Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,4 +1,3 @@
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using System;
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using System.Collections.Generic;
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using Server.ContextMenus;
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using Server.Gumps;
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@ -8,464 +7,472 @@ using Server.Targeting;
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namespace Server.Mobiles
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{
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public class AnimalTrainer : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos => m_SBInfos;
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public class AnimalTrainer : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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[Constructible]
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public AnimalTrainer() : base( "the animal trainer" )
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{
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SetSkill( SkillName.AnimalLore, 64.0, 100.0 );
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SetSkill( SkillName.AnimalTaming, 90.0, 100.0 );
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SetSkill( SkillName.Veterinary, 65.0, 88.0 );
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}
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[Constructible]
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public AnimalTrainer() : base("the animal trainer")
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{
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SetSkill(SkillName.AnimalLore, 64.0, 100.0);
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SetSkill(SkillName.AnimalTaming, 90.0, 100.0);
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SetSkill(SkillName.Veterinary, 65.0, 88.0);
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}
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public override void InitSBInfo()
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{
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m_SBInfos.Add( new SBAnimalTrainer() );
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}
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public AnimalTrainer(Serial serial) : base(serial)
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{
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}
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public override VendorShoeType ShoeType => Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots;
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protected override List<SBInfo> SBInfos => m_SBInfos;
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public override int GetShoeHue()
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{
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return 0;
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}
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public override VendorShoeType ShoeType => Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots;
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public override void InitOutfit()
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{
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base.InitOutfit();
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public override void InitSBInfo()
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{
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m_SBInfos.Add(new SBAnimalTrainer());
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}
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AddItem( Utility.RandomBool() ? (Item)new QuarterStaff() : (Item)new ShepherdsCrook() );
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}
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public override int GetShoeHue()
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{
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return 0;
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}
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private class StableEntry : ContextMenuEntry
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{
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private AnimalTrainer m_Trainer;
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private Mobile m_From;
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public override void InitOutfit()
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{
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base.InitOutfit();
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public StableEntry( AnimalTrainer trainer, Mobile from ) : base( 6126, 12 )
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{
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m_Trainer = trainer;
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m_From = from;
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}
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AddItem(Utility.RandomBool() ? new QuarterStaff() : (Item)new ShepherdsCrook());
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}
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public override void OnClick()
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{
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m_Trainer.BeginStable( m_From );
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}
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}
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public override void AddCustomContextEntries(Mobile from, List<ContextMenuEntry> list)
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{
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if (from.Alive)
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{
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list.Add(new StableEntry(this, from));
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private class ClaimListGump : Gump
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{
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private AnimalTrainer m_Trainer;
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private Mobile m_From;
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private List<BaseCreature> m_List;
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if (from.Stabled.Count > 0)
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list.Add(new ClaimAllEntry(this, from));
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}
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public ClaimListGump( AnimalTrainer trainer, Mobile from, List<BaseCreature> list ) : base( 50, 50 )
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{
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m_Trainer = trainer;
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m_From = from;
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m_List = list;
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base.AddCustomContextEntries(from, list);
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}
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from.CloseGump( typeof( ClaimListGump ) );
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public static int GetMaxStabled(Mobile from)
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{
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double taming = from.Skills[SkillName.AnimalTaming].Value;
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double anlore = from.Skills[SkillName.AnimalLore].Value;
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double vetern = from.Skills[SkillName.Veterinary].Value;
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double sklsum = taming + anlore + vetern;
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AddPage( 0 );
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int max;
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AddBackground( 0, 0, 325, 50 + (list.Count * 20), 9250 );
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AddAlphaRegion( 5, 5, 315, 40 + (list.Count * 20) );
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if (sklsum >= 240.0)
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max = 5;
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else if (sklsum >= 200.0)
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max = 4;
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else if (sklsum >= 160.0)
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max = 3;
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else
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max = 2;
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AddHtml( 15, 15, 275, 20, "<BASEFONT COLOR=#FFFFFF>Select a pet to retrieve from the stables:</BASEFONT>", false, false );
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if (taming >= 100.0)
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max += (int)((taming - 90.0) / 10);
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for ( int i = 0; i < list.Count; ++i )
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{
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BaseCreature pet = list[i];
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if (anlore >= 100.0)
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max += (int)((anlore - 90.0) / 10);
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if ( pet == null || pet.Deleted )
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continue;
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if (vetern >= 100.0)
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max += (int)((vetern - 90.0) / 10);
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AddButton( 15, 39 + (i * 20), 10006, 10006, i + 1, GumpButtonType.Reply, 0 );
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AddHtml( 32, 35 + (i * 20), 275, 18, $"<BASEFONT COLOR=#C0C0EE>{pet.Name}</BASEFONT>", false, false );
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}
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}
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return max;
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}
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public override void OnResponse( NetState sender, RelayInfo info )
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{
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int index = info.ButtonID - 1;
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private void CloseClaimList(Mobile from)
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{
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from.CloseGump(typeof(ClaimListGump));
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}
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if ( index >= 0 && index < m_List.Count )
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m_Trainer.EndClaimList( m_From, m_List[index] );
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}
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}
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public void BeginClaimList(Mobile from)
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{
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if (Deleted || !from.CheckAlive())
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return;
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private class ClaimAllEntry : ContextMenuEntry
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{
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private AnimalTrainer m_Trainer;
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private Mobile m_From;
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List<BaseCreature> list = new List<BaseCreature>();
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public ClaimAllEntry( AnimalTrainer trainer, Mobile from ) : base( 6127, 12 )
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{
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m_Trainer = trainer;
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m_From = from;
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}
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for (int i = 0; i < from.Stabled.Count; ++i)
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{
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BaseCreature pet = from.Stabled[i] as BaseCreature;
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public override void OnClick()
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{
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m_Trainer.Claim( m_From );
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}
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}
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if (pet == null || pet.Deleted)
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{
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pet.IsStabled = false;
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pet.StabledBy = null;
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from.Stabled.RemoveAt(i);
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--i;
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continue;
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}
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public override void AddCustomContextEntries( Mobile from, List<ContextMenuEntry> list )
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{
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if ( from.Alive )
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{
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list.Add( new StableEntry( this, from ) );
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list.Add(pet);
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}
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if ( from.Stabled.Count > 0 )
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list.Add( new ClaimAllEntry( this, from ) );
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}
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if (list.Count > 0)
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from.SendGump(new ClaimListGump(this, from, list));
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else
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SayTo(from, 502671); // But I have no animals stabled with me at the moment!
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}
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base.AddCustomContextEntries( from, list );
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}
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public void EndClaimList(Mobile from, BaseCreature pet)
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{
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if (pet == null || pet.Deleted || from.Map != Map || !from.Stabled.Contains(pet) || !from.CheckAlive())
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return;
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public static int GetMaxStabled( Mobile from )
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{
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double taming = from.Skills[SkillName.AnimalTaming].Value;
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double anlore = from.Skills[SkillName.AnimalLore].Value;
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double vetern = from.Skills[SkillName.Veterinary].Value;
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double sklsum = taming + anlore + vetern;
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if (!from.InRange(this, 14))
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{
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from.SendLocalizedMessage(500446); // That is too far away.
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return;
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}
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int max;
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if (CanClaim(from, pet))
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{
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DoClaim(from, pet);
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if ( sklsum >= 240.0 )
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max = 5;
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else if ( sklsum >= 200.0 )
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max = 4;
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else if ( sklsum >= 160.0 )
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max = 3;
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else
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max = 2;
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from.Stabled.Remove(pet);
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if ( taming >= 100.0 )
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max += (int)((taming - 90.0) / 10);
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(from as PlayerMobile)?.AutoStabled.Remove(pet);
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}
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else
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{
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SayTo(from, 1049612, pet.Name); // ~1_NAME~ remained in the stables because you have too many followers.
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}
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}
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if ( anlore >= 100.0 )
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max += (int)((anlore - 90.0) / 10);
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public void BeginStable(Mobile from)
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{
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if (Deleted || !from.CheckAlive())
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return;
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if ( vetern >= 100.0 )
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max += (int)((vetern - 90.0) / 10);
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Container bank = from.FindBankNoCreate();
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return max;
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}
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if ((from.Backpack == null || from.Backpack.GetAmount(typeof(Gold)) < 30) &&
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(bank == null || bank.GetAmount(typeof(Gold)) < 30))
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{
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SayTo(from, 1042556); // Thou dost not have enough gold, not even in thy bank account.
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}
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else
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{
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/* I charge 30 gold per pet for a real week's stable time.
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* I will withdraw it from thy bank account.
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* Which animal wouldst thou like to stable here?
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*/
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from.SendLocalizedMessage(1042558);
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private class StableTarget : Target
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{
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private AnimalTrainer m_Trainer;
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from.Target = new StableTarget(this);
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}
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}
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public StableTarget( AnimalTrainer trainer ) : base( 12, false, TargetFlags.None )
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{
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m_Trainer = trainer;
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}
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public void EndStable(Mobile from, BaseCreature pet)
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{
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if (Deleted || !from.CheckAlive())
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return;
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( targeted is BaseCreature )
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m_Trainer.EndStable( from, (BaseCreature)targeted );
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else if ( targeted == from )
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m_Trainer.SayTo( from, 502672 ); // HA HA HA! Sorry, I am not an inn.
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else
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m_Trainer.SayTo( from, 1048053 ); // You can't stable that!
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}
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}
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private void CloseClaimList( Mobile from )
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{
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from.CloseGump( typeof( ClaimListGump ) );
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}
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public void BeginClaimList( Mobile from )
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{
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if ( Deleted || !from.CheckAlive() )
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return;
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List<BaseCreature> list = new List<BaseCreature>();
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for ( int i = 0; i < from.Stabled.Count; ++i )
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{
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BaseCreature pet = from.Stabled[i] as BaseCreature;
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if ( pet == null || pet.Deleted )
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{
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pet.IsStabled = false;
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pet.StabledBy = null;
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from.Stabled.RemoveAt( i );
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--i;
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continue;
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}
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list.Add( pet );
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}
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if ( list.Count > 0 )
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from.SendGump( new ClaimListGump( this, from, list ) );
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else
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SayTo( from, 502671 ); // But I have no animals stabled with me at the moment!
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}
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public void EndClaimList( Mobile from, BaseCreature pet )
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{
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if ( pet == null || pet.Deleted || from.Map != Map || !from.Stabled.Contains( pet ) || !from.CheckAlive() )
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return;
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if ( !from.InRange( this, 14 ) )
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{
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from.SendLocalizedMessage( 500446 ); // That is too far away.
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return;
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}
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if ( CanClaim( from, pet ) )
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{
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DoClaim( from, pet );
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from.Stabled.Remove( pet );
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(from as PlayerMobile)?.AutoStabled.Remove( pet );
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}
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else
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{
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SayTo( from, 1049612, pet.Name ); // ~1_NAME~ remained in the stables because you have too many followers.
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}
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}
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public void BeginStable( Mobile from )
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{
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if ( Deleted || !from.CheckAlive() )
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return;
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Container bank = from.FindBankNoCreate();
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if ( ( from.Backpack == null || from.Backpack.GetAmount( typeof( Gold ) ) < 30 ) && ( bank == null || bank.GetAmount( typeof( Gold ) ) < 30 ) )
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{
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SayTo( from, 1042556 ); // Thou dost not have enough gold, not even in thy bank account.
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}
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else
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{
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/* I charge 30 gold per pet for a real week's stable time.
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* I will withdraw it from thy bank account.
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* Which animal wouldst thou like to stable here?
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*/
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from.SendLocalizedMessage(1042558);
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from.Target = new StableTarget( this );
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}
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}
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public void EndStable( Mobile from, BaseCreature pet )
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{
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if ( Deleted || !from.CheckAlive() )
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return;
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if ( pet.Body.IsHuman )
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{
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SayTo( from, 502672 ); // HA HA HA! Sorry, I am not an inn.
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}
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else if ( !pet.Controlled )
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{
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SayTo( from, 1048053 ); // You can't stable that!
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}
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else if ( pet.ControlMaster != from )
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{
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SayTo( from, 1042562 ); // You do not own that pet!
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}
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else if ( pet.IsDeadPet )
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{
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SayTo( from, 1049668 ); // Living pets only, please.
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}
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else if ( pet.Summoned )
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{
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SayTo( from, 502673 ); // I can not stable summoned creatures.
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}
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if (pet.Body.IsHuman)
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{
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SayTo(from, 502672); // HA HA HA! Sorry, I am not an inn.
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}
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else if (!pet.Controlled)
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{
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SayTo(from, 1048053); // You can't stable that!
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}
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else if (pet.ControlMaster != from)
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{
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SayTo(from, 1042562); // You do not own that pet!
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}
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else if (pet.IsDeadPet)
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{
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SayTo(from, 1049668); // Living pets only, please.
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}
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else if (pet.Summoned)
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{
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SayTo(from, 502673); // I can not stable summoned creatures.
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}
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/*
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else if ( pet.Allured )
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{
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SayTo( from, 1048053 ); // You can't stable that!
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}
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*/
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else if ( (pet is PackLlama || pet is PackHorse || pet is Beetle) && (pet.Backpack != null && pet.Backpack.Items.Count > 0) )
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{
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SayTo( from, 1042563 ); // You need to unload your pet.
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}
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else if ( pet.Combatant != null && pet.InRange( pet.Combatant, 12 ) && pet.Map == pet.Combatant.Map )
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{
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SayTo( from, 1042564 ); // I'm sorry. Your pet seems to be busy.
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}
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else if ( from.Stabled.Count >= GetMaxStabled( from ) )
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{
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SayTo( from, 1042565 ); // You have too many pets in the stables!
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}
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else
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{
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Container bank = from.FindBankNoCreate();
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else if ((pet is PackLlama || pet is PackHorse || pet is Beetle) && pet.Backpack != null &&
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pet.Backpack.Items.Count > 0)
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{
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SayTo(from, 1042563); // You need to unload your pet.
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}
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else if (pet.Combatant != null && pet.InRange(pet.Combatant, 12) && pet.Map == pet.Combatant.Map)
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{
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SayTo(from, 1042564); // I'm sorry. Your pet seems to be busy.
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}
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else if (from.Stabled.Count >= GetMaxStabled(from))
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{
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SayTo(from, 1042565); // You have too many pets in the stables!
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}
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else
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{
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Container bank = from.FindBankNoCreate();
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if ( ( from.Backpack != null && from.Backpack.ConsumeTotal( typeof( Gold ), 30 ) ) || ( bank != null && bank.ConsumeTotal( typeof( Gold ), 30 ) ) )
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{
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pet.ControlTarget = null;
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pet.ControlOrder = OrderType.Stay;
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pet.Internalize();
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if (from.Backpack != null && from.Backpack.ConsumeTotal(typeof(Gold), 30) ||
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bank != null && bank.ConsumeTotal(typeof(Gold), 30))
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{
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pet.ControlTarget = null;
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pet.ControlOrder = OrderType.Stay;
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pet.Internalize();
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pet.SetControlMaster( null );
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pet.SummonMaster = null;
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pet.SetControlMaster(null);
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pet.SummonMaster = null;
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pet.IsStabled = true;
|
||||
pet.StabledBy = from;
|
||||
pet.IsStabled = true;
|
||||
pet.StabledBy = from;
|
||||
|
||||
if ( Core.SE )
|
||||
pet.Loyalty = MaxLoyalty; // Wonderfully happy
|
||||
if (Core.SE)
|
||||
pet.Loyalty = MaxLoyalty; // Wonderfully happy
|
||||
|
||||
from.Stabled.Add( pet );
|
||||
from.Stabled.Add(pet);
|
||||
|
||||
SayTo( from, Core.AOS ? 1049677 : 502679 ); // [AOS: Your pet has been stabled.] Very well, thy pet is stabled. Thou mayst recover it by saying 'claim' to me. In one real world week, I shall sell it off if it is not claimed!
|
||||
}
|
||||
else
|
||||
{
|
||||
SayTo( from, 502677 ); // But thou hast not the funds in thy bank account!
|
||||
}
|
||||
}
|
||||
}
|
||||
SayTo(from,
|
||||
Core.AOS
|
||||
? 1049677
|
||||
: 502679); // [AOS: Your pet has been stabled.] Very well, thy pet is stabled. Thou mayst recover it by saying 'claim' to me. In one real world week, I shall sell it off if it is not claimed!
|
||||
}
|
||||
else
|
||||
{
|
||||
SayTo(from, 502677); // But thou hast not the funds in thy bank account!
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Claim( Mobile from )
|
||||
{
|
||||
Claim( from, null );
|
||||
}
|
||||
public void Claim(Mobile from)
|
||||
{
|
||||
Claim(from, null);
|
||||
}
|
||||
|
||||
public void Claim( Mobile from, string petName )
|
||||
{
|
||||
if ( Deleted || !from.CheckAlive() )
|
||||
return;
|
||||
public void Claim(Mobile from, string petName)
|
||||
{
|
||||
if (Deleted || !from.CheckAlive())
|
||||
return;
|
||||
|
||||
bool claimed = false;
|
||||
int stabled = 0;
|
||||
bool claimed = false;
|
||||
int stabled = 0;
|
||||
|
||||
bool claimByName = ( petName != null );
|
||||
bool claimByName = petName != null;
|
||||
|
||||
for ( int i = 0; i < from.Stabled.Count; ++i )
|
||||
{
|
||||
BaseCreature pet = from.Stabled[i] as BaseCreature;
|
||||
for (int i = 0; i < from.Stabled.Count; ++i)
|
||||
{
|
||||
BaseCreature pet = from.Stabled[i] as BaseCreature;
|
||||
|
||||
if ( pet == null || pet.Deleted )
|
||||
{
|
||||
pet.IsStabled = false;
|
||||
pet.StabledBy = null;
|
||||
from.Stabled.RemoveAt( i );
|
||||
--i;
|
||||
continue;
|
||||
}
|
||||
if (pet == null || pet.Deleted)
|
||||
{
|
||||
pet.IsStabled = false;
|
||||
pet.StabledBy = null;
|
||||
from.Stabled.RemoveAt(i);
|
||||
--i;
|
||||
continue;
|
||||
}
|
||||
|
||||
++stabled;
|
||||
++stabled;
|
||||
|
||||
if ( claimByName && !Insensitive.Equals( pet.Name, petName ) )
|
||||
continue;
|
||||
if (claimByName && !Insensitive.Equals(pet.Name, petName))
|
||||
continue;
|
||||
|
||||
if ( CanClaim( from, pet ) )
|
||||
{
|
||||
DoClaim( from, pet );
|
||||
if (CanClaim(from, pet))
|
||||
{
|
||||
DoClaim(from, pet);
|
||||
|
||||
from.Stabled.RemoveAt( i );
|
||||
from.Stabled.RemoveAt(i);
|
||||
|
||||
(from as PlayerMobile)?.AutoStabled.Remove( pet );
|
||||
(from as PlayerMobile)?.AutoStabled.Remove(pet);
|
||||
|
||||
--i;
|
||||
--i;
|
||||
|
||||
claimed = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
SayTo( from, 1049612, pet.Name ); // ~1_NAME~ remained in the stables because you have too many followers.
|
||||
}
|
||||
}
|
||||
claimed = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
SayTo(from, 1049612, pet.Name); // ~1_NAME~ remained in the stables because you have too many followers.
|
||||
}
|
||||
}
|
||||
|
||||
if ( claimed )
|
||||
SayTo( from, 1042559 ); // Here you go... and good day to you!
|
||||
else if ( stabled == 0 )
|
||||
SayTo( from, 502671 ); // But I have no animals stabled with me at the moment!
|
||||
else if ( claimByName )
|
||||
BeginClaimList( from );
|
||||
}
|
||||
if (claimed)
|
||||
SayTo(from, 1042559); // Here you go... and good day to you!
|
||||
else if (stabled == 0)
|
||||
SayTo(from, 502671); // But I have no animals stabled with me at the moment!
|
||||
else if (claimByName)
|
||||
BeginClaimList(from);
|
||||
}
|
||||
|
||||
public bool CanClaim( Mobile from, BaseCreature pet )
|
||||
{
|
||||
return ((from.Followers + pet.ControlSlots) <= from.FollowersMax);
|
||||
}
|
||||
public bool CanClaim(Mobile from, BaseCreature pet)
|
||||
{
|
||||
return from.Followers + pet.ControlSlots <= from.FollowersMax;
|
||||
}
|
||||
|
||||
private void DoClaim( Mobile from, BaseCreature pet )
|
||||
{
|
||||
pet.SetControlMaster( from );
|
||||
private void DoClaim(Mobile from, BaseCreature pet)
|
||||
{
|
||||
pet.SetControlMaster(from);
|
||||
|
||||
if ( pet.Summoned )
|
||||
pet.SummonMaster = from;
|
||||
if (pet.Summoned)
|
||||
pet.SummonMaster = from;
|
||||
|
||||
pet.ControlTarget = from;
|
||||
pet.ControlOrder = OrderType.Follow;
|
||||
pet.ControlTarget = from;
|
||||
pet.ControlOrder = OrderType.Follow;
|
||||
|
||||
pet.MoveToWorld( from.Location, from.Map );
|
||||
pet.MoveToWorld(from.Location, from.Map);
|
||||
|
||||
pet.IsStabled = false;
|
||||
pet.StabledBy = null;
|
||||
pet.IsStabled = false;
|
||||
pet.StabledBy = null;
|
||||
|
||||
if ( Core.SE )
|
||||
pet.Loyalty = MaxLoyalty; // Wonderfully Happy
|
||||
}
|
||||
if (Core.SE)
|
||||
pet.Loyalty = MaxLoyalty; // Wonderfully Happy
|
||||
}
|
||||
|
||||
public override bool HandlesOnSpeech( Mobile from )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
public override bool HandlesOnSpeech(Mobile from)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnSpeech( SpeechEventArgs e )
|
||||
{
|
||||
if ( !e.Handled && e.HasKeyword( 0x0008 ) ) // *stable*
|
||||
{
|
||||
e.Handled = true;
|
||||
public override void OnSpeech(SpeechEventArgs e)
|
||||
{
|
||||
if (!e.Handled && e.HasKeyword(0x0008)) // *stable*
|
||||
{
|
||||
e.Handled = true;
|
||||
|
||||
CloseClaimList( e.Mobile );
|
||||
BeginStable( e.Mobile );
|
||||
}
|
||||
else if ( !e.Handled && e.HasKeyword( 0x0009 ) ) // *claim*
|
||||
{
|
||||
e.Handled = true;
|
||||
CloseClaimList(e.Mobile);
|
||||
BeginStable(e.Mobile);
|
||||
}
|
||||
else if (!e.Handled && e.HasKeyword(0x0009)) // *claim*
|
||||
{
|
||||
e.Handled = true;
|
||||
|
||||
CloseClaimList( e.Mobile );
|
||||
CloseClaimList(e.Mobile);
|
||||
|
||||
int index = e.Speech.IndexOf( ' ' );
|
||||
int index = e.Speech.IndexOf(' ');
|
||||
|
||||
if ( index != -1 )
|
||||
Claim( e.Mobile, e.Speech.Substring( index ).Trim() );
|
||||
else
|
||||
Claim( e.Mobile );
|
||||
}
|
||||
else
|
||||
{
|
||||
base.OnSpeech( e );
|
||||
}
|
||||
}
|
||||
if (index != -1)
|
||||
Claim(e.Mobile, e.Speech.Substring(index).Trim());
|
||||
else
|
||||
Claim(e.Mobile);
|
||||
}
|
||||
else
|
||||
{
|
||||
base.OnSpeech(e);
|
||||
}
|
||||
}
|
||||
|
||||
public AnimalTrainer( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
private class StableEntry : ContextMenuEntry
|
||||
{
|
||||
private Mobile m_From;
|
||||
private AnimalTrainer m_Trainer;
|
||||
|
||||
public StableEntry(AnimalTrainer trainer, Mobile from) : base(6126, 12)
|
||||
{
|
||||
m_Trainer = trainer;
|
||||
m_From = from;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
m_Trainer.BeginStable(m_From);
|
||||
}
|
||||
}
|
||||
|
||||
private class ClaimListGump : Gump
|
||||
{
|
||||
private Mobile m_From;
|
||||
private List<BaseCreature> m_List;
|
||||
private AnimalTrainer m_Trainer;
|
||||
|
||||
public ClaimListGump(AnimalTrainer trainer, Mobile from, List<BaseCreature> list) : base(50, 50)
|
||||
{
|
||||
m_Trainer = trainer;
|
||||
m_From = from;
|
||||
m_List = list;
|
||||
|
||||
from.CloseGump(typeof(ClaimListGump));
|
||||
|
||||
AddPage(0);
|
||||
|
||||
AddBackground(0, 0, 325, 50 + list.Count * 20, 9250);
|
||||
AddAlphaRegion(5, 5, 315, 40 + list.Count * 20);
|
||||
|
||||
AddHtml(15, 15, 275, 20, "<BASEFONT COLOR=#FFFFFF>Select a pet to retrieve from the stables:</BASEFONT>",
|
||||
false, false);
|
||||
|
||||
for (int i = 0; i < list.Count; ++i)
|
||||
{
|
||||
BaseCreature pet = list[i];
|
||||
|
||||
if (pet == null || pet.Deleted)
|
||||
continue;
|
||||
|
||||
AddButton(15, 39 + i * 20, 10006, 10006, i + 1, GumpButtonType.Reply, 0);
|
||||
AddHtml(32, 35 + i * 20, 275, 18, $"<BASEFONT COLOR=#C0C0EE>{pet.Name}</BASEFONT>", false, false);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState sender, RelayInfo info)
|
||||
{
|
||||
int index = info.ButtonID - 1;
|
||||
|
||||
if (index >= 0 && index < m_List.Count)
|
||||
m_Trainer.EndClaimList(m_From, m_List[index]);
|
||||
}
|
||||
}
|
||||
|
||||
private class ClaimAllEntry : ContextMenuEntry
|
||||
{
|
||||
private Mobile m_From;
|
||||
private AnimalTrainer m_Trainer;
|
||||
|
||||
public ClaimAllEntry(AnimalTrainer trainer, Mobile from) : base(6127, 12)
|
||||
{
|
||||
m_Trainer = trainer;
|
||||
m_From = from;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
m_Trainer.Claim(m_From);
|
||||
}
|
||||
}
|
||||
|
||||
private class StableTarget : Target
|
||||
{
|
||||
private AnimalTrainer m_Trainer;
|
||||
|
||||
public StableTarget(AnimalTrainer trainer) : base(12, false, TargetFlags.None)
|
||||
{
|
||||
m_Trainer = trainer;
|
||||
}
|
||||
|
||||
protected override void OnTarget(Mobile from, object targeted)
|
||||
{
|
||||
if (targeted is BaseCreature)
|
||||
m_Trainer.EndStable(from, (BaseCreature)targeted);
|
||||
else if (targeted == from)
|
||||
m_Trainer.SayTo(from, 502672); // HA HA HA! Sorry, I am not an inn.
|
||||
else
|
||||
m_Trainer.SayTo(from, 1048053); // You can't stable that!
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue