem(new LongPants(0x192));
AddItem(new Pickaxe());
AddItem(new ThighBoots(0x283));
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -3,48 +3,49 @@ using Server.Items;
namespace Server.Mobiles
{
public class Monk : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class Monk : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public Monk() : base( "the Monk" )
{
SetSkill( SkillName.EvalInt, 100.0 );
SetSkill( SkillName.Tactics, 70.0, 90.0 );
SetSkill( SkillName.Wrestling, 70.0, 90.0 );
SetSkill( SkillName.MagicResist, 70.0, 90.0 );
SetSkill( SkillName.Macing, 70.0, 90.0 );
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBMonk() );
}
public override void InitOutfit()
{
AddItem( new Sandals() );
AddItem( new MonkRobe() );
}
[Constructible]
public Monk() : base("the Monk")
{
SetSkill(SkillName.EvalInt, 100.0);
SetSkill(SkillName.Tactics, 70.0, 90.0);
SetSkill(SkillName.Wrestling, 70.0, 90.0);
SetSkill(SkillName.MagicResist, 70.0, 90.0);
SetSkill(SkillName.Macing, 70.0, 90.0);
}
public Monk( Serial serial ) : base( serial )
{
}
public Monk(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
protected override List<SBInfo> SBInfos => m_SBInfos;
writer.Write( (int) 0 ); // version
}
public override void InitSBInfo()
{
m_SBInfos.Add(new SBMonk());
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void InitOutfit()
{
AddItem(new Sandals());
AddItem(new MonkRobe());
}
int version = reader.ReadInt();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
}
}
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -2,42 +2,43 @@ using System.Collections.Generic;
namespace Server.Mobiles
{
public class Provisioner : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class Provisioner : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public Provisioner() : base( "the provisioner" )
{
SetSkill( SkillName.Camping, 45.0, 68.0 );
SetSkill( SkillName.Tactics, 45.0, 68.0 );
}
[Constructible]
public Provisioner() : base("the provisioner")
{
SetSkill(SkillName.Camping, 45.0, 68.0);
SetSkill(SkillName.Tactics, 45.0, 68.0);
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBProvisioner() );
public Provisioner(Serial serial) : base(serial)
{
}
if ( IsTokunoVendor )
m_SBInfos.Add( new SBSEHats() );
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public Provisioner( Serial serial ) : base( serial )
{
}
public override void InitSBInfo()
{
m_SBInfos.Add(new SBProvisioner());
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
if (IsTokunoVendor)
m_SBInfos.Add(new SBSEHats());
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -2,41 +2,42 @@ using System.Collections.Generic;
namespace Server.Mobiles
{
public class Rancher : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class Rancher : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public Rancher() : base( "the rancher" )
{
SetSkill( SkillName.AnimalLore, 55.0, 78.0 );
SetSkill( SkillName.AnimalTaming, 55.0, 78.0 );
SetSkill( SkillName.Herding, 64.0, 100.0 );
SetSkill( SkillName.Veterinary, 60.0, 83.0 );
}
[Constructible]
public Rancher() : base("the rancher")
{
SetSkill(SkillName.AnimalLore, 55.0, 78.0);
SetSkill(SkillName.AnimalTaming, 55.0, 78.0);
SetSkill(SkillName.Herding, 64.0, 100.0);
SetSkill(SkillName.Veterinary, 60.0, 83.0);
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBRancher() );
}
public Rancher(Serial serial) : base(serial)
{
}
public Rancher( Serial serial ) : base( serial )
{
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void InitSBInfo()
{
m_SBInfos.Add(new SBRancher());
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,54 +1,56 @@
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class Ranger : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class Ranger : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public Ranger() : base( "the ranger" )
{
SetSkill( SkillName.Camping, 55.0, 78.0 );
SetSkill( SkillName.DetectHidden, 65.0, 88.0 );
SetSkill( SkillName.Hiding, 45.0, 68.0 );
SetSkill( SkillName.Archery, 65.0, 88.0 );
SetSkill( SkillName.Tracking, 65.0, 88.0 );
SetSkill( SkillName.Veterinary, 60.0, 83.0 );
}
[Constructible]
public Ranger() : base("the ranger")
{
SetSkill(SkillName.Camping, 55.0, 78.0);
SetSkill(SkillName.DetectHidden, 65.0, 88.0);
SetSkill(SkillName.Hiding, 45.0, 68.0);
SetSkill(SkillName.Archery, 65.0, 88.0);
SetSkill(SkillName.Tracking, 65.0, 88.0);
SetSkill(SkillName.Veterinary, 60.0, 83.0);
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBRanger() );
}
public Ranger(Serial serial) : base(serial)
{
}
public override void InitOutfit()
{
base.InitOutfit();
protected override List<SBInfo> SBInfos => m_SBInfos;
AddItem( new Items.Shirt( Utility.RandomNeutralHue() ) );
AddItem( new Items.LongPants( Utility.RandomNeutralHue() ) );
AddItem( new Items.Bow() );
AddItem( new Items.ThighBoots( Utility.RandomNeutralHue() ) );
}
public override void InitSBInfo()
{
m_SBInfos.Add(new SBRanger());
}
public Ranger( Serial serial ) : base( serial )
{
}
public override void InitOutfit()
{
base.InitOutfit();
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
AddItem(new Shirt(Utility.RandomNeutralHue()));
AddItem(new LongPants(Utility.RandomNeutralHue()));
AddItem(new Bow());
AddItem(new ThighBoots(Utility.RandomNeutralHue()));
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -2,180 +2,183 @@ using System;
using System.Collections.Generic;
using Server.Items;
using Server.Multis.Deeds;
using Server.Targeting;
using Server.Network;
using Server.Targeting;
namespace Server.Mobiles
{
public class RealEstateBroker : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class RealEstateBroker : BaseVendor
{
private DateTime m_NextCheckPack;
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public RealEstateBroker() : base( "the real estate broker" )
{
}
[Constructible]
public RealEstateBroker() : base("the real estate broker")
{
}
public override bool HandlesOnSpeech( Mobile from )
{
if ( from.Alive && from.InRange( this, 3 ) )
return true;
public RealEstateBroker(Serial serial) : base(serial)
{
}
return base.HandlesOnSpeech( from );
}
protected override List<SBInfo> SBInfos => m_SBInfos;
private DateTime m_NextCheckPack;
public override bool HandlesOnSpeech(Mobile from)
{
if (from.Alive && from.InRange(this, 3))
return true;
public override void OnMovement( Mobile m, Point3D oldLocation )
{
if ( DateTime.UtcNow > m_NextCheckPack && InRange( m, 4 ) && !InRange( oldLocation, 4 ) && m.Player )
{
Container pack = m.Backpack;
return base.HandlesOnSpeech(from);
}
if ( pack != null )
{
m_NextCheckPack = DateTime.UtcNow + TimeSpan.FromSeconds( 2.0 );
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (DateTime.UtcNow > m_NextCheckPack && InRange(m, 4) && !InRange(oldLocation, 4) && m.Player)
{
Container pack = m.Backpack;
Item deed = pack.FindItemByType( typeof( HouseDeed ), false );
if (pack != null)
{
m_NextCheckPack = DateTime.UtcNow + TimeSpan.FromSeconds(2.0);
if ( deed != null )
{
// If you have a deed, I can appraise it or buy it from you...
PrivateOverheadMessage( MessageType.Regular, 0x3B2, 500605, m.NetState );
Item deed = pack.FindItemByType(typeof(HouseDeed), false);
// Simply hand me a deed to sell it.
PrivateOverheadMessage( MessageType.Regular, 0x3B2, 500606, m.NetState );
}
}
}
if (deed != null)
{
// If you have a deed, I can appraise it or buy it from you...
PrivateOverheadMessage(MessageType.Regular, 0x3B2, 500605, m.NetState);
base.OnMovement( m, oldLocation );
}
// Simply hand me a deed to sell it.
PrivateOverheadMessage(MessageType.Regular, 0x3B2, 500606, m.NetState);
}
}
}
public override void OnSpeech( SpeechEventArgs e )
{
if ( !e.Handled && e.Mobile.Alive && e.HasKeyword( 0x38 ) ) // *appraise*
{
PublicOverheadMessage( MessageType.Regular, 0x3B2, 500608 ); // Which deed would you like appraised?
e.Mobile.BeginTarget( 12, false, TargetFlags.None, Appraise_OnTarget );
e.Handled = true;
}
base.OnMovement(m, oldLocation);
}
base.OnSpeech( e );
}
public override void OnSpeech(SpeechEventArgs e)
{
if (!e.Handled && e.Mobile.Alive && e.HasKeyword(0x38)) // *appraise*
{
PublicOverheadMessage(MessageType.Regular, 0x3B2, 500608); // Which deed would you like appraised?
e.Mobile.BeginTarget(12, false, TargetFlags.None, Appraise_OnTarget);
e.Handled = true;
}
public override bool OnDragDrop( Mobile from, Item dropped )
{
if ( dropped is HouseDeed )
{
HouseDeed deed = (HouseDeed)dropped;
int price = ComputePriceFor( deed );
base.OnSpeech(e);
}
if ( price > 0 )
{
if ( Banker.Deposit( from, price ) )
{
// For the deed I have placed gold in your bankbox :
PublicOverheadMessage( MessageType.Regular, 0x3B2, 1008000, AffixType.Append, price.ToString(), "" );
public override bool OnDragDrop(Mobile from, Item dropped)
{
if (dropped is HouseDeed)
{
HouseDeed deed = (HouseDeed)dropped;
int price = ComputePriceFor(deed);
deed.Delete();
return true;
}
if (price > 0)
{
if (Banker.Deposit(from, price))
{
// For the deed I have placed gold in your bankbox :
PublicOverheadMessage(MessageType.Regular, 0x3B2, 1008000, AffixType.Append, price.ToString(), "");
PublicOverheadMessage( MessageType.Regular, 0x3B2, 500390 ); // Your bank box is full.
return false;
}
deed.Delete();
return true;
}
PublicOverheadMessage( MessageType.Regular, 0x3B2, 500607 ); // I'm not interested in that.
return false;
}
PublicOverheadMessage(MessageType.Regular, 0x3B2, 500390); // Your bank box is full.
return false;
}
return base.OnDragDrop (from, dropped);
}
PublicOverheadMessage(MessageType.Regular, 0x3B2, 500607); // I'm not interested in that.
return false;
}
public void Appraise_OnTarget( Mobile from, object obj )
{
if ( obj is HouseDeed )
{
HouseDeed deed = (HouseDeed)obj;
int price = ComputePriceFor( deed );
return base.OnDragDrop(from, dropped);
}
if ( price > 0 )
{
// I will pay you gold for this deed :
PublicOverheadMessage( MessageType.Regular, 0x3B2, 1008001, AffixType.Append, price.ToString(), "" );
public void Appraise_OnTarget(Mobile from, object obj)
{
if (obj is HouseDeed)
{
HouseDeed deed = (HouseDeed)obj;
int price = ComputePriceFor(deed);
PublicOverheadMessage( MessageType.Regular, 0x3B2, 500610 ); // Simply hand me the deed if you wish to sell it.
}
else
{
PublicOverheadMessage( MessageType.Regular, 0x3B2, 500607 ); // I'm not interested in that.
}
}
else
{
PublicOverheadMessage( MessageType.Regular, 0x3B2, 500609 ); // I can't appraise things I know nothing about...
}
}
if (price > 0)
{
// I will pay you gold for this deed :
PublicOverheadMessage(MessageType.Regular, 0x3B2, 1008001, AffixType.Append, price.ToString(), "");
public int ComputePriceFor( HouseDeed deed )
{
int price = 0;
PublicOverheadMessage(MessageType.Regular, 0x3B2,
500610); // Simply hand me the deed if you wish to sell it.
}
else
{
PublicOverheadMessage(MessageType.Regular, 0x3B2, 500607); // I'm not interested in that.
}
}
else
{
PublicOverheadMessage(MessageType.Regular, 0x3B2, 500609); // I can't appraise things I know nothing about...
}
}
if ( deed is SmallBrickHouseDeed || deed is StonePlasterHouseDeed || deed is FieldStoneHouseDeed || deed is SmallBrickHouseDeed || deed is WoodHouseDeed || deed is WoodPlasterHouseDeed || deed is ThatchedRoofCottageDeed )
price = 43800;
else if ( deed is BrickHouseDeed )
price = 144500;
else if ( deed is TwoStoryWoodPlasterHouseDeed || deed is TwoStoryStonePlasterHouseDeed )
price = 192400;
else if ( deed is TowerDeed )
price = 433200;
else if ( deed is KeepDeed )
price = 665200;
else if ( deed is CastleDeed )
price = 1022800;
else if ( deed is LargePatioDeed )
price = 152800;
else if ( deed is LargeMarbleDeed )
price = 192800;
else if ( deed is SmallTowerDeed )
price = 88500;
else if ( deed is LogCabinDeed )
price = 97800;
else if ( deed is SandstonePatioDeed )
price = 90900;
else if ( deed is VillaDeed )
price = 136500;
else if ( deed is StoneWorkshopDeed )
price = 60600;
else if ( deed is MarbleWorkshopDeed )
price = 60300;
public int ComputePriceFor(HouseDeed deed)
{
int price = 0;
return AOS.Scale( price, 80 ); // refunds 80% of the purchase price
}
if (deed is SmallBrickHouseDeed || deed is StonePlasterHouseDeed || deed is FieldStoneHouseDeed ||
deed is SmallBrickHouseDeed || deed is WoodHouseDeed || deed is WoodPlasterHouseDeed ||
deed is ThatchedRoofCottageDeed)
price = 43800;
else if (deed is BrickHouseDeed)
price = 144500;
else if (deed is TwoStoryWoodPlasterHouseDeed || deed is TwoStoryStonePlasterHouseDeed)
price = 192400;
else if (deed is TowerDeed)
price = 433200;
else if (deed is KeepDeed)
price = 665200;
else if (deed is CastleDeed)
price = 1022800;
else if (deed is LargePatioDeed)
price = 152800;
else if (deed is LargeMarbleDeed)
price = 192800;
else if (deed is SmallTowerDeed)
price = 88500;
else if (deed is LogCabinDeed)
price = 97800;
else if (deed is SandstonePatioDeed)
price = 90900;
else if (deed is VillaDeed)
price = 136500;
else if (deed is StoneWorkshopDeed)
price = 60600;
else if (deed is MarbleWorkshopDeed)
price = 60300;
public override void InitSBInfo()
{
m_SBInfos.Add( new SBRealEstateBroker() );
}
return AOS.Scale(price, 80); // refunds 80% of the purchase price
}
public RealEstateBroker( Serial serial ) : base( serial )
{
}
public override void InitSBInfo()
{
m_SBInfos.Add(new SBRealEstateBroker());
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,76 +1,79 @@
using System;
using System.Collections.Generic;
using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
public class Scribe : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class Scribe : BaseVendor
{
public static readonly TimeSpan ShushDelay = TimeSpan.FromMinutes(1);
public override NpcGuild NpcGuild => NpcGuild.MagesGuild;
private DateTime m_NextShush;
private List<SBInfo> m_SBInfos = new List<SBInfo>();
private DateTime m_NextShush;
public static readonly TimeSpan ShushDelay = TimeSpan.FromMinutes( 1 );
[Constructible]
public Scribe() : base("the scribe")
{
SetSkill(SkillName.EvalInt, 60.0, 83.0);
SetSkill(SkillName.Inscribe, 90.0, 100.0);
}
[Constructible]
public Scribe() : base( "the scribe" )
{
SetSkill( SkillName.EvalInt, 60.0, 83.0 );
SetSkill( SkillName.Inscribe, 90.0, 100.0 );
}
public Scribe(Serial serial) : base(serial)
{
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBScribe() );
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
public override NpcGuild NpcGuild => NpcGuild.MagesGuild;
public override void InitOutfit()
{
base.InitOutfit();
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
AddItem( new Items.Robe( Utility.RandomNeutralHue() ) );
}
public override void InitSBInfo()
{
m_SBInfos.Add(new SBScribe());
}
public override bool HandlesOnSpeech( Mobile from )
{
return from.Player;
}
public override void InitOutfit()
{
base.InitOutfit();
public override void OnSpeech( SpeechEventArgs e )
{
base.OnSpeech( e );
AddItem(new Robe(Utility.RandomNeutralHue()));
}
if ( !e.Handled && m_NextShush <= DateTime.UtcNow && InLOS( e.Mobile ) )
{
Direction = GetDirectionTo( e.Mobile );
public override bool HandlesOnSpeech(Mobile from)
{
return from.Player;
}
PlaySound( Female ? 0x32F : 0x441 );
PublicOverheadMessage( Network.MessageType.Regular, 0x3B2, 1073990 ); // Shhhh!
public override void OnSpeech(SpeechEventArgs e)
{
base.OnSpeech(e);
m_NextShush = DateTime.UtcNow + ShushDelay;
e.Handled = true;
}
}
if (!e.Handled && m_NextShush <= DateTime.UtcNow && InLOS(e.Mobile))
{
Direction = GetDirectionTo(e.Mobile);
public Scribe( Serial serial ) : base( serial )
{
}
PlaySound(Female ? 0x32F : 0x441);
PublicOverheadMessage(MessageType.Regular, 0x3B2, 1073990); // Shhhh!
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
m_NextShush = DateTime.UtcNow + ShushDelay;
e.Handled = true;
}
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,47 +1,49 @@
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class Shipwright : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
namespace Server.Mobiles
{
public class Shipwright : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public Shipwright() : base( "the shipwright" )
{
SetSkill( SkillName.Carpentry, 60.0, 83.0 );
SetSkill( SkillName.Macing, 36.0, 68.0 );
}
[Constructible]
public Shipwright() : base("the shipwright")
{
SetSkill(SkillName.Carpentry, 60.0, 83.0);
SetSkill(SkillName.Macing, 36.0, 68.0);
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBShipwright() );
}
public Shipwright(Serial serial) : base(serial)
{
}
public override void InitOutfit()
{
base.InitOutfit();
protected override List<SBInfo> SBInfos => m_SBInfos;
AddItem( new Items.SmithHammer() );
}
public override void InitSBInfo()
{
m_SBInfos.Add(new SBShipwright());
}
public Shipwright( Serial serial ) : base( serial )
{
}
public override void InitOutfit()
{
base.InitOutfit();
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
AddItem(new SmithHammer());
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -2,47 +2,48 @@ using System.Collections.Generic;
namespace Server.Mobiles
{
[TypeAlias( "Server.Mobiles.GargoyleStonecrafter" )]
public class StoneCrafter : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
[TypeAlias("Server.Mobiles.GargoyleStonecrafter")]
public class StoneCrafter : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
public override NpcGuild NpcGuild => NpcGuild.TinkersGuild;
[Constructible]
public StoneCrafter() : base("the stone crafter")
{
SetSkill(SkillName.Carpentry, 85.0, 100.0);
}
[Constructible]
public StoneCrafter() : base( "the stone crafter" )
{
SetSkill( SkillName.Carpentry, 85.0, 100.0 );
}
public StoneCrafter(Serial serial) : base(serial)
{
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBStoneCrafter() );
m_SBInfos.Add( new SBStavesWeapon() );
m_SBInfos.Add( new SBCarpenter() );
m_SBInfos.Add( new SBWoodenShields() );
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public StoneCrafter( Serial serial ) : base( serial )
{
}
public override NpcGuild NpcGuild => NpcGuild.TinkersGuild;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void InitSBInfo()
{
m_SBInfos.Add(new SBStoneCrafter());
m_SBInfos.Add(new SBStavesWeapon());
m_SBInfos.Add(new SBCarpenter());
m_SBInfos.Add(new SBWoodenShields());
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
if ( Title == "the stonecrafter" )
Title = "the stone crafter";
}
}
}
int version = reader.ReadInt();
if (Title == "the stonecrafter")
Title = "the stone crafter";
}
}
}

View file

@ -4,92 +4,95 @@ using Server.Engines.BulkOrders;
namespace Server.Mobiles
{
public class Tailor : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class Tailor : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
public override NpcGuild NpcGuild => NpcGuild.TailorsGuild;
[Constructible]
public Tailor() : base("the tailor")
{
SetSkill(SkillName.Tailoring, 64.0, 100.0);
}
[Constructible]
public Tailor() : base( "the tailor" )
{
SetSkill( SkillName.Tailoring, 64.0, 100.0 );
}
public Tailor(Serial serial) : base(serial)
{
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBTailor() );
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Sandals : VendorShoeType.Shoes;
public override NpcGuild NpcGuild => NpcGuild.TailorsGuild;
#region Bulk Orders
public override Item CreateBulkOrder( Mobile from, bool fromContextMenu )
{
PlayerMobile pm = from as PlayerMobile;
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Sandals : VendorShoeType.Shoes;
if ( pm != null && pm.NextTailorBulkOrder == TimeSpan.Zero && (fromContextMenu || 0.2 > Utility.RandomDouble()) )
{
double theirSkill = pm.Skills[SkillName.Tailoring].Base;
public override void InitSBInfo()
{
m_SBInfos.Add(new SBTailor());
}
if ( theirSkill >= 70.1 )
pm.NextTailorBulkOrder = TimeSpan.FromHours( 6.0 );
else if ( theirSkill >= 50.1 )
pm.NextTailorBulkOrder = TimeSpan.FromHours( 2.0 );
else
pm.NextTailorBulkOrder = TimeSpan.FromHours( 1.0 );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
if ( theirSkill >= 70.1 && ((theirSkill - 40.0) / 300.0) > Utility.RandomDouble() )
return new LargeTailorBOD();
writer.Write(0); // version
}
return SmallTailorBOD.CreateRandomFor( from );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
return null;
}
int version = reader.ReadInt();
}
public override bool IsValidBulkOrder( Item item )
{
return ( item is SmallTailorBOD || item is LargeTailorBOD );
}
#region Bulk Orders
public override bool SupportsBulkOrders( Mobile from )
{
return ( from is PlayerMobile && from.Skills[SkillName.Tailoring].Base > 0 );
}
public override Item CreateBulkOrder(Mobile from, bool fromContextMenu)
{
PlayerMobile pm = from as PlayerMobile;
public override TimeSpan GetNextBulkOrder( Mobile from )
{
if ( from is PlayerMobile )
return ((PlayerMobile)from).NextTailorBulkOrder;
if (pm != null && pm.NextTailorBulkOrder == TimeSpan.Zero && (fromContextMenu || 0.2 > Utility.RandomDouble()))
{
double theirSkill = pm.Skills[SkillName.Tailoring].Base;
return TimeSpan.Zero;
}
if (theirSkill >= 70.1)
pm.NextTailorBulkOrder = TimeSpan.FromHours(6.0);
else if (theirSkill >= 50.1)
pm.NextTailorBulkOrder = TimeSpan.FromHours(2.0);
else
pm.NextTailorBulkOrder = TimeSpan.FromHours(1.0);
public override void OnSuccessfulBulkOrderReceive( Mobile from )
{
if ( Core.SE && from is PlayerMobile )
((PlayerMobile)from).NextTailorBulkOrder = TimeSpan.Zero;
}
#endregion
if (theirSkill >= 70.1 && (theirSkill - 40.0) / 300.0 > Utility.RandomDouble())
return new LargeTailorBOD();
public Tailor( Serial serial ) : base( serial )
{
}
return SmallTailorBOD.CreateRandomFor(from);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
return null;
}
writer.Write( (int) 0 ); // version
}
public override bool IsValidBulkOrder(Item item)
{
return item is SmallTailorBOD || item is LargeTailorBOD;
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override bool SupportsBulkOrders(Mobile from)
{
return from is PlayerMobile && from.Skills[SkillName.Tailoring].Base > 0;
}
int version = reader.ReadInt();
}
}
}
public override TimeSpan GetNextBulkOrder(Mobile from)
{
if (from is PlayerMobile)
return ((PlayerMobile)from).NextTailorBulkOrder;
return TimeSpan.Zero;
}
public override void OnSuccessfulBulkOrderReceive(Mobile from)
{
if (Core.SE && from is PlayerMobile)
((PlayerMobile)from).NextTailorBulkOrder = TimeSpan.Zero;
}
#endregion
}
}

View file

@ -2,38 +2,39 @@ using System.Collections.Generic;
namespace Server.Mobiles
{
public class Tanner : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class Tanner : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public Tanner() : base( "the tanner" )
{
SetSkill( SkillName.Tailoring, 36.0, 68.0 );
}
[Constructible]
public Tanner() : base("the tanner")
{
SetSkill(SkillName.Tailoring, 36.0, 68.0);
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBTanner() );
}
public Tanner(Serial serial) : base(serial)
{
}
public Tanner( Serial serial ) : base( serial )
{
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void InitSBInfo()
{
m_SBInfos.Add(new SBTanner());
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,45 +1,47 @@
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class TavernKeeper : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
namespace Server.Mobiles
{
public class TavernKeeper : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public TavernKeeper() : base( "the tavern keeper" )
{
}
[Constructible]
public TavernKeeper() : base("the tavern keeper")
{
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBTavernKeeper() );
}
public TavernKeeper(Serial serial) : base(serial)
{
}
public override void InitOutfit()
{
base.InitOutfit();
protected override List<SBInfo> SBInfos => m_SBInfos;
AddItem( new Items.HalfApron() );
}
public override void InitSBInfo()
{
m_SBInfos.Add(new SBTavernKeeper());
}
public TavernKeeper( Serial serial ) : base( serial )
{
}
public override void InitOutfit()
{
base.InitOutfit();
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
AddItem(new HalfApron());
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,54 +1,56 @@
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class Thief : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class Thief : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public Thief() : base( "the thief" )
{
SetSkill( SkillName.Camping, 55.0, 78.0 );
SetSkill( SkillName.DetectHidden, 65.0, 88.0 );
SetSkill( SkillName.Hiding, 45.0, 68.0 );
SetSkill( SkillName.Archery, 65.0, 88.0 );
SetSkill( SkillName.Tracking, 65.0, 88.0 );
SetSkill( SkillName.Veterinary, 60.0, 83.0 );
}
[Constructible]
public Thief() : base("the thief")
{
SetSkill(SkillName.Camping, 55.0, 78.0);
SetSkill(SkillName.DetectHidden, 65.0, 88.0);
SetSkill(SkillName.Hiding, 45.0, 68.0);
SetSkill(SkillName.Archery, 65.0, 88.0);
SetSkill(SkillName.Tracking, 65.0, 88.0);
SetSkill(SkillName.Veterinary, 60.0, 83.0);
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBThief() );
}
public Thief(Serial serial) : base(serial)
{
}
public override void InitOutfit()
{
base.InitOutfit();
protected override List<SBInfo> SBInfos => m_SBInfos;
AddItem( new Items.Shirt( Utility.RandomNeutralHue() ) );
AddItem( new Items.LongPants( Utility.RandomNeutralHue() ) );
AddItem( new Items.Dagger() );
AddItem( new Items.ThighBoots( Utility.RandomNeutralHue() ) );
}
public override void InitSBInfo()
{
m_SBInfos.Add(new SBThief());
}
public Thief( Serial serial ) : base( serial )
{
}
public override void InitOutfit()
{
base.InitOutfit();
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
AddItem(new Shirt(Utility.RandomNeutralHue()));
AddItem(new LongPants(Utility.RandomNeutralHue()));
AddItem(new Dagger());
AddItem(new ThighBoots(Utility.RandomNeutralHue()));
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -2,42 +2,43 @@ using System.Collections.Generic;
namespace Server.Mobiles
{
public class Tinker : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class Tinker : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
public override NpcGuild NpcGuild => NpcGuild.TinkersGuild;
[Constructible]
public Tinker() : base("the tinker")
{
SetSkill(SkillName.Lockpicking, 60.0, 83.0);
SetSkill(SkillName.RemoveTrap, 75.0, 98.0);
SetSkill(SkillName.Tinkering, 64.0, 100.0);
}
[Constructible]
public Tinker() : base( "the tinker" )
{
SetSkill( SkillName.Lockpicking, 60.0, 83.0 );
SetSkill( SkillName.RemoveTrap, 75.0, 98.0 );
SetSkill( SkillName.Tinkering, 64.0, 100.0 );
}
public Tinker(Serial serial) : base(serial)
{
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBTinker() );
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public Tinker( Serial serial ) : base( serial )
{
}
public override NpcGuild NpcGuild => NpcGuild.TinkersGuild;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void InitSBInfo()
{
m_SBInfos.Add(new SBTinker());
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -3,61 +3,66 @@ using Server.Items;
namespace Server.Mobiles
{
public class Vagabond : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class Vagabond : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public Vagabond() : base( "the vagabond" )
{
SetSkill( SkillName.ItemID, 60.0, 83.0 );
}
[Constructible]
public Vagabond() : base("the vagabond")
{
SetSkill(SkillName.ItemID, 60.0, 83.0);
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBTinker() );
m_SBInfos.Add( new SBVagabond() );
}
public Vagabond(Serial serial) : base(serial)
{
}
public override void InitOutfit()
{
AddItem( new FancyShirt( Utility.RandomBrightHue() ) );
AddItem( new Shoes( GetShoeHue() ) );
AddItem( new LongPants( GetRandomHue() ) );
protected override List<SBInfo> SBInfos => m_SBInfos;
if ( Utility.RandomBool() )
AddItem( new Cloak( Utility.RandomBrightHue() ) );
public override void InitSBInfo()
{
m_SBInfos.Add(new SBTinker());
m_SBInfos.Add(new SBVagabond());
}
switch ( Utility.Random( 2 ) )
{
case 0: AddItem( new SkullCap( Utility.RandomNeutralHue() ) ); break;
case 1: AddItem( new Bandana( Utility.RandomNeutralHue() ) ); break;
}
public override void InitOutfit()
{
AddItem(new FancyShirt(Utility.RandomBrightHue()));
AddItem(new Shoes(GetShoeHue()));
AddItem(new LongPants(GetRandomHue()));
if (Utility.RandomBool())
AddItem(new Cloak(Utility.RandomBrightHue()));
switch (Utility.Random(2))
{
case 0:
AddItem(new SkullCap(Utility.RandomNeutralHue()));
break;
case 1:
AddItem(new Bandana(Utility.RandomNeutralHue()));
break;
}
Utility.AssignRandomHair( this );
Utility.AssignRandomFacialHair( this, HairHue );
Utility.AssignRandomHair(this);
Utility.AssignRandomFacialHair(this, HairHue);
PackGold( 100, 200 );
}
PackGold(100, 200);
}
public Vagabond( Serial serial ) : base( serial )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write(0); // version
}
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -2,37 +2,38 @@ using System.Collections.Generic;
namespace Server.Mobiles
{
public class VarietyDealer : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class VarietyDealer : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public VarietyDealer() : base( "the variety dealer" )
{
}
[Constructible]
public VarietyDealer() : base("the variety dealer")
{
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBVarietyDealer() );
}
public VarietyDealer(Serial serial) : base(serial)
{
}
public VarietyDealer( Serial serial ) : base( serial )
{
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void InitSBInfo()
{
m_SBInfos.Add(new SBVarietyDealer());
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -2,39 +2,40 @@ using System.Collections.Generic;
namespace Server.Mobiles
{
public class Veterinarian : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class Veterinarian : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public Veterinarian() : base( "the vet" )
{
SetSkill( SkillName.AnimalLore, 85.0, 100.0 );
SetSkill( SkillName.Veterinary, 90.0, 100.0 );
}
[Constructible]
public Veterinarian() : base("the vet")
{
SetSkill(SkillName.AnimalLore, 85.0, 100.0);
SetSkill(SkillName.Veterinary, 90.0, 100.0);
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBVeterinarian() );
}
public Veterinarian(Serial serial) : base(serial)
{
}
public Veterinarian( Serial serial ) : base( serial )
{
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void InitSBInfo()
{
m_SBInfos.Add(new SBVeterinarian());
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,46 +1,48 @@
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class Waiter : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class Waiter : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public Waiter() : base( "the waiter" )
{
SetSkill( SkillName.Discordance, 36.0, 68.0 );
}
[Constructible]
public Waiter() : base("the waiter")
{
SetSkill(SkillName.Discordance, 36.0, 68.0);
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBWaiter() );
}
public Waiter(Serial serial) : base(serial)
{
}
public override void InitOutfit()
{
base.InitOutfit();
protected override List<SBInfo> SBInfos => m_SBInfos;
AddItem( new Items.HalfApron() );
}
public override void InitSBInfo()
{
m_SBInfos.Add(new SBWaiter());
}
public Waiter( Serial serial ) : base( serial )
{
}
public override void InitOutfit()
{
base.InitOutfit();
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
AddItem(new HalfApron());
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,113 +1,117 @@
using System;
using System.Collections.Generic;
using Server.Engines.BulkOrders;
using Server.Items;
namespace Server.Mobiles
{
public class Weaponsmith : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class Weaponsmith : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public Weaponsmith() : base( "the weaponsmith" )
{
SetSkill( SkillName.ArmsLore, 64.0, 100.0 );
SetSkill( SkillName.Blacksmith, 65.0, 88.0 );
SetSkill( SkillName.Fencing, 45.0, 68.0 );
SetSkill( SkillName.Macing, 45.0, 68.0 );
SetSkill( SkillName.Swords, 45.0, 68.0 );
SetSkill( SkillName.Tactics, 36.0, 68.0 );
}
[Constructible]
public Weaponsmith() : base("the weaponsmith")
{
SetSkill(SkillName.ArmsLore, 64.0, 100.0);
SetSkill(SkillName.Blacksmith, 65.0, 88.0);
SetSkill(SkillName.Fencing, 45.0, 68.0);
SetSkill(SkillName.Macing, 45.0, 68.0);
SetSkill(SkillName.Swords, 45.0, 68.0);
SetSkill(SkillName.Tactics, 36.0, 68.0);
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBWeaponSmith() );
public Weaponsmith(Serial serial) : base(serial)
{
}
if ( IsTokunoVendor )
m_SBInfos.Add( new SBSEWeapons() );
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Boots : VendorShoeType.ThighBoots;
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Boots : VendorShoeType.ThighBoots;
public override int GetShoeHue()
{
return 0;
}
public override void InitSBInfo()
{
m_SBInfos.Add(new SBWeaponSmith());
public override void InitOutfit()
{
base.InitOutfit();
if (IsTokunoVendor)
m_SBInfos.Add(new SBSEWeapons());
}
AddItem( new Items.HalfApron() );
}
public override int GetShoeHue()
{
return 0;
}
#region Bulk Orders
public override Item CreateBulkOrder( Mobile from, bool fromContextMenu )
{
PlayerMobile pm = from as PlayerMobile;
public override void InitOutfit()
{
base.InitOutfit();
if ( pm != null && pm.NextSmithBulkOrder == TimeSpan.Zero && (fromContextMenu || 0.2 > Utility.RandomDouble()) )
{
double theirSkill = pm.Skills[SkillName.Blacksmith].Base;
AddItem(new HalfApron());
}
if ( theirSkill >= 70.1 )
pm.NextSmithBulkOrder = TimeSpan.FromHours( 6.0 );
else if ( theirSkill >= 50.1 )
pm.NextSmithBulkOrder = TimeSpan.FromHours( 2.0 );
else
pm.NextSmithBulkOrder = TimeSpan.FromHours( 1.0 );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
if ( theirSkill >= 70.1 && ((theirSkill - 40.0) / 300.0) > Utility.RandomDouble() )
return new LargeSmithBOD();
writer.Write(0); // version
}
return SmallSmithBOD.CreateRandomFor( from );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
return null;
}
int version = reader.ReadInt();
}
public override bool IsValidBulkOrder( Item item )
{
return ( item is SmallSmithBOD || item is LargeSmithBOD );
}
#region Bulk Orders
public override bool SupportsBulkOrders( Mobile from )
{
return ( from is PlayerMobile && Core.AOS && from.Skills[SkillName.Blacksmith].Base > 0 );
}
public override Item CreateBulkOrder(Mobile from, bool fromContextMenu)
{
PlayerMobile pm = from as PlayerMobile;
public override TimeSpan GetNextBulkOrder( Mobile from )
{
if ( from is PlayerMobile )
return ((PlayerMobile)from).NextSmithBulkOrder;
if (pm != null && pm.NextSmithBulkOrder == TimeSpan.Zero && (fromContextMenu || 0.2 > Utility.RandomDouble()))
{
double theirSkill = pm.Skills[SkillName.Blacksmith].Base;
return TimeSpan.Zero;
}
if (theirSkill >= 70.1)
pm.NextSmithBulkOrder = TimeSpan.FromHours(6.0);
else if (theirSkill >= 50.1)
pm.NextSmithBulkOrder = TimeSpan.FromHours(2.0);
else
pm.NextSmithBulkOrder = TimeSpan.FromHours(1.0);
public override void OnSuccessfulBulkOrderReceive( Mobile from )
{
if ( Core.SE && from is PlayerMobile )
((PlayerMobile)from).NextSmithBulkOrder = TimeSpan.Zero;
}
#endregion
if (theirSkill >= 70.1 && (theirSkill - 40.0) / 300.0 > Utility.RandomDouble())
return new LargeSmithBOD();
public Weaponsmith( Serial serial ) : base( serial )
{
}
return SmallSmithBOD.CreateRandomFor(from);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
return null;
}
writer.Write( (int) 0 ); // version
}
public override bool IsValidBulkOrder(Item item)
{
return item is SmallSmithBOD || item is LargeSmithBOD;
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override bool SupportsBulkOrders(Mobile from)
{
return from is PlayerMobile && Core.AOS && from.Skills[SkillName.Blacksmith].Base > 0;
}
int version = reader.ReadInt();
}
}
}
public override TimeSpan GetNextBulkOrder(Mobile from)
{
if (from is PlayerMobile)
return ((PlayerMobile)from).NextSmithBulkOrder;
return TimeSpan.Zero;
}
public override void OnSuccessfulBulkOrderReceive(Mobile from)
{
if (Core.SE && from is PlayerMobile)
((PlayerMobile)from).NextSmithBulkOrder = TimeSpan.Zero;
}
#endregion
}
}

View file

@ -4,92 +4,95 @@ using Server.Engines.BulkOrders;
namespace Server.Mobiles
{
public class Weaver : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class Weaver : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
public override NpcGuild NpcGuild => NpcGuild.TailorsGuild;
[Constructible]
public Weaver() : base("the weaver")
{
SetSkill(SkillName.Tailoring, 65.0, 88.0);
}
[Constructible]
public Weaver() : base( "the weaver" )
{
SetSkill( SkillName.Tailoring, 65.0, 88.0 );
}
public Weaver(Serial serial) : base(serial)
{
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBWeaver() );
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override VendorShoeType ShoeType => VendorShoeType.Sandals;
public override NpcGuild NpcGuild => NpcGuild.TailorsGuild;
#region Bulk Orders
public override Item CreateBulkOrder( Mobile from, bool fromContextMenu )
{
PlayerMobile pm = from as PlayerMobile;
public override VendorShoeType ShoeType => VendorShoeType.Sandals;
if ( pm != null && pm.NextTailorBulkOrder == TimeSpan.Zero && (fromContextMenu || 0.2 > Utility.RandomDouble()) )
{
double theirSkill = pm.Skills[SkillName.Tailoring].Base;
public override void InitSBInfo()
{
m_SBInfos.Add(new SBWeaver());
}
if ( theirSkill >= 70.1 )
pm.NextTailorBulkOrder = TimeSpan.FromHours( 6.0 );
else if ( theirSkill >= 50.1 )
pm.NextTailorBulkOrder = TimeSpan.FromHours( 2.0 );
else
pm.NextTailorBulkOrder = TimeSpan.FromHours( 1.0 );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
if ( theirSkill >= 70.1 && ((theirSkill - 40.0) / 300.0) > Utility.RandomDouble() )
return new LargeTailorBOD();
writer.Write(0); // version
}
return SmallTailorBOD.CreateRandomFor( from );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
return null;
}
int version = reader.ReadInt();
}
public override bool IsValidBulkOrder( Item item )
{
return ( item is SmallTailorBOD || item is LargeTailorBOD );
}
#region Bulk Orders
public override bool SupportsBulkOrders( Mobile from )
{
return ( from is PlayerMobile && from.Skills[SkillName.Tailoring].Base > 0 );
}
public override Item CreateBulkOrder(Mobile from, bool fromContextMenu)
{
PlayerMobile pm = from as PlayerMobile;
public override TimeSpan GetNextBulkOrder( Mobile from )
{
if ( from is PlayerMobile )
return ((PlayerMobile)from).NextTailorBulkOrder;
if (pm != null && pm.NextTailorBulkOrder == TimeSpan.Zero && (fromContextMenu || 0.2 > Utility.RandomDouble()))
{
double theirSkill = pm.Skills[SkillName.Tailoring].Base;
return TimeSpan.Zero;
}
if (theirSkill >= 70.1)
pm.NextTailorBulkOrder = TimeSpan.FromHours(6.0);
else if (theirSkill >= 50.1)
pm.NextTailorBulkOrder = TimeSpan.FromHours(2.0);
else
pm.NextTailorBulkOrder = TimeSpan.FromHours(1.0);
public override void OnSuccessfulBulkOrderReceive( Mobile from )
{
if ( Core.SE && from is PlayerMobile )
((PlayerMobile)from).NextTailorBulkOrder = TimeSpan.Zero;
}
#endregion
if (theirSkill >= 70.1 && (theirSkill - 40.0) / 300.0 > Utility.RandomDouble())
return new LargeTailorBOD();
public Weaver( Serial serial ) : base( serial )
{
}
return SmallTailorBOD.CreateRandomFor(from);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
return null;
}
writer.Write( (int) 0 ); // version
}
public override bool IsValidBulkOrder(Item item)
{
return item is SmallTailorBOD || item is LargeTailorBOD;
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override bool SupportsBulkOrders(Mobile from)
{
return from is PlayerMobile && from.Skills[SkillName.Tailoring].Base > 0;
}
int version = reader.ReadInt();
}
}
}
public override TimeSpan GetNextBulkOrder(Mobile from)
{
if (from is PlayerMobile)
return ((PlayerMobile)from).NextTailorBulkOrder;
return TimeSpan.Zero;
}
public override void OnSuccessfulBulkOrderReceive(Mobile from)
{
if (Core.SE && from is PlayerMobile)
((PlayerMobile)from).NextTailorBulkOrder = TimeSpan.Zero;
}
#endregion
}
}