Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,36 +1,36 @@
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namespace Server.Mobiles
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{
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public class BardGuildmaster : BaseGuildmaster
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{
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public override NpcGuild NpcGuild => NpcGuild.BardsGuild;
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public class BardGuildmaster : BaseGuildmaster
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{
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[Constructible]
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public BardGuildmaster() : base("bard")
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{
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SetSkill(SkillName.Archery, 80.0, 100.0);
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SetSkill(SkillName.Discordance, 80.0, 100.0);
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SetSkill(SkillName.Musicianship, 80.0, 100.0);
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SetSkill(SkillName.Peacemaking, 80.0, 100.0);
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SetSkill(SkillName.Provocation, 80.0, 100.0);
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SetSkill(SkillName.Swords, 80.0, 100.0);
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}
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[Constructible]
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public BardGuildmaster() : base( "bard" )
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{
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SetSkill( SkillName.Archery, 80.0, 100.0 );
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SetSkill( SkillName.Discordance, 80.0, 100.0 );
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SetSkill( SkillName.Musicianship, 80.0, 100.0 );
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SetSkill( SkillName.Peacemaking, 80.0, 100.0 );
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SetSkill( SkillName.Provocation, 80.0, 100.0 );
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SetSkill( SkillName.Swords, 80.0, 100.0 );
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}
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public BardGuildmaster(Serial serial) : base(serial)
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{
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}
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public BardGuildmaster( Serial serial ) : base( serial )
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{
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}
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public override NpcGuild NpcGuild => NpcGuild.BardsGuild;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -5,161 +5,163 @@ using Server.Network;
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namespace Server.Mobiles
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{
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public abstract class BaseGuildmaster : BaseVendor
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{
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protected override List<SBInfo> SBInfos { get; } = new List<SBInfo>();
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public abstract class BaseGuildmaster : BaseVendor
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{
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public BaseGuildmaster(string title) : base(title)
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{
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Title = $"the {title} {(Female ? "guildmistress" : "guildmaster")}";
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}
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public override bool IsActiveVendor => false;
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public BaseGuildmaster(Serial serial) : base(serial)
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{
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}
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public override bool ClickTitle => false;
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protected override List<SBInfo> SBInfos{ get; } = new List<SBInfo>();
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public virtual int JoinCost => 500;
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public override bool IsActiveVendor => false;
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public virtual TimeSpan JoinAge => TimeSpan.FromDays( 0.0 );
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public virtual TimeSpan JoinGameAge => TimeSpan.FromDays( 2.0 );
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public virtual TimeSpan QuitAge => TimeSpan.FromDays( 7.0 );
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public virtual TimeSpan QuitGameAge => TimeSpan.FromDays( 4.0 );
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public override bool ClickTitle => false;
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public override void InitSBInfo()
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{
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}
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public virtual int JoinCost => 500;
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public virtual bool CheckCustomReqs( PlayerMobile pm )
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{
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return true;
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}
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public virtual TimeSpan JoinAge => TimeSpan.FromDays(0.0);
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public virtual TimeSpan JoinGameAge => TimeSpan.FromDays(2.0);
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public virtual TimeSpan QuitAge => TimeSpan.FromDays(7.0);
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public virtual TimeSpan QuitGameAge => TimeSpan.FromDays(4.0);
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public virtual void SayGuildTo( Mobile m )
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{
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SayTo( m, 1008055 + (int)NpcGuild );
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}
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public override void InitSBInfo()
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{
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}
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public virtual void SayWelcomeTo( Mobile m )
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{
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SayTo( m, 1008054 ); // Welcome to the guild! Thou shalt find that fellow members shall grant thee lower prices in shops.
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}
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public virtual bool CheckCustomReqs(PlayerMobile pm)
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{
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return true;
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}
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public virtual void SayPriceTo( Mobile m )
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{
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m.Send( new MessageLocalizedAffix( Serial, Body, MessageType.Regular, SpeechHue, 3, 1008052, Name, AffixType.Append, JoinCost.ToString(), "" ) );
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}
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public virtual void SayGuildTo(Mobile m)
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{
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SayTo(m, 1008055 + (int)NpcGuild);
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}
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public virtual bool WasNamed( string speech )
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{
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string name = Name;
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public virtual void SayWelcomeTo(Mobile m)
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{
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SayTo(m, 1008054); // Welcome to the guild! Thou shalt find that fellow members shall grant thee lower prices in shops.
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}
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return ( name != null && Insensitive.StartsWith( speech, name ) );
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}
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public virtual void SayPriceTo(Mobile m)
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{
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m.Send(new MessageLocalizedAffix(Serial, Body, MessageType.Regular, SpeechHue, 3, 1008052, Name,
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AffixType.Append, JoinCost.ToString(), ""));
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}
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public override bool HandlesOnSpeech( Mobile from )
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{
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if ( from.InRange( Location, 2 ) )
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return true;
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public virtual bool WasNamed(string speech)
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{
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string name = Name;
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return base.HandlesOnSpeech( from );
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}
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return name != null && Insensitive.StartsWith(speech, name);
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}
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public override void OnSpeech( SpeechEventArgs e )
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{
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Mobile from = e.Mobile;
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public override bool HandlesOnSpeech(Mobile from)
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{
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if (from.InRange(Location, 2))
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return true;
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if ( !e.Handled && from is PlayerMobile && from.InRange( Location, 2 ) && WasNamed( e.Speech ) )
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{
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PlayerMobile pm = (PlayerMobile)from;
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return base.HandlesOnSpeech(from);
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}
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if ( e.HasKeyword( 0x0004 ) ) // *join* | *member*
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{
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if ( pm.NpcGuild == NpcGuild )
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SayTo( from, 501047 ); // Thou art already a member of our guild.
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else if ( pm.NpcGuild != NpcGuild.None )
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SayTo( from, 501046 ); // Thou must resign from thy other guild first.
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else if ( pm.GameTime < JoinGameAge || (pm.CreationTime + JoinAge) > DateTime.UtcNow )
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SayTo( from, 501048 ); // You are too young to join my guild...
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else if ( CheckCustomReqs( pm ) )
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SayPriceTo( from );
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public override void OnSpeech(SpeechEventArgs e)
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{
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Mobile from = e.Mobile;
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e.Handled = true;
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}
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else if ( e.HasKeyword( 0x0005 ) ) // *resign* | *quit*
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{
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if ( pm.NpcGuild != NpcGuild )
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{
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SayTo( from, 501052 ); // Thou dost not belong to my guild!
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}
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else if ( (pm.NpcGuildJoinTime + QuitAge) > DateTime.UtcNow || (pm.NpcGuildGameTime + QuitGameAge) > pm.GameTime )
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{
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SayTo( from, 501053 ); // You just joined my guild! You must wait a week to resign.
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}
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else
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{
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SayTo( from, 501054 ); // I accept thy resignation.
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pm.NpcGuild = NpcGuild.None;
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}
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if (!e.Handled && from is PlayerMobile && from.InRange(Location, 2) && WasNamed(e.Speech))
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{
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PlayerMobile pm = (PlayerMobile)from;
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e.Handled = true;
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}
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}
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if (e.HasKeyword(0x0004)) // *join* | *member*
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{
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if (pm.NpcGuild == NpcGuild)
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SayTo(from, 501047); // Thou art already a member of our guild.
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else if (pm.NpcGuild != NpcGuild.None)
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SayTo(from, 501046); // Thou must resign from thy other guild first.
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else if (pm.GameTime < JoinGameAge || pm.CreationTime + JoinAge > DateTime.UtcNow)
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SayTo(from, 501048); // You are too young to join my guild...
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else if (CheckCustomReqs(pm))
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SayPriceTo(from);
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base.OnSpeech( e );
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}
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e.Handled = true;
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}
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else if (e.HasKeyword(0x0005)) // *resign* | *quit*
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{
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if (pm.NpcGuild != NpcGuild)
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{
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SayTo(from, 501052); // Thou dost not belong to my guild!
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}
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else if (pm.NpcGuildJoinTime + QuitAge > DateTime.UtcNow ||
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pm.NpcGuildGameTime + QuitGameAge > pm.GameTime)
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{
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SayTo(from, 501053); // You just joined my guild! You must wait a week to resign.
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}
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else
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{
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SayTo(from, 501054); // I accept thy resignation.
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pm.NpcGuild = NpcGuild.None;
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}
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public override bool OnGoldGiven( Mobile from, Gold dropped )
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{
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if ( from is PlayerMobile && dropped.Amount == JoinCost )
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{
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PlayerMobile pm = (PlayerMobile)from;
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e.Handled = true;
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}
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}
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if ( pm.NpcGuild == NpcGuild )
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{
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SayTo( from, 501047 ); // Thou art already a member of our guild.
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}
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else if ( pm.NpcGuild != NpcGuild.None )
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{
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SayTo( from, 501046 ); // Thou must resign from thy other guild first.
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}
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else if ( pm.GameTime < JoinGameAge || (pm.CreationTime + JoinAge) > DateTime.UtcNow )
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{
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SayTo( from, 501048 ); // You are too young to join my guild...
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}
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else if ( CheckCustomReqs( pm ) )
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{
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SayWelcomeTo( from );
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base.OnSpeech(e);
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}
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pm.NpcGuild = NpcGuild;
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pm.NpcGuildJoinTime = DateTime.UtcNow;
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pm.NpcGuildGameTime = pm.GameTime;
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public override bool OnGoldGiven(Mobile from, Gold dropped)
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{
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if (from is PlayerMobile && dropped.Amount == JoinCost)
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{
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PlayerMobile pm = (PlayerMobile)from;
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dropped.Delete();
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return true;
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}
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if (pm.NpcGuild == NpcGuild)
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{
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SayTo(from, 501047); // Thou art already a member of our guild.
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}
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else if (pm.NpcGuild != NpcGuild.None)
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{
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SayTo(from, 501046); // Thou must resign from thy other guild first.
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}
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else if (pm.GameTime < JoinGameAge || pm.CreationTime + JoinAge > DateTime.UtcNow)
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{
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SayTo(from, 501048); // You are too young to join my guild...
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}
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else if (CheckCustomReqs(pm))
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{
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SayWelcomeTo(from);
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return false;
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}
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pm.NpcGuild = NpcGuild;
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pm.NpcGuildJoinTime = DateTime.UtcNow;
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pm.NpcGuildGameTime = pm.GameTime;
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return base.OnGoldGiven( from, dropped );
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}
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dropped.Delete();
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return true;
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}
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public BaseGuildmaster( string title ) : base( title )
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{
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Title = $"the {title} {(Female ? "guildmistress" : "guildmaster")}";
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}
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return false;
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}
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public BaseGuildmaster( Serial serial ) : base( serial )
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{
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}
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return base.OnGoldGiven(from, dropped);
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,63 +1,66 @@
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using Server.Items;
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namespace Server.Mobiles
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{
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public class BlacksmithGuildmaster : BaseGuildmaster
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{
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public override NpcGuild NpcGuild => NpcGuild.BlacksmithsGuild;
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public class BlacksmithGuildmaster : BaseGuildmaster
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{
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[Constructible]
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public BlacksmithGuildmaster() : base("blacksmith")
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{
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SetSkill(SkillName.ArmsLore, 65.0, 88.0);
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SetSkill(SkillName.Blacksmith, 90.0, 100.0);
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SetSkill(SkillName.Macing, 36.0, 68.0);
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SetSkill(SkillName.Parry, 36.0, 68.0);
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}
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public override bool IsActiveVendor => true;
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public BlacksmithGuildmaster(Serial serial) : base(serial)
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{
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}
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public override bool ClickTitle => true;
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public override NpcGuild NpcGuild => NpcGuild.BlacksmithsGuild;
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[Constructible]
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public BlacksmithGuildmaster() : base( "blacksmith" )
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{
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SetSkill( SkillName.ArmsLore, 65.0, 88.0 );
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SetSkill( SkillName.Blacksmith, 90.0, 100.0 );
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SetSkill( SkillName.Macing, 36.0, 68.0 );
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SetSkill( SkillName.Parry, 36.0, 68.0 );
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}
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public override void InitSBInfo()
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{
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SBInfos.Add( new SBBlacksmith() );
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}
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public override bool IsActiveVendor => true;
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public override VendorShoeType ShoeType => VendorShoeType.ThighBoots;
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public override bool ClickTitle => true;
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public override void InitOutfit()
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{
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base.InitOutfit();
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public override VendorShoeType ShoeType => VendorShoeType.ThighBoots;
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Item item = ( Utility.RandomBool() ? null : new Items.RingmailChest() );
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public override void InitSBInfo()
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{
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SBInfos.Add(new SBBlacksmith());
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}
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if ( item != null && !EquipItem( item ) )
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{
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item.Delete();
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item = null;
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}
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public override void InitOutfit()
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{
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base.InitOutfit();
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if ( item == null )
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AddItem( new Items.FullApron() );
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Item item = Utility.RandomBool() ? null : new RingmailChest();
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AddItem( new Items.Bascinet() );
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AddItem( new Items.SmithHammer() );
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}
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if (item != null && !EquipItem(item))
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{
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item.Delete();
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item = null;
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}
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public BlacksmithGuildmaster( Serial serial ) : base( serial )
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{
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}
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if (item == null)
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AddItem(new FullApron());
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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AddItem(new Bascinet());
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AddItem(new SmithHammer());
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}
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writer.Write( (int) 0 ); // version
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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writer.Write(0); // version
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}
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int version = reader.ReadInt();
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}
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,31 +1,31 @@
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namespace Server.Mobiles
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{
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public class FisherGuildmaster : BaseGuildmaster
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{
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public override NpcGuild NpcGuild => NpcGuild.FishermensGuild;
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public class FisherGuildmaster : BaseGuildmaster
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{
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[Constructible]
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public FisherGuildmaster() : base("fisher")
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{
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SetSkill(SkillName.Fishing, 80.0, 100.0);
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}
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[Constructible]
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public FisherGuildmaster() : base( "fisher" )
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{
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SetSkill( SkillName.Fishing, 80.0, 100.0 );
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}
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public FisherGuildmaster(Serial serial) : base(serial)
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{
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}
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public FisherGuildmaster( Serial serial ) : base( serial )
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{
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}
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public override NpcGuild NpcGuild => NpcGuild.FishermensGuild;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,44 +1,46 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class HealerGuildmaster : BaseGuildmaster
|
||||
{
|
||||
public override NpcGuild NpcGuild => NpcGuild.HealersGuild;
|
||||
public class HealerGuildmaster : BaseGuildmaster
|
||||
{
|
||||
[Constructible]
|
||||
public HealerGuildmaster() : base("healer")
|
||||
{
|
||||
SetSkill(SkillName.Anatomy, 85.0, 100.0);
|
||||
SetSkill(SkillName.Healing, 90.0, 100.0);
|
||||
SetSkill(SkillName.Forensics, 75.0, 98.0);
|
||||
SetSkill(SkillName.MagicResist, 75.0, 98.0);
|
||||
SetSkill(SkillName.SpiritSpeak, 65.0, 88.0);
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public HealerGuildmaster() : base( "healer" )
|
||||
{
|
||||
SetSkill( SkillName.Anatomy, 85.0, 100.0 );
|
||||
SetSkill( SkillName.Healing, 90.0, 100.0 );
|
||||
SetSkill( SkillName.Forensics, 75.0, 98.0 );
|
||||
SetSkill( SkillName.MagicResist, 75.0, 98.0 );
|
||||
SetSkill( SkillName.SpiritSpeak, 65.0, 88.0 );
|
||||
}
|
||||
public HealerGuildmaster(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override VendorShoeType ShoeType => VendorShoeType.Sandals;
|
||||
public override NpcGuild NpcGuild => NpcGuild.HealersGuild;
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
base.InitOutfit();
|
||||
public override VendorShoeType ShoeType => VendorShoeType.Sandals;
|
||||
|
||||
AddItem( new Items.Robe( Utility.RandomYellowHue() ) );
|
||||
}
|
||||
public override void InitOutfit()
|
||||
{
|
||||
base.InitOutfit();
|
||||
|
||||
public HealerGuildmaster( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
AddItem(new Robe(Utility.RandomYellowHue()));
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,47 +1,49 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class MageGuildmaster : BaseGuildmaster
|
||||
{
|
||||
public override NpcGuild NpcGuild => NpcGuild.MagesGuild;
|
||||
public class MageGuildmaster : BaseGuildmaster
|
||||
{
|
||||
[Constructible]
|
||||
public MageGuildmaster() : base("mage")
|
||||
{
|
||||
SetSkill(SkillName.EvalInt, 85.0, 100.0);
|
||||
SetSkill(SkillName.Inscribe, 65.0, 88.0);
|
||||
SetSkill(SkillName.MagicResist, 64.0, 100.0);
|
||||
SetSkill(SkillName.Magery, 90.0, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 60.0, 83.0);
|
||||
SetSkill(SkillName.Meditation, 85.0, 100.0);
|
||||
SetSkill(SkillName.Macing, 36.0, 68.0);
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public MageGuildmaster() : base( "mage" )
|
||||
{
|
||||
SetSkill( SkillName.EvalInt, 85.0, 100.0 );
|
||||
SetSkill( SkillName.Inscribe, 65.0, 88.0 );
|
||||
SetSkill( SkillName.MagicResist, 64.0, 100.0 );
|
||||
SetSkill( SkillName.Magery, 90.0, 100.0 );
|
||||
SetSkill( SkillName.Wrestling, 60.0, 83.0 );
|
||||
SetSkill( SkillName.Meditation, 85.0, 100.0 );
|
||||
SetSkill( SkillName.Macing, 36.0, 68.0 );
|
||||
}
|
||||
public MageGuildmaster(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
|
||||
public override NpcGuild NpcGuild => NpcGuild.MagesGuild;
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
base.InitOutfit();
|
||||
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
|
||||
|
||||
AddItem( new Items.Robe( Utility.RandomBlueHue() ) );
|
||||
AddItem( new Items.GnarledStaff() );
|
||||
}
|
||||
public override void InitOutfit()
|
||||
{
|
||||
base.InitOutfit();
|
||||
|
||||
public MageGuildmaster( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
AddItem(new Robe(Utility.RandomBlueHue()));
|
||||
AddItem(new GnarledStaff());
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,32 +1,32 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class MerchantGuildmaster : BaseGuildmaster
|
||||
{
|
||||
public override NpcGuild NpcGuild => NpcGuild.MerchantsGuild;
|
||||
public class MerchantGuildmaster : BaseGuildmaster
|
||||
{
|
||||
[Constructible]
|
||||
public MerchantGuildmaster() : base("merchant")
|
||||
{
|
||||
SetSkill(SkillName.ItemID, 85.0, 100.0);
|
||||
SetSkill(SkillName.ArmsLore, 85.0, 100.0);
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public MerchantGuildmaster() : base( "merchant" )
|
||||
{
|
||||
SetSkill( SkillName.ItemID, 85.0, 100.0 );
|
||||
SetSkill( SkillName.ArmsLore, 85.0, 100.0 );
|
||||
}
|
||||
public MerchantGuildmaster(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public MerchantGuildmaster( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override NpcGuild NpcGuild => NpcGuild.MerchantsGuild;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,32 +1,32 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class MinerGuildmaster : BaseGuildmaster
|
||||
{
|
||||
public override NpcGuild NpcGuild => NpcGuild.MinersGuild;
|
||||
public class MinerGuildmaster : BaseGuildmaster
|
||||
{
|
||||
[Constructible]
|
||||
public MinerGuildmaster() : base("miner")
|
||||
{
|
||||
SetSkill(SkillName.ItemID, 60.0, 83.0);
|
||||
SetSkill(SkillName.Mining, 90.0, 100.0);
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public MinerGuildmaster() : base( "miner" )
|
||||
{
|
||||
SetSkill( SkillName.ItemID, 60.0, 83.0 );
|
||||
SetSkill( SkillName.Mining, 90.0, 100.0 );
|
||||
}
|
||||
public MinerGuildmaster(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public MinerGuildmaster( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override NpcGuild NpcGuild => NpcGuild.MinersGuild;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,41 +1,41 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class RangerGuildmaster : BaseGuildmaster
|
||||
{
|
||||
public override NpcGuild NpcGuild => NpcGuild.RangersGuild;
|
||||
public class RangerGuildmaster : BaseGuildmaster
|
||||
{
|
||||
[Constructible]
|
||||
public RangerGuildmaster() : base("ranger")
|
||||
{
|
||||
SetSkill(SkillName.AnimalLore, 64.0, 100.0);
|
||||
SetSkill(SkillName.Camping, 75.0, 98.0);
|
||||
SetSkill(SkillName.Hiding, 75.0, 98.0);
|
||||
SetSkill(SkillName.MagicResist, 75.0, 98.0);
|
||||
SetSkill(SkillName.Tactics, 65.0, 88.0);
|
||||
SetSkill(SkillName.Archery, 90.0, 100.0);
|
||||
SetSkill(SkillName.Tracking, 90.0, 100.0);
|
||||
SetSkill(SkillName.Stealth, 60.0, 83.0);
|
||||
SetSkill(SkillName.Fencing, 36.0, 68.0);
|
||||
SetSkill(SkillName.Herding, 36.0, 68.0);
|
||||
SetSkill(SkillName.Swords, 45.0, 68.0);
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public RangerGuildmaster() : base( "ranger" )
|
||||
{
|
||||
SetSkill( SkillName.AnimalLore, 64.0, 100.0 );
|
||||
SetSkill( SkillName.Camping, 75.0, 98.0 );
|
||||
SetSkill( SkillName.Hiding, 75.0, 98.0 );
|
||||
SetSkill( SkillName.MagicResist, 75.0, 98.0 );
|
||||
SetSkill( SkillName.Tactics, 65.0, 88.0 );
|
||||
SetSkill( SkillName.Archery, 90.0, 100.0 );
|
||||
SetSkill( SkillName.Tracking, 90.0, 100.0 );
|
||||
SetSkill( SkillName.Stealth, 60.0, 83.0 );
|
||||
SetSkill( SkillName.Fencing, 36.0, 68.0 );
|
||||
SetSkill( SkillName.Herding, 36.0, 68.0 );
|
||||
SetSkill( SkillName.Swords, 45.0, 68.0 );
|
||||
}
|
||||
public RangerGuildmaster(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public RangerGuildmaster( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override NpcGuild NpcGuild => NpcGuild.RangersGuild;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,31 +1,31 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class TailorGuildmaster : BaseGuildmaster
|
||||
{
|
||||
public override NpcGuild NpcGuild => NpcGuild.TailorsGuild;
|
||||
public class TailorGuildmaster : BaseGuildmaster
|
||||
{
|
||||
[Constructible]
|
||||
public TailorGuildmaster() : base("tailor")
|
||||
{
|
||||
SetSkill(SkillName.Tailoring, 90.0, 100.0);
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public TailorGuildmaster() : base( "tailor" )
|
||||
{
|
||||
SetSkill( SkillName.Tailoring, 90.0, 100.0 );
|
||||
}
|
||||
public TailorGuildmaster(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public TailorGuildmaster( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override NpcGuild NpcGuild => NpcGuild.TailorsGuild;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3,124 +3,125 @@ using Server.Items;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class ThiefGuildmaster : BaseGuildmaster
|
||||
{
|
||||
public override NpcGuild NpcGuild => NpcGuild.ThievesGuild;
|
||||
public class ThiefGuildmaster : BaseGuildmaster
|
||||
{
|
||||
[Constructible]
|
||||
public ThiefGuildmaster() : base("thief")
|
||||
{
|
||||
SetSkill(SkillName.DetectHidden, 75.0, 98.0);
|
||||
SetSkill(SkillName.Hiding, 65.0, 88.0);
|
||||
SetSkill(SkillName.Lockpicking, 85.0, 100.0);
|
||||
SetSkill(SkillName.Snooping, 90.0, 100.0);
|
||||
SetSkill(SkillName.Poisoning, 60.0, 83.0);
|
||||
SetSkill(SkillName.Stealing, 90.0, 100.0);
|
||||
SetSkill(SkillName.Fencing, 75.0, 98.0);
|
||||
SetSkill(SkillName.Stealth, 85.0, 100.0);
|
||||
SetSkill(SkillName.RemoveTrap, 85.0, 100.0);
|
||||
}
|
||||
|
||||
public override TimeSpan JoinAge => TimeSpan.FromDays( 7.0 );
|
||||
public ThiefGuildmaster(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public ThiefGuildmaster() : base( "thief" )
|
||||
{
|
||||
SetSkill( SkillName.DetectHidden, 75.0, 98.0 );
|
||||
SetSkill( SkillName.Hiding, 65.0, 88.0 );
|
||||
SetSkill( SkillName.Lockpicking, 85.0, 100.0 );
|
||||
SetSkill( SkillName.Snooping, 90.0, 100.0 );
|
||||
SetSkill( SkillName.Poisoning, 60.0, 83.0 );
|
||||
SetSkill( SkillName.Stealing, 90.0, 100.0 );
|
||||
SetSkill( SkillName.Fencing, 75.0, 98.0 );
|
||||
SetSkill( SkillName.Stealth, 85.0, 100.0 );
|
||||
SetSkill( SkillName.RemoveTrap, 85.0, 100.0 );
|
||||
}
|
||||
public override NpcGuild NpcGuild => NpcGuild.ThievesGuild;
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
base.InitOutfit();
|
||||
public override TimeSpan JoinAge => TimeSpan.FromDays(7.0);
|
||||
|
||||
if ( Utility.RandomBool() )
|
||||
AddItem( new Kryss() );
|
||||
else
|
||||
AddItem( new Dagger() );
|
||||
}
|
||||
public override void InitOutfit()
|
||||
{
|
||||
base.InitOutfit();
|
||||
|
||||
public override bool CheckCustomReqs( PlayerMobile pm )
|
||||
{
|
||||
if ( pm.Young )
|
||||
{
|
||||
SayTo( pm, 502089 ); // You cannot be a member of the Thieves' Guild while you are Young.
|
||||
return false;
|
||||
}
|
||||
if (Utility.RandomBool())
|
||||
AddItem(new Kryss());
|
||||
else
|
||||
AddItem(new Dagger());
|
||||
}
|
||||
|
||||
if ( pm.Kills > 0 )
|
||||
{
|
||||
SayTo( pm, 501050 ); // This guild is for cunning thieves, not oafish cutthroats.
|
||||
return false;
|
||||
}
|
||||
if ( pm.Skills[SkillName.Stealing].Base < 60.0 )
|
||||
{
|
||||
SayTo( pm, 501051 ); // You must be at least a journeyman pickpocket to join this elite organization.
|
||||
return false;
|
||||
}
|
||||
public override bool CheckCustomReqs(PlayerMobile pm)
|
||||
{
|
||||
if (pm.Young)
|
||||
{
|
||||
SayTo(pm, 502089); // You cannot be a member of the Thieves' Guild while you are Young.
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
if (pm.Kills > 0)
|
||||
{
|
||||
SayTo(pm, 501050); // This guild is for cunning thieves, not oafish cutthroats.
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void SayWelcomeTo( Mobile m )
|
||||
{
|
||||
SayTo( m, 1008053 ); // Welcome to the guild! Stay to the shadows, friend.
|
||||
}
|
||||
if (pm.Skills[SkillName.Stealing].Base < 60.0)
|
||||
{
|
||||
SayTo(pm, 501051); // You must be at least a journeyman pickpocket to join this elite organization.
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool HandlesOnSpeech( Mobile from )
|
||||
{
|
||||
if ( from.InRange( Location, 2 ) )
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.HandlesOnSpeech( from );
|
||||
}
|
||||
public override void SayWelcomeTo(Mobile m)
|
||||
{
|
||||
SayTo(m, 1008053); // Welcome to the guild! Stay to the shadows, friend.
|
||||
}
|
||||
|
||||
public override void OnSpeech( SpeechEventArgs e )
|
||||
{
|
||||
Mobile from = e.Mobile;
|
||||
public override bool HandlesOnSpeech(Mobile from)
|
||||
{
|
||||
if (from.InRange(Location, 2))
|
||||
return true;
|
||||
|
||||
if ( !e.Handled && from is PlayerMobile && from.InRange( Location, 2 ) && e.HasKeyword( 0x1F ) ) // *disguise*
|
||||
{
|
||||
PlayerMobile pm = (PlayerMobile)from;
|
||||
return base.HandlesOnSpeech(from);
|
||||
}
|
||||
|
||||
if ( pm.NpcGuild == NpcGuild.ThievesGuild )
|
||||
SayTo( from, 501839 ); // That particular item costs 700 gold pieces.
|
||||
else
|
||||
SayTo( from, 501838 ); // I don't know what you're talking about.
|
||||
public override void OnSpeech(SpeechEventArgs e)
|
||||
{
|
||||
Mobile from = e.Mobile;
|
||||
|
||||
e.Handled = true;
|
||||
}
|
||||
if (!e.Handled && from is PlayerMobile && from.InRange(Location, 2) && e.HasKeyword(0x1F)) // *disguise*
|
||||
{
|
||||
PlayerMobile pm = (PlayerMobile)from;
|
||||
|
||||
base.OnSpeech( e );
|
||||
}
|
||||
if (pm.NpcGuild == NpcGuild.ThievesGuild)
|
||||
SayTo(from, 501839); // That particular item costs 700 gold pieces.
|
||||
else
|
||||
SayTo(from, 501838); // I don't know what you're talking about.
|
||||
|
||||
public override bool OnGoldGiven( Mobile from, Gold dropped )
|
||||
{
|
||||
if ( from is PlayerMobile && dropped.Amount == 700 )
|
||||
{
|
||||
PlayerMobile pm = (PlayerMobile)from;
|
||||
e.Handled = true;
|
||||
}
|
||||
|
||||
if ( pm.NpcGuild == NpcGuild.ThievesGuild )
|
||||
{
|
||||
from.AddToBackpack( new DisguiseKit() );
|
||||
base.OnSpeech(e);
|
||||
}
|
||||
|
||||
dropped.Delete();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
public override bool OnGoldGiven(Mobile from, Gold dropped)
|
||||
{
|
||||
if (from is PlayerMobile && dropped.Amount == 700)
|
||||
{
|
||||
PlayerMobile pm = (PlayerMobile)from;
|
||||
|
||||
return base.OnGoldGiven( from, dropped );
|
||||
}
|
||||
if (pm.NpcGuild == NpcGuild.ThievesGuild)
|
||||
{
|
||||
from.AddToBackpack(new DisguiseKit());
|
||||
|
||||
public ThiefGuildmaster( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
dropped.Delete();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
return base.OnGoldGiven(from, dropped);
|
||||
}
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,82 +1,85 @@
|
|||
using System.Collections.Generic;
|
||||
using Server.Items;
|
||||
using Server.ContextMenus;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class TinkerGuildmaster : BaseGuildmaster
|
||||
{
|
||||
public override NpcGuild NpcGuild => NpcGuild.TinkersGuild;
|
||||
public class TinkerGuildmaster : BaseGuildmaster
|
||||
{
|
||||
[Constructible]
|
||||
public TinkerGuildmaster() : base("tinker")
|
||||
{
|
||||
SetSkill(SkillName.Lockpicking, 65.0, 88.0);
|
||||
SetSkill(SkillName.Tinkering, 90.0, 100.0);
|
||||
SetSkill(SkillName.RemoveTrap, 85.0, 100.0);
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public TinkerGuildmaster() : base( "tinker" )
|
||||
{
|
||||
SetSkill( SkillName.Lockpicking, 65.0, 88.0 );
|
||||
SetSkill( SkillName.Tinkering, 90.0, 100.0 );
|
||||
SetSkill( SkillName.RemoveTrap, 85.0, 100.0 );
|
||||
}
|
||||
public TinkerGuildmaster(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public TinkerGuildmaster( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override NpcGuild NpcGuild => NpcGuild.TinkersGuild;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void AddCustomContextEntries( Mobile from, List<ContextMenuEntry> list )
|
||||
{
|
||||
if ( Core.ML && from.Alive )
|
||||
{
|
||||
RechargeEntry entry = new RechargeEntry( from, this );
|
||||
public override void AddCustomContextEntries(Mobile from, List<ContextMenuEntry> list)
|
||||
{
|
||||
if (Core.ML && from.Alive)
|
||||
{
|
||||
RechargeEntry entry = new RechargeEntry(from, this);
|
||||
|
||||
if ( WeaponEngravingTool.Find( from ) == null )
|
||||
entry.Enabled = false;
|
||||
if (WeaponEngravingTool.Find(from) == null)
|
||||
entry.Enabled = false;
|
||||
|
||||
list.Add( entry );
|
||||
}
|
||||
list.Add(entry);
|
||||
}
|
||||
|
||||
base.AddCustomContextEntries( from, list );
|
||||
}
|
||||
base.AddCustomContextEntries(from, list);
|
||||
}
|
||||
|
||||
private class RechargeEntry : ContextMenuEntry
|
||||
{
|
||||
private Mobile m_From;
|
||||
private Mobile m_Vendor;
|
||||
private class RechargeEntry : ContextMenuEntry
|
||||
{
|
||||
private Mobile m_From;
|
||||
private Mobile m_Vendor;
|
||||
|
||||
public RechargeEntry( Mobile from, Mobile vendor ) : base( 6271, 6 )
|
||||
{
|
||||
m_From = from;
|
||||
m_Vendor = vendor;
|
||||
}
|
||||
public RechargeEntry(Mobile from, Mobile vendor) : base(6271, 6)
|
||||
{
|
||||
m_From = from;
|
||||
m_Vendor = vendor;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if ( !Core.ML || m_Vendor == null || m_Vendor.Deleted )
|
||||
return;
|
||||
public override void OnClick()
|
||||
{
|
||||
if (!Core.ML || m_Vendor == null || m_Vendor.Deleted)
|
||||
return;
|
||||
|
||||
WeaponEngravingTool tool = WeaponEngravingTool.Find( m_From );
|
||||
WeaponEngravingTool tool = WeaponEngravingTool.Find(m_From);
|
||||
|
||||
if ( tool != null && tool.UsesRemaining <= 0 )
|
||||
{
|
||||
if ( Banker.GetBalance( m_From ) >= 100000 )
|
||||
m_From.SendGump( new WeaponEngravingTool.ConfirmGump( tool, m_Vendor ) );
|
||||
else
|
||||
m_Vendor.Say( 1076167 ); // You need a 100,000 gold and a blue diamond to recharge the weapon engraver.
|
||||
}
|
||||
else
|
||||
m_Vendor.Say( 1076164 ); // I can only help with this if you are carrying an engraving tool that needs repair.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (tool != null && tool.UsesRemaining <= 0)
|
||||
{
|
||||
if (Banker.GetBalance(m_From) >= 100000)
|
||||
m_From.SendGump(new WeaponEngravingTool.ConfirmGump(tool, m_Vendor));
|
||||
else
|
||||
m_Vendor.Say(1076167); // You need a 100,000 gold and a blue diamond to recharge the weapon engraver.
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Vendor.Say(
|
||||
1076164); // I can only help with this if you are carrying an engraving tool that needs repair.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,37 +1,37 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class WarriorGuildmaster : BaseGuildmaster
|
||||
{
|
||||
public override NpcGuild NpcGuild => NpcGuild.WarriorsGuild;
|
||||
public class WarriorGuildmaster : BaseGuildmaster
|
||||
{
|
||||
[Constructible]
|
||||
public WarriorGuildmaster() : base("warrior")
|
||||
{
|
||||
SetSkill(SkillName.ArmsLore, 75.0, 98.0);
|
||||
SetSkill(SkillName.Parry, 85.0, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 60.0, 83.0);
|
||||
SetSkill(SkillName.Tactics, 85.0, 100.0);
|
||||
SetSkill(SkillName.Swords, 90.0, 100.0);
|
||||
SetSkill(SkillName.Macing, 60.0, 83.0);
|
||||
SetSkill(SkillName.Fencing, 60.0, 83.0);
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public WarriorGuildmaster() : base( "warrior" )
|
||||
{
|
||||
SetSkill( SkillName.ArmsLore, 75.0, 98.0 );
|
||||
SetSkill( SkillName.Parry, 85.0, 100.0 );
|
||||
SetSkill( SkillName.MagicResist, 60.0, 83.0 );
|
||||
SetSkill( SkillName.Tactics, 85.0, 100.0 );
|
||||
SetSkill( SkillName.Swords, 90.0, 100.0 );
|
||||
SetSkill( SkillName.Macing, 60.0, 83.0 );
|
||||
SetSkill( SkillName.Fencing, 60.0, 83.0 );
|
||||
}
|
||||
public WarriorGuildmaster(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public WarriorGuildmaster( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override NpcGuild NpcGuild => NpcGuild.WarriorsGuild;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue